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Update Notes / Update October 6th - Glacors, Graphic Tweaks and Fixes!
« on: September 23, 2017, 08:58:51 am »
Hey guys,
I've got a few things ready for today, so please take your time and read through the patch notes. Some updates may be of special interest to you. Have fun killing Glacors!
Glacors - Steadfast, Glaiven and Ragefire Gloves.
Glacors can now be found in the Asgarnian dungeon (wyverns cave). They require level 92 Slayer to kill and drop new tier 80 equipment: Steadfast, Glaiven and Ragefire gloves, which have the best offensive bonuses in the game. Below's a picture of me fighting a Glacor with its companions:
Culinaromancer gloves have received slight adjustments (leather, bronze, ... dragon, barrow) with this patch too. These gloves are supposed to be used with all combat styles and their defensive bonuses have been adjusted accordingly. I've also identified that gloves are giving much more strength bonus compared to their boots counter parts. Thus, I've increased the strength bonus of following items:
Engine updates:
Game changes / fixes:
I've been quite busy in the past weeks with exams, so I wasn't able to get another update done in September! I can already spoil you with things that are planned for late October though. We'll be getting a Nex pet and a brand new boss with new weapons!
All the best,
Thomy
I've got a few things ready for today, so please take your time and read through the patch notes. Some updates may be of special interest to you. Have fun killing Glacors!
Glacors - Steadfast, Glaiven and Ragefire Gloves.
Glacors can now be found in the Asgarnian dungeon (wyverns cave). They require level 92 Slayer to kill and drop new tier 80 equipment: Steadfast, Glaiven and Ragefire gloves, which have the best offensive bonuses in the game. Below's a picture of me fighting a Glacor with its companions:
Culinaromancer gloves have received slight adjustments (leather, bronze, ... dragon, barrow) with this patch too. These gloves are supposed to be used with all combat styles and their defensive bonuses have been adjusted accordingly. I've also identified that gloves are giving much more strength bonus compared to their boots counter parts. Thus, I've increased the strength bonus of following items:
- Leather - mithril boots: +1 strength
- Adamant boots: +2 strength
- Rune boots: +3 strength (up from 2)
- Dragon boots: +4 strength (up from 2)
- Bandos, armadyl and battle robe boots: +5 strength (up from 3)
Engine updates:
- Improvements for textures with alpha values. Leaves of trees will look smoother now.
- Support added to load custom model formats. This means that we can develop custom models with textures from now on.
- Loading new areas has less impact on your fps rate now. Distant objects may fade in a little bit slower, but therefore your fps isn't dropping a lot anymore. You'll still feel short loading spikes, because I want to make sure the map is loaded fast enough in order to be able to immediately continue playing when new areas fade in.
- Moving textures should no longer shortly show other textures (magic trees).
- Crowded areas will now lag less. I've optimized the animation downgrading code and tweaked it when lots of players are around. This issue never existed, but since we've peaked at 128 players last Sunday... this was starting to get an issue.
- Dragging items will no longer trigger the move interface event. This was an issue when dragging items from the very top of your bank to the very bottom. The moving speed of items in the bank has also been increased.
- Zoom in and out speed has been halved. This will help zooming with touchpads on laptops smoother and easier.
- Improvements to the ground smoothening algorithm. Texture blending is now smoother and only at edges where it's really needed.
- Click areas for large monsters have been increased.
- Nex can no longer be hidden when standing on top of her. This will also apply for other bosses in the future.
- HD floors have received further improvements. The game will now detect different ground types (snow, sand, grassland, mud, etc.) and mix textures accordingly. The ground quality settings have also slightly been reworked and can now be combined with HD water unless being on the lowest setting.
Game changes / fixes:
- Online time on the account page has been fixed.
- Corporeal beast 2nd form spawn location fixed.
- Sigil drops are now broadcasted.
- Smithing 1, 5 and 10 are now correctly working.
- Monks of Zamorak can no longer be assigned as a Slayer task.
- Using a grimy or clean herb on a Leprechaun now notes all herbs of the same type in your inventory.
- Special attack regeneration rate adjusted. I've copied the values from the OSRS wiki. It now restores 5% every 15 seconds. You'll also no longer immediately regenerate special attack when logging in. I've found and fixed this bug with the adjustment.
- Colored max capes have received the effect of max capes (accumulator, skillcape animation, description).
- A bug was fixed where degrading items were resetting their charges upon every login.
- Hit counters on players in wilderness are now cleared after 7 seconds out of being combat rather than 10. That should make sure that 'old' fights no longer have left-overs in 'new' fights.
- Dropping items now resets your current skilling action.
- Guardian angel tickets and double xp scrolls can now be bought on ironman accounts from the Grand Exchange.
- Sacred clay equipment from the tutorial is now correctly equipped.
- Scan clues now give directions when being far away from the spot.
- Destroying clue scrolls now ensures that you get a new clue afterwards. Unless you're very unlucky and get the exact same clue again. Chances for that are 1 in the thousands though.
- The visual combat level of Spectrals has been changed to 369. This changes nothing about their combat behavior, but marks them as stronger foes for people who haven't fought them yet.
- Crystal shield is still being too strong compared to other shields. I don't want it to remove it from its spot of being a really good defensive shield and thus have given it negative accuracy bonuses (-7 for every combat style).
I've been quite busy in the past weeks with exams, so I wasn't able to get another update done in September! I can already spoil you with things that are planned for late October though. We'll be getting a Nex pet and a brand new boss with new weapons!
All the best,
Thomy