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Messages - Lars

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76
Screenshots / Re: one of da best drops so far?
« on: August 15, 2016, 12:24:22 pm »
Not even close of the best and it were gbs so i dont see a reason why would you show it..
Got me thinking, what would be the biggest pk in emps? I remember Bhpk killing this kid for lantern and other old school rares at ~lvl 15 multi hill back in scape.

77
Screenshots / Re: one of da best drops so far?
« on: August 14, 2016, 04:42:44 pm »
lol who

78
Feedback / Re: Seercull now has higher DPS than godbows
« on: August 10, 2016, 01:25:15 pm »
NERFING WEAPONS THAT WERE AVERAGE AT THE VERY BEST??!!??!?!?!?


Are you mad?

pure useless compared to darts even pre-nerf.
Na men. Darts were op cuz of ability to use shield. God bows had higher dps and 3 times the range.

79
Feedback / Re: Seercull now has higher DPS than godbows
« on: August 10, 2016, 11:32:55 am »
NERFING WEAPONS THAT WERE AVERAGE AT THE VERY BEST??!!??!?!?!?


Are you mad?




But I guess they could be made more accurate.

80
Screenshots / "Custom designs by Mary"
« on: August 08, 2016, 11:14:47 am »





Well played.

81
Update Notes / Re: Updates - August 7th 2016 - Ancient Caves
« on: August 08, 2016, 11:09:17 am »
Ice shield is viable, anyone stating otherwise doesn't know how to use it.

82
Screenshots / Re: New Item Stats
« on: August 07, 2016, 02:40:18 pm »
Cape seems very good.
Helm seems like a very small upgrade compared to statius unless you care about prayer bonus.
Shield has a special effect I assume since their stats are identical to ely.

They all look pretty cool tho.

83
Feedback / Re: Freeze timers
« on: August 05, 2016, 01:44:23 pm »
Freeze immunity is too short I agree with you on that one.

84
Feedback / Re: Freeze timers
« on: August 05, 2016, 11:45:33 am »
It's obvious there has to be a compromise here. Either fuck up chasing entirely with the 6 second freeze timer or fuck up bridding slightly (I wouldn't even call it bridding since it's better to mage in every situation, assuming mage/melee, except for the killing blow so in the end you just see people maging eachother and praying for a high stack). Like I really don't get the point. In RS, yes I'm comparing again, you see a lot more bridding and barrage always lasts for 20 seconds there. To add to this, switching between melee and mage is MUCH MORE VIABLE in RS which means that any time you're not frozen is precious time you can use to overwhelm your opponent. Yes I do realize accuracy is different in RS which results in much more splashing. But like I said before, you don't even need to be unfrozen most of the time in emps to maintain a igh damage output. Why would you use a whip on someone in mage robes when sol+barrage is better in any aspect? The only time when you need to be unfrozen is when you want to stack damage; bar+ags or w/e. Now tell me how does a 5 second increase in freeze time make it impossible to stack? It changes almost nothing. You still have to wait a long time, before it was 15 seconds now it's 20 seconds, before you're unfrozen and it all comes down to the last second where you will cast 1 more barrage before proceeding to spec. It doesn't matter if this second is the 15th or 20th the results are the same.

85
Feedback / Re: Freeze timers
« on: August 04, 2016, 05:24:01 pm »
Freezes are the same in rs? No problems there at all.

86
Feedback / Re: Dark Bow
« on: July 28, 2016, 09:15:55 pm »
>First of all slow down the attack speed of bows that shoot twice.
>Max with best gear should be around 45.
>Increase the accuracy to match javalins (perhaps make it slightly less accurate than javs)

There you got, 3 unique high level range special attack weapons.

Javs: Can set up for high dps combo's, hits high and very accurate.
Axes: Very fast, decently high and accurate hits.
Dbow: Highest damage and accruate, costs most energy.

87
Suggestions & Ideas / Re: Taxes
« on: July 28, 2016, 09:10:14 pm »
We discussed this about 2 months ago and Thomy thought a staking tax of 0.1% (iirc) would suffice. I disagreed and suggested ~5% instead. But as you can see it's not in the game so the idea died out. At this point I don't even think it's a good thing to add anymore. Implementing a tax system only works when people are only staking coins so it would have to be made impossible to stake anything other than coins. Now this means people will dump all of their items in the ge, items that are already not in high demand resulting in a massive item crash.

88
Also, corrupt items will have half the charges, so they won't produce that much energy anymore.

Isn't it quite sad that you admit that the corrupt versions are just a generator for energy?
I already said this when this update was being developed but it was insisted the corrupted versions would be released anyway

Wouldnt it be the best to make these armour and weapons viable now instead of leaving them as they are?
Didn't you listen? I already said they are viable.

89
Really interesting read, thank you! I think the main conflict with ancient items is, that they are too easy to obtain and to maintain.

I'd recommend following changes:
  • Corrupt parts drop chances 1.6% --> 1.2%
  • Normal parts drop chances: 1.2% --> 0.8%
  • Double repair costs
  • Corrupt parts charges halved
  • Spectral combat power buff

Thoughts on the possible changes?
Since there is already an insane amount of energy in the game I don't think doubling the repair cost is enough. One of the biggest problems is that corrupt items give jsut as much energy upon death as normal items. Perhaps lowering the amount dropped (at 100%) to 2k for normal items and 1k for corrupt items will help.

90
You are somewhat right. First of all, yes they completely outclass gwd armour. It completely blows my mind when I see people still using gdw armour because ancient armour is so much better and like you said it isn't very expensive to repair and all. However ancient armour being better than gwd isn't a bad thing, but like you said the armour is way too cheap to repair. This is because of the insane amount of ancient energy that enters the game every single day. Energy is like 700gp each so repairing a full set will cost you around 6m which is nothing considering the time it takes to fully degrade. In my opinion the rarity of the items is fine as it is. If energy becomes more difficult to get and thus becomes more expensive people will stop using the armour in pvm situations because it will be too expensive to use compared to gwd armour.

In my opinion the items should no longer turn to energy on death. Instead they should drop like any other item but lose a percentage of their charges, let's say 50%. This means there will be no way to get energy, at least for the time being. There is currently PLENTY of energy in the game to repair all of the items + new items come into the game with 100% charge. Once the amount of energy has been decreased to a low enough amount we can consider new ways of obtaining energy but that will take months.

Also about the corrupt items, they're fine. The armours are used a lot by pures just like the spear. The only items that aren't being used much are the hammer and longsword because they are outclassed by the spear.

Do not understand me wrong. Ancient armour is supposed to be the strongest. But they should not be that easy to obtain/maintain. With all the boss and prayer changes GWD became a challenge and consumes alot of time and ressources. I might be an ironman only, but I have most of the items that are needed to solo any boss and I was able to kill 1-2 bosses per inventory. At the same time I could have killed 7-10 spectrals using prayer. Even 3 itemers can kill couple spectrals without losing anything.

The biggest amount of ancient energy came from people buying all the crappy corrupt items that nobody used, just to die with them so they can loot the ancient energy. Now that there is enough energy in the game, they do not need to do that anymore. Making corrupt items more useful would make people think twice before they want to sacrifice them in the future.

I also have to disagree that the armours should be dropped with half of the charges. This will be complicated because "untradable" items arent lost upon death so the guy who lost them could pick them up. Even if they were made so that the killer gets them, the armours would not get out of the game which is the main purpose of them. There will be also players who could xfer the items they dont want on the account they want.
I do think that lowering the charges and getting energy worth of 50% of the remaining charges is a good start to get less energy into the game. Increasing the repair cost by twice as much results in even more energy getting out of the game. Another idea could be that you do not get any energy at all as you mentioned before. A way to get energy could be adding them to the drop table of spectrals as an always drop (1-25).

I guess the rarity could stay as it is, but the requirements to obtain these sets need to be changed. When you see one player using 2 accounts with 3 items on only to farm spectrals, you know something is not going right.
Not getting energy when the items are lost on death is a good thing yes but you have to keep in mind that the person who killed someone using ancient armour (the best armour in the game) should get a reward.

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