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Messages - Thomy

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691
Resolved Bug Reports / Re: Fight Cavebugged?
« on: February 18, 2015, 10:53:12 am »
Thanks. The next update will fix the issue.
The following users liked this post: Big Chris

692
Resolved Bug Reports / Re: A bug
« on: February 15, 2015, 12:03:49 pm »
Next update will fix the issue. Thanks.
The following users liked this post: C4 Nerd

693
Resolved Bug Reports / Re: Jad and rewards
« on: February 13, 2015, 10:42:35 am »
Thanks. Next update will fix this issue. Items will be dropped outside of the cave when your inventory is full. Same counts for mime event and barrow chest rewards.
The following users liked this post: Kaner, Simonyoda3

694
Resolved Bug Reports / Re: Typo
« on: February 13, 2015, 10:35:16 am »
Apparently you are 'in-combat' during agility obstacles. That avoids logging out on them.
The following users liked this post: Eliminator

695
Resolved Bug Reports / Re: Buggy spots at Grand Exchange.. Updated
« on: February 13, 2015, 09:43:37 am »
Thanks. Next client patch will fix them.
The following users liked this post: C4 Nerd

696
Resolved Bug Reports / Re: Mining area bug
« on: February 13, 2015, 09:41:22 am »
The rocks were never supposed to work but next update is adding them nonetheless. Thanks.
The following users liked this post: Simonyoda3, Edwin

697
Update Notes / Updates 14/02/2015
« on: February 13, 2015, 09:00:58 am »
Hey guys,

I'm glad to announce that the hunter rework is coming with this update. We've also reset all levels above 70 to 70 because of massive xp gain bugs. In general hunting was visually improved. New experience rates have been added and some level requirements were changed. Please take a look at the hunter wiki entry: http://emps-world.net/wiki/Hunter.
Generally the levels <40 are a bit slower, but the curve of level requirement and experience is much smoother on higher levels >40, so getting 99 is not that frustrating!

Visual changes include birds and rabbits shown in their traps, amongst several other new hunter animations:


Other hunter changes:
  • You can no longer click on traps of other players. You see the traps but can't interact with them. There's still the limit of 1 trap per ground tile though.
  • Traps have a maximum life time of 10 minutes now. After a trap was inactive for 5 minutes it destroys itself. When the trap is destroyed it can be dismantled by any player. After 6 minutes of inactivity traps leave Emps-World for good.
  • Catching can now fail depending on your Hunter level. The higher your Hunter level is, the less chance you have on failing the catch. After a certain Hunter level (~20 levels difference) you won't fail anymore.
  • Butterfly catching is much smoother now, your character will automatically try to catch the butterfly again and follow it if you fail.
  • You will now get 1 chinchompa for every caught chinchompa.
  • Ferret, rabbit, and penguin pets are no longer tradable and have a fairly low chance on looting one of these pets while hunting the respective creatures.
  • You can find Hunter brawling gloves in the Castle wars shop now.



Another important change is to mention, that we've lowered the Defence bonus of every monster in the game (5-10% less). That means you should find yourself hitting a bit more often now. We've issued this change because of complaints that boss monsters were too strong. Please give us feedback on the new Defence levels of (mainly) bosses! Global monster respawn timers have been changed. Every monster respawns after being dead for 20 seconds. Also boss monsters! All hunter monsters are respawning every 8 seconds.



Most important bugfixes:
  • Dark wizards, Black knights and Zombies have proper drops now.
  • Dragon 2H is now properly notable again.
  • NPC range/magic attacks will be ignored if the player is out of range (e.g. when running away).
  • Ava's and Max cape will no longer 'dupe' arrows by throwing them on the ground and keeping them in your quiver at the same time.
  • Items that are obtained during an event will be dropped at the place you reappear if you cannot accept them due to a full inventory (Jad, Barrows, Mime event, etc).
  • Dragon staff is now one-handed.
  • Stacked items that are flagged as kept on death will now properly be dropped on the floor when you die (you keep 1 of it).
  • You can now also mine several rock outcrops in wilderness and the crafting guild.
  • Star sprites now properly despawn in 5 minutes after a shooting star has been mined.
  • You can no longer make objects disappear by creating a fire on them.



PS: I'd also like to share some GE progress with you. Please bear in mind that this isn't finished yet and that I had to stop development on it because of Hunter!

698
Feedback / Re: Decrease the defence of bosses already, ffs
« on: February 12, 2015, 08:54:29 am »
Thanks for the interesting read. We'll discuss this issue today!

699
Screenshots / Re: Construction Skill Confirm. False alarm
« on: February 12, 2015, 08:36:49 am »
Not that you guys think construction is 'officially' leaked. We've worked on it years ago already, just never gave it the finishing touch! :)
The following users liked this post: 66destroyer3

700
Screenshots / Re: Construction Skill Confirm!
« on: February 12, 2015, 07:57:45 am »
This shop has been there... for years?
The following users liked this post: C4 Nerd, 66destroyer3, Someone12116, Crazy Joker

701
Thanks for this great bug report. So many screenshots are really useful! I've fixed the things that were really bugs. Some of the issues that you've reported aren't really bugs but just differently configured things on our side.

Thanks a lot. The next update will fix most of the things you reported.
The following users liked this post: Icywindsoul

702
Resolved Bug Reports / Re: Some bugs
« on: February 04, 2015, 11:59:32 am »
All the bugs will be fixed with the next update. Thanks a lot for all the screenshots!
The following users liked this post: Icywindsoul

703
The next client patch will contain a smarter scrolling function. The speed will depend on the interface you have opened and will be optimized therefor.
The following users liked this post: Range 4 Meee, Bubblebeam2, Crusher123, 66destroyer3, Eliminator, Ekke

704
Update Notes / Updates 31/01/2015
« on: January 30, 2015, 09:14:01 pm »
Hey guys,

The updates of today don't include the GE but I've started working on it already! :)

  • Plenty of bugfixes from the bug report section. I'm not listing all of them here. Thanks again for your effort to report all issues!
  • A new custom model: Dragon hasta. It's dropped by Bronze, Iron, Steel dragons and the King black dragon, and requires 70 attack to wield. It has the same strength as a whip. Moreover, you now find all requirements for every hasta in the attack level interface. A hasta has the attack speed of a dragon scimitar/whip and is also one-handed.
  • Ice Strykewyrms added. They require level 87 slayer to kill and are assigned by Vannaka and Duradel. They drop new tier 80 boots: Steadfast, Ragefire and Glaiven. They can be found in a cave near the frozen waste plateau. Walk west of the teleport location. Also, once inside the ice strykewyrm cave you're no longer in wilderness!
  • Online Status, Private Messaging and Login procedure updated. It's only technical but I'm mentioning it here anyway. The private status 'friends' only should now also be working flawlessly. It's directed towards people being stuck as 'already logged in' for minutes.
  • Spirit shields are now listed in the level interfaces.
  • Wilderness north-west of black knight castle removed.
  • Eastern wildy is now throughout a multi combat zone.
  • The wildy obelisks are activated after a client restart!

I hope you enjoy this update. :)

All the best,
Thomy

705
Resolved Bug Reports / Re: noclipping through fence
« on: January 30, 2015, 04:52:04 pm »
Next update fixes the issue. Thanks for the ::devon coordinates!
The following users liked this post: Eliminator

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