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Messages - Dokas5000

Pages: 1 2 3 4 5
46
Goals & Achievements / Re: My personal goals
« on: July 10, 2018, 04:55:13 pm »
Congrats! Have fun with elites, I myself have 1.3k of 'em. No motivation to do 'em :/
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47
Goals & Achievements / Re: My personal goals
« on: July 10, 2018, 04:41:21 pm »
Well that's some real dedication! Good luck on your further goals mate!
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48
Goals & Achievements / Ironman progress.
« on: June 14, 2018, 12:58:33 am »
Hello subjects and fellow evil-doers!
I'm starting this thread now but I actually began my journey on May 31st, 2018 and right away I realized that I needed to prove that I'm worthy of the Dark Lord, so I found the toughest guy in the yard and set my first goal to be to beat lord Jp.

May 31st, 2018: The beginning.
I had quite a long way to go, but knowing this only strengthened my negative energy.


June 10th, 2018: First Successes.
Every evil person (or chicken, whatever the case may be) should know how to steal and I couldn't be an exception. After 10 days of delightful evil, I had mastered it.


Being a master of thievery wasn't enough, I needed to beat lord Jp and by the end of the day, I had. Mwahahahaha!


June 11th, 2018: On the way to the top.
Still there was a need for more, I had to be the thief of all thieves, so I kept stealing. By now there was only one left in my way.


June 13th, 2018: The worst.
I could be second to none, two days later I had become the worst (and most evil) thief there is!


June 19th, 2018: Mostly uneventful days.
After nearly 19 days, I passed the 50M xp milestone.


September 24th, 2018: Back from a break.
It's been three months without any activity, but my fingers are itching and I am back in the game.


Also got a silver star (and enough money to purchase a thieving hood, crime doesn't pay as much as you'd think).


September 28th, 2018: Picking up the pace.
More than halfway there.


October 16th, 2018: One down.
It has been a difficult couple of months, but here it is.


Bank so far:


Seeds:
First row: Guam(915), Marrentill(950), Tarromin(743), Harralander(823), Ranarr(748), Toadflax(488), Irit(538), Avantoe(517), Kwuarm(43,803), Snapdragon(43,264).
Second row: Cadantine(32,585), Lantadyme(32,969), Dwarf Weed(21,728), Torstol(21,725), Acorn(501), Willow(11,929), Maple(6,573), Yew(3,194).
Third Row: Potato(3,650), Onion(3,572), Cabbage(2,879), Tomato(2,815), Strawberry(166,679), Sweetcorn(166,608), Watermelon(106,880).



October 24th, 2018: That's two.
Took a 2 day break and started training mining on October 18th.


January 1st, 2019: New year's progress update.
Skills:

Funny thing about pk points, sometimes a guy needs to live up to his name... the first part of it at least:
https://i.imgur.com/yOh7YKK.mp4
Forgot to record the second one because it happened as a reaction to a lvl 15 guy getting the onyx from shooting star:
https://i.imgur.com/PrL61mU.jpg
Bank:





April 8th, 2019: Two down.

Bank progress:





Kill logs (because why not post kill logs of a lvl 3 account):



April 12th, 2019: Third one.


August 20th, 2019: Spooky farming.


Bank:






Kill logs:



September 18th, 2019: Billion.



October 15, 2019: Demon killer.
Just thought that this should be recorded as well.


I'll try to update this thread whenever anything interesting happens.
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49
Hey guys,

I hope you are having a great summer time. It has taken some time, but I have finished a gigantic PvP and balancing update. I aim to find a long-term solution to revive and keep PvP active as well as making it attractive to participate in. I have also overhauled some older systems and fixed a ton of bugs. Last but not least, I have and am still working on an option to turn the current game into oldschool style with only a mouse click!

Wilderness Update - Rewards & ELO

It's been a while since the wilderness has received an update. This time I don't want to add more PvM into the area, but real PvP with new and unique rewards! Every kill gives you blood coins. The amount you get highly depends on the cardinality of your target, meaning that your opponent's ranking and equipment matter. Following ranks with icons (see icon system below) can be achieved:
  • Bronze I - III
  • Silver I - III
  • Gold I - III
  • Rune I - III
Each rank has a unique chat badge which can be enabled at any point through the Equipment Screen. What you are probably also (more?) interested in are the rewards for killing each other in the wilderness: Blood coins. You will find a new NPC walking around Edgeville called Emps Pker wearing Vesta armour. You can trade the person to buy rewards with blood coins:
  • PvP crates: Food, potions, selected runes, edgeville teleports and PvP armours.
  • Rune bag: Can store 3-5 (member benefit) runes and CAN be equipped in Arrow slot.
  • Quiver: Can store 2-4 (member benefit) arrows / bolts and HAS TO be equipped in Arrow slot.
  • PvP armour pieces: In case you are unlucky and have a lot of blood coins, you can also buy them directly here. Bear in mind that getting the armours through crates is much much cheaper though!
Icon System - Ranks
I have updated the way icons in front of names are managed and set. We also call these icons ranks, because they are achievements. You can change your icon by right-clicking your name on the Equipment Screen. Ranks can be obtained by certain achievements in-game:
  • Donator Icons: Unlocked by having obtained a total amount of EC:
    • 1,800EC - Bronze Donator
    • 10,00EC - Silver Donator
    • 25,000EC - Gold Donator
    • 50,000EC - Rune Donator
    • 100,000EC - Dragon Donator
    • 200,000EC - Dark Donator
    • 300,000EC - Light Donator
    • 500,000EC - Demon Donator
Please bear in mind that the higher ranks are aimed at people who are supporting the game through many months and years!
  • PvP ranks: see above
  • Ironman: By default on every ironman
  • Veteran: How many years you've been playing Emps-World. We cannot go back in time and copy the registration dates of the Emps-Scape, so no registrations longer than 4 years ago count.
  • Staff Icons: You will find different mod / admin crowns.
Icons also appear when right-clicking players now. They can be changed at any given point to any image leaving us a lot of space for future changes and improvements!

Run Energy, Resting and its role in PvP
I know this change may be annoying, but the overall run energy system in its current state was just completely broken. You could run forever pretty much no matter what you were doing. While this is comfortable, it removes the point of even having a run energy system as well as the Agility skill. With this update I am changing the way run energy regenerates and the maximum is now at 100 and no longer 255. I have copied the regeneration function from OSRS, which can be found here: http://oldschoolrunescape.wikia.com/wiki/Energy

Energy restoring potions (if you knew they even existed!) were also changed:
  • Super restore: +5 energy
  • Energy potion: +10 energy
  • Super energy: +15 energy
The aim of this change is to make running longer distances more complicated. Outrunning somebody in the wilderness is now possible, especially when having a lot of loot in your inventory or wearing heavy armour. Please don't worry though, this isn't going to affect skilling a lot! You get your run energy fully restored by talking to a Healer.

Claiming Voting Points
I've updated the system to support the usage of proxies and also configurations behind firewalls. The old system was doing an IP comparison of your game login and on the homepage. So voting on your smartphone and trying the claim the points in-game wouldn't work. You should be able to claim your points no matter where you vote now. It's based on your user OR ip address. If one of them match, you can claim your voting points.

Game fixes / changes:
  • Grand Exchange now correctly displays the correct amount of coins you get for selling items.
  • Barrows slayer task amount is now dividable by 6. Meaning you never have a left-over round during a task.
  • Rewards potential interface in Barrows now correctly resets when claiming the reward.
  • Bolkoy dialogues have been updated.
  • Redberry pies can now be eaten.
  • Double agents can no longer be attacked by other players.
  • Membership description update.
  • Cure plants spell now has a timer and only gives experience when you successfully cured plants. You also gain some farming experience when successfully curing plants now.
  • Chaos dwarves can no longer be assigned as Slayer task.
  • A bug with Spectral equipment was fixed. When dying with a fully charged item (e.g. Zuriel robe top) you wouldn't get any Spectral energy.
  • Skull timers have received second precision instead of minute precision. Your skull is now consistently 10 minutes long instead of something between 9 and 10 minutes. Moreover, there's now also an orb that shows your skull timer.
  • The timings of Jad's animations have been improved.
  • Items lost in the Kalphite Queen boss chamber are now dropped outside, before you use the rope to enter.
  • Levelup messages now properly tell you new activities that you are able to do. This is a copy of the skill advancements tables.
  • Slayer tasks can now be extended (doubled) for 50% of their Slayer point reward.
  • A bug was fixed where resetting skills with xp lamps wasn't possible anymore.
  • You can now properly complete puzzle clues on Farming patches.
  • The experience reduction for multi hits (range & magic) has been changed to 50% from 20%. The previous experience gain nerf was just too much.
  • Spectrals now hit more through protection prayers. They were never intended to be fully blockable.
  • Skipping the tutorial now warns you about not being able to become an ironman account and gives you a starter set. The range starter set now also includes 100 bronze arrows that are equipped.
  • The charges of coal bags have bee increased from 1,000 to 10,000. This doesn't apply to current bags but new ones!
  • Weapon poison (p+) and Weapon poison (p++) can now be made with the Herblore skill.
  • Ranging and Magic potion have been added to Herblore.
  • A new Slayer master called Turael has been added to the Barbarian dungeon. Turael assigns solely monsters found in the dungeon and is for beginners.
  • Void knight elite defence bonuses have been a bit too high. We found out when testing the defence bonuses of the PvP armour sets. I have reduced the defence bonuses of elite void knight top and bottom by 10%. You won't really feel this change, but it's now more balanced and aligned to existing content.
  • The rendering distance for players and npcs inside minigames has been increased.
  • Fish monger now sells Varrock, Lumbridge and Falador teletabs. It's still worth it to create those through Construction, because they can only be bought in low quantities.
  • Snape grass can now be found around the river of Barbarian village.
  • Barbarians, Mages and Goblins now drop Guams, Marrentills, Tarromins, Harralanders and Ranarrs. This allows new users to find and create low level potions with all resources found in and around the Barbarian village.
  • Stepping stones in Emps-Wars can no longer be clipped by following. That counts for npcs and players.

Engine fixes / changes:
  • A bug was fixed where certain tops would make your arms disappear when wearing dragonhide bodies.
  • Sky is now reflected in water and the underwater color depends on the surrounding terrain. There's now also a depth calculation that determines the transparency of water. Basically giving you a better immersion of how low underwater terrain is.
  • Items shown in the chatbox (skill advancements) are now more centered and larger.
  • Images are now loaded on demand and no longer need to be downloaded before starting the game. This improves initial loading speeds by roughly a minute. It's annoying when joining the game for the very first time to wait for long downloads.
  • Underwater terrain is now properly refracted. That means that underwater objects are now also having a ripple effect.
  • Upgraded abyssal weapons have received animated textures. They were originally supposed to have such kind of a glow, but due to engine limitations it wasn't possible.
  • Camera system has completely been overhauled. It felt very outdated compared to other games. Camera movements no longer have a delay / fade-out effect but is a direct representation of your mouse movements. To make sure nobody is displeased with the change you are now also able to select 5 different camera sensitivities.
  • Scaled images now look smoother.
  • You can now select fullscreen mode from the game settings.
  • Skill interfaces no longer have empty buttons.

Oldschool Emps-World
I've cancelled this project a while ago and also won't revitalize it. However I have been and am currently working on an optional oldschool option, which will give the game an OSRS feeling. This replaces (wherever possible) player and npc data with their oldschool variants. This overwrites their look and animations. It's impossible to replace the map with OSRS data, because their positions differ. I can add new maps though, including Zeah, Zulrah, etc. I'm also able to use all oldschool items, such as the blowpipe, elder maul, twisted bow, etc. I want to finish the graphics option first though before adding such content! ;)


I've attached a screenshot to show how it looks like. You can use all the HD graphic options and combine them oldschool models. I'm not quite sure when this will be finished, because I'm still fighting with serious graphical glitches that absolutely can't be in the release version. Biggest issue currently being boots that have no oldschool replacement model. Maybe I need to manually find some here? Idk... Will keep you updated with media whenever I have more to show! You can also directly follow the progress here: https://trello.com/c/K2rC6upc/60-oldschool-graphics-option

All the best,
Thomy
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50
Goals & Achievements / Tgod Bro's In-game progress log [UPD 2/13/19]
« on: December 28, 2015, 04:27:28 pm »
Hey there, welcome to my progress log!



I'VE ALREADY ACHIEVED
 
200,000,000/250,000,000  Thieving Experience.

200,000,000/250,000,000  Firemaking Experience.

200,000,000/250,000,000 Cooking Experience.

250,000,000/250,000,000  Smithing Experience.

250,000,000/250,000,000  Fletching Experience.

250,000,000/250,000,000  Range Experience.

250,000,000/250,000,000  Attack Experience.

250,000,000/250,000,000  Defence Experience.

250,000,000/250,000,000  Strenght Experience.

250,000,000/250,000,000  Hitpoints Experience.

250,000,000/250,000,000  Magic Experience.




CURRENT GOALS

  • Getting 4b total experience. CURRENT XP     
    • Getting 250m fishing xp. At this moment: 200,832,313
    • Getting 250m woodcutting xp. At this moment: 201,109,182
    • Getting 30m+ in every single skill. Missing skills: SLAYER, FARMING, AGILITY.


    CURRENT OVERALL RANKING

    #4


    MY EXPERIENCE
    3,863,021,204


    In-Game name: Tgod bro.

    I'll be updating this topic whenever i gain some xp and/or achieve any goal.

    Looking foward to getting your support guys.[/list]
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    51
    Goals & Achievements / Congratulations to our newest game admin!
    « on: February 15, 2015, 09:25:40 pm »
    Congratulations King125!
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    52
    Update Notes / Updates 14/02/2015
    « on: February 13, 2015, 09:00:58 am »
    Hey guys,

    I'm glad to announce that the hunter rework is coming with this update. We've also reset all levels above 70 to 70 because of massive xp gain bugs. In general hunting was visually improved. New experience rates have been added and some level requirements were changed. Please take a look at the hunter wiki entry: http://emps-world.net/wiki/Hunter.
    Generally the levels <40 are a bit slower, but the curve of level requirement and experience is much smoother on higher levels >40, so getting 99 is not that frustrating!

    Visual changes include birds and rabbits shown in their traps, amongst several other new hunter animations:


    Other hunter changes:
    • You can no longer click on traps of other players. You see the traps but can't interact with them. There's still the limit of 1 trap per ground tile though.
    • Traps have a maximum life time of 10 minutes now. After a trap was inactive for 5 minutes it destroys itself. When the trap is destroyed it can be dismantled by any player. After 6 minutes of inactivity traps leave Emps-World for good.
    • Catching can now fail depending on your Hunter level. The higher your Hunter level is, the less chance you have on failing the catch. After a certain Hunter level (~20 levels difference) you won't fail anymore.
    • Butterfly catching is much smoother now, your character will automatically try to catch the butterfly again and follow it if you fail.
    • You will now get 1 chinchompa for every caught chinchompa.
    • Ferret, rabbit, and penguin pets are no longer tradable and have a fairly low chance on looting one of these pets while hunting the respective creatures.
    • You can find Hunter brawling gloves in the Castle wars shop now.



    Another important change is to mention, that we've lowered the Defence bonus of every monster in the game (5-10% less). That means you should find yourself hitting a bit more often now. We've issued this change because of complaints that boss monsters were too strong. Please give us feedback on the new Defence levels of (mainly) bosses! Global monster respawn timers have been changed. Every monster respawns after being dead for 20 seconds. Also boss monsters! All hunter monsters are respawning every 8 seconds.



    Most important bugfixes:
    • Dark wizards, Black knights and Zombies have proper drops now.
    • Dragon 2H is now properly notable again.
    • NPC range/magic attacks will be ignored if the player is out of range (e.g. when running away).
    • Ava's and Max cape will no longer 'dupe' arrows by throwing them on the ground and keeping them in your quiver at the same time.
    • Items that are obtained during an event will be dropped at the place you reappear if you cannot accept them due to a full inventory (Jad, Barrows, Mime event, etc).
    • Dragon staff is now one-handed.
    • Stacked items that are flagged as kept on death will now properly be dropped on the floor when you die (you keep 1 of it).
    • You can now also mine several rock outcrops in wilderness and the crafting guild.
    • Star sprites now properly despawn in 5 minutes after a shooting star has been mined.
    • You can no longer make objects disappear by creating a fire on them.



    PS: I'd also like to share some GE progress with you. Please bear in mind that this isn't finished yet and that I had to stop development on it because of Hunter!
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    53
    Update Notes / Updates 07/02/2015
    « on: February 07, 2015, 02:06:11 pm »
    • Fixed a bug where traps would sometimes not disappear after dismantling them.
    • Fixed a bug where butterflies gave too much XP and could be caught multiple times.
    • Hunter crossbow can now be used with normal bolts again, and kebbit bolts can be used with most crossbows. However pairing the hunter crossbow with kebbit bolts gives a damage buff.
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    54
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 06:06:26 pm »
    Finally you made it. Congratulations .
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    55
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 06:00:11 pm »
    Congratulations mate :)
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    56
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 05:41:31 pm »
    congratz m8! :)
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    57
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 05:38:12 pm »
    Congratulations on 99 Prayer! :)
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    58
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 05:19:56 pm »
    Congratulations on 99 Prayer!
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    59
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 05:18:28 pm »
    Congrats domas on 99 prayer and maxed combat!  ;D
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    60
    Goals & Achievements / Re: 99 Prayer and 126 combat lvl!
    « on: January 31, 2015, 03:18:34 pm »
    Congratulations m8
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