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Messages - Someone12116

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61
Off-Topic / Re: What song are you listening to now?
« on: May 12, 2018, 05:55:17 pm »
The following users liked this post: 3st Ranger X

62
Suggestions & Ideas / Re: Firemaking.
« on: May 12, 2018, 01:32:58 pm »
Buy a couple of dxp tickets and get it done in a few hours. It is fast as fuck. Also I have no idea how pyromancer set and bonfire would add any content to firemaking, they would just make the skill slightly quicker and it would still be nothing but a max cape requirement ???
The following users liked this post: Il Skill L, Slimshadyy, Hi Im Ethan

63
Screenshots / Re: Emps-World Meme Center
« on: May 11, 2018, 10:14:43 pm »
Throwback

Beginning of iron man mode was dumb lit
I agree good times
Oh shit, time for guam run!
The following users liked this post: Jp, Iron Corne

64
Suggestions & Ideas / Re: Slayer
« on: May 10, 2018, 10:13:50 am »
As if the skill wasn't easy enough already. Also boss tasks should be excluded from this since it would just be stupid to have constant slayer helm bonuses when bossing.
The following users liked this post: 3st Ranger X, Namnori, Bluesunrunne

65
Off-Topic / Re: What song are you listening to now?
« on: May 03, 2018, 12:47:07 pm »
The following users liked this post: 3st Ranger X

66
Off-Topic / Re: What song are you listening to now?
« on: April 27, 2018, 04:21:39 pm »
The following users liked this post: 3st Ranger X

67
Videos / Re: loot from 10 hours at manta rays fishing.
« on: April 23, 2018, 10:29:13 am »
One of the most cancerous skills, good job.

If you think fishing is cancerous, you need to watch better movies m8.
The following users liked this post: Tomtim1, Namnori

68
ALL HAIL THE MIGHTY POTION DECANTER!!
The following users liked this post: Thomy, Fund Kakare, Namnori, S Clegane

69
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 19, 2018, 02:18:56 pm »
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Yeah, the exact drop probability always remains the same. You always have 199x higher chance of receiving junk instead of a rare drop at Nex on any kill.

tldr; idea itself is good. Can we focus on it? :)

No it isn't. Making the supposedly "too easy" game even easier won't solve anything. The game is already flooded with items with people having no cash to purchase them. This obviously excludes the cash stacks of stakers, but even they don't have any reason to purchase the items because they don't have any need for them.
The following users liked this post: Tulrak

70
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 19, 2018, 12:52:33 pm »
I like that idea but if we said that 0.5% chance mean 1-200 kills but thats not sure that you will get loot at 200 kills for example alugis got at nex 800 kills dry so he killed more than thats chance to get a drop.
nex have many 0.5% chance drop how that work at this idea.

You guys have literally no idea how probability math works and you're still complaining about it.

0,5% (= 1/200) of getting loot means that ON AVERAGE you will receive A SINGLE drop every 200 kills. You can go above and beyond that. It is NEVER guaranteed to get a drop within 200 kills. For example, if you throw a 6-sided dice you have 1/6 of landing on a six. However, you can easily go over ten throws ''dry'' on a six. You are never guaranteed to land on a six. You will always have a higher probability of rolling any number between one and five than rolling a six.

Nex drops work like a 200-sided dice. One of those sides is an armor drop, and the other 199 sides are the regular drops. You can calculate the probability of getting a drop in 200 kills like this:

p(reg.loot) = probability of getting a regular drop
num.of.kills = the number of kills you want to calculate the probability for

You only have 63,3% chance of getting a drop withing 200 kills. The function converges to P = 1, meaning that the probability gets closer to 1 a.k.a. 100% but it will never reach it since you are never guaranteed to get a single drop. We can even plot the function into a graph to show that.



The graph gets extremely close to 1 but never reaches it. X-axis shows the number of kills.

I doubt Alugis went over 200 kills dry on every single drop of his, but neither of you want to admit it because it would weaken the ''point'' you're trying to make.
The following users liked this post: Thomy, Drugs, Tulrak

71
Suggestions & Ideas / Re: Slayer Tower - interruption while afking
« on: April 15, 2018, 06:26:39 pm »
AFK in a spot that isn't close to the door. boom fixed
The following users liked this post: Tulrak

72
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 15, 2018, 01:54:00 am »
Man, this is some tinfoil hat illuminati shit right here. Just accept the fact that sometimes some people get lucky and other people get unlucky.
The following users liked this post: Jp, Str8att7, Skymaster100, Blue Bird, Tulrak

73
Suggestions & Ideas / Re: Prestige
« on: April 15, 2018, 01:12:12 am »
Maybe make it into a game mode?
Normal/iron/prestige mode.

We can also have exp gain to be much more difficult than the normal/iron player.

It doesn't need to be a new gamemode if it is something completely optional lol.
The following users liked this post: Kaner

74
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 14, 2018, 04:02:04 pm »
besides him getting virtus mask at 24th kc.
i've seen this a lot, it just want to make you quit the game because the effort you put in isn't rewarding at all. this game is alright for first 1-2 months while you're getting maxed later it's just a waste of time.

The following users liked this post: Str8att7, Alugis

75
Off-Topic / Re: What song are you listening to now?
« on: April 13, 2018, 02:51:50 pm »
The following users liked this post: S Clegane

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