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Messages - Bubblebeam2

Pages: 1 2 3 4 5 6 7 ... 122
16
Off-Topic / Re: What annoys or pisses you off?
« on: November 14, 2017, 08:59:33 pm »
Log in and Ras tells you log out

17
Guides / Re: Nex' kneesocks' guide to killing Nex
« on: November 10, 2017, 04:20:37 pm »
Perhaps add a melee section, and how it compares to ranged and magic at Nex, and if it will measure up to the utility and usefulness of both attack styles.

18
Clans / Re: Bigdicks - Ironman clan
« on: November 10, 2017, 03:59:58 pm »
just scrolled from page 1-13 for the 3rd time to have another laugh, thanks




never forget :'(

just had a good lol, missing everyone  :-* :-* :'( :'( :'(

Miss you too Brocky

19
Screenshots / Re: thx jake
« on: November 06, 2017, 05:00:44 am »
Sell them on Ge for the love of god, get them back into our economy

20
Screenshots / Re: Everyone should Enjoy this.
« on: November 04, 2017, 02:36:58 am »
ok

I giv u cape for all

21
Clans / Re: Bigdicks - Ironman clan
« on: November 03, 2017, 09:42:49 pm »
IRL Name: Eryn
Main username: Zeepleeuw
Ironman username: Eryn
Shaft length: The swallow bakery contacted me to make it equally in length -> http://www.worldrecordacademy.com/food/biggest_chocolate_eclair-world_record_set_by_The_Swallow_Bakery_90149.htm (i shortened it but JP deleted the shortened link >:( )
Girth: Have you ever been to the tower of Pisa? pretty much like that but even more leaning to the side.
Do you have fantabulous banter?: They do not call me the doge for nothing :doge:
Are you sensitive and prone to crying?: only salted tears given by our lord and saviour drugs

Ye welcome pinhead

23
Suggestions & Ideas / Muncher (Bonecrusher)
« on: November 02, 2017, 11:48:01 pm »
I think that having Muncher (the current halloween event pet) work as the bonecrusher from runescape would be a nice addition to the pet, and to the game.

For those who don't know what the bonecrusher is, it's an item that automatically "buries" bones from monsters you kill, so you don't have to click on them yourself. A nice QOL update.

In emps, I think it would be nice if, upon killing a monster, you would gain a certain % of the bones' normal "bury" experience with Muncher as a current pet, depending on how much you "feed" him.
To explain:
Feeding Muncher a Fury shark would add 25 charges to him, while feeding him a Manta Ray will add 23 charges, the charges of course corresponding to the amount of health the food would normally heal. A "fully charged" or "Full" Muncher would have 3000 charges total, meaning he will automatically bury 3000 bones from monsters you kill.

A Muncher with 2500-3000 charges would yield 100% of the normal bone experience, while a Muncher with 2000-2499 charges would yield 75%, meaning you would need to keep feeding Muncher in order to keep getting the most out of his bonecrusher effects. Numbers, of course, can be played around with, or other mechanics can always be suggested.

 This will sink food items from the game a little bit, and give us the functionality and usefulness of the bonecrushing mechanic, as well as motivation to continue to feed him. Muncher could also be added as a rare pet drop from Kolodion, or a future boss, to motivate people to kill that boss.

24
Clans / Re: Bigdicks - Ironman clan
« on: November 02, 2017, 05:03:44 am »
Bump because Wg clan is above us

25
Showcase / Re: IRL pictures thread
« on: October 31, 2017, 02:26:12 am »


Made myself a mod crown, first time using a plasmacutter, nerd ik.

we almost look the same boi


Whoa

26
Feedback / Re: Yet another topic about spirit shields
« on: October 27, 2017, 08:31:13 pm »
Hello I am here

Elysian and Arcane Spirit shields are crap right now. Charr is correct that they're usefulness has completely been blown out of the water by other items for a long time. And he has a point about the redundancy of lower tier shields outclassing them (eg. Corrupt dragon shield).

The soak and operate effect shouldn't be the only thing these shields are good for. They're supposed to be expensive, high end gear that outclasses other gears, and they're quite the opposite right now.

27
Suggestions & Ideas / Re: Prayer sound effect
« on: October 26, 2017, 11:44:22 pm »
You saw how this worked out in zelda

Hint: It didn't.

It's just an annoying beeping that doesn't go away if you run out of prayer unless you restore it. Gotta say I agree with Charr, if you aren't paying attention, maybe you deserve to lose those items.

28
Feedback / Re: Spectrals and dyes
« on: October 25, 2017, 05:57:11 pm »
Spectral drops are decent, giving you can make profit in long run. Guess some people just know how to utilize supplies while pvming them. Don't mind about dye on hoods as well as capes.
This suggestion has nothing to do with supplies and managing them, it has to do with the inarguably poor drop table of Spectrals. There is a problem when 60% of the drop table is rare drops (2.5% - 5.0%) and none of them are worth more than even 40k. Hell, the only "rare" drops that are worth anything at all are the rune ones, and those are only 25% of the "Rare drop" table overall, and have a 2.5% droprate, which is shared with the adamant drops.

It can be argued that you will make profit eventually if you fight enough spectrals, but the fact that an inventory of mantas is around 60-70k, maybe more, and depending on your potions, a dose of overload can easily be worth over 100k, and restores are 50k each, you end up with a rather expensive inventory of items, upwards of 200k, that you WILL blow through in a trip, and you walk away with an inventory of random runes, some herbs, and maybe a rune square shield? That's a problem.

Oh, and as I already mentioned, they are near a multi-combat zone in the wilderness, are rather deep in the wilderness, and you can lose your gear + the items you got as drops + all the supplies you went through at any moment. The drop tables should reflect the difficulty and the amount of time spent, as well as the location of monsters.

Just letting you know - I'm not the only origin of that opinion
Zuriel still should be more expensive than Virtus or on one par. Considering the danger of getting Zuriel and Virtus.
Yeah dude spectrals are totally more dangerous than Nex. Pures can kill Nex but they sure as hell can't kill spectrals. They also require more supplies and more expensive gear. You're 100% right, prices are completely defined by how something is obtained, how good something is isn't a factor at all. Zuriels should definitely be more expensive than virtus, it's a lot better. Go buy yourself some zuriels today, it's better than battle and 3rd age too.

Charr was being sarcastic. He is saying that Virtus is more expensive than Zuriels because it has better stats, and is harder to obtain. Pures can kill spectrals, they can't kill Nex. Spectrals take less supplies, and less expensive gear than Nex does too. He was trying to make a point that the price of Zuriels and Virtus are vastly different for good reasons.

29
Feedback / Re: Spectrals and dyes
« on: October 25, 2017, 05:15:52 pm »
Spectral droptable and slayer points too, you get like 779 slayer points for killing 50 spectrals.

herbs should be atleast 5+ and noted (kinda pointless to have non-noted herb drops in deep wild)

Imo adamant and basic runes should be removed entirely and removed with something else.

Removing runes and Addy drops sounds good. Those drops are completely useless and disappointing to see, because when you see them you know you just wasted time and supplies. Kind of like how we used to get barbed bolt tips from God wars. It should feel rewarding to kill something with the same hp as a God wars boss, not to mention located in the wilderness near a multi zone, heals itself, and has different attack styles. Replacing the adamant drops with adamant bars, or increasing the amount of runes from a drop would be nice. Noting herbs would be really nice. Especially avantoe, since that herb is the most difficult to get in emps right now, it is only available from a few different monsters, un-noted, and the seeds from pickpocketing farmers, with an extremely low rate. Not to mention that they are needed to create extreme attack potions, and in turn, overloads.

Spectral drops are decent, giving you can make profit in long run. Guess some people just know how to utilize supplies while pvming them. Don't mind about dye on hoods as well as capes.
This suggestion has nothing to do with supplies and managing them, it has to do with the inarguably poor drop table of Spectrals. There is a problem when 60% of the drop table is rare drops (2.5% - 5.0%) and none of them are worth more than even 40k. Hell, the only "rare" drops that are worth anything at all are the rune ones, and those are only 25% of the "Rare drop" table overall, and have a 2.5% droprate, which is shared with the adamant drops.

It can be argued that you will make profit eventually if you fight enough spectrals, but the fact that an inventory of mantas is around 60-70k, maybe more, and depending on your potions, a dose of overload can easily be worth over 100k, and restores are 50k each, you end up with a rather expensive inventory of items, upwards of 200k, that you WILL blow through in a trip, and you walk away with an inventory of random runes, some herbs, and maybe a rune square shield? That's a problem.

Oh, and as I already mentioned, they are near a multi-combat zone in the wilderness, are rather deep in the wilderness, and you can lose your gear + the items you got as drops + all the supplies you went through at any moment. The drop tables should reflect the difficulty and the amount of time spent, as well as the location of monsters.

 
I actually have an idea to add more value to nex armours by removing pvl armour bonuses out of wildy. To sum it up the only place where you would be using these armours would be wildy which was the initial intent. Right now they offer a cheap alternative to nex armours and cheaper to repair. Of course the reward for pking a pvp armour piece needs to be modified in that case as well. For that i had some kind of currency in mind that would work for an upcoming pvp shop but the system would need to be built on the fact that dying with these armours would add some serious penalties or consequences for your account. So you'd rather only want to win fights in that armour. Anyway this is just a little something i see would be nice for wildy and spectrals.

Oh, and it's hard to find someone who buys any of the so-called "pvp armor" because it's extremely cheap to repair. This means that anyone who needed pvp armor, probably has it already. It's so cheap to repair that none of it is ever removed from the game, since no one actually used it for pvp. The fact that it has massive bonuses outside of the wilderness as well as inside is a little bit odd. There is little to no reward when you kill someone who is wearing it, which makes it really disappointing to fight against because you know the other person has a huge edge and you will get jack diddly for killing them. Ancient energy is hardly worth anything. "pvp armor" is better used outside of the wilderness than inside, which to be honest, is quite silly.

 I agree with Martin on this one. The armors should have bonuses removed outside of the wilderness so they are used for their intended purpose and are actually worth pking off of someone.

30
General Discussion / Re: sudden increase
« on: October 19, 2017, 10:14:58 pm »
Only thing about OS ES that bothers me is we'll split the community into two different games.

Thomy has spent little to no time on the project so far i believe.

It was so hyped up in the beginning but it's becoming less and less likely that it's coming, that's just my opinion.

Can't we all just tell our friends that used to play and those who don't play yet about Emps and enjoy this existing game?

Why am i writing like this.

Martin writing real constructive feedback PogChamp

We don't need oldschool emps. We just don't, the sudden resurgence of players isn't from any hype about oses, it's from the real, quality content that Thomy has released into the existing game.

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