The world is currently online!

Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Lars

Pages: 1 2 3 4 5 6
Videos / PK Video 10
« on: February 25, 2015, 12:03:36 am »

You can address me as Lord now.

Resolved Bug Reports / Magic when running.
« on: February 22, 2015, 06:37:02 pm »
When you attack a player with magic, for example fire wave, and he or she runs away you will follow him/her and keep casting fire wave but everytime you cast a spell the distance between you and your opponent increases, resulting in their escape.

Yes I know I made a suggestion regarding this problem a few days ago but since you (Mary and Thomy) both read it, but failed to reply I thought I'd post it here again. I hope this example clearly shows that it's a gamebreaking bug and not just a suggestion to make pking with magic easier.

Suggestions & Ideas / Casting spells while chasing someone.
« on: February 20, 2015, 12:34:36 pm »
When you chase someone and you try to cast a free on them the spell animation slows you down. You will stop running for a second to cast the spell which increases the distance between you and your target by like 2-3 squares everytime. This, together with the stupidly short range of magic, gives you like 1-3 chances to freeze someone.  And since you splash 50% of the time, even when using max mage on cheap gear like karil, it is almost impossible to succesfully chase someone. I got tons of clips to showcase this situation.

Seriously remove this from the game it just kills mage pking even more than it already has been by the poor movement system + balance in this game.... When you autocast let's say ice barrage and your target runs you should just automatically follow them like you would with any other attack and attack them until you freeze them (or you get stuck behind something silly of course)

Suggestions & Ideas / Range tanks shit on everyone.
« on: February 13, 2015, 11:06:12 pm »
Hello, I'll make this short.

-A range tank (99hp/99range/78def/44pray) is 97 combat.
-They have acces to the best range weapons and armor (morrigan's/god bows/) in the game.
-Which means they have, as the name suggests, very high defense but also incredible dps.
-I don't know the max hit of a zamorak/saradomin bow, but it is somewhere between 45 and 50.
-Bows hit faster than all the melee weapons.
-Melee builds that are around the same level have stats similar to this: 75 att/99str/40def/99hp/43pray)
-When these 2 accounts fight (both using the best weapons and armor), the melee account stands almost no chance.
-1; Because of the high defense and defense bonus of the ranger, the melee account will 0 relatively frequently.
-2; Because of the low defense and defense bonus of the melee account, the ranger will hit almost no 0 at all.
-This results into the ranger comboing the shit out of the melee guy with rapid and frequent high hits, which then results into an eating fest for the melee guy giving him almost no opportunity to fight back.
-Yes the melee guy can dish out a lot of damage quickly (for example dragon claws) but finding an opening to use them is difficult when all you do is eat.

My conclusion: bows have too much dps when used by range tanks which results into an unfair fight.

Games / Battlefield Hardline Beta
« on: February 03, 2015, 12:36:01 pm »
Yeah the beta is live now, all you need is an origin account to install it. We can play together if you want ;)

Off-Topic / Need a song for my new video.
« on: February 01, 2015, 11:32:18 pm »
Don't know if this is the right place to post this but I couldn't care less.

So yeah looking for a song for my next pk video. Looking for some rock/metal song with strong instrumentals.

So yeah feel free to post your suggestions below. (youtube links please)

Computers and Technology / Black screen whilst starting up Windows 7
« on: February 01, 2015, 02:27:00 pm »
Hello I recently have a problem which is quite annoying. Every time I start up my PC I get a black screen after the Windows welcome screen. After a while the only thing that will pop up is the Teamviewer application, everything else remains black. I can open task manager and ending explorer.exe and then activating it again resolves the problem. However I can't find to seem a solution to permanently get rid of it.

Any thoughts?

Suggestions & Ideas / Granite maul is overpowered
« on: January 19, 2015, 09:27:14 pm »
Yeah so since even level 85 accounts can hit 50 with this bad boy I think it's way too strong. A potential maximum damage of 150 with almost no time to react (eat food) seems way too overpowered. Runescape combatted this with combo food and pheonix necklaces, something emps doesnt have.

Resolved Bug Reports / Regarding the entangle bug report
« on: January 18, 2015, 07:06:07 pm »
I am talking about this one ->

I have something to add to the list of frustrations. I don't know why you did this but you obviously decreeased the range of magic and ranged. You now need to be much closer to your opponent to attack them. Is this a bad thing? In most situations I would say no, except for one.

It is really annoying when you are pking in deep widlerness or you teleblocked someone and they are trying to escape. Basically what will happen is this: as soon as they get unfrozen, they will start running away. You first have to wait for the cooldown to end before you attempt to freeze them again. However if you splash you stop moving whilst they are still running away. This gives you pretty much only get 1 or 2 chance(s) to re freeze them or they will be out of range forever (if they keep running). This, together with the buggy movement system, makes solo tb+bind pking pretty much impossible atm.

Resolved Bug Reports / The matrix (with video)
« on: January 14, 2015, 02:16:34 pm »
View My Video

So yeh thought I'd post it here instead.

- I am using the OpenGl client.
- My framerate is, as you can see in the upper right corner, 40-50.

Resolved Bug Reports / Slowmotion running
« on: January 13, 2015, 09:28:08 pm »
Well sometimes I have the feeling I'm inside the matrix because my character does everything in slowmotion. It's very annoying especially when you're trying to make a video.

So I recently tried deep wilderness pking with TB and bind and all that crap. And apart from the usual frustrations such as getting stuck behind every freaking obstacle, randomly stopping moving and having to be withing like 5 steps of someone to attack, I came across this ridiculous feature that just blew my mind. Why the fuck do I have to wait for my target to load the damn game before I can attack him or her?! I tried binding someone from far away but then this message popped up and I didn't even run towards my target which ended up in his escape. If people can't load the game fast enough why do I have to be punished for that. Seriously it's utter bullshit.

Suggestions & Ideas / Combat balance on accounts with low defense.
« on: January 12, 2015, 09:53:23 pm »
Range is OP on pures.

Now since most of you are most likely unfamiliar with pking, let me briefly explain why.

A very common pure build is the 50 or 60 attack pure. It maxes out every other combat skill and it's combat level varies from 75-83. With this comes a big limitation; you can only use weapons up to dragon (or worse). There are 3 viable melee weapons: dragon scimitar, dragon dagger, granite maul. (yes pures have acces to the pvp weapons too but I won't mention those since it doesn't really change the situation) Now the dragon scimitar isnt a very powerful weapon. In the hands of one of these pures it can hit approximately 38. I'm obviously not taking into account the max strength bonus for pures because very few players are willing to pk with that. Now let's talk about range. Since these pures can have 99 range as well they have acces to the most powerful bow, the zamorak bow. Using this bow pures can hit approximately 38 as well. Again not taking into account max range strength. Semms balanced right? Well it would be if both weapons had the same attack speed, but they don't. Bows hit quite a bit faster, thus the bow easiliy outdamages the scimitar. And range has another advantage over melee in general; you can attack from a distance. Now let's cut back to the other weapons: the dragon dagger and granite maul. These weapons can be very powerful but are only viable when using the special attack. A dragon dagger can hit 60's in a welfare set-up and the granite maul can hit even higher, up to 90. But the problem is, these weapons can only do that when using the special attack, whilst the zamorak bow can hit frequent high hits all the time. It even has a special effect dealing some extra damage every now and then. And pures have acces to a very powerful range special attack too, the dark bow. The dark bow can hit up to 70 and is very accurate.

My point is: range outclasses melee by a lot when it comes to doing damage without the use of a special attack on mid level pures.

How to fix this? I have no clue.

Suggestions & Ideas / About the spectral energy.
« on: December 14, 2014, 05:14:18 pm »
Hello folks,

even though I no longer play the game I recently read about the update and I noticed a potential flaw. In my eyes the point of adding the new armors is to provide strong (possibly the best) armor but at a cost. You would have to buy the item for a high price and watch it degrade to dust over time. However the spectral energy changes this. First of all let me say that it is a good thing that players you kill and lose their armor drop the energy. This will give you a high reward (assuming the armour turns to dust when lost in pvp). You can then use it to repair your own armor or sell it (not sure about what I think of it being tradeable yet).

However when the energy is also dropped by the npc's there will be a much larger amount of it in game. This will result into it begin relatively cheap and easy to get. It will also lower the prices of the armors, since it is much easier to repair it now less armors will degrade to dust resulting in more armors in game thus lowering the price.

I think it would be much better when the energy is only dropped by players who lose their armor! This way the armors will be expensive and harder to repair. I don't know how I feel about the energy being tradeable. When it is people with lots of money can buy and use as many armors pieces as they like (also for training etc). When it isn't the people who kill players with armor on will have a way to repair their own armor. Since they probably are good player killers they will use it, however players who don't use the armor won't have any use for the energy they just got.

Feel free to share your opinions about this suggestion.

Games / My Ironman progress
« on: November 16, 2014, 09:23:54 pm »
I will post my progress and goals here.
Feel free to ask/give tips ;)

If you aren't familiar with the term ironman ->

Update 1 "Silver bars for crafting":

Current goals:
-90 rc -> player owned ports and greater runic staff
-temple trekking for silver bars to train crafting -> batwing armor and wand/orb
-getting all my skills above my farming level -> tears of guthix on farming

Pages: 1 2 3 4 5 6