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Off-Topic / Re: What song are you listening to now?
« on: February 22, 2019, 07:37:17 pm »
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Thanks for all the feedback. I've got following changes ready for next patch so far:Will be interesting, I see some stuff suggested by Martin too.This is just a short list, the full changes with full numbers and explanations will be in the patch notes next week. I know it's difficult to judge on numbers without trying things out, but thoughts on this so far?
- Guaranteed attack delay when eating of 1.5s. Brews give 0.5s delay
- Proc chance reduction of enchanted bolts: 20% --> 15%. Onyx bolts 10% and emerald bolts (poison effect) 30%.
- Morrigan special attack rework: 135% damage --> 125% damage and bleed effect ticks in 5 damages every 1.5s instead of 6 large damage ticks every 1s. Bleeds will be stackable too.
- Morrigan throwing axe spec buff: 150% --> 160%
- Overload restores less stats for PvP.
- Vesta spear spec damage reduced, but now has 2 immediate and 1 delayed hits.
- Vesta longsword spec will deal 5% more damage
- Statius hammer spec damage buff: +15%
- Prayer drain rate rework: OSRS copy
- New potions: prayer renewal & super prayer potion
- AGS spec buff: 131.25% --> 137.5% damage
Dragon bolts (e) you mentioned don't need any nerf to be honest, it already has two counters: dragonfire shield and antifire potion.I don't think Magic necessarily needs to be buffed offensive-wise. I rather discuss the spell effects instead of just pumping more damage into it. The ancient spellbook seems fine imo, barrages bring great utility for many different scenarios. The lunar spellbook offers the Vengeance spell and also allows you to auto-cast offensive spells from the nomal spellbook. What I could see changed is adding a new tier of offensive spells to the normal spellbook: for levels 80-95 Magic with similar strength as compared to Ice barrage.
Regarding Ranged: How is it op? Tankiness? Isn't this only about bolts being so strong that you can stack a lot of defence bonuses while holding a crossbow and shield? Could a reduction in the combat power of bolts solve that problem? Or a reduction on the proc chance of enchanted bolts?
Tbh its not the proc thats the problem. 20% is okay. Although the power of the effect for some of them like dragon (e) needs a nerf and bolts like diamond need a buff. The whole reason most people here are saying range is op is because of the jav, nothing else.
Many thanks for this! I already had a few changes ready for the next patch that try to solve some PvP issues:Bolts are very consistent on top of their proc, and range gear has very high magic defence.How are enchanted bolts too strong? Do they proc too often? Currently they have a 20% chance to be applied. The OSRS wiki has much lower chances... more like 5-10%. Should we also lower that?
- Morrigan javelin special attack nerf: 125% initial damage instead of 135% and bleed is capped at 5 damage per tick.
- Eating guarantees 1.5s and brewing 0.5s attacking delay. Can keep eating or drinking potions, but your next attack will just be furtherly delayed.
- Overload effect restores less stats in PvP: Consecutive brew drinking will keep stats down longer.
- Reworked sapphire - diamond bolt effects.
A lot of our equipment gives good prayer bonuses. That may be the reason for prayer not really going down. I could increase the base drain rates OR improve the smite effect?