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Messages - Someone12116

Pages: 1 2 3 4 5 6 7 ... 111
16
General Discussion / Re: Economy is fucked up.
« on: November 05, 2018, 01:04:51 pm »
You suck at the game. Boom. Proved you wrong.
The following users liked this post: Skill0wzer, Ralphe10, Hi Im Ethan, Tulrak

17
Suggestions & Ideas / Re: Overload
« on: October 28, 2018, 02:06:34 pm »
It was extremely fucking dumb to make overloads tradeable. That should be reverted immediately.
The following users liked this post: Handcuffs, Di Dot, Jandor, Namnori, S Clegane, Iron 69, Therapist

18
Suggestions & Ideas / Re: chaotic staff
« on: October 25, 2018, 07:08:47 pm »
you can use slayer staff to set autocast for that spell and then just simply wear chaotic staff and still have it autocasted for you

Adding the proper autocast option for Chaotic Staff would still be nice for the sake of general game polish. The staff is meant for high level slayer anyway.
The following users liked this post: Skill0wzer, Tomtim1, Hi Im Ethan, S Clegane

19
Suggestions & Ideas / Re: Agility
« on: October 24, 2018, 01:18:39 pm »
We used to have cap of around 250 at 99 but then some idiot got a bright idea and thought that it was too OP and then the cap was reduced to 100.

Tbh it didnt matter how much was the cap before, you simply never lost run energy. it was literally broken

In which way it broke the game exactly? Other than making the most cancer skill in the entire game worth training.
The following users liked this post: Skill0wzer, Tomtim1, Hi Im Ethan

20
Suggestions & Ideas / Re: Agility
« on: October 21, 2018, 11:11:42 pm »
We used to have cap of around 250 at 99 but then some idiot got a bright idea and thought that it was too OP and then the cap was reduced to 100.
The following users liked this post: Skill0wzer, Tomtim1

21
Suggestions & Ideas / Re: Sorta about everything.
« on: October 20, 2018, 10:38:28 pm »
You can train fletching the cheap way with logs only or pay up for the bowstrings to speed it up. IMO that is perfectly balanced as it is.

The crafting req for the rabbit foot necklace is indeed pretty dumb. Something like 65-70 would be fine I think.

Chronozon and Wildywyrm do not need their drop quantities tripled. Their drops have no demand in the market as it is.

Yes for the lunar spells.

Banker or a deposit box at Falador mine would be nice.
The following users liked this post: Tomtim1, Gaypride

22
Goals & Achievements / Re: Ironman progress.
« on: October 20, 2018, 12:59:11 pm »
Meanwhile other people still complain how shitty thieving is but u just went straight ahead to it! Nice work lol!

I like your progress but why Jp exactly?

Why not? Why pick some random ranked ironman instead?
The following users liked this post: Hi Im Ethan

23
Screenshots / Re: Emps-World Meme Center
« on: October 07, 2018, 01:02:41 pm »


Ravioli ravioli, nice memeoli
The following users liked this post: Iron Corne, Ravioli

24
Off-Topic / Re: staking
« on: October 06, 2018, 02:45:06 pm »
Nice bug I agree.
The following users liked this post: Thomy, Slimshadyy, Tulrak, Iron 69

25
KQ officially dead content yeee boiiii

thats just great. fishing 2x times easer, cooking become 3x easer when i will get 250m thieving you will make it 4 times easer ?
what im going to do now with those 170k raw mantas left over in my bank ?

There is way too much food in the game to the point it has become worthless and has absolutely no demand. Increasing the xp rates means that less food items will enter the game and thus improve the market in the long run.
The following users liked this post: Tulrak

26
General Discussion / Re: slayer items lost on death
« on: September 29, 2018, 08:02:20 am »
Wilderness is risky, do not go there with items that you are not willing to lose. As simple as that.
The following users liked this post: Darker Manz

27
Suggestions & Ideas / Re: Phoenix - Boss for New Players
« on: September 28, 2018, 11:10:45 pm »
The drops are filled with absolute garbage and you can just buy any other set of lvl 60 armor from GE at basically no cost whatsoever, dragon armor being the most expensive lvl 60 set at 100k a piece. Also the location would simply be annoying as all hell to reach, closest teleport being at Al-Kharid for low level players.
The following users liked this post: Darker Manz

28
Feedback / Re: Bosses
« on: September 23, 2018, 03:03:41 pm »
You are probably a maxed player with near maxed gear. The drops from gwd bosses such as Bandos and Kree'Arra are no more aimed at players of your level. However, those bosses are way more challenging for players whose gear is Barrows armor at best. If you want to group, do Nex and the demon bosses. Not every single piece of content needs to be aimed for the top 0,1% of the players.

The concept of the 3 top damage dealers that gets loot is a good idea which in my opinion brought the life back to PVMing. Before PVM was dead. Thanks to this idea it's more alive now. It's true that a lot of players can get many drops but still this idea should not be removed.

This brings the problem of flooding the game with drops.
The following users liked this post: Tomtim1

29
Suggestions & Ideas / Re: loot rate.
« on: September 19, 2018, 02:39:20 pm »
Price of gwd items went down because the have not been best-in-slot for fucking ages.

Bandos and armadyl pieces were 500k-2m each in scape back when gwd didnt even exist. It was great because people used them in wilderness because of their cheap price.

Its not about the prices of items since I don't really care about this issue my self, its not a problem at all for me.
however I am against a lot of items entering the game without any leaving.
last time we tried to do something about this, we targeted the pvmers with the timer after death changes it might had a small impact on the situation however bosses are already so easy and it takes some time to get back there, that thing mainly targeted poor pvmers who are trying so hard to avoid duel arena and enjoy the game, for me ? ga all day long.

A lot of people suggested some great ideas for item sinking methods that all got rejected, we even suggested some ideas that Thomy can be part of however he refused again ( strange ideas tbh however it could've done the job anyway )

he is putting a lot of effort on adding new things which is great and I really appreciate it however he is putting the problem with the items entering without almost anything out aside everytime for almost 3 years.
the increase of our playerbase recently is something great and should help a lil bit on this case since the items will be with more people now however can't be " the only " method we have atm.

If the items are expensive, it is rather obvious that people will never take them anywhere risky. Items in Scape were cheap, and that was the one single reason why there was consistent supply and demand. It wasn't too punishing to risk a set of Bandos armor and you could always buy a set back when losing one.

At the current state of the game, there is no reason to ever buy multiple sets of Nex armor. You will never lose it and it is pretty much everything you will need to do any combat in the game. Those items are expensive because its a single purchase. The same applies to Scythe of Vitur and Twisted Bow in OSRS. You will only ever need one of those items.

But what would happen if those items were lost always on death? The items would crash in price and people would stop using them completely in risky situations. In other words, those items would crash until losing them is 'no more punishing'.
The following users liked this post: Darker Manz

30
Suggestions & Ideas / Re: loot rate.
« on: September 19, 2018, 07:59:02 am »
Price of gwd items went down because the have not been best-in-slot for fucking ages.

Bandos and armadyl pieces were 500k-2m each in scape back when gwd didnt even exist. It was great because people used them in wilderness because of their cheap price.
The following users liked this post: Thomy, Martin

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