The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Drugs

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 ... 239
91
Screenshots / Re: A Year Into The Ironman
« on: March 29, 2019, 06:11:27 pm »
Woah  ::)

92
General Discussion / Re: All or nothing @Thomy
« on: March 26, 2019, 08:49:52 pm »
Let's leave it be and see what it turns out. Eco already crashed greatly - it won't raise items to their peak price again. I still yet to see solutions to it. Guy wants/seeks solutions here as to why he could come back. I'll write essay, just in case, he would take a liking to read it.

As for the solutions, Thomy has shown zero interest in majority players opinion lately, not a single reply in this topic or any other that can be discussed as "a thing"... He listens perhaps just to name few, like Drugs, Jp, Martin, that Tulrak dude and some times Cahit, Earl, maybe some more I don't know even.

Other than that, do you honestly believe economy/game itself can be made to let profit for both new and old players? I mean, it's good for new ones, yes. But old ones are demotivated as hell which means they're becoming less and less hyped by changes around here. Like, seriously... He has 50-100 player community with perhaps 10 times better ideas than his favorite "pets" who are always reporting stuff to make something as advantage to them but it turns out to be broken record eventually and he's mad about players like me who are eager to help him out but can't always just sit around there and report every detail of game. I understand owner fully: he has life, uni, other irl responsibilities. But he has to understand this - he owns place, he runs it and he should accept any sort of feedback if it helps him.

As for examples about second paragraph - Take freaking revenants for a minute. When Thomy saw there is 20~ Lithuanians gathering, camping them - he immediately started changing things since Estonians couldn't get a way around. Changes were almost immediate! You see? But when Lithuanian suggested let's not change that place, perhaps buff wildywyrms/gulegas drops a bit but not whole - he wasn't listening to it. And now, revenants are rarely being killed... We kinda split as clan, meaning every update us affects individually and not everything is so good as it is in few eyes.

Just saying - you gotta take into account not what's best working at your workplace but what's best for community and if you don't have interest to listen to it as whole - then why even try to update something? Why listen something is bad/good when you can leave it be and see how it plays out... Surely you can't be serious to make people quit because they are not being understood or their opinion doesn't matter? I wished he listen'd to more of players like these and came to compromise instead of ignoring most of our opinions as they are not bashing, lashing out in any way whatsoever(even though it might look like it).

And what's with every 5 - 10 minutes typing ::flushmodels or ::reloadmap ? I bring this up since it's annoying game play to type additional commands which should be exclusive to Staff only yet meh, let players use commands to fullest... Is graphical issue that bad that players need those commands as oxygen? If there's problem - talk with community, trying to come up with solution is better than being silent and doing something that eventually turns out to be worse case scenario than before, no one is judging you for being single developer around here but believe me they are eager to help/aid you in any way they can - point is not everyone is being understood the way they want to be.

Hands down, I'm done with feedbacks or notes to it. I don't know how many of people like this are left but I just hope there will be more who actually give solution, feedback instead of 1 row sentence "Been there done that" when nothing better comes out of it.

P.S. It's up to Staff if they only see me as neglecting object here - everyone has opinion and it suppose to be counted as well as his existence in this community.(this is message for approval, can be deleted afterwards if it seems with too much criticism)
Tldr: rev caves update was bad, models disappearing is bad
I agree

93
Suggestions & Ideas / Re: incoming comp cape
« on: March 26, 2019, 01:20:40 pm »
2 months im not even close

94
Suggestions & Ideas / Re: idea
« on: March 26, 2019, 10:28:48 am »
Can't tell if low level bait or high level autism

95
 :-[ :-[ :-[ :-[ very nice and  8) 8) 8) 8) hot

96
Off-Topic / Re: What song are you listening to now?
« on: March 22, 2019, 12:44:15 pm »
list=RDMMDxNt7xV5aII&index=2

97
Suggestions & Ideas / Re: Primal armour and weapons
« on: March 14, 2019, 06:34:14 pm »
The set is already ingame, it's called torva

98
Suggestions & Ideas / Re: The new defender tier - Demon Defender
« on: March 12, 2019, 03:41:06 pm »
"Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist"

No thanks, why give spirit shield effect to something that's suppose to have more str bonus than the shield?

99
Off-Topic / Re: What song are you listening to now?
« on: March 10, 2019, 07:13:15 pm »

100
  • Invention skill: deconstruction of items to obtain materials that allow you to craft powerful utilities. These could aid you in combat, improve skilling, improve xp rates, etc.
  • Construcion batch #2: dungeons & menagerie
  • 3D sound engine
  • Quick prayers
  • Fully accessible Karamja: A quest that introduces Karamja including the jungle and Marim (Ape atoll). The map would be configured with new skilling activities and a fully accessible Karamja area.
  • OSRS players & nps: This would update the visuals of your player and npcs (where possible!!) to look similar to OSRS characters. Having the same map is an impossible task, because of all the differences in positions. I'd basically have to rewrite the entire game to achieve that and I doubt that'll ever be worth the effort and time. What could be done is to introduce OSRS maps as new and separate areas. We'd have 2 versions of the GE, barbarian village, etc. However I feel like this would be really confusing and also unnecessary. I've already started this project a while ago, but stopped due to the amount of issues and bugs that occurred graphically and logically. Would this still be a thing?
  • Fight kiln - a new single player minigame with 3 new capes as reward.
I've listed a few things that I've thought of recently and have been planned in the past. What are your thoughts on this? What would you like to see in the game this year? Not all things mentioned above require an equal amount of development time. I'm just interested in the rough direction updates should be going. :)
Out of these options I think Fight Kiln would be the one what I'd like to see the most.
Full Karamaja would be the second option what I'd like to see but imho Karamaja is too far away from anything and thus not really an ideal direction to expand to.

Something that's not here and could potentially be interesting is hard mode variants for some bosses such as godwars, kbd and nex.
Yh fight kiln was dope af to do in rs3

101
Events / Re: Varrock Museum Easter Egg
« on: March 03, 2019, 10:54:05 am »




I'll take my no reward for the Pirates of the Caribbean reference (jar of dirt).
They made my pk skill into varrock museum display

102
Glad I didn't get cleaned yet

103
Off-Topic / Re: What song are you listening to now?
« on: March 01, 2019, 11:36:52 pm »

104
Off-Topic / Re: What song are you listening to now?
« on: March 01, 2019, 05:57:00 pm »
dude i've heard this song on the radio so many times, but never would i have guessed it's a guy singing.
lmao what the fuck thats a guy singing

105
General Discussion / Re: What sort of event do you like?
« on: February 25, 2019, 03:19:21 pm »
Combat events

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 ... 239