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Messages - Ironsuomi

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16
Screenshots / Re: Emps-World Meme Center
« on: April 06, 2020, 06:58:42 am »
Srry blue just realised this is pretty much the same as your meme
The following users liked this post: Ironsuomi

17
Hey guys,

In this update I've improved some older Construction code and added two new rooms: Menagerie and Costume room. There's also a rework for the hit and healing splat system offering better visuals during combat. Last but not least you can buy 7 new dyes for your endgame gear.

Restricted Area Visibility
Rendering Distance allowed you to see anything on the map, even if certain areas wouldn't make sense being rendered next to each other. This happened often in dungeons or minigames. A good example of this would be the Fight Caves where you could see some swampy areas on the south end. I've added border boxes that won't allow you seeing outside of certain areas. Please bear in mind this update isn't working for every dungeon that there is! I will be adding new areas with every patch. Also feel free to report places where it'd make sense!

More Dyes
I've added 7 new dyes that work the same way as Barrow, Blood, Third-age and Shadow dyes. They can be purchased for 800EC each and are usable on a variety of endgame gear. It's now also possible to use the 4 existing dyes on Ragefire, Glaiven and Steadfast boots/gloves. Hovering over dyes in-game will tell you what items exactly can be colored. Below's an example of how all new dyes will look like:

Please bear in mind that you require one dye per item and once used the dye is destroyed! You can however clean your items to get them back into their original state. Items must be fully repaired for the dye and clean process. Please let me know what you think about that system! It's been suggested on Discord a few weeks ago and was greatly welcomed. I am planning to have more of these dyes as rare boss drops from potential hard modes, what do you think?

Construction: New Rooms
I've added two new rooms to the Construction skill: Menagerie (level 38) and Costume room (level 48).

The Menagerie stores pets and allows them to walk in your house. It's only possible to add and take pets during construction mode due to technical limitations. Pets will also only appear and walk through your home when construction mode is disabled.

The Costume room allows you to build 6 different storage containers:
Armour case: melee armours
Fancy dress box: holiday items such as santa costume, chicken outfit, zombie outfit, ghostly, etc.
Magical wardrobe: range armours and magic robes.
Toybox: party hats, halloween masks, bunny ears, donator items, etc.
Treasures: rewards from clue scrolls
Cape rack: capes

Adding multiple Menageries or Costume rooms does not create new storage containers for pets or items! You can build as many of the new rooms as you like but they will function as one and the same room everywhere.



Hit Splat and Healing System
I've received reports in the past that the hit and healing system wasn't always 100% accurate. Meaning that in some cases the health value shown above your player would not be the same as your health orb. I've linked the HP orb, skill stats interface and HP above head of your player, so that they can only show a single value. I've also rewritten the hit and healing system. It will now treat any hit or heal as damage splat. Heals have priority and will also be queued up when happening in the same game tick. Meaning that clicking a Saradomin brew and Manta ray in quick succession will give you a 39 heal splat instead of 23 and 16. Hits can be delayed a few cycles depending on how much damage is being done.

Helpdesk Mobile Layout
It's now easier to view the Helpdesk on phones. I've rewritten some CSS rules to give it a responsive design. Some buttons and menus may not look perfect depending on the smartphone's size but overall the Helpdesk will be use and readable

Pest Control Adjustments
I've heard your feedback and am adjusting a few issues with the minigame:
  • Brawlers stun duration is shorter and their attack speed was increased.
  • Splatter damage was nerfed by 50%.
  • An issue was fixed where one player could appear on the wrong height resulting in all NPCs missing.

Game fixes / changes:
  • A bug was fixed that could get you stuck in POH when attempting to teleport around the map edges.
  • Teleports now have cooldowns until their animations are finished. It's no longer possible to stack teleports on top of each other when spam clicking spells.
  • Changing certain render distances no longer scrambles your position and forces you to relog.
  • Furnace in obsidian caves is now working.
  • Render distance now has a larger impact on visible npcs and players outside the wilderness. Generally speaking you will see more entities as before.
  • Rest in Pieces quest can now be completed again. It was possible to get the game stuck in thinking the Legs were picked up by everyone.
  • The amount of magic notepaper bought in the Emps-Wars ticket exchange was increased from 1 to 3 per ticket. You can now also buy magic notepaper in the Events Point store at a rate of 5 magic notepapers per EP.
  • Projectile hits being further away than 64 steps or on a different height than yours can no longer hit you. This change was introduced to avoid being hit after teleporting or escaping a boss room successfully.
  • Spectral equipment can no longer be traded in noted form.
  • Battle robes now count as Zamorak equipment and Staff of light as Saradomin equipment for npc aggression in the GWD.
  • Burrow animations for wyrms has been updated. It now shows the burrowed version traveling. The travel time is depending on the distance to the new location and Wyrms have a chance (25% wildy wyrm, 12% others) to target players currently attacking them.
  • The construction add room code has completely been rewritten. You can now build all rooms from a single interface. This change was done to support more rooms in the future. I've also started to work on clipping configs inside houses but didn't come too far yet. The aim is to get Construction ready for a Menagerie allowing you to have pets inside houses.
  • People can now only join your house when they can see you online. Meaning that putting private chat off or to friends will allow nobody or only your friends to enter.
  • Both the rune bag and quiver now store up to 4 items for non-members and 12 for members. This should make it easier to keep most of your runes and ammo in secondary inventories.
  • The Menagerie, Garden and Formal Garden can now only be built on ground floor.
  • Extreme potions, super prayer and super antifires can now be traded.
  • Larger houses now load significantly faster.
  • Vampyre blood can now be used to recharge Vyrewatch necklace (b) at any time.
  • Restore pool and potions now remove skill orb times once a stat is successfully restored.

Engine fixes / changes:
  • The code to determine text and head icon height has been optimized. It's no longer taking the weapon but only the player head into consideration.
  • Staff of light recolors, descriptions and names have been fixed.
  • Several wall decoration placements (wrong rotation) have been fixed.
  • An issue with aligning the same type of ground items to the floor has been fixed.
  • The bag interface (rune bag, quiver, looting bag, energie bag, etc.) has been updated. It now supports an infinite amount of items and dynamically adds a scrollbar if needed. I've also updated the interface's clicking areas making it easier to close it by clicking on terrain. This is a technical change and won't give your bag items infinite space!

What do you think of expansions on skills such as the 2 new rooms for Construction? There is a great topic suggesting new things for various skills: https://emps-world.net/forum/suggestions-ideas/few-skilling-ideas/?~22031

All the best,
Thomy
The following users liked this post: Ironsuomi

18
Screenshots / Re: Emps-World Meme Center
« on: February 06, 2020, 12:19:11 pm »
Whole emps world after the new dyes arrives

The following users liked this post: Ironsuomi

19
Events / Jad Speedrun!
« on: February 03, 2020, 12:52:57 pm »


Jad Speedrun!


Whats the goal of this event


Your goal will be getting the fastest Jad kill. This means the moment you enter the cave till you get out and receive the broadcast.
You'll have unlimited tries to get your fastest kill. There will be a few requirements for your times to be legit.

Rules

There are no restrictions on what you may use to finish the fight cave!
To proof your time you have to make and post a screenshot of the timer which shows in the fight cave!
There will be an explaination on how to make a screenshot and post it in here!
Every time you achieve may be posted in this topic! However, you're also allowed to send it to any staff member in discord. They will post it for you if you do not use a forums acc!

When does the event start?

The event will start on 4/2/2020 and ends 7/2/2020.

>Start of Jad Speedrun!<
>End of Jad Speedrun<

Rewards

Number 1 : 50M Cash & 2 Event Ticket
Number 2 : 25M Cash & 2 Event Ticket
Number 3 : 15M Cash & 2 Event Ticket

Current participants & times

A Kolbamees : 32:06 - Reward given.
Iron Bartos : 34:43 - Reward given.
Kankertalent : 40:50
Ikolp66 : 59:16

How to take a screenshot and to post it

For easy fast screenshots I recommend you to download by clicking this link! Download in here!
We want a screenshot of your full screen, wave 63 needs to show 0 enemies.
For an example click here.
[close]

On behalf of the staff team we wish everyone good luck and we are looking forward to seeing you there!


Events by Event Team

The following users liked this post: Ironsuomi

20
Suggestions & Ideas / Few skilling ideas
« on: February 01, 2020, 10:07:08 am »
Few ideas on how to expand mainly non-combat skills.
  • Agility
    • Add XP lamps to Karamaja's ticket store.
      • Makes mid levels a lot better.

  • Cooking

  • Construction
    • Add costume room to POH. You'd be able to store clue scroll rewards.

  • Crafting
    • Add silver smelting/crafting and silver tiaras.
    • Runecrafting tiaras can be made by using talisman to silver tiara. You can wear these and thus save an inventory slot while runecrafting.
    • Add glassblowing. Not necessarily all items; unpowered orbs mainly -> charged to air, water, earth or fire through magic.
      • New way of training crafting.
    • Add battlestaffs to boss drop tables and make air, water, earth and fire battlestaffs craftable
      • Gives a new drop to bosses (high alch!) and a new way of training crafting.

  • Farming
    • Add fruit tree seeds.
      • Palm and papayas would be the highest xp. Lower tiers could be added as fillers I suppose.
      • Obtainable through crystal triskelion keys (+Other loot, not only seeds). Key parts would be dropped by high level monsters/bosses such as ancient cavern monsters.
    • Make seeds from herblore habitat farmable
    • Make fruit trees plantable.
    • Add Ardougne's farming patch.
    • Add a box that can be used to store seeds.
    • Make it possible to teleport around with Spirit Trees you've planted.

  • Firemaking

  • Fishing
    • Add barehanded fishing. Slightly higher requirement and slower catch rate.
      • Barehanded fishing would grant fishing, agility and strength XP.
      • Applies to monkfish, sharks, sea turtles and manta rays only.

  • Fletching
    • Fix ammo fletching and buff XP.
      • New way of training fletching.
    • Make arrow shafts obtainable from other logs as well. Higher tier logs give more shafts.

  • Herblore
    • Add juju potions. These potions would help you in skilling. Secondary ingredient (vine) is from jadinkos. Dose lasts for 10 minutes.
      • Juju hunter - traps have bigger radius.
      • Scentless - could be left out.
      • Juju farming - chance to get extra yield.
      • Juju cooking - could be left out.
      • Juju fishing - chance to automatically bank fish when caught.
      • Juju woodcutting - chance to automatically bank logs when cut.
      • Juju mining - chance to automatically bank ore when mined.
      • Saradomin's blessing - 10% farming xp boost.
      • Guthix's gift - 10% herblore xp boost.
      • Zamorak's favour - 10% hunter xp boost.
    • Add a potion that restores special attack.
      • Made from super energy (3) + papaya (picked from one of the new fruit trees).
      • I don't really know would this be good or bad change for PvP.
    • Add stamina potions. Decreases your run energy drain.
      • Made from super energy (3) + coconut (picked from one of the new fruit trees).

  • Hunter

  • Invention
    • Add invention energy loot boxes to EP shop. Opening one would grant 3 different random energies in quantity of 5 - 50 depending on tier.
      • Feel like XP is too slow and this would help a bit.
      • Consumable -> fits to EP store.

  • Mining
    • Add a banker to Falador mine. Possibly near addy rocks.

  • Runecrafting
    • Add tiaras. (See crafting)
    • Buff xp for combination runes even further
    • Add omni-tiara and omni-talisman. Omni-staff exists as well but Idk use for it.
      • Can be obtained by having all talismans and handing them to NPC
      • While having omni-talisman or tiara you'll create 10 different random runes same way as Zmi. This should be the highest xp/h.

  • Smithing

  • Thieving

  • Woodcutting
The following users liked this post: Ironsuomi

21
Screenshots / Re: Emps-World Meme Center
« on: January 22, 2020, 03:33:44 am »
The following users liked this post: Ironsuomi

22
Hey guys,

Happy new year! This is our first patch in 2020. ;D Today I present you a full rework of the Pest Control minigame. It features multiple difficulty modes and allows you to collect more pest points. There's also Ultimate and Hardcore Ironman modes with separate Hiscores as well as plenty of adjustments and bug fixes.

Pest Control Rework
With recent updates and hardmode bosses the Pest Control minigame has become a bit buggy and also outdated. I've rewritten major parts of the minigame to make it more enjoyable. There's now 3 different boats offering you 3 different difficulty modes. The black flag contains most difficult version and the white flag the easiest.

There have also been several Pest Control related changes and fixes:
  • Portal orientations have been fixed. They are now facing towards the center of the minigame.
  • Pest Control now scales its difficulty depending on the amount of participants. Before this would be done in 5 player steps whereas now it counts every single player.
  • Splatters no longer explode in front of structures but explodes when getting near players or upon death. The splash damage has also been increased and now scales with the npc's magic level.
  • Ravagers now target walls, barricades and doors. Destroyed structures will now be fully passable for everyone. The damage done to structures scales with the npc's max hit.
  • Shifters can now teleport to their target more than once.
  • Brawlers no longer block walking paths but gained a stun attack.
  • More void knight variations spawn in the center of the Pest Control map.
  • Bandages have been added that can be used to heal other players or void knights.
  • Difficulty affects the amount of Pest-tokens gained.
There's also a competitive mode including Hiscores for the most difficult version but I'd like to test the minigame first to see how different rounds perform. I'll keep you updated on this and show Hiscores on the homepage as soon as possible!

Multiple Clients
We never had full support for running multiple clients. In rare instances local files could get corrupted resulting in crashes or visual bugs occurring in-game. I've rewritten the cache handling part which improves reading / writing speeds and ensures that it's impossible that multiple clients are writing into the same file. It's now possible to load up 2 clients while downloading the game without having to fear any data corruption issues.

Ultimate & Hardcore Ironman Mode
You can now create ultimate and hardcore ironman accounts by talking to the Quest guide on Tutorial Island. The new ironman statuses can only be assigned to newly created accounts while doing the tutorial. Hardcore ironmen only have one life and ultimate ironmen are not allowed to use the bank.

Game fixes / changes:
  • Tormented demon animations have been updated.
  • Textures for grass in Camelot have been updated.
  • The dagannoth area has been reworked a little. Animations of ranged attacks were updated and more variations of Dagannoths have been added. Dagannoth mothers now come in 6 different types each having a unique attack.
  • The maximum sizes of the herb sack and gem box have been increased from 50 to 200.
  • Looting bag can no longer be used outside Wilderness, Edgeville bank or Grand Exchange.
  • Picking up items while having a secondary inventory item with you (looting bag, quiver, herb sack, etc.) will now automatically store picked up items. Picking up 250 noted herbs while having a herb sack will put 200 into the herb sack and 50 in your inventory.
  • A bug with global item spawns was fixed. An error could occur which would not let you pickup global spawns in Barbarian village.
  • An additional minute was added to dropped items. Items become public after 2 minutes and disappear after 5 (up from 3) minutes.
  • Fight Caves completion can now trigger through kill logs by having killed Jad at least once.
  • The Slayer task of killing Jad can now be completed in the hardmode Fight Caves. The task is completed once one Jad is slain.
  • You can now be assigned Koz as Slayer task once you completed Fight Caves.
  • The maximum amount of friends was increased from 200 to 400.
  • Kicking a person from clan chat now has a warning that needs to be confirmed.
  • The Grand Exchange Price Chart now allows you view prices of up to 5 years ago.
  • Selecting your house style now also affects where your house is located at. Leaving your house will place you in the appropriate area. You are now also able to enter your house from all available house portals across the worldmap. Have a look at the house styles to find out which places exist!
  • The looting bag and other inventory extending items can no longer be destroyed in the wilderness.
  • Items can no longer be destroyed while being in combat inside the wilderness. It shouldn't be impossible to delete or save items from enemies in dangerous zones.
  • It is now possible to remove a bank pin completely and to change verified pins immediately. You now only need to wait 10 days if you don't know your bank pin.
  • The timer of Fight Caves (hm) has been fixed. It's now showing hours, minutes and seconds correctly.
  • Relogging in the Fight Caves no longer restores your hit and prayer points.
  • Ancient statuettes now also block you from teleporting when being in the looting bag.
  • There's no longer a random animation delay when 2 players are fighting. This resulted in it seeming like one player was attacking faster whereas it was just a delay for an animation to play. This is only better visual clarity!
  • Using the wilderness ditch will now always work no matter where you click.
Engine fixes / changes:
  • A bug was fixed where projectiles (arrows / spells) would not properly follow entities on large rendering distances.
  • CTRL + G can now be used to toggle all in-game interfaces. It's the same as using ::cinemamode command.
  • An issue with the spawn rate of global particles (snow fall at GE) has been fixed.
  • Ground items now show their amount and show a hover box.
  • The RNG option for the Music Player was fixed. There will now be new random songs after the current one has finished playing.
  • Animated textures & Animation optimization settings have been removed. They are and are now always enabled by default, which is how it should always have been.
  • Demon orb's moving texture can now be seen better.
  • Moving textures have received some adjustments. There should no longer be faulty parts on fire capes or magic trees.
  • An issue with loading custom map objects upon the initial loading time has been fixed. That could cause magic trees to not be visible outside Barbarian village when logging in there.
  • You can now search for people in friends list, clan chat and ignore list.
  • Open interfaces now have proper drawing priority over chat orbs and split private chat. It's however still hidden underneath the chatbox. It shows what you can click on top.
  • Trade and duel requests now have proper time stamps in front of them.
  • A bug was fixed where items on the floor could not be clicked on rare occasions.
  • An issue with overlapping water and lava textures has been fixed.
  • Walking through entities (players & npcs) no longer makes them flicker or shortly disappear. They'll only be hidden when standing still.

This update contains a lot of small adjustments and fixes. I haven't decided the next big project yet but I think it will be more difficult content similarly do the Fight Caves (hm). I was thinking of new bosses or other hard modes for Nex. I don't think the Demon bosses need hard modes since they are already considered to be rather difficult? I wouldn't mind developing a Demon boss that can't be killed very often though. ;)

All the best,
Thomy






EDIT - Fixes:
  • Bank booths can now be used to note items.
  • Friends list now correctly shows maximum of 400 friends.
  • Can no longer get stuck when trying to pick up an item that goes into a secondary inventory.
  • Leaving houses can no longer get you stuck.
  • The Koz Slayer task now requires you to only kill one.
  • The contents of any secondary inventory (looting bag) are now always lost upon death. There have also been further fixes to the looting bag improving usability when adding non-stackable items. It's also no longer possible to stack non-stackable items. Moving items in secondary inventories is now also possible.
  • A bug with picking up items you are already wearing was fixed.
  • The kept items interface has been updated. It now shows items lost of secondary inventories and is sorted by item value. This order is also kept when items are dropped to the floor upon death. Valuable items drops upon death will also appear on top.
The following users liked this post: Ironsuomi

23
Goals & Achievements / Maxed again
« on: January 05, 2020, 12:49:48 am »




I would like to thank Hostage for helping me out with the Invention skill.
The following users liked this post: Ironsuomi

24
Off-Topic / Re: new year resolutions
« on: December 27, 2019, 09:16:05 pm »
Convince Kaute to get 250M Invention.
The following users liked this post: Ironsuomi

25
Suggestions & Ideas / Saradomin artefact
« on: December 24, 2019, 11:33:19 am »
I would suggest to add more items that can be combined with saradomin artefact. Because how it is now it just feels like saradomin artefact is less useful. If we compare it to the other artefacts we see that they can all be used to upgrade some armor parts, but for saradomin there is no armor you can upgrade. so in order to make saradomin artefact more useful I would propose to add the possibility to upgrade staff of light (sol). This would make the saradomin artefact more useful and would encourage more players to kill saradomin hardmode.

I would give the upgraded sol better stats but not better stats than demon wand. Because that would make the price of demon wand drop and it would no like be rewarding enough to kill Yk'lagor. But i wold make the stats good enough so that upgraded sol is a good alternative for the demon wand. the better stats of the demon wand will be compensated with rune saving ability that sol has.
The following users liked this post: Ironsuomi

26
Screenshots / Re: Emps-World Meme Center
« on: December 20, 2019, 09:57:58 am »
When a new staker comes out of nowhere and cleans everyone
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27
Screenshots / Re: Emps-World Meme Center
« on: December 20, 2019, 03:35:25 am »
Everytime youre trying to do some skilling
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28
Events / Re: Christmas giveaway.
« on: December 06, 2019, 09:13:32 am »
The following users liked this post: Ironsuomi

29
Events / Christmas giveaway - 28th of December
« on: December 05, 2019, 03:59:07 pm »
Hi,

As we all know, the Christmas is just around the corner and where I come from, Christmas means spreading love and emotions & what is the best way to spread love/feel love in Emps-World? Anyone?
Got to be getting/giving free items, right? As I'm not planning to actively start playing ever again, I'm gonna be hosting a little giveaway for the community during the Christmas.

In no particular order I'll be doing rounds of:
  • Hide and Seek
  • Drop party
  • Questions & Answers

The picture of all the items that I'm going to give away: Christmas giveaway items (anything that is tradeable will be given out)
The most valuable items will be given out through H&S and/or Q&A.
+ 1 special item that remains secret until the very last moment.

The exact date is yet to be decided just because you can't plan your doings too much during the holiday season as everyone might agree on, but somewhere between 25th and 29th of December, keep an eye on the topic as more accurate date and time will be announced.

Event date: 28th of December, 16:00(GMT)

If anyone is interested why have I decided to clean my banks up and kind of quit Emps in terms of in-game activity.
(may return if UIM gets added)

Last but not the least,
I wish everyone of you a very peaceful Christmas time, spend time with your loved ones, talk to people who you haven't talked for a while, try to fix damaged relationships if there is any, may the holiday season fill your houses with love and laughter.
The following users liked this post: Ironsuomi

30
Screenshots / Re: Emps-World Meme Center
« on: October 28, 2019, 06:13:23 pm »
The following users liked this post: Ironsuomi

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