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Messages - Est Mauler

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16
Hey guys,

Ready for the next Double Experience Weekend? From April 5th through 8th all experience gains as well as minigame rewards and blood coin drops will be doubled. The update also contains a few bug fixes and addresses drops of random event npcs. Many thanks for the detailed reports!


Game fixes / changes:
  • Crossbow stocks and their unfinished versions now have shop values.
  • Magic and Range version of the dragonfire shield now require level 75 Magic and 75 Range to be worn.
  • Eating will no longer block instant shield effects.
  • The rune requirements for Fire surge have been fixed.
  • The code for removing objects in POHs has been improved. The map is now less likely to reload when removing objects. There are still some objects that require the map to reload, but you will find them less often. Building rugs is now also easier and no longer gives you 10+ right-click options.
  • Random event npcs now have proper noted drops. Their combat levels and powers have also been adjusted for higher levels. Evil chicken no longer drops resources but feathers and has a rare chance to drop an untradeable piece of the chicken outfit.
Engine fixes / changes:
  • An issue with looping animations has been fixed. This bug was most present in the Falador party room.

I'll now be starting the next larger project which will probably be a new skill. It'll be similar to RS3's Invention that deconstructs existing items for materials allowing you to create new items. I could imagine the creation of double experience potions and similar boosts through the skill. I've also started basic code to support a name change feature which will allow you to set a display name for your player in the future.

All the best,
Thomy
The following users liked this post: Est Mauler

17
Hey guys,

I hope you've all had a great Christmas and a happy New Year! I've also taken a little break and spent some time with my family and friends. The update of today contains the Completionist cape, a rework of the Kill Logs, adds counters for various activities and releases 7 new pets that are rewards from the Pest Control minigame. Santa has also finally decided to leave the Grand Exchange and will be back next year!

Completionist Cape
You can now obtain the Completionist Cape by visiting the top floor of Varrock's museum. Requirements to wear this cape can be found in the museum when clicking on the cape and may be changed at every update! Wearing the Completionist cape requires having completed most of our content many times.

Colours can be changed dynamically through the colour picker or by providing RGB values. I've decided that it's easier to select and use colours in RGB space rather than HSL (RS comp cape) for those interested. The colour picker is in HSL space, because imho that is a more natural selection of colours. You are also able to load and save up to 10 presets, the first preset is the cape's default colours and cannot be overwritten.

Monster Kill Log
I've decided to completely rework the Kill Log interface to increase its usability. You are now given your kills as a table, which can be sorted alphabetically, by total kills or by your streak. The third column called streak allows you to set a unique counter for every monster that you kill. You can reset it at any given time. The interface also allows you to search for a given monster. The bottom row has a selection or pre-defined filters:
  • All monsters
  • Boss monsters
  • Slayer monsters
Please let me know what you think of it and how it could be improved in the future. Below's a screenshot showing off the Monster Kill Log interface:


Activity Completion Log
With a rework of monster kill logs I've decided to also create an interface where you can see counters for numerous activities. I'm sorry to say that I cannot travel back in time and collect data of previously completed activities... so most of the counters will start from 0.

I've added a few activities that I find interesting to be counted. Do you have any ideas for other activities that could be counted and put into this interface? Please let me know!

Pest Control Pets
You can now buy 7 different and iconic pets from the Pest Control minigame. Each pet costs 15k pest tokens and cannot be traded with other players.


Additional Map Spawns
I've found that some objects weren't properly spawned. They simply were missing their configs and turned invisible. Barbarian village will now contain several new objects. This also counts for several other areas around the map.

Game fixes / changes:
  • Rest in Pieces quest fixed. You can now properly continue the initial dialogue and finish the quest.
  • Desert War quest finetuning. The fights show now properly start with proper aggression and timings. Before the updates some bandits could get stuck or not fight correctly. Slash Bash is now also able to clip through npcs.
  • Tormented demon block animation fixed and head prayers are now properly shown again.
  • Projectile hits can no longer be queued up when a monster dies.
  • Items can no longer be unequipped while doing the max cape animation.
  • Iron up to rune bolts can now properly be poisoned. The poisoned ammo wouldn't register properly prior to this update.
  • The passive lifesteal bonus of onyx bolts (e) has been removed. The healing proc was fixed and now shows properly.
  • Cannonballs are now properly deleted again when used by hand cannons.
  • High and Low level alchemy can now be used on every item. A warning will pop up for valuable and untradeable items though.
  • High level alchemy spell cast delay lowered from 3 seconds to 2. Meaning that you can now cast the spell once every 2 seconds instead of 3. This will make the overall alching process much smoother and also faster.
  • A bug in Duel Arena was fixed where doing a skillcape emote wouldn't unequip items set by rules.
  • Emps-Wars minigame npcs now respawn when a new round starts. That will fix position issues and ensure all stuck npcs are properly reset. Interactions with the barriers that leave your lobby are now also smoother.
  • Clan chat now supports temporary bans of 15 minutes, 1 hour and 24 hours. Upon banning a player you are presented a selection of options.
  • New wings now grant protection in the GWD.
  • A restoration pool requiring level 92 Construction can now be built inside your house. It removes all negative effects and also restores Special attack energy.
  • Santa and the Christmas tree have left the Grand Exchange. I hope you've had fun delivering presents!
  • A bug was fixed where non-members could use placeholders in bank tabs reserved for members only.
  • The max hit button within the quest tab has been replaced with a button to view your activity log. Your hit details can be viewed on the Equipment Screen so the max hit button has become somewhat obsolete and thus was replaced.
  • A bug was found that made issuing random events extremely rare. You should now be seeing the mime event as well as combat events during skilling more frequently. With this fix the drunken dwarf event has also completely been overhauled.
  • Beer stations inside POHs can now be built with any beer item that matches. You no longer need special beers out of other houses for this to work.
  • Smoke demon champion now requires level 90 Slayer to be assigned and killed.
  • Dragon claws special attack was completely overhauled. It was a little bit buggy and dealt less damage than it actually should have done.
  • Fully degraded items are now unequipped. If there's no space in your inventory they'll be dropped to the ground.

Engine fixes / changes:
  • Special attack hover now tells you the special attack's effect. It's the same description as hovering the weapon.
  • Image and text scaling has been improved. You will experience better quality on smaller laptop screens and UHD or 4K monitors.
  • Normal and ancient magic hover boxes inside the spell book interface have had their positions fixed.
  • Animations of gargoyle statues in front of Slayer Tower have visually been updated.
  • The software renderer has received various visual fixes. It hasn't been updated in a while and a lot graphical issues could successfully be resolved.
  • Player and NPC attack option priority can now be set separately.
  • The performance of rendering images and text of sub interfaces containing scrollbars has been optimized. The GPU is now cutting out the scrollbar area properly and the game no longer needs to do that manually. This removes fps drops when opening or scrolling in interfaces.
  • The particle system has been updated. Quality of multiple particles stacking on top of each other is now improved. Particles with higher transparency values are rendered first.
  • The way map objects are spawned has been improved. Map overlay objects (magic trees, additional rocks in barbarian, etc.) are now spawned from within the actual map loading code rather than placed as overlay later on. That will fix flickering issues and could also solve problems where the wrong object is displayed after a resource has depleted.
  • Pet actions are no longer the default left click option. You now always need to right-click pets in order to talk or pick them up.
  • The positioning for female Bronze - Rune claws has been fixed.

This update is one of the largest I've ever done at once. I hope there aren't too many bugs throughout all the new content. Please don't hesitate to report issues on Discord or in the Bug Reports section: https://emps-world.net/forum/bug-reports/
Good luck on your Completionist cape grind! :D

All the best,
Thomy



Fixes of 26th:
  • Various rendering issues within interfaces have been fixed: Bank, kill logs, chat, etc.
  • Kolodion kills now properly count towards the Completionist cape requirement.
  • A bug with the counter of obtained blood coins was fixed. I had to reset all existing values, because they were completely random. Sorry!
  • Doors inside the Barrows minigame are working again.
  • Random event spawns are now more random and limited to once per hour. This immunity resets when you relog!
  • An issue was found that was the reason for many npc despawns in random scenarios.
  • Clan chat bans from the Emps-World channel are now logged in punishment history.
  • Completionist cape requirements and progress can now also be shown by right-clicking the Max cape.
The following users liked this post: Est Mauler

18
Suggestions & Ideas / The new defender tier - Demon Defender
« on: January 12, 2019, 03:43:36 pm »
As the title suggests ...

Introducing the demon defender which requires a combined attack and strength level of 165-170. Since we have demon bosses with a unique tier of demon weapons of all combat styles, this defender would be a cool addition to add. Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist, maybe boost the wielders damage against demon bosses? This effect would of course last for a limited time before being able to activate it again. To give the player a more challenging feeling before having his/her hands on the defender. You would have to collect 3 different parts that are dropped from each demon boss to then later combine and merge into the actual defender.
This process could require a certain crafting level maybe? Or maybe the player has to learn how to make it through the slayer shop? This would introduce a new tab to the slayer shop where the player can exchange his/her slayer points to learn new methods of combining items or other features?

The parts could for example be something like: Demon vine from kal'ger. Demon ____ from Har'lakk. Demon ____ from yk'lagor?

Feel free to discuss your own opinions and share your thoughts  :)
The following users liked this post: Est Mauler

19
Screenshots / 1,000 Kal'ger Kills
« on: January 08, 2019, 07:41:23 pm »
Loot from 1,000 Kal'ger Kills


Obviously he dropped zamorak brews but I was using them therefore they didn't make it here.
Hope no-one else gets unlucky like me to not get a single demon halberd  ;)
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20
Off-Topic / Re: What song are you listening to now?
« on: December 30, 2018, 01:39:43 pm »
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21
Screenshots / Corporeal beast
« on: December 09, 2018, 09:25:47 pm »
Killcount:

Loot:       
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22
Suggestions & Ideas / Vial of Water
« on: November 04, 2018, 06:52:13 pm »
Small suggestion towards the vial of water, currently only way obtaining them is by buying vials from general store and then making them into vow-s. My suggestion would be to add them to Aquanite droptable, as they are water based mobs, would be nice to have that small feature, drop should be common and vow-s should be dropped noted, maybe 10-20 at the time with 20% chance, adding 0.1% for 500 drop wouldn't hurt us either.
The following users liked this post: Est Mauler

23
Showcase / Re: Ethan's Gallery/Request Thread
« on: October 28, 2018, 12:55:58 am »
Hey Ethan, it's awesome you are back with artwork, here is my request :)

Front: https://gyazo.com/15082f3cdd448edbe23dc19d0851fa9c
Left side: https://gyazo.com/15082f3cdd448edbe23dc19d0851fa9c
Behind: https://gyazo.com/745bcd615ff2dda6d7280fdeb4efee56
Right side: https://gyazo.com/2ac9467aa5bf8cb32e962317e6a56d15
Upper side, just in case: https://gyazo.com/843c8a715615dc9ebface7e28125d181
Equipment: https://gyazo.com/b43eea75b838163e0081804957a0d8bd

Hope it helps and good luck, hope to see it soon :P
All done, enjoy.
The following users liked this post: Est Mauler

24
Goals & Achievements / Re: Collecting all pets
« on: August 09, 2018, 09:05:51 am »
This goal is so unrealistic. Get a more realistic goal such as 250m slayer xp and 4b xp total. Jk, Good luck with corporal pet, her rng to drop pet is too rare.

I have started this very same goal for a long time ago and haven't yet completed.
Corp pet kc 82 btw haHA
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25
Off-Topic / Found a MINSK motorcycle in my garage
« on: July 21, 2018, 11:19:47 pm »
A few days ago I was wondering around in my garage and I found a Minsk MMVZ-3 motorcycle under the cover. The bike itself hasn't been used for approximately 15 years. So my idea was to revive the bike back to the life, to get it started again I had to clean the carburettor because it was full of rust and dry oil inside of it. While cleaning the carburettor I realized that the fuel tank was full of rust inside as well. After cleaning those parts I mounted all back together, filled the fuel tank with some gas and tried to start it. Then after a few minutes of trying to kick-start the engine, I succeed. Below you can see some pictures of the bike.

MINSK Specifications:
 * This exact model was made in 1989
 * Engine capacity: 125cc
 * Engine power: 7.36kW (10HP)
 * Number of gears: 4
 * Maximum speed: 85km/h

How it looked when i found it:


(Had 503km mileage on it)






And that's how it looked when I got it started and some cleaning:




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26
Screenshots / Re: Emps-World Meme Center
« on: July 04, 2018, 07:02:49 pm »
When your arab friend wins 'big' on someone else's account.

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27
Suggestions & Ideas / Slayer
« on: June 25, 2018, 12:07:01 pm »
So I've had this sort of an idea for a while now. Could we get an ability, to choose the amount of slayer monsters on the slayer task ((you must buy it from a slayer master for 50k/100k slayer points) could be added but i'll let you decide). Really sad, when you get a kree'arra task for 6-8 kills, but you can last there for about 20 kills in one trip. There are alot of new players, who are doing slayer and want to try a boss out for the first time, so just take a low amount to kill. Experienced players could take more than 6-8. Cap the limit between 30-40 i guess for all the bosses, except group bosses (nex, har'lakk, kal'ger, yk'lagor). This could also mean more work calculating the slayer points if you complete the task.

 LMK what you think about this. :)
The following users liked this post: Est Mauler

28
Suggestions & Ideas / ::GE ing
« on: June 03, 2018, 02:08:29 pm »
Opens this page : https://emps-world.net/ge_plots.php
OR
change ::pricelist from the current useless page to this please
Thanks, bye.
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29
Goals & Achievements / Bye bye Revenants!
« on: May 22, 2018, 07:52:24 pm »
Haiii, me back with another completed set complect!
This time it's 3rd age armour.

This is the loot from nearly 3000 (maybe even more, dunno exact number because my old kc was gone) revenant kills. I alched few melee,magic, range bodies for coins. One body alchs for 1,7m.



Here's all statuettes that I got.

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30
Attack: While having 99(13M exp in skill) - 1% chance of faster regeneration of special attack bar(while worn-only), scales up to 250M where then could be up to 10-15%.     
Strength: While worn - 1 - 10%(at 250M exp) chance to use virtual skill level as real boost.
Defence: While worn, acts same way strength does but only on defence stat. 
Range: Acts as Ava's Accumulator along with some defence bonuses.     
Hitpoints: While having 99(13M exp in skill) - 1% chance of faster regeneration, scales up to 250M where then could be 10 or 15%.(Doesn't stack with Auras, otherwise would be too OP) 
Prayer: While worn, all dropped bones from NPCs comes in note.
Magic: Spellbook swap(1 is granted at 13M, 5 Times a Day when you have 250M exp)
Runecrafting: Pouches receive a chance(1 - 10%) to multiply essence being put inside it etc. when you take out essence from Giant Pouch instead of 12 you can possibly take out 14 - 18 greatly Depends on exp and pouch.
Construction: Plank Make Spell(Let's you make up to 1300 - 5000 Logs to Planks while wearing Cape, also depends on exp) and unlike spell from Lunars it makes full inventory of logs. 
Agility: 1 - 15% chance of receiving double tickets at Karamja Agility Arena.(13 - 250M exp) While worn. 
Herblore: 1 - 5% chance of creating potion in (4) dosed instead of (3) While worn.
Thieving: 1 - 15% chance of receiving double loot while pickpocketing Farmer/Master Farmer. Also while worn. Meanwhile, pickpocketing other NPC, increase received coins by 20 - 30%.
Crafting: Unlimited threads as well as Tanning Spell while worn.
Fletching: increased speed of fletching bows/longbows, 5 - 15% chance to save feathers from making any kind of bolts/arrows. 
Slayer: 1 - 15% chance of saving charges on Chaotic equipment.
Hunter: 6 Traps at the time. Let's you teleport to Grenwall/Red and Grey chinchompas locations (5 times a day)
Mining: Acts as Shooting Star Locator, also the greater exp the more detailed location it gives.(Hot and Cold method)
Smithing: 1 - 15% chance of creating extra bar without ores while worn. 
Fishing: 1 - 10% chance of getting extra caskets/snape grass at ALL fishing spots(not only Catherby) while worn. Perhaps, extra exp from fishing snape grass / caskets?
Cooking:  1 - 15% chance of cooking two raw food instead of one while worn(exp gains are double as well).
Firemaking: 1 - 15% chance of lighting two logs per one fire while worn(exp gains are double as well).
Woodcutting: While worn, all crushed nest comes in notes. Also, 1 - 15% possibility to get nests from other trees, like Arctic Pine, Yew or Mahogany(mostly cut)
Farming: 1 - 15% chance of allotment patches not get diseased or dead. Possibility to noted yourself everything you get from patches, excluding logs.
Every perk can occur while wearing according Cape. Trimmed or Non-trimmed could count.
While we mentioned farming at it, Spirit Trees could be used as transportation method. Really. Right now it has no other use than just best exp gain.

These are my potato worth ideas. Percentage can always be inclined to be decreased.
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