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Messages - Lars

Pages: 1 2 3 4 5 6 7 8 9 ... 12
46
Screenshots / New pjing meta?
« on: May 31, 2016, 07:40:37 pm »
https://gyazo.com/b545d5be9db024f5a8f73c4f25d46e70

Dumbass, so it's justified.


Oh and yes he died.
The following users liked this post: Bubblebeam2, Knights, Skillz Purez

47
Videos / Re: Life of a slayer [work in progress]
« on: May 30, 2016, 11:56:28 am »
That's pretty cool.
The following users liked this post: Klauduxxx

48
Videos / Bullying pvmers smh
« on: May 23, 2016, 04:36:43 pm »
The following users liked this post: Blue Bird, X O L A F X

49
Suggestions & Ideas / Re: PvP store
« on: May 23, 2016, 12:33:02 pm »
-4 imbued fremmenik rings
-spend x pk points on a scroll to imbue 1 ring (can be used on all 4)
-scroll might or might not be tradeable, imbued rings are not tradeable
-on death the imbued ring reverts back to the normal ring
-they will be best in slot for their respective stats (melee attack, range, mage and melee strength)
The following users liked this post: Triangle Dot

50
Screenshots / Re: 1115 crystal chests openned
« on: May 10, 2016, 09:05:37 pm »
Didn't know games necklaces were that rare.
The following users liked this post: Triangle Dot

51
"coming from one of the most experienced pkers" Sir, fix your ego. Not going to read what you wrote at all.
I have ~6 years of experience when it comes to pking on this server, both emps-scape and emps-world. I doubt anyone who's currently playing can top that. I didn't put it in the title because of my ego, I put it in because it's a fact and shows that I know what I'm talking about.

Hey but don't get me wrong though...

www.youtube.com/watch?v=RqQGUJK7Na4&feature=youtu.be&t=1m8s
Please...haha. My stomach :DDDD


Anyway enough with the banter, from now on let's stay on topic.
The following users liked this post: Someone12116, Suryoyo K0, Danielshapz

52
Casting spells when not in range
Whenever you're not in range of your target and you cast a spell on them, instead of running towards them untill you are in range AND cast the spell you run towards them and freeze when in range. It doesn't always happen but when it does it's very annoying, especially when chasing somebody.

https://gyazo.com/6d6701ece0bd1605a88fc6d234f56ed3

Onyx bolts (e) vs dragon bolts (e)
Max bonus damage of onyx (e) effect is 20.
Max bonus damage of dragon (e) effect is 25.

Current pros of onyx (e):
-Heals 20% of the damage dealt when the special effect triggers.
-The special effect cannot be blocked
-The normal hits do the same amount of damage as dragon bolts and the special effect does only 5 less max damage.

Current cons of onyx (e):
-Special effect deals 5 less max damage than dragon (e)

Current pros of dragon (e):
-Special effect does 5 more max damage than onyx (e)

Current cons of dragon (e):
-Special effect can be blocked entirely

In my opinion the dragon bolts are far inferior to onyx bolts in both pvm and pvp situations. They obviously are inferior in pvm because they don't heal. They are inferior in pvp because of several reasons:
1) DFS is very common because it's one of the best shields and very cheap. I would say 50% of the mains in edgeville use a dfs, which means 50% of the time your dragon bolt effect is nullified.
2) The damage increase is very small.
3) Onyx bolts provide much more survivability, this isn't very important in edgeville but it is in deep wilderness. (also dfs is common in deep wilderness too)

Possible solutions:
1) Nerf the special effect damage of onyx (e) by a considerable amount (e.g. max damage bonus 10, min damage bonus 5)
2) Nerf the ability of the dfs and antifire potions to nullify the effect of dragon bolts (e) (e.g. a 50% chance to nullify when 1 is used, 100% when both are used)
3) A combination of 1 and 2

In my opinion solution 1 is undesirable because it would also heavily nerf the pvm aspect of the bolts. (I still want onyx (e) to be the best bolts for pvm). Solution 2 isn't enough of a buff. (would you rather have a guaranteed damage bonus of 10-20 that also heals you OR a 50% chance of a damage bonus of 10-25) Therfore I believe nerfing the maximum damage bonus of onyx bolts to 15 + nerfing the dfs and antifire potions as described above is the best solution. This would result into the dragon bolts (e) being the obvious choice when no dfs/antifire is being used and a pretty much even choice between the 2 when a dfs or antifire is being used. You have to choose between consistent bonus damage+heals versus KO potential.

The range of godbows
Currently their range is insane. I don't understand why it's needed because they're already very strong. IMO a max range (when using rapid/accurate) equal to the max range of spells would be sufficient.

Attacking someone who is already under attack freezes your character
It's hard to explain but try to image the following situation.

You're deep pking with your mate at spectrals. Your mate is the designated tber (which is pointless already but more on that later) and you are the barrager. You find yourselves a target. Your mate teleblocks him and gets off so you can take over. You start following the now running target. You can't attack him yet because he is still under the effect of the pj timer (cuz your friend attacked him a few seconds ago). Whenever you think you are able to attack him you try to barrage him. Unfortunately you can't attack him yet. This is where the problem arises. Instead of continuing to follow your target, trying to attack him (and failing) caused your character to stop moving. This can be very tricky because there is a very small window between you being able to attack him and them being able to log out. You don't want to risk them logging out so you probably attack the them too soon which causes this issue.

Solution:
When moving (e.g. following a target or just running in general) failing to attack someone does not interrupt your initial movement. The message "this player is already under attack" will stil pop up but you will just continue moving.

Food drops in the wilderness
It's game breaking in deep wilderness. When 2 teams meet eachother they might as well not engage in combat at all because none of them will die. It's that simple. Every team I've ran into drops food for their dying teammates. Do I care about not getting the kill? I care a bit yes, losing potentially good footage to a stupid mechanic like this is kind of annoying. But the biggest issue I have with it is that it removes the risk of pking in deep wilderness. Together with the issues I'm going to mention below it completely removes the risk because you know you will be fine when you have a couple of friends you can call for food drops.

Freeze mechanics in the wilderness
When somehow you find yourself another solo pker in deep wilderness it's pretty much impossible to kill them. Why you may ask? Because they can simply freeze you and run away. It's that simple. They have about 5 tries after they have initially been frozen by you to cast a freeze, if they do they've escaped it's that simple. You will be standing there, frozen, whilst they run away. It has come to the point where people rely on stupid mechanics to escape instead of relying on their skill and the gear they decide to bring.

Solution:
Remove any binds that apply to your character as soon as the caster of these binds is out of reach. It is like this in OSRS and has always been like that. No one whines about it because people know that they have to use their skill to escape (e.g. good prayer switches) Right now anyone who brings freezes with them automatically gets this free escape wildcard because no matter how shit their gear is compared to the guy who's trying to kill them, they will eventually get that freeze and escape.

Does this remove every escape method? No obviously not. You can still freeze somebody, walk underneath them and log out. However this requires more skill because you actually have to time your freeze now (since it takes like 10 seconds before you can log out), instead of just spamming it and hoping 1 of those 5 barrages hits. Zgs will still be very good because it has a 100% chance to freeze, which means guaranteed escape (as long as you don't mess up).

And before you tell me to stop being salty because you lose kills because of this; I would use this too if I ever have to escape from a single pker, because I know it's overpowered.

Wilderness shortcut
You didn't think I'd forget about this did you? It's still there, it's still gamebreaking and it's still being abused by both pvmers and pkers. I will not stop untill this stupid mechanic is erased from the game. It makes teleblock usless in the easter parts of the wilderness. What did I just say? Useless? It even puts you at a disadvantage! It's faster for people to run to this shortcut than it is for them to run to level 20 and teleport away. Spectrals were put in level 30 as a high risk high reward type of activity. HIGH RISK DOES NOT GO HAND IN HAND WITH A WILDERNESS EXIT THAT'S 8 LEVELS SOUTH OF THE AREA. People love going to spectrals. And I understand why, the rewards are pretty good. But people need to understand that they are in level 30 widlerness for a reason. They are there to attract pkers. Want to kill them with 0 risk? Sure go ahead but expect to be pked and expect your kills to be slow. Want to kill them faster and decrease the chance of being pked? Sure go ahead but you need to bring better gear.

Now this is just the pvm problem. The biggest problem I have with this thing is that pkers who pk at spectrals use this to escape. I have seen situations, and I shit you not, where people who are tbed and have pretty much all their food left would rather GO THROUGH MULTI WHEN THERE IS A 3 MAN TEAM ON THEM and use the shortcut than attempt to tank 25 levels. That's just terrible game design. Just remove it man. It's constantly being abused. People who pk in this area know they have a very small chance of actually dying because of a) this shortcut, b) food drops, c) freeze mechanics. If you let yourself get teleblocked in level 30 you should expect to have to tank 30 levels or 5 minutes and not tank for 7 levels...

The following users liked this post: Eddie1408, Bubblebeam2, Yaz, Triangle Dot

53
Screenshots / Re: ma team :)
« on: April 30, 2016, 08:03:09 pm »


Tell him to focus less on talking trash and more on not dying.
The following users liked this post: Il Pk I, Someone12116, Danielshapz, Blue Bird

54
Goals & Achievements / Re: Finally
« on: April 27, 2016, 06:51:35 pm »
Would be a shame if you were to lose it somehow....


https://gyazo.com/e28439fe63ce4a61ca57326f8d518f91
The following users liked this post: Sir Rambo, Triangle Dot, Blue Bird

55
Screenshots / Re: ma team :)
« on: April 27, 2016, 06:02:04 pm »
All I see is a group of clueless Lithuanians, wouldn't call it a team.
The following users liked this post: Joshiee, Someone12116, Tomtim1, Suryoyo K0, Danielshapz, Blue Bird, Sarah

56
Games / Re: OSRS progress
« on: April 22, 2016, 07:16:47 pm »
Nice name
The following users liked this post: Yaz

57
Introductions & Farewells / Re: Thought about coming back for a bit
« on: April 16, 2016, 05:12:16 pm »
Well you should've just used your bankai

What about bridding at edge though?
Non existent.

--  :kappa:

have fun lad
It's not that I'm mad, more like disappointed. I couldn't care less about money in this game, but losing kills because of exploits I pointed out months ago that still haven't been fixed is just insanely discouraging.


You're leaving? Noice! Finally. Won't miss you.
The following users liked this post: Earl, Sir Rambo, Skymaster100, Beershake, Ironmandommy

58
Screenshots / Glad I was recording
« on: April 15, 2016, 07:18:40 pm »
https://gyazo.com/f0f843a13737e1a980b448e28f2e69d2

Commentated it too.
The following users liked this post: Triangle Dot, Ironmandommy

59
Feedback / Re: Dropping items in the wilderness.
« on: April 14, 2016, 09:53:28 pm »
The system is fine as it is, Lars me or people I had pleasure pking with never really were bring down because of couple of noobs dropping food. We did it ourselves, but in our case we would have survived anyways. It was more of a safeswitch.

In Lars video he happened to be in 1v4, he should have died in that case anyways even if they could not been able to drop food. And if I recall correctly he dominated that situtation, and people I've pked with could always take these guys who relay on food drops 1v2.

Myself personally enjoyed disadvantageous situtations, and if I died to 1v2 because of someone dropping food it was because of trying to kill them both and actually fighting back. Also it's not really hard to tank 1v2 if you simply don't want to engage.

Let it be a part of the game, let noobs in 3 items think that they helped someone because of dropping food. Doesn't matter to me, they are still noobs.
Whilst this is true, not everyone is godlike like me.
The following users liked this post: Triangle Dot

60
Videos / Re: skilling vid 2!
« on: April 14, 2016, 08:55:56 pm »
Unless it looks like this ->
I wouldn't really watch skilling videos sorry.
The following users liked this post: Tomtim1

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