Pls no, don't divide minigames.
Also the people whining about killing spinners piss me off, so let's settle this issue like men, by using elementary school level math.
The amount of tokens you get in the case of victory is:
damage/10+25The damage is capped at 2k. So obviously you should not stretch out the round after you've hit 2k damage.
But the +25 tokens for victory is also important to take into consideration. It takes 30 seconds of waiting for the round to start, which means that for every 25 tokens you get for winning, you sacrifice 30 seconds of time, that's essentially 50 tokens per minute gain for winning, which is equivalent to doing an average of 500 damage per minute in the minigame and because the damage is capped at 2k, that means that if the round lasts for more than 4 minutes, it would be best to end the round as soon as possible because it would be impossible to get more than 50 tokens per minute of time if the round is longer than 4 minutes.
In fact, the only time it would be useful to stretch the round is if you are doing more than 500 damage per minute, in which case you can stretch the round until you get to 2k damage, as you'd be getting there in less than 4 minutes.
If you're not doing more than 500 damage per minute, then ending the round as soon as possible is the best thing you can do.
The following users liked this post: Someone12116