If anything, thieving is one of the skills that could be added to daily tasks - that way you could make more gp/h.
I don't think a skill should have to rely on daily tasks in order to be a viable choice for acquiring money. I'm personally not going to do a daily task for fishing manta rays to make an extra 50k or so, that's barely anything. Thieving daily tasks would be nice for the xp bonuses, but the cash reward isn't going to make thieving's horrendous profit that much better.
Heroes at 80 thieving give less than 200 gp on successful pickpocket and the rate you fail at that is ridiculous.
I think the big issue thieving currently has at the moment are the success/failure rates. It's absolutely insane how much you fail at pickpocketing even when you have a significant amount of levels over the requirement. Master farmers require 75 thieving but really only become good options to train on once you're at like 85+. 100-200k is definitely an understatement for thieving because the amount of inconsistent RNG you have to rely on to not get chain stunned 4-5+ times in a row due to failing is incredibly frustrating, only to successfully pickpocket once or twice more before the same shit happens.
IMO, strung rabbit foot - the only item that actually helps with thieving at the moment - requiring 95 crafting to make is ridiculous, especially for ironmen. Granted it does more than that and I don't know how much more useful it is, but it has such a steep requirement for having such little use compared to most of the other stuff you can make with crafting actually worth grinding for.
The following users liked this post: Il Skill L