The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Return

Pages: 1 2 3 4 5 6 7 8
61
Hey guys,

The annual Christmas event has been enabled. Deliver presents to people across Emps-World for unique rewards. There have been improvements to the Map Loading code that reduces loading times on slower machines. I've also added the ability to show your gaming status on Discord.

Christmas Event
You are once again able to deliver presents to random people. I've increased the pool of people you need to deliver presents to. Every delivery rewards you with a Christmas cracker that can be opened by using it on another person. Both you and the person used on will receive a random Christmas item. You can view all the obtainable items here: https://emps-world.net/wiki/Christmas_cracker


Discord Rich Presence
Our game client is now able to display your location in the game as well what you are training currently on Discord. The game checks for new actions every 5 seconds. This feature can be enabled and disabled from within the game or on Discord.

Faster Map Loading
I've rewritten how the game loads map chunks when you load into a new region. The model combination code for GPU buffers has been multi-threaded. It's now putting less stress on actual game rendering resulting in stabler fps rates while also delivering significantly faster loading times. This change was made in order to improve loading times for slower machines and to properly be able to use high Rendering Distances on faster machines.

Game fixes / changes:
  • A bug was fixed that allowed you to duplicate Ancient armour and Vyrewatch necklace upgrades.
  • Upgraded void invention gear can no longer be traded.
  • Arrows are no longer infinite in the Duel Arena.
  • General Graardor no longer cancels an attack animation with his minion buff animation.
  • The Grand Exchange winter map along with the Christmas event have been added.

Engine fixes / changes:
  • Shadow camera position no longer moves outside of the map loader. This results in much calmer shadows while almost not affecting visual quality and performance.
  • Fog rendering code has been optimized.
  • Snow flake particles are now moving around randomly to give it a more natural snow fall feeling.
  • The brightness of non-textured parts has been reduced. This improves the look of skin tones as well as the brightness of models when textures are disabled.
  • The clip height (roof removal) for several tree crowns has been fixed. They will no longer be removed when roofs aren't seen.

I hope you'll have relaxing winter holidays. There won't be another double xp weekend but there will be double xp Christmas as well as double xp New Year! Meaning that double xp will be enabled December 24th through 26th as well as December 31st through January 2nd. :D

All the best,
Thomy
The following users liked this post: The Return

62
Suggestions & Ideas / Invention/quick prayer activation
« on: December 07, 2019, 09:24:53 am »
- Robin hood hat, ranger boots and studded bodys could be inventable
- I have thinking on that idea for a long time - Clicking on that prayer icon (marked in the picture) activates lastly used prayers and by clicking on that icon again also deactivates prayer. This could be handy shortcut and makes easier to activate prayer during the bossing or smth.
The following users liked this post: The Return

63
Screenshots / Little bit of everything
« on: December 06, 2019, 11:52:52 pm »
Little hit to max melee. Not bad at all but was fast to take a screen at least:P
The following users liked this post: The Return

64
Screenshots / Re: Emps-World Meme Center
« on: December 06, 2019, 10:49:47 pm »
Everyday life of emps moderator

The following users liked this post: The Return

65
Events / Christmas giveaway - 28th of December
« on: December 05, 2019, 03:59:07 pm »
Hi,

As we all know, the Christmas is just around the corner and where I come from, Christmas means spreading love and emotions & what is the best way to spread love/feel love in Emps-World? Anyone?
Got to be getting/giving free items, right? As I'm not planning to actively start playing ever again, I'm gonna be hosting a little giveaway for the community during the Christmas.

In no particular order I'll be doing rounds of:
  • Hide and Seek
  • Drop party
  • Questions & Answers

The picture of all the items that I'm going to give away: Christmas giveaway items (anything that is tradeable will be given out)
The most valuable items will be given out through H&S and/or Q&A.
+ 1 special item that remains secret until the very last moment.

The exact date is yet to be decided just because you can't plan your doings too much during the holiday season as everyone might agree on, but somewhere between 25th and 29th of December, keep an eye on the topic as more accurate date and time will be announced.

Event date: 28th of December, 16:00(GMT)

If anyone is interested why have I decided to clean my banks up and kind of quit Emps in terms of in-game activity.
(may return if UIM gets added)

Last but not the least,
I wish everyone of you a very peaceful Christmas time, spend time with your loved ones, talk to people who you haven't talked for a while, try to fix damaged relationships if there is any, may the holiday season fill your houses with love and laughter.
The following users liked this post: The Return

66
Screenshots / First one
« on: December 03, 2019, 11:48:45 am »
Ya Yeet. range cape completed at 3rd try. mage 2nd try and melee finished at 1st try.
The following users liked this post: The Return

67
Screenshots / Re: Emps-World Meme Center
« on: November 30, 2019, 09:29:05 am »
The following users liked this post: The Return

68
Update Notes / Updates November 28th - Fight Caves Hard Mode
« on: November 28, 2019, 09:21:31 am »
Hey guys,

This update is mainly aimed at a single player experience. I've added a hard mode version of the Fight Caves offering you new monsters to battle and new best-in-slot obtainable lava capes. There has also been an overhaul of in-game projectiles and their timers as well as some bugfixes.

Fight Caves Hard Mode
A more difficult version of the Fight Caves have been added. You can try the Fight Caves hard mode after having completed the normal Fight Caves version at least once. Don't worry, previous Fight Caves completions also count so you are likely to be able to immediately try out the hard mode. The foes follow a purple color scheme and are stronger versions of their Fight Caves variants. Upon successful completion of the minigame you are rewarded one of 3 new lava capes. The color is chosen by dealing most damage with a certain combat style:
  • Orange lava cape: melee version
  • Green lava cape: range version
  • Purple lava cape: magic version
  • Blue lava cape: Combine the 3 capes above
The final boss also has a pet variation. You may turn in any lava cape for a 1 in 50 chance to obtain the pet. With this update the dialogues of Tzhaar-Mej-Kah have been updated depending on your progression state through the Fight Caves. You can ask him about the Blue lava cape as well as for the new pet.


Projectile Timers
I've found a bug in the code that was calculating the timings of projectiles: flying arrows, magic spells, etc. Instead of coming up with some nasty fix I decided to rewrite the projectile timing calculation system. Firing arrows or casting spells in combination with finishing graphics and hit splats will now look smoother. Please bear in mind that it may not be 100% identical to the system before because this one focuses on correct animation timing. This change is purely visual and has no impact on your damage or accuracy. What has changed is the ability to time magic / range attacks with melee attacks better. It's a little bit easier (1-2 ticks depending on distance) to stack damage onto your enemy. I have also removed the fixed hit delay for barrage spells and Zuriel's staff. The delay now depends on the distance between you and your opponent.

Game fixes / changes:
  • Infernal mages now properly show in the Kill logs Slayer category and have a level requirement for them to be killed.
  • Jad now spawns 4 healers when at half hp. The magic and range attacks are now also alternating a fixed amount of time: 2 mage attacks, 2 range attacks, 2 mage attacks, etc.
  • Firecape equip requirements have been updated. You now need to have completed the Fight Caves at least once to equip the Fire cape. It can still be traded and previous completions also count.
  • The healer in obsidian caves is now a TzHaar.
  • Dragon claws can now be noted.
  • Kal'ger flight animation has been fixed - there will be no more teleporting back. His ranged attack has also received a sound.
  • Completionist cape now requires the completion of Fight Caves normal and hard mode.
  • The Halloween event has once been disabled again. You can still spend your skulls throughout the year though.

Engine fixes / changes:
  • Head icons now scale with the distance they are away from the screen in 3d space. You will find close head icons to be larger and distant ones smaller. Health bars / values and spoken texts are unaffected by this change.
  • The textures of Ancient Caves whirlpool near Rimmington are no longer invisible.

I feel like the hard mode system is a good way to revive old content and add another layer of difficulty for veterans. What are your thoughts on this? Would you like to see more hard mode variations for bosses and other minigames or monsters?

All the best,
Thomy
The following users liked this post: The Return

69
Events / Screenshot Hunt 7
« on: November 16, 2019, 09:50:23 am »
Screenshot Hunt 7

Easy rules, easy game! I will post 5 different screenshots all around the emps-world and your job is to find out where !
In order to win, post a screenshot of your full client in this thread. The screenshot must be taken on the spot where you think the location is.

Everyone is allowed to find up to 2 screenshots !

Reward is 3 Event tickets per 1 screenshot!
To receive your rewards please contact anyone in event/staff team !

Good luck and have fun !
1. ✔


2.

Shipwrecks and abandoned town damn

3.

I can also see a prismatic altar from here

4. ✔ 

Finally new glothes !

5.

I am pretty sure there is a photo booth near by
The following users liked this post: The Return

70
Suggestions & Ideas / Re: Member
« on: November 09, 2019, 01:12:07 pm »
-
-
Problem with one day scroll is how the days work. Your 1 day scroll could be 1 hour depending when you activate it.
I assume days count down on server reset which is at 00.00 so if you activate the scroll an hour before reset your scroll will only last for an hour.

3 days sound better than 1 day due to the above assuming that's how the days work.
The following users liked this post: The Return

71
Suggestions & Ideas / Re: Member
« on: November 08, 2019, 08:47:48 pm »
That could be nice. One day is probably too little but one week or 10 day scrolls could be nice.
Dunno how the pricing (credit wise) would go but I'd imagine one week scrolls would cost slightly more emps-credits per days granted. Lets say ~150 credits for 1 week scrolls or ~180 for 10 days.

What also could be worth the consideration is to be able to stack member days up to like 60 or even 90 up from 30. I believe 30 is the max if I'm not entirely mistaken, can't really remember anymore.
Could then also introduce 60 day member tickets which would be slightly cheaper emps-credit wise compared to 30 day ones as in days granted per credit. Let's say 900 credits for example.

The situation would then be this assuming 30 days for 500 credits is the base price:
  • 7 days - 21,42... credits per day.
  • 10 days - 18 credits per day.
  • 30 days - 16,666... credits per day.
  • 60 days - 15 credits per day.
I'd imagine pricing them like this would be smarter business wise. Then again all 4 being priced at 16,666... credits per day would probably have same outcome anyway.
The following users liked this post: The Return

72
Suggestions & Ideas / Member
« on: November 08, 2019, 07:31:26 pm »
My suggestion is to be 1-day and 1-week member scrolls in the game so players like who can only play on weekends can also play the game on weekends and not wasting member days on the rest of the week also other solutions for this problem would be nice because I really enjoy playing the game :)
The following users liked this post: The Return

73
Screenshots / Re: Emps-World Meme Center
« on: November 07, 2019, 05:24:02 pm »
The following users liked this post: The Return

74
Screenshots / Re: Emps-World Meme Center
« on: October 28, 2019, 06:13:23 pm »
The following users liked this post: The Return

75
Suggestions & Ideas / Re: Pk
« on: October 28, 2019, 09:35:32 am »
Pk isn't expensive though
The following users liked this post: The Return

Pages: 1 2 3 4 5 6 7 8