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Topics - Lars

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46
Feedback / Guaranteed way to escape any solo pker (and most teams too)
« on: January 18, 2016, 03:18:53 pm »
With the current freezing mechanics there are a number of ways to easily escape solo pkers and in most cases even teams in single combat. Right now you cannot move whatsover when frozen, even when the person who froze you is running away from you. This makes 1v1 deep wildy pking a game of luck in the long run, because at one point one of the players will be low on food and wants to escape. All he needs is to get a lucky freeze (which pretty much defines the freezing mechanics right now, it's all based on luck because even with max mage you still splash 50% on basic karils) and book it. The chance of the other player to freeze him is again based on luck and rather unlikely because he has only chance to catch the freeze or in some cases the running player is under the protection of freeze immunity which makes the escape guaranteed.

Now there is still a bit of skill needed to pull this off. To optimize your chances you want to freeze your opponent right when you get unfrozen to benefit from the freeze immunity resulting in a guaranteed escape. The other person can also take precautions to prevent being frozen in the wrong place at the wrong time. These factors are in my opinion not enough to prevent this bullshit from happening but it is nowhere near the level of bullshitery I'm going to adress next.

Now I stated before that there are a number of factors you have to take into account to pull off a(n) (almost) guaranteed or to prevent it. I can hear you 4-iteming guthan scrubs thinking: "I'm never going to pull that off, It sounds way to difficult! And I'm definitely not going to bring mage gear to spectrals even though ahrim's is like 2m! I'm screwed! Oh never mind I can just tank 8 levels to this conveniently placed agility obstacle to escape whilst they splash 30% of their barrages even though I'm wearing welfare gear. Whatever right?"

Well fear no more because there is a weapon that does all the work for you WITHOUT failure. That's right you don't have to bring mage gear to get a lucky freeze because you can just wait for your character to be unfrozen and zgs spec the hell out of that pesky mage and book it. He won't be able to freeze you because of the freeze immunity and you can just run away whilst spamming "hhhhhhhh" in the chat. Amazing init?

So please, for the love of Guthix, remove the freezing effect once the person who froze you is X squares away from you. (X being the maximum engagement distance with magic+1 square)

And please don't even try to come up with arguments like: "but how are pvmers supposed to escape then????????????"

Maybe bring some good gear to the wilderess instead of 4-iteming in guthans.

47
Feedback / Current anti-pjing system + freezes
« on: January 10, 2016, 02:28:53 pm »
Change current anti-pjing system to a less rigid system to make pking with a small team in singles a thing. Basically decrease the time it takes for someone else to attack your target once you stopped attacking, even though the target is fighting back. Yes I understand this makes pjing in a 1v1 edgeville fight possible but it is needed to sustain deep wilderness pking. Right now it is not possible to maintain enough dps. Players can camp their prayer book and switch prayers instantly. Because this is an private server everything is less smooth than in rs which means it is more difficult to maintain constant damage. Allowing people to pj means players can cordinate with eachother to maintain this high dps.

Remove the magic prayer effect that halves the freeze times of ice barrage, entangle etc. It should only halve the time of teleblock.

Also I'd like to know how long it takes for someone to automatically log out when closing the client because I feel it's way too short.

48
Suggestions & Ideas / Current state of the combat triangle
« on: November 18, 2015, 09:26:44 pm »
At the moment I think the combat triangle is decently well balanced. Range and melee are both insanely strong and mage is also pretty strong. I'm obviously talking about max gear vs max gear so it's balanced for max mains. Now this comes with a problem which I'll discuss below.

---I will mainly focus on range and melee because mage kind of is a niche so it would be difficult to compare----

A ranger only has to train ranged to use the strongest ranged weapons. A melee'er, on the other hand, has to train both attack (to equip the weapons) and strength (to hit high with said weapons). Do you see the problem? A ranger can achieve max range stats + acces to best weapons and armour at a MUCH lower combat level than a melee'er.

75 attack, 99 strength, 99 hp and 43 prayer will get you 86 combat.
99 ranged, 99 hp and 44 prayer will get you 78 combat

This means a max ranger, who has acces to the strongest ranged weapons, will be fighting a guy with like 60 attack and 85 strength. Yes this guy has acces to dragon claws but they won't be as strong because of a 'low' strength level. Also claws are only good for dealing the final blow, so the melee'er will use a dragon scimitar. Now I needn't tell you the difference in dps between a level 80 zamorak bow and a level 60 dragon scimitar with only 85 strength. It is just extremely unbalanced. Rangers hit just as hard with their bows as their melee opponents with their scimitars. I haven't even touched on the difference in costs. A pretty much max ranger set for a pure consists of ranger boots, black d'hide chaps/vambs, studded body, ava, archer's ring, robin and glory. A melee'er would be using climbing boots, red phat, fire cape, stone, dragon defender, strength/fury ammy, addy gloves. Now I don't really know prices that well but I think the range gear is cheaper.

How to fix this imbalance? I have no easy solution. Only way I can think of is to overhaul the combat calculation method to make it so that 99 range gives just as many combat levels as 99 attack and stength.

Opinions?

49
Hello all,

Let me get straight to the point; saradomin brews greatly unbalance range (and to a lesser extend, mage) vs melee pking. Let me first explain why mage isn't a problem right now. It's because mage lacks knock-out potential, something you really need in edgeville pking (where 95% of melee pkers fight). This means almost no one uses mage there and it isn't noticible but let me tell you; everything I'm going to tell you below also applies to mage vs melee pking, in almost all circumstances it's even worse.

What's the problem?

The problem is that saradomin brews DO lower your attack and strength, but DO NOT lower your ranged and magic levels.

How is this a problem?

1: Since it is possible to eat a piece of food and drink a dose of saradomin brew at the same time, you can heal a lot of hp (about 40) very quickly. This is a viable strategy to every pker, regardless of attack style, but only rangers fully benefit from it. This is because they can keep drinking brews and eating food at the same time without having to use a ranging potion afterwards. Which means  there is no penalty to using it, contrary to melee pkers who can only do this around 2-3 times a fight because otherwise they have to fill half of their inventory with potions.

2: Drinking a potion, including saradomin brews, does not act the same way as eating food. You can drink as many brews as you want without ever stopping to attack your opponent.

Combining these two things creates a very imbalanced situation. Rangers never have to stop attacking you because they can just drink brews and when a situation arrives where brews alone won't cut it, they can eat a manta ray and drink a brew at the same time to heal a large amount of hp without any penalties. This results into insane dps + high survivability without having to deal with any penalties.

Solution

Saradomin brews should also decrease ranged and magic, just like they decrease attack and strength. This means rangers won't use it as their primary form of healing, unless they are okay with having a decreased ranged level the entire fight. And this means rangers also have to decide whether they should use the manta ray brew combination or not because they now have to pot up after doing so.


Thank you for reading and feel free to share your thoughts.

Have a nice day.

50
Feedback / Dragon mace vs dragon longsword
« on: August 10, 2015, 04:32:48 pm »
Hello everyone,

I don't really play the game anymore, but I read the update notes today and noticed that the dragon mace received a significant buff. To my surprise the longsword wasn't changed even though they were pretty much identical before the update (if I recall correctly). Their max hits and attack speed were almost the same and I don't think the longsword's special attack was more accurate.

In my opinion the longsword is pretty much obsolete right now. Therefore I suggest buffing it's special attack by either increasing the max hit, increasing it's accuracy or by giving it a different effect like you did with the dragon mace.

Thank you for reading and have a nice day.

51
Off-Topic / Riddle
« on: May 11, 2015, 03:10:09 pm »
A ship that was carrying 2 crates with a total of 4000 watermelons crashed into a rock. After a few hours one of the crates, together with 5 of the ship's sailors, stranded on a little island. On this island they found nothing but 1 monkey.

During the night sailor 1 woke up and took a look at the crate full of watermelons. He divided them fairly over himself and his 4 buddies. However, when he was done dividing them, he noticed that there was 1 watermelon leftover. He gave that one to the monkey. After that he hid his part somewhere on the island put the other watermelons back in the crate.

One hour later, sailor 2 woke up. He followed the same approach as sailor one, except he could only divide the watermelons that sailor 1 had left behind. He too noticed that there was 1 watermelon leftover and he gave it to the monkey.

Sailor 3, 4 and 5 did exactly the same.

The next morning when they all wake up they see that there are still some watermelons in the crate. However this time it is possible to divide the watermelons over the 5 sailors without giving one to the monkey.

How many watermelons were in the crate?

52
Games / RS3 ironman progress
« on: March 26, 2015, 07:32:52 pm »
So yeh made a topic like this before but never updated it because I kind of stopped playing for a while. However I play a lot now so I decided to make a new topic. I will try to update this as much as a can with screenshots of drops, levels quests etc. Below is a picture of my current stats and accomplishments. I will update my stats once a week and my accomplishments whenever I feel like by updating the list + by replying to this topic with a screenshot.

Stats: https://gyazo.com/cac3662de9e3a7ec55ef81bcab168f36

I have accomplished the following goals:

-Greater runic staff (t75 staff) + full wicked obtained
-Dragon hatchet obtained
-Acces to juju farming potions
-Branches of darkmeyer completed (t70 melee/magic/ranged weapons)
-The full ghosthunter outfit (t70 hybrid armor)
-5/5 pieces of the zamorak warpriest armor (t75 hybrid armor)
-Slayer helm and slayer rings unlocked and obtained
-75 slayer which unlocks gargoyles (solid 1-1.5m cash an hour)
-77 slayer which means I have both strykewyrms unlocked for full slayer helm
-80 dungeoneering
-2000 total level achieved
-Gilded plateskirt from hard clue scroll
-Focus sight obtained
-Hexcrest obtained
-Full slayer helm made
-91 herblore
-80 firemaking
-90 divination
-While Guthix sleeps completed
-75 construction
-75 prayer
-75 mining
-Plague's End completed
-2100 total level achieved
-Obtained the full necromancer set + 6 shade skulls
-85 dungeoneering
-90 fishing
-2200 total level achieved
-90 dungeoneering
-2300 total
-90 agility
-90 cooking
-90 thieving
-92 prayer
-95 prayer
-90 slayer
-99 magic



53
It has come to my attention that a certain person has been rewarded with the only questpoint cape in game for creating a logo for the Emps-World Wiki. In my opinion rewarding someone with such a valuable item for creating just one logo is rather disturbing. The logo I'm talking about can be seen here http://puu.sh/gkA3r/24db748940.jpg. As you can see this logo is of horrible quailty and should be very easy to create by someone with basic understanding of designing software. I believe even I, someone who has never touched photoshop or familiar software, can create a logo of this quality in a few hours. Yes I understand that the person I'm talking about has done more of these projects in the past, but I don't think those are still relevant today. I'd like to ask you, the staff team, who was responsible for this and the reasoning behind this all.

Feel free to post your own opinions below.

Kind regards.

54
Videos / PK Video 10
« on: February 25, 2015, 12:03:36 am »
https://www.youtube.com/watch?v=QICY_TQt6Mc


You can address me as Lord now.

55
Resolved Bug Reports / Magic when running.
« on: February 22, 2015, 06:37:02 pm »
When you attack a player with magic, for example fire wave, and he or she runs away you will follow him/her and keep casting fire wave but everytime you cast a spell the distance between you and your opponent increases, resulting in their escape.

Yes I know I made a suggestion regarding this problem a few days ago but since you (Mary and Thomy) both read it, but failed to reply I thought I'd post it here again. I hope this example clearly shows that it's a gamebreaking bug and not just a suggestion to make pking with magic easier.

56
Suggestions & Ideas / Casting spells while chasing someone.
« on: February 20, 2015, 12:34:36 pm »
When you chase someone and you try to cast a free on them the spell animation slows you down. You will stop running for a second to cast the spell which increases the distance between you and your target by like 2-3 squares everytime. This, together with the stupidly short range of magic, gives you like 1-3 chances to freeze someone.  And since you splash 50% of the time, even when using max mage on cheap gear like karil, it is almost impossible to succesfully chase someone. I got tons of clips to showcase this situation.

Seriously remove this from the game it just kills mage pking even more than it already has been by the poor movement system + balance in this game.... When you autocast let's say ice barrage and your target runs you should just automatically follow them like you would with any other attack and attack them until you freeze them (or you get stuck behind something silly of course)

57
Suggestions & Ideas / Range tanks shit on everyone.
« on: February 13, 2015, 11:06:12 pm »
Hello, I'll make this short.

-A range tank (99hp/99range/78def/44pray) is 97 combat.
-They have acces to the best range weapons and armor (morrigan's/god bows/) in the game.
-Which means they have, as the name suggests, very high defense but also incredible dps.
-I don't know the max hit of a zamorak/saradomin bow, but it is somewhere between 45 and 50.
-Bows hit faster than all the melee weapons.
-Melee builds that are around the same level have stats similar to this: 75 att/99str/40def/99hp/43pray)
-When these 2 accounts fight (both using the best weapons and armor), the melee account stands almost no chance.
-1; Because of the high defense and defense bonus of the ranger, the melee account will 0 relatively frequently.
-2; Because of the low defense and defense bonus of the melee account, the ranger will hit almost no 0 at all.
-This results into the ranger comboing the shit out of the melee guy with rapid and frequent high hits, which then results into an eating fest for the melee guy giving him almost no opportunity to fight back.
-Yes the melee guy can dish out a lot of damage quickly (for example dragon claws) but finding an opening to use them is difficult when all you do is eat.

My conclusion: bows have too much dps when used by range tanks which results into an unfair fight.

58
Games / Battlefield Hardline Beta
« on: February 03, 2015, 12:36:01 pm »
Yeah the beta is live now, all you need is an origin account to install it. We can play together if you want ;)

59
Off-Topic / Need a song for my new video.
« on: February 01, 2015, 11:32:18 pm »
Don't know if this is the right place to post this but I couldn't care less.

So yeah looking for a song for my next pk video. Looking for some rock/metal song with strong instrumentals.

So yeah feel free to post your suggestions below. (youtube links please)

60
Computers and Technology / Black screen whilst starting up Windows 7
« on: February 01, 2015, 02:27:00 pm »
Hello I recently have a problem which is quite annoying. Every time I start up my PC I get a black screen after the Windows welcome screen. After a while the only thing that will pop up is the Teamviewer application, everything else remains black. I can open task manager and ending explorer.exe and then activating it again resolves the problem. However I can't find to seem a solution to permanently get rid of it.

Any thoughts?

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