196
Update Notes / Updates 15/10/2014 - Ranged/Magic Rework!
« on: October 15, 2014, 07:01:57 pm »
Hi,
Quite a lot for today, huh? I've reworked range and magic maxhits! They are adjusting better to melee now. Again a little list for all the changes.
The ranged/mage changes will be tested a day from now on and we might tweak them again. Yet these changes are not final and are an attempt to flaten out the differences between melee and mage/ranged.
All the best,
Thomy
Quite a lot for today, huh? I've reworked range and magic maxhits! They are adjusting better to melee now. Again a little list for all the changes.
- Magic maxhit scaling off your magic level now. Spells give a base damage, so it's still worth using higher level ones!
- Spell bonus removed from staves/wands/croziers. Normal casting hits as much as autocasting now.
- Seercull & Dragon arrows are now level 70 ranged and have their maxhits improved accordingly.
- Bows & Arrows are now in general stronger. (higher hits)
- Dragonhide parts now have equal defence bonuses.
- Karil was buffed, slightly better than black dragonhide now.
- Void melee is now hitting more than full bandos.
- Metal dragons and KBD have stopped their havoc and are now hitting way less on dragonfire shields!
- Dragon darts have been added to barrow chest and barrow item rewards are significantly less common from the chest.
The ranged/mage changes will be tested a day from now on and we might tweak them again. Yet these changes are not final and are an attempt to flaten out the differences between melee and mage/ranged.
All the best,
Thomy