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Messages - Ralphe10

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Events / Re: Emps-Competitive: Season 2
« on: July 28, 2020, 10:07:35 pm »
total xp category
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Events / Re: Emps-Competitive: Season 2
« on: July 16, 2020, 07:52:25 pm »
500 Demon bosses and Nex.
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Events / Re: Emps-Competitive: Season 2
« on: July 01, 2020, 07:07:57 pm »
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Events / Re: Emps-Competitive: Season 2
« on: June 22, 2020, 08:18:27 am »
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Events / Re: Emps-Competitive: Season 2
« on: June 12, 2020, 07:52:36 pm »
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Events / Re: Emps-Competitive: Season 2
« on: June 10, 2020, 07:58:35 pm »
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Events / Re: Emps-Competitive: Season 2
« on: June 09, 2020, 06:40:39 am »

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Screenshots / Re: Emps-World Meme Center
« on: May 02, 2020, 08:53:12 pm »
Thomy after iwill beat u got 250m invention xp
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Events / Emps-Competitive: Season 2
« on: April 25, 2020, 02:04:14 pm »

Hello everyone and welcome to the second season of Emps-Competitive! Players will work day and night to overcome the obstacles that lie ahead of them and fight to claim the crown. Will you be able to prove to everyone that you're no pushover? We shall find out in the next couple months!

We will have 3 winners each season, there will be only 1 winner for each of the following categories:

Untouchable - The player with the highest total experience.
The rich only get richer - The player with the highest bank value.
Special Come Back - Rewarded to the first player that obtains the completionist cape ( or the person with the closest % to it if no one gets it ) **

Bonus Categories:
(Multiple players can win the rewards for these categories)

Over achiever – Rewarded to players who max-out at least one skill. (Any combat skills excluded, except prayer)
Sleep is exp waste – Rewarded to players that max their account.
-Rewarded to players that have at least 500 Nex / Yk'lagor / Har'lakk / Kal/ger kills each!!
- Rewarded to players who completed the highest amount of clue scrolls! *see the system below*

- Players must create a new Ironman account to participate in this season (see picture at the bottom of the page for details!).
- Account must be created at the kick off of the event, anything before that will be disqualified.
- Items from the EC shop will not count towards the total value for the Bank value category.
- Players that are part of the event Won't be able to use scrolls of double xp!
- Please follow the in-game rules while participating in this event... if you break our rules you will be punished accordingly and can cost you the season.
- To CLAIM your reward in any category, make sure to reply to this topic with a FULLSCREEN SCREENSHOT of your client in where you show the achievement you made! The one who first posts the picture, will win the specific category.
NOTE: * Participants in the Clue Scroll competition can reply their screenshots till July 31st 23:59:59. Any screenshots submitted later, are not valid for the competition!

Kick-Off/End Date
This season will kick off on May 1st, 2020 and will conclude on August 1st, 2020. Please check the countdown timer below for exact time.

Season Start
Season End


This year we will be working with a completely different and new Rewarding System:
The winners of the main categories "Untouchable" & "The Rich only Get Richer" have the ability to pick one of the swords they like, and the color they like out of 5 different kind of swords & 7 colors each !
The swords that are picked by the winners of the 2 main categories will be unique, therefore it can't be picked by any other category!
Regarding the third category ** (Special Comeback) : We decided to give you guys an opportunity to win a Golden Hammer !!

Highest total experience – Winner of this category has the ability to pick the sword he likes, and the color he likes !
Highest bank value –  Winner of this category has the ability to pick the sword he likes, and the color he likes !

When it comes to the rest of the categories we have this year, we will have a similar Rewarding system.
Top 2 of each category has the ability to pick the colors they like of a pre-defined sword!

Rewarding sytem for bonus categories:
First winner - has the ability to pick 1 color out of 7
Second winner - has the ability to pick 1 color out 6
Third winner - gets 100mil cash!
4th - 10th winners - get 100 EP!

    Clue Scroll counting system
    • Easy scroll = 1 point
    • Medium scroll = 2 points
    • Hard scroll = 3 points
    • Elite scroll = 5 points

    (Reward can be given to any account of your choosing!)

    Good Luck!

    You must register a new account* before participating in the event!
    * You do NOT have to put "EC2" in front of your name. Your account will automatically be registered as EC2 account in our database by talking to Quest Guide at the last house of Tutorial Island as shown below.
    You can only participate if you register your account as Competitive Season account!!!

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    Suggestions & Ideas / EC shop
    « on: April 01, 2020, 08:05:43 am »
    Hello dear People,
    I have figuerd something i would like to share with u guys.
    So i have an bank pin and , every time i relog i have to put my pin in the bank. (wich is normal and good)
    but i realized whenever i login , or relog and i want to buy something from the EC shop it isnt asking me for my bank pin. i mean imagen getting hacked the Player wont be able to steal your ingame Arnings but he would be able to spend the donated points in the EC shop. im not sure if u can put an pin on the EC shop aswell. it would be appericiated if we could do it.

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    Events / The Mimic
    « on: February 11, 2020, 03:45:24 pm »

    Will be held at Thursday 13/02/2020

    Very simple event: Me ( Barbaric ) will be standing at the western wedding dock, Barbaric will send a screenshot to discords ''event'' section which tells you what kind of outfit you have to wear. Remember to be 100% sure you have every single item you need -> wear them and teleport to ::wedding where we are waiting for you at the eastern dock, one of us will be doing one certain emote that you're supposed to mimic.
    First one who is wearing all the right items + doing that certain emote will win that round!

    5 rounds and the first 4 rounds grants you 2 ep tickets, last and the hardest round will give you 20m coins aswell

    On behalf of the staff team we wish everyone good luck and we are looking forward to seeing you there!

    Events by Event Team
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    Screenshots / Re: Emps-World Meme Center
    « on: January 24, 2020, 06:34:47 pm »
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    Clans / Re: Bigdicks - Ironman clan
    « on: January 19, 2020, 07:41:55 pm »
    Daddy big dick says hi to all my big dick homies
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    Hey guys,

    Happy new year! This is our first patch in 2020. ;D Today I present you a full rework of the Pest Control minigame. It features multiple difficulty modes and allows you to collect more pest points. There's also Ultimate and Hardcore Ironman modes with separate Hiscores as well as plenty of adjustments and bug fixes.

    Pest Control Rework
    With recent updates and hardmode bosses the Pest Control minigame has become a bit buggy and also outdated. I've rewritten major parts of the minigame to make it more enjoyable. There's now 3 different boats offering you 3 different difficulty modes. The black flag contains most difficult version and the white flag the easiest.

    There have also been several Pest Control related changes and fixes:
    • Portal orientations have been fixed. They are now facing towards the center of the minigame.
    • Pest Control now scales its difficulty depending on the amount of participants. Before this would be done in 5 player steps whereas now it counts every single player.
    • Splatters no longer explode in front of structures but explodes when getting near players or upon death. The splash damage has also been increased and now scales with the npc's magic level.
    • Ravagers now target walls, barricades and doors. Destroyed structures will now be fully passable for everyone. The damage done to structures scales with the npc's max hit.
    • Shifters can now teleport to their target more than once.
    • Brawlers no longer block walking paths but gained a stun attack.
    • More void knight variations spawn in the center of the Pest Control map.
    • Bandages have been added that can be used to heal other players or void knights.
    • Difficulty affects the amount of Pest-tokens gained.
    There's also a competitive mode including Hiscores for the most difficult version but I'd like to test the minigame first to see how different rounds perform. I'll keep you updated on this and show Hiscores on the homepage as soon as possible!

    Multiple Clients
    We never had full support for running multiple clients. In rare instances local files could get corrupted resulting in crashes or visual bugs occurring in-game. I've rewritten the cache handling part which improves reading / writing speeds and ensures that it's impossible that multiple clients are writing into the same file. It's now possible to load up 2 clients while downloading the game without having to fear any data corruption issues.

    Ultimate & Hardcore Ironman Mode
    You can now create ultimate and hardcore ironman accounts by talking to the Quest guide on Tutorial Island. The new ironman statuses can only be assigned to newly created accounts while doing the tutorial. Hardcore ironmen only have one life and ultimate ironmen are not allowed to use the bank.

    Game fixes / changes:
    • Tormented demon animations have been updated.
    • Textures for grass in Camelot have been updated.
    • The dagannoth area has been reworked a little. Animations of ranged attacks were updated and more variations of Dagannoths have been added. Dagannoth mothers now come in 6 different types each having a unique attack.
    • The maximum sizes of the herb sack and gem box have been increased from 50 to 200.
    • Looting bag can no longer be used outside Wilderness, Edgeville bank or Grand Exchange.
    • Picking up items while having a secondary inventory item with you (looting bag, quiver, herb sack, etc.) will now automatically store picked up items. Picking up 250 noted herbs while having a herb sack will put 200 into the herb sack and 50 in your inventory.
    • A bug with global item spawns was fixed. An error could occur which would not let you pickup global spawns in Barbarian village.
    • An additional minute was added to dropped items. Items become public after 2 minutes and disappear after 5 (up from 3) minutes.
    • Fight Caves completion can now trigger through kill logs by having killed Jad at least once.
    • The Slayer task of killing Jad can now be completed in the hardmode Fight Caves. The task is completed once one Jad is slain.
    • You can now be assigned Koz as Slayer task once you completed Fight Caves.
    • The maximum amount of friends was increased from 200 to 400.
    • Kicking a person from clan chat now has a warning that needs to be confirmed.
    • The Grand Exchange Price Chart now allows you view prices of up to 5 years ago.
    • Selecting your house style now also affects where your house is located at. Leaving your house will place you in the appropriate area. You are now also able to enter your house from all available house portals across the worldmap. Have a look at the house styles to find out which places exist!
    • The looting bag and other inventory extending items can no longer be destroyed in the wilderness.
    • Items can no longer be destroyed while being in combat inside the wilderness. It shouldn't be impossible to delete or save items from enemies in dangerous zones.
    • It is now possible to remove a bank pin completely and to change verified pins immediately. You now only need to wait 10 days if you don't know your bank pin.
    • The timer of Fight Caves (hm) has been fixed. It's now showing hours, minutes and seconds correctly.
    • Relogging in the Fight Caves no longer restores your hit and prayer points.
    • Ancient statuettes now also block you from teleporting when being in the looting bag.
    • There's no longer a random animation delay when 2 players are fighting. This resulted in it seeming like one player was attacking faster whereas it was just a delay for an animation to play. This is only better visual clarity!
    • Using the wilderness ditch will now always work no matter where you click.
    Engine fixes / changes:
    • A bug was fixed where projectiles (arrows / spells) would not properly follow entities on large rendering distances.
    • CTRL + G can now be used to toggle all in-game interfaces. It's the same as using ::cinemamode command.
    • An issue with the spawn rate of global particles (snow fall at GE) has been fixed.
    • Ground items now show their amount and show a hover box.
    • The RNG option for the Music Player was fixed. There will now be new random songs after the current one has finished playing.
    • Animated textures & Animation optimization settings have been removed. They are and are now always enabled by default, which is how it should always have been.
    • Demon orb's moving texture can now be seen better.
    • Moving textures have received some adjustments. There should no longer be faulty parts on fire capes or magic trees.
    • An issue with loading custom map objects upon the initial loading time has been fixed. That could cause magic trees to not be visible outside Barbarian village when logging in there.
    • You can now search for people in friends list, clan chat and ignore list.
    • Open interfaces now have proper drawing priority over chat orbs and split private chat. It's however still hidden underneath the chatbox. It shows what you can click on top.
    • Trade and duel requests now have proper time stamps in front of them.
    • A bug was fixed where items on the floor could not be clicked on rare occasions.
    • An issue with overlapping water and lava textures has been fixed.
    • Walking through entities (players & npcs) no longer makes them flicker or shortly disappear. They'll only be hidden when standing still.

    This update contains a lot of small adjustments and fixes. I haven't decided the next big project yet but I think it will be more difficult content similarly do the Fight Caves (hm). I was thinking of new bosses or other hard modes for Nex. I don't think the Demon bosses need hard modes since they are already considered to be rather difficult? I wouldn't mind developing a Demon boss that can't be killed very often though. ;)

    All the best,

    EDIT - Fixes:
    • Bank booths can now be used to note items.
    • Friends list now correctly shows maximum of 400 friends.
    • Can no longer get stuck when trying to pick up an item that goes into a secondary inventory.
    • Leaving houses can no longer get you stuck.
    • The Koz Slayer task now requires you to only kill one.
    • The contents of any secondary inventory (looting bag) are now always lost upon death. There have also been further fixes to the looting bag improving usability when adding non-stackable items. It's also no longer possible to stack non-stackable items. Moving items in secondary inventories is now also possible.
    • A bug with picking up items you are already wearing was fixed.
    • The kept items interface has been updated. It now shows items lost of secondary inventories and is sorted by item value. This order is also kept when items are dropped to the floor upon death. Valuable items drops upon death will also appear on top.
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    Off-Topic / Re: new year resolutions
    « on: December 27, 2019, 09:16:05 pm »
    Convince Kaute to get 250M Invention.
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