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Messages - Thomy

Pages: 1 2 3 4 5 6 7 8 ... 245
31
Resolved Bug Reports / Re: Barrow invisibility
« on: January 14, 2023, 08:04:25 am »
Let me know if it happens again after reinstalling your game. I am unable to reproduce this.

32
Resolved Bug Reports / Re: Barrow invisibility
« on: January 11, 2023, 08:29:45 pm »
I am not able to reproduce this. Barrow brothers are always visible for me.

Can you provide more details? Are the brothers visible at some point and then turn invisible?
Reinstalling your game may help: https://emps-world.net/uninstall

33
Resolved Bug Reports / Re: Barrow invisibility
« on: January 10, 2023, 06:45:52 am »
Can you show me your game settings and ::openglinfo?

Is there a reliable way to reproduce this?

35
Update Notes / Updates January 5th - Bugfixes & Improvements
« on: January 05, 2023, 07:43:55 am »
Hey guys,

Happy New Year!! This update focuses on fixing bugs that got introduced during the Christmas time. The previous Slayer update also looked really good so I'll continue working on the expansion. You can check out the list of changes and improvements below to see what was fixed.


Bugfixes & Improvements:
  • NPC contact spell was fixed. Talking to Slayer masters and choosing all options is once again possible.
  • A bug with combat power of Vyrewatch in the wilderness was fixed. With this fix their combat levels have also been adjusted to properly reflect their actual combat power. Lower levels received less health and highe levels more health as well.
  • The weaknesses of Vampyres to fire have been increased from 10% to 15%. The silver weakness was also increased from 20% to 25%.
  • Various shooting star positions have been slightly moved to avoid the Star sprite becoming unclickable.
  • Prices on the Grand Exchange no longer randomly jump to 0 or 1 gp. There was a bug with the timestamp calculation of unlogged orders.
  • Decanting potions has been updated to include the entire inventory instead of a single stack of items only.
  • Melee special attacks now also include additional bonuses such as the slayer helmet, salve amulet, etc.
  • You can no longer add duplicates to the ignore list.
  • Cure plant spell now properly tells whether a patch was cured or not.
  • The Make-over mage is now able to properly use plurals when giving items to players.
  • The audio system has been updated to be less stressful for the CPU. It received a caching mechanism to not always have to fully load an audio file. This helps slower devices a lot to improve the timings of when exactly sounds should be played.
  • The rock placement code in Trollheim has been improved. There shouldn't be any more flying rocks in the area.
  • Walking path calculations around Mudskipper point towards fishing spots are no longer bugged.

I'll now be focusing on the Slayer expansion that was planned. This includes superior monster spawns and new creatures with unique requirements to kill.

All the best,
Thomy



P.S. The Christmas event is going to end on January 13th. You still got some time left to finish your present deliveries for unique rewards!

36
Update Notes / Updates December 21st - Double XP Week & More Bank Space
« on: December 21, 2022, 09:03:31 am »
Hey guys,

Christmas is just around the corner and 2022 is reaching its end. We celebrate the festivities with a full week of double experience rates starting December 24th and ending January 1st. Merry Christmas and a Happy New Year from our side! See you in 2023. I've also added two additional bank tabs available to members only.

Double Experience Week

Game fixes / changes:
  • Various faulty slayer task kill amounts have been fixed.
  • Sawmill operator east of Varrock is working again.
  • Santa will no longer talk to you for deliveries when an interface is open. You still get the a message as notification though, so don't worry!
  • Looting bag can no longer disappear when trying to empty it while eating food.
  • All cave horrors are dropping items now.
  • Void knight can once again be healed with bandages.
  • The code for talking to npcs has been updated. The game will pause the random walking code when getting close to an npc you are interacting with.
  • The recipe for the creation of a slayer helmet has been added to the advancements interface.
  • A bug with deconstructing the full slayer helmet was fixed. You could get an additional black mask that way.
  • Mirror shield and leaf-bladed spear no longer degrade.
  • A slayer dart icon was added to the damage type of leaf-bladed spear. The damage type includes broad arrows, broad bolts, leaf-bladed spear, slayer dart spell Leaf-bladed sword. All these weapons and spells can be used to damage slayer Kurasks, Turoths and Gulegas.

Engine fixes / changes:
  • The bank interface now allows you to drag items to the top row. This moves an item from one bank tab to another. The bank tab row has also been extended to display two more tabs, which are available to premium members.
  • The duration of player x is online / offline has been decreased.
  • Positioning of certain item models in interfaces has been fixed. Examples for this are level up messages, dragonhide crafting, invention deconstruction, etc.

Thanks for all the bug reports on Discord. If you haven't already checked out our community discord, here's the invitation link: https://discord.com/invite/xUvVGkk

All the best,
Thomy

37
Hey guys,

I hope you're having a great time. Christmas is just around the corner and our annual present delivery event is starting. You'll be able to get your hands on additional rares this year: Dagon'Hai robes. The Slayer skill has also received improvements including new item requirements and rewards.

Christmas Event - Present Deliveries

Santa is once again asking for your help to do present deliveries! You will receive a Christmas cracker for every successful delivery - no matter the outcome. Dagon'hai robes have been added rare Christmas cracker drop table (1 in 1000). The robes also received a requirement of level 70 Magic to wield.

Rot Damage & Promethium
I've changed the way promethium weapons and arrows apply rot damage. They now provide a stacking effect on every third hit instead of a flat application on special attacks. Meaning that continuous hits with promethium equipment will increase ticking rot damage. This goes up to a maximum value of 100. This means that you can stack rot effects with multiple people providing the enemy is not immune to rot.

Slayer Rework
The Slayer skill is receiving a few adjustments. Slayer boots, gloves and the Slayer helmet no longer grant additional Slayer xp when killing monsters. I understand this is frustrating but the mechanic is weird and outdated. To cope for that change overall Slayer xp rates and Slayer point gains have been adjusted. The experience per kill is now roughly the enemy's hitpoints multiplied by 8. Bosses or other special monsters gain additional modifiers, such as the Fight Caves or group dungeon challenges. The aim was to flatten the curve between low level and high level Slayer masters. And to also reduce the enormous Slayer point rewards from Shenven and boss tasks. On top of that the amount of monsters assigned per task has also been increased. There will also be additional Slayer points when completing task streaks:
  • Every 10th task: x2 Slayer points
  • Every 25th task: x3 Slayer points
  • Every 50th task: x4 Slayer points
  • Every 100th task: x5 Slayer points
  • Every 250th task: x10 Slayer points
Slayer shops now contain various items required to slay specific monsters. This will be mentioned when you are assigned a task. The level requirements for Slayer masters and Slayer helmet have also been changed. You can no longer buy a Slayer helmet but buy the secret behind its creation process. Once known you can create as many Slayer helmets as you like as long as you have level 55 Crafting and the required items.

The Slayer skilling interface has been updated to include such item requirements for Slayer tasks.


The wiki article contains all experience rates and Slayer point rewards: https://emps-world.net/wiki/Slayer

There will be a part 2 of the Slayer Rework including Superior Enemies during tasks. I couldn't quite finish this before Christmas - I have about 6 monsters done already though. So stay tuned to see it releasing sometime soon next year! ;)


Game fixes / changes:
  • Adjustments have been made to non-boss monster's combat power. Level scaling was changed to better reflect an npc's combat level. The change mainly increases defence and accuracy values. Max hits have been lowered slightly to cope with the change.
  • Clue scroll drops have been made rarer and their loot was increased.
  • Droptables for dagannoth mothers have been fixed.
  • Enter last option for POH has been fixed.
  • The price calculation for Grand Exchange has been improved. More recent transactions now have a greater impact on an item's average price. This value is now also updated on a fixed interval multiple times a day.
  • There's now a chat message for every 10 kills you have left when doing a slayer task.
  • A bug with protect item prayer was fixed where it would not activate during deaths.
  • Fishing spots no longer make a death sound.
  • Shukarhazh has its name fixed for all forms.
  • Edgeville bankers (and other npcs) are once again facing their proper direction.
  • Activity timers of 00:00 are no longer shown in chatbox. Such activity scores are invalid and also not eligible for Hiscores. An example for an invalid score would be a player death or more people entering when the dungeon already started.
  • Promethium can no longer be traded in its noted form. I understand that may be frustrating but Promethium items, once smithed, are not supposed to be traded.
  • Silk stalls among others once again yield proper loot.
  • Poison deflect aura no longer causes chatbox messages of you being poisoned albeit it not happening.
  • The attack speed of Kree'Arra (hm) was increased by 1 tick to be able to react to incoming projectiles with protection prayers. The melee attack's power was also cut in half since it's pretty much unprotectable damage.
  • Boss instances now notify you when a score is no longer eligible for Hiscores.
  • Talking to npcs has been improved. You should no longer follow them until they stop before starting the dialogue.
  • Ice Strymewyrm code has been improved. You can now also just attack them instead of having to initially select the "Investigate" option.

Engine fixes / changes:
  • Waterbirth island received a snowing effect.
  • Skilling interfaces now support searching for advancements.

This is the last content update for 2022. We may still get a few bugfix patches but other than that I hope you've enjoyed Emps-World this year. I wish you a Merry Christmas and Happy New Year in advance. See you next year with plenty of new things to come. Thanks for playing! :D

All the best,
Thomy

38
Update Notes / Updates November 24th - Rot Cave and Color Saturation
« on: November 24, 2022, 07:46:13 am »
Hello everybody!

Rot Cave is now available - a new and challenging group dungeon located in West Ardougne. Before being able to participate you need to complete a short miniquest explaining the situation of the rot. You can obtain Promethium equipment that protects from and inflicts rot damage.

Rot Cave
A new dungeon has opened in West Ardougne! Talk to King Lathas (upstairs in West Ardougne castle) to start a miniquest explaining the Rot crisis. The Rot cave introduces Promethium equipment and a new damage type similar to poison: Rot. This damage keeps increasing up to a certain threshold or until you die. Your Herblore skill allows the creation of Antirot potions which are an absolute must when facing rotten enemies. The cave can be joined in groups of 2-4 people. Monsters in the cave will be scaled to the amount of maximum participants of your group. Meaning that the difficulty does not depend on group size. Loot you find inside the cave is added to a loot chest that can be accessed in front of the entrance.


I have already uploaded the drop table to the wiki: https://emps-world.net/wiki/Lucien_Van_Rot
Please bear in mind that our wiki team needs some time to prepare all Rot Cave pages!


Rot Infection & Damage Calculation
A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the maximum rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.

Below's a list of four different rot infection scenarios:
  • Rot: +2 damage up to 20
  • Strong rot: +3 damage up to 30
  • Aggressive rot: +4 damage up to 40
  • Lethal rot: +5 damage up to 50
Getting hit with 35 rot damage results in Strong rot: starting at and increasing by 3 damage every 15 seconds up to 35 damage total. Depending on the amount of rot damage you take your infection can increase. Your Strong rot can become Aggressive rot and Lethal rot when receiving higher rot damage.

Drinking any antirot potion grants immunity from rot infections. It clears all rot infection damage ticks and prevents you from catching it. You also gain a 50% rot damage reduction when under the effect of antirot.


Promethium Equipment
With the introduction of the Rot Cave you are now able to create various anti-rot items. You will find promethium metal to be useful because it can also create better hatchets and pickaxes. The equipment itself offers rot protection in form of a set bonus that maxes out at 6 pieces equipped offering 50% rot damage reduction. This reduction does scale multiplicatively with antirot potions. Promethium weapons do also count for the set bonus and do inflict rot when using special attacks on enemies. Promethium arrows always have a small chance to inflict rot damage. You can repair promethium equipment by using a promethium bar on it.

Here's what the armour looks like (including new lava cape texture):


The 6-piece set effect of promethium grants 50% rot damage protection but it DOES NOT grant immunity from rot infections. In combination with an antirot potion you can get a total rot damage reduction of 75%. The effects are combined multiplicatively: 50% from antirot potion is increased by another 50% from promethium --> 75% total.


Color Saturation
You are now able to adjust the color saturation of the game. Feel free to play with the Saturation setting from the Game Settings. This value highly depends on your monitor and what color tones you prefer. Below is a screenshot of what the default saturation vs. full saturation looks like:

The Game Settings interface also received a minor overhaul putting more important and frequently changed options to the top.


Game fixes / changes:
  • The projectile calculation code for large monsters has been reworked. Projectiles are now fired at the center of monsters rather than at a fixed height. This also works for larger monsters such as dragons, black demons, bosses, etc.
  • Smelting options with batches of 1, 5, 10 and X are now properly working.
  • Getting into combat no longer closes interfaces. You are free to keep skilling guides, price checker, kill logs, etc. open when fighting enemies.
  • The Smithing, Mining, Crafting, Herblore, Woodcutting and Fletching skilling interfaces have been reworked. They received tabs with categories for item types.
  • The amount of ammunition you smith has been increased significantly.
  • Loot chests are now sorted by item value. Meaning that valuable loot appears in first slots for Vampire catacombs and Rot cave.

Engine fixes / changes:
  • Minimap icons for the Grand Exchange area have been updated.
  • NPCs can no longer be clicked during their death animation.
  • Lava capes have been updated visually. Textures received more detail and were made brighter.
  • The audio system has received a rework to play higher quality sounds. This change is heard best when playing rather quiet sounds.
  • Typing in the clan chat tab automatically sends messages to clan chat without having to start with the / symbol.

All the best,
Thomy




Fixes on November 25th:
  • Rot percentage display has been fixed. It's now properly going down when killing monsters in the Rot cave.
  • Antirot effects were made clearer.
  • A chat message will be displayed when a rot infection was made stronger or cured.
  • Rot cave boss can now be assigned as slayer task. The task damage modifiers count for all monsters inside the dungeon.
  • The amount of task monsters to kill for Shenven has been adjusted.
  • Various damage types of monsters got mixed up resulting in hitting through protection prayers. The bug was fixed and everything should be back to normal!

Fixes on November 26th:
  • Burning the tomb in Rot Cave no longer removes 25% of rot concentration but 10%. I understand that sucks, but it allowed to skip the entire dungeon without killing anything but the boss. That also increases the damage Lucien does with his rot attack.
  • Activity scores are now always shown and tell you whether they are eligible for a hiscore spot or not. New rank 1 activity scores are also announced globally and your personal best is announced to you.
  • Your top activity scores are displayed in collection log interface where applicable.
  • The combat power of Lucien for 2p and 3p instances has been increased by 5%. This doesn't change the difficulty of 4p instances.
  • Promethium arrowtips have been removed from the Lucien droptable. I am sorry for those who received a single arrowtip.
  • The Rot Cave hiscores have been reset to allow fair competition with the difficulty changes.
  • Activity Hiscores no longer show any rating but the completion time. The rating was a value calculated from completion time.

39
Help me! / Re: Password forgotten
« on: October 25, 2022, 05:28:31 pm »
Hi,

Please make a ticket including everything you know about your lost account: https://emps-world.net/forum/index.php?action=helpdesk;sa=newticket

40
Update Notes / October 28th to November 1st - Double Experience Weekend
« on: October 16, 2022, 10:37:32 am »
Hi everyone!

We have an upcoming Double Experience weekend. Starting October 28th and ending November 1st to celebrate Halloween! During that time you can get double amount of Skulls from monster kills. They can be spent at the Grim Reaper's Halloween store for unique and limited items.


You can check out the latest patch notes for more details:
https://emps-world.net/forum/update-notes/updates-october-14th-halloween-event-bugfixes-sceptre-of-light!-22370/

Good luck and have fun during Halloween! :)

All the best,
Thomy

41
Hey guys,

Halloween is around the corner and our event is starting today! The update also contains various fixes and final preparations for the Rot Caves. There have been extensive changes to the Grand Exchange to make market manipulation harder. The attack speeds of several weapon types have been adjusted and the Staff of light can now be upgraded into the Sceptre of light.

Halloween Event
You are able to obtain skulls from monster kills again! The selection of Halloween items have been extended in the Grim Reaper shop. You can now obtain colored versions of the Pumpkin lantern and Spider wings. Our Halloween Event starts today and will end November 15th.

Good luck on getting one or all of the colored Spider wings and Pumpkin lanterns!

Weapon Attack Speeds
I have created a system that automatically assigns attack speeds depending on the weapon type. I have taken the OSRS wiki page as inspiration for settings default attack speeds for our weapons. Please bear in mind that this might not be perfect and that "special" weapons have left untouched. That includes demon weapons, godswords, godblades, saradomin sword, etc. On top of that the new system has improved processing performance.

Grand Exchange
The Grand Exchange no longer considers offers that are older than one year. There are over 100,000 offers in the database and most of them are too old to ever be matched successfully. In order to improve performance and also make matching offers faster I've decided to reduce the amount of matches done. Offers older than one year won't be considered anymore when trying to match buy and sell offers. They are NOT automatically cancelled and will remain in the GE until manually taken. I understand that this might lock out old offers but it improves the speed at which the GE can match newly added offers. It's not worth it to look in large and ancient data with a minimal chances of finding a match.

I've also implemented an attempt that tries to fix a very rare bug that eats away a newly placed transaction. This happens when a newly placed transaction tries to overwrite an already existing transaction in the same slot. It's still a mystery how that happens but the game now tries to find an empty slot when overlaps happen.

Moreover, an issue with duplicating offers on the Grand Exchange was fixed. That resulted in a handful of people being able to spawn items into the game. We were able to identify the abusers over night and banned them away thanks to our extensive logging system. The Grand Exchange logs faulty transactions and thus it was quite easy to identify accounts and items involved in the case.


Game fixes / changes:
  • More spawn locations have been added to the shooting star. The probability of it spawning inside the wilderness was left unchanged. Mining auras can now also trigger when mining the star. The star also despawns once a new star is ready to spawn and nobody has mined stardust in a while.
  • Adding bolt tips to bolts and enchanting bolts now also create 45 items per action instead of 15.
  • A bug was fixed where taunted enemies would search for new targets when unable to attack with melee.
  • Observatory area has been fixed. Flashy white triangles were removed, dialogues polished and shooting star respawn has been fixed.
  • Clicking entities that are far away get you stuck less frequently when they move. The game will now wait until the recommended walk path is finished before issuing the simplified following code.
  • A bug was fixed where projectile crossability wasn't working properly in PvP zones. Meaning you couldn't shoot over tree stumps or heal-other spells would let you walk towards your target at all times.
  • The phase changes for nex have been smoothed out.
  • You can no longer walk on top of the banker and healer at center of the Grand Exchange square.
  • Various noted item drops from clue scroll rewards have been fixed. The game wouldn't properly recognized certain noted items and would thus wrongly place them as clue scroll rewards. Don't worry though, the items are all correct and you are free to unnote them now.
  • Yk'Lagor thunder attack now properly stuns you again for 3 seconds.
  • Kalphite queen mage and range attacks have been slowed down. It's now easier to prayer flick her attacks.
  • Scrolling while having a menu open no longer zooms the minimap.
  • You should no longer be able to have left-over clipping settings when removing objects from construction. There was a bug where removing a hedge or trees would not allow you to walk through them without reloading your house.
  • Colored chrysos equipment no longer degrades to dust but to its proper broken state.
  • Yk'Lagor no longer attacks all targets when jumping or spawning thunder clouds. Another bug was fixed where a single spawn zone of thunder clouds could overlap and deal double damage.
  • Fishing spots no longer turn towards you.
  • Pets properly face you again when following or talking to you.
  • The damage deflect code has been reworked. Tormented demons now deflect damage when they're actually being hit instead of when your attack animation starts.
  • A bug was fixed where Inferno adze and Dragon pickaxe were giving too much mining bonus.
  • The weight configs for nex armour has been fixed. Before the update all armour pieces weighed 0.2 kg.
  • An issue with the collection log has been fixed. There was a way to manipulate the log and get entries through unfair ways.
  • Staff of light can now be upgraded to sceptre of light through the invention skill. The sceptre of light provides the same damage mitigation effect as staff of light.  Additionally the sceptre of light special restores 60% of your missing health and prayer points. Sceptres can also be recolored through the EP shop.
  • Rod of Ivandis no longer degrades to dust.
  • A bug with collection logs was fixed that allowed you to cheat entries. Thanks a lot for the report and for not abusing it! :)
  • Chrysos helm (nature) no longer has max cape requirements. There was an issue which made the game detect a very small selection of new items as max capes.

Engine fixes / changes:
  • Living rock cavern has received map icons for fishing spots and mineral deposits.
  • The brightness offset in caves is less severe. It's 85% instead of 70% now.
  • Disabling "Item hovers" from the Game settings now also disables Special attack and Set effect hovers.
  • Special attack information now also appears when hovering over the special attack orb near the minimap.
  • The set bonus counter now appears next to the item name instead of the last line of the set bonus.
  • The hover texts for the equipment interface have been fixed. Hovering over bonuses was always supposed to give you a description of what a given bonus does.
  • Textures that are being loaded will no longer display their underlying model as invisible.
  • A bug was fixed where the floor wouldn't load on devices only supporting openGL 2.0.

Other
  • Forum search bar has been fixed for mobile view. Clipping issues for smaller screens on mobile phones have also been improved.

I hope you are all doing well! The Rot Caves update turned out to be way more work than anticipated. It is pretty much finished though, only a few finalizing touches are missing. We are currently beta testing the dungeon in our test world to make sure it's neither too easy nor too difficult on release.

All the best,
Thomy

42
Off-Topic / Re: Lets count to 10,000
« on: October 11, 2022, 04:24:58 pm »
3700

43
Off-Topic / Re: Lets count to 10,000
« on: October 09, 2022, 03:24:00 pm »
3697

44
Resolved Bug Reports / Re: clue scroll step
« on: September 06, 2022, 04:25:20 pm »
Thanks. This has been reported before and it will be fixed next update. Your clue scrolls are not identical but you cannot have multiple identical tier scrolls ongoing at the same time.

45
Resolved Bug Reports / Re: Star mining
« on: September 06, 2022, 07:04:24 am »
Misthalin includes Varrock. :)

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