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Messages - Hostage

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31
Screenshots / Re: Emps-World Meme Center
« on: November 30, 2019, 09:29:05 am »
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32
Update Notes / Updates November 28th - Fight Caves Hard Mode
« on: November 28, 2019, 09:21:31 am »
Hey guys,

This update is mainly aimed at a single player experience. I've added a hard mode version of the Fight Caves offering you new monsters to battle and new best-in-slot obtainable lava capes. There has also been an overhaul of in-game projectiles and their timers as well as some bugfixes.

Fight Caves Hard Mode
A more difficult version of the Fight Caves have been added. You can try the Fight Caves hard mode after having completed the normal Fight Caves version at least once. Don't worry, previous Fight Caves completions also count so you are likely to be able to immediately try out the hard mode. The foes follow a purple color scheme and are stronger versions of their Fight Caves variants. Upon successful completion of the minigame you are rewarded one of 3 new lava capes. The color is chosen by dealing most damage with a certain combat style:
  • Orange lava cape: melee version
  • Green lava cape: range version
  • Purple lava cape: magic version
  • Blue lava cape: Combine the 3 capes above
The final boss also has a pet variation. You may turn in any lava cape for a 1 in 50 chance to obtain the pet. With this update the dialogues of Tzhaar-Mej-Kah have been updated depending on your progression state through the Fight Caves. You can ask him about the Blue lava cape as well as for the new pet.


Projectile Timers
I've found a bug in the code that was calculating the timings of projectiles: flying arrows, magic spells, etc. Instead of coming up with some nasty fix I decided to rewrite the projectile timing calculation system. Firing arrows or casting spells in combination with finishing graphics and hit splats will now look smoother. Please bear in mind that it may not be 100% identical to the system before because this one focuses on correct animation timing. This change is purely visual and has no impact on your damage or accuracy. What has changed is the ability to time magic / range attacks with melee attacks better. It's a little bit easier (1-2 ticks depending on distance) to stack damage onto your enemy. I have also removed the fixed hit delay for barrage spells and Zuriel's staff. The delay now depends on the distance between you and your opponent.

Game fixes / changes:
  • Infernal mages now properly show in the Kill logs Slayer category and have a level requirement for them to be killed.
  • Jad now spawns 4 healers when at half hp. The magic and range attacks are now also alternating a fixed amount of time: 2 mage attacks, 2 range attacks, 2 mage attacks, etc.
  • Firecape equip requirements have been updated. You now need to have completed the Fight Caves at least once to equip the Fire cape. It can still be traded and previous completions also count.
  • The healer in obsidian caves is now a TzHaar.
  • Dragon claws can now be noted.
  • Kal'ger flight animation has been fixed - there will be no more teleporting back. His ranged attack has also received a sound.
  • Completionist cape now requires the completion of Fight Caves normal and hard mode.
  • The Halloween event has once been disabled again. You can still spend your skulls throughout the year though.

Engine fixes / changes:
  • Head icons now scale with the distance they are away from the screen in 3d space. You will find close head icons to be larger and distant ones smaller. Health bars / values and spoken texts are unaffected by this change.
  • The textures of Ancient Caves whirlpool near Rimmington are no longer invisible.

I feel like the hard mode system is a good way to revive old content and add another layer of difficulty for veterans. What are your thoughts on this? Would you like to see more hard mode variations for bosses and other minigames or monsters?

All the best,
Thomy
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33
Events / Re: Screenshot Hunt 7
« on: November 17, 2019, 07:18:08 pm »
First pic:
https://gyazo.com/2e04c815b50036f27a51ccc280217a59
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34
Screenshots / Re: Emps-World Meme Center
« on: November 07, 2019, 05:24:02 pm »
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35
Screenshots / Re: Emps-World Meme Center
« on: October 16, 2019, 07:25:33 pm »

credit:  dokas5000
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36
Screenshots / Re: Emps-World Meme Center
« on: October 09, 2019, 04:13:26 pm »
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37
Events / Official Emps-World - Youtube Event -
« on: October 05, 2019, 07:30:34 am »








Becoming part of youtube community might have been a dream for all of us, we would like with this event to give you a chance
to achieve at least part of that Dream, that could also help you improve your editing skills and so on !
All you have to do to take part of this event is :
  • Record a video
  • upload it to youtube
  • Leave a reply here with a link of the video you want to be part of the event
its as simple as that, and you might get your self a great chance on winning some prizes for your effort!!!
The event will start on thursday, 10/10/2019 and will last for 30 days to give every player a chance to take part of it



first place : 100mil cash + 5 event tickets
second place : 25mil cash + 5 event tickets
third place : 10mil cash + 5 event tickets
4th - 10th place : 5 event tickets


You can create and upload during the month as many videos as you want, however by the end of the month you have to let us know which one do you want to be part of the event !

What are you waiting for ? start recording today !!!
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38
Events / Emps World Quiz
« on: September 29, 2019, 06:27:44 pm »

Dear Emps-World players

On Thursday, the 3rd of October, the Event Team will host a Quiz with different prizes. This event will start at 6 PM (UTC time) and will take place at wedding. Twenty questions will be asked, the first one to say the correct answer wins a prize. There are 20 prizes, each linked to a specific number. The winner of a specific question will have the possibility to tell us a number, which will be linked to his/her prize.

Prizes:




Sincerly
The Emps-World Event Team
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39
Screenshots / Re: Emps-World Meme Center
« on: September 26, 2019, 03:55:29 pm »
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40
Screenshots / Re: Emps-World Meme Center
« on: September 07, 2019, 03:24:58 pm »
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41
Hey guys,

I am proud to present you our first and unique new skill: Invention. We've had many discussions about the game's economy and how difficult it is to maintain prices for item drops. The skill aims to solve that problem by introducing a sink for most unique boss drops. You can read more in the dedicated Invention section below. There's also an initial implementation start of Activity Hiscores to boost competition for boss runs, minigames, etc. As well as a lot of fixes and engine improvements. You're now also able to select higher quality textures with 0 performance impact.

New skill: Invention
Our new skill, Invention, consists of 2 basic concepts:
  • Item Deconstruction: obtain energies
  • Item Creation: transform energies into new items
Deconstructing items gives you energies that can be transformed into either degradeable auras or equipment upgrades. You can train the Invention skill wherever you want as long as you own an Invention Energy Box. It can be obtained by having a chat with Manglethorp, who can be found south of the Grand Exchange. Click on the Invention skill and you will get a map marker.
We also already prepared the wiki entry for Invention: https://emps-world.net/wiki/Invention
Not every item in the game can be deconstructed, only those found within the Invention skilling interface or on the wiki page. I have plans for more energy types and upgrades in the future.

Oh yeah... and here's the skillcape emote nobody has seen yet: ;)


God Wars Dungeon Hardmodes
There's now hardmodes for bosses in the GWD: General Graardor, Kree'arra, K'ril Tsutsaroth and Commander Zilyana. The fight is more intense and aimed at a group of 3 people. You will probably require a dedicated tank because some mechanics will deal a lot of unblockable or difficult to block damage. Fighting hardmode gives every participant a 3% chance for a new and unique drop: Artefacts. Those are needed to upgrade GWD equipment via the Invention skill. The other drops remain the same and will reward the top 3 damage dealers.

Here's a picture of the Zilyana hardmode fight.

Activity Highscores
I've implemented a system in-game that tracks completion time for boss instances and stores every completion. The completion time is transformed into a score value and will be listed as highscores on the homepage. I am still working on visualization for the homepage and need some test data. You can already see your score when clearing a boss instance but it is not yet compared with others. My aim is to create weekly and monthly top players for several categories with unique reward containers.

Game fixes / changes:
  • Home teleport can no longer be spammed.
  • NPCs have been made easier to taunt, especially bosses. They will now focus you even if you are further away from them than other players.
  • The invincibility frames after a teleport have been increased. We don't want you to die by a projectile right after teleporting.
  • Hunter potions can now be noted.
  • The gates west of Canifis leading into the swamp can now be used.
  • The Falador party room was updated. Balloons will no longer get stuck on the floor and the timing for popping balloons and items dropped afterwards has been improved.
  • Silly jester stick can now be equipped.
  • Tank armours are now lost upon death and fully degrade during the process.
  • Rugs no longer remove staircases in POHs.
  • Unholy cursebearer now correctly registers as undead monster.
  • The calculation for price checker has been updated. Most recent trades of an item now have a higher impact on the price calculation. There is a cap so manipulating prices won't be possible. I would like the price checker to reflect recent changes faster though.
  • Several "members only" texts have been removed from the game since they haven't been accurate for a while.
  • Dieing with a herb sack or gem box will now drop its contents when being in the wilderness.
  • Animations for stringing bows and crossbows have been sped up to better reflect the creation process.
  • The timing of animations on stairs has been improved.
  • Magic and Ranging potions can now be noted.
  • A bug was fixed where adding friends would delete people from the ignore list.
  • Golden chaotic weapons can now be properly repaired again.
  • Caught butterflies now correctly boost your stats again and can no longer be used inside the duel arena when the no potions option is enabled.
  • A lot of item descriptions (mostly invention & several others) are now synchronized between server and client. Meaning that the description is guaranteed to always be accurate. This will reduce the amount of work required for future balancing patches.
  • The equipment requirement interfaces are now automatically generated and can be changed without requiring a server restart. This makes it much easier to guarantee that correct skill requirements are shown and to add new items in the future.
  • You will now be notified when dropped items upon death are moved outside of a boss room.
  • A flashing arrow is now shown on top of items you've lost upon death. The arrow removed when your death timer runs out (3 minutes) and hidden when you are more than 100 steps away from your death location. The flashing arrow is removed when either your bones are picked up or when the timer runs out. The death timer orb & flashing arrow are disabled when another player kills you - there is no drop for you to pickup.
  • Completing a Slayer task is now mentioned in your chat including the amount of slayer points gained.
  • The charges for upgraded elemental gear has been increased from 30,000 to 40,000. Once all charges are lost the item fully degrades and no longer refunds either a whip or an elemental crystal.
  • Ticket gain at the Warrior's guild is now affected by double xp timers.
  • The code for using various item teleports in the game has been updated. It will now only consume the item when you are definitely able to teleport. This includes ring of duelling, amulet of glory, games necklace, void seal and ferocious ring.
  • Additional inventories now show their current and maximum capacity.
  • Event Point store no longer sells auras. Don't worry, you can still use your old auras but not get any new ones! A clue scroll box has been added that can hold any clue scroll or reward box. It can be upgraded 3 times to increase inventory size. This upgrade is permanent and stays when the box is lost.

Engine fixes / changes:
  • Players are no longer floating on GE tiles.
  • The worldmap viewer's text descriptions now have priority over icons. Some area names could not be read because they were hidden beneath icons.
  • Searching in large banks (1,000+ items) will no longer cause flickering. There was a problem with the game client not being able to cache more than 1,000 item instances, which is necessary for searching.
  • The header text in skilling interfaces now has priority over scrolled content.
  • While scrolling you are no longer able to move or click interfaces. This fixes a problem where quickly moving the scrollbar up would move the entire interface.
  • The general "make interface" for bows, crafting, smithing, etc. has been overhauled. Fonts have been changed and text now has proper line breaks if it's too long to be displayed:
  • Holding down CTRL in any interface now prioritizes the "all" option. This works in every interface that gives you an options menu.
  • Holding down SHIFT key now also activates all actions the CTRL key does.
  • Optional higher quality textures can now be enabled:

    It brings more detail to models by using original texture colors without much filtering applied.
  • Protection prayer descriptions have been updated. They now contain the exact values applied when activated.
  • The quality of images and scaling has been improved. You'll no longer find white borders around interface images. It's now also possible to increase the UI scale to 2.25 and 2.5 for 1440p and 2160p monitors.
  • An issue with water planes on multiple heights has been fixed. Water will no longer lose its transparency & shader code. Water reflections still only appear on the water area closest to your character.
  • Modern hit splats have been updated to cause less clutter during intense fights. The total duration of how long a hit splat is active has been reduced by 25% and the fade out animation has been sped up.
  • A few animation artifacts have been fixed: windmills and boxtraps flickering. Overall the process of animation smoothing has been improved and will cause less flickering for repeated animations.
  • The positioning of several interfaces has been updated. This was done to ensure that interfaces always open at mostly the same position on your screen.

Thanks to everyone who has tested the Invention skill in our test world and gave feedback. It has taken quite some time to design and create a custom skill from scratch. I hope you'll enjoy a new skill and aren't too sad about all max and completionist capes being unequipped. ;)

All the best,
Thomy




Further fixes (September 4th):
  • Ferocious ring teleports no longer dupe themselves and bug out inventory slots.
  • Invention daily tasks can be completed.
  • Invention xp rates for anger weapons, comp ogre bow and hunters crossbow increased.
  • :: can now properly be used again in clan chat.
  • You can now type longer messages in-game. The message will auto scroll and auto linebreak.
  • The restock timer for shops has been doubled. It now also resets when somebody buys an item.
  • Barrows equipment can now be fully repaired again.
  • A visual issue with water reflections of roofs has been fixed.
  • Run energy aura now requires energies you can obtain for its level requirement.
  • The amount of charges tier 3 auras have has been increased. All auras have had their charges restored, so nothing's lost! ;) Have a look at the wiki for the exact numbers: https://emps-world.net/wiki/Invention
  • XP lamps can now give Invention xp.
  • Hardmode bosses are now properly recorded in kill logs.
  • Silk can now be used to remove poison from items.
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42
Screenshots / Re: Emps-World Meme Center
« on: August 28, 2019, 09:05:28 pm »
When Thomy add the Invention skill
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43
Screenshots / Re: Emps-World Meme Center
« on: August 22, 2019, 04:17:47 pm »
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44
Events / Weekly events by Event Team
« on: June 05, 2019, 09:23:14 am »


From this moment we, the Event Team will be hosting weekly events during midweek. To decide which event will be hosted we will set up a poll every week. New ideas will also be added to the polls when asked to!
Every event that is being hosted will be announced in forums, ingame and discord!
We hope to give everyone a fair chance to pick the events hosted midweeks!

These events will conclude :

Emps Wars
Pest Control
Hide and Seek
Guess the word
Major Bossing

We're changing the current way we organized our events. From this moment we won't host events chosen by poll in the weekends! These are moved to midweeks.

These events will conclude :

Screenshot Hunt
NPC Hunt
Speedruns
(Suggestions welcome!)
Fashion Competition



Double Tokens :

Emps Wars
Pest Control


Event Tickets and or Items/Cash :

Hide and Seek
Guess the Word
Screenshot Hunt
NPC Hunt
Speedruns
Fashion Competition

- Emps-World Event Team -





--------------------------------------------------------
Kal'ger Bossing Event 15/10/2019
[close]

Emps-World Quiz 3/10/2019
[close]

Catch the rabbit 25/9/2019
[close]

The Mimic 11/9/2019
[close]

Guess the word 3/8/2019
[close]

Emps-wars 28/7/2019
[close]

Major Bossing 20/7/2019
[close]

Emps-Wars 13/7/2019
[close]

Major Bossing 5/7/2019
[close]

Pest Control 30/6/2019
[close]

Major Bossing 22/6/2019
[close]

Scavenger Hunt 16/6/2019
[close]

Pest Control 9/6/2019
[close]

____________________________________________________________________________________


We're still looking for players who would like to join our Event Team.
If you're interested please contact
Emps Loover
by sending a message in discord or forums!
You can find more information here!

____________________________________________________________________________________

To grant bigger rewards for certain events we're also looking for donations!
Feel free to contact one of the below!
Ameer     Ralphe10
Emps Loover

____________________________________________________________________________________


Ideas are always welcome! Feel free to send us your ideas so we could expand our events in the future!
Thanks in advance!


____________________________________________________________________________________
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45
Suggestions & Ideas / wilderness skilling area.
« on: April 22, 2019, 03:59:45 pm »
wilderness skilling area


I thought that we can give the pkers and the skillers the opportunity to face to face each other in the wilderness. I believe that there are many players who know this area, it will be a good idea to put this area in the game. More illustration through the images and information that I will put it below.

The location of the area will be at 59 level in wilderness:

    You should to pay 5,000 Gp before you enter to this area.


What is gonna be in this area and why this area good for the skillers?
  • Fury shark: new tier 90 level fishing.
  • Brawling gloves: we all know that the brawling gloves give +50%XP and +100%XP in the wilderness, so you can gain more XP in that area.
  • In that area you can Note or Unnote the skilling resources by speaking to NPC there, you should pay 250 Gp each one skill item.

The amount of experience expected to be:

Fishing:        = 1,250XP     DXP + Member + Brawling gloves = +260% = 3,250XP 
Cooking:      = 1,830XP       DXP + Member + Brawling gloves = +260% = 4,758XP 
Woodcutting:       = 687XP     DXP + Member + Brawling gloves = +260% = 1,786XP 
Mining:      =  892XP     DXP + Member + Brawling gloves = +260% = 2,319XP 
Smithing:    = 560XP     DXP + Member + Brawling gloves = +260% = 2,319XP 


This is also a chance for the pkers because they will find many players traning there so you should to watch out when you go there, you must prepare yourself from all the dangers that will face you there.
I suggest you bring these things in your bag as you see in the picture:





How to go to there:
Go to Ardounge and follow the pictures:
1)  
2)






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