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Messages - Therapist

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76
Off-Topic / Re: Lets count to 10,000
« on: October 23, 2018, 09:09:40 pm »
3499

77
Off-Topic / Re: Lets count to 10,000
« on: October 23, 2018, 09:01:49 pm »
3497

78
Off-Topic / Re: Lets count to 10,000
« on: October 23, 2018, 07:16:25 pm »
3495

79
Off-Topic / Re: Lets count to 10,000
« on: October 23, 2018, 06:52:43 pm »
3493

80
Off-Topic / Re: Poison Purge
« on: October 23, 2018, 06:22:30 pm »
Hello, again not sure if it's a bug or not, but I lose charges every time I get hit by a monster as well as losing charges from poison. Haven't tried it with other Auras.

You lose a charge every time you get hit, so, its intended
As if JP's reply wasn't enough. LOL

81
Off-Topic / Re: Lets count to 10,000
« on: October 23, 2018, 06:02:16 pm »
Waited almost a month for a reply.
3491

82
Suggestions & Ideas / Agility
« on: October 21, 2018, 03:22:34 pm »
So agility is now only used to get through some obstacles and we run out of energy very fast. Wouldn't it make sense to at least make 2 agility levels add 1 extra energy? Getting 99 agility would grant 150 energy and that would be something great.
At the moment for example at Har'lakk after 1 kill we have to rest or use extra inventor space for energy potions which is not efficient at all.

83
Off-Topic / Re: Poison Purge
« on: October 21, 2018, 11:45:47 am »
ooh OK.

84
Off-Topic / Poison Purge
« on: October 21, 2018, 11:40:26 am »
Hello, again not sure if it's a bug or not, but I lose charges every time I get hit by a monster as well as losing charges from poison. Haven't tried it with other Auras.

85
Suggestions & Ideas / Re: Xp table
« on: October 20, 2018, 09:43:07 pm »
You can't find it by typing XP table nor experience table, but yeah nvm. also you could add the virtual levels too

86
Suggestions & Ideas / Xp table
« on: October 20, 2018, 08:42:00 pm »
would be nice to see this kind of table in guides section so we can plan our XP/levels efficiently and not leaving Emps website.

87
Suggestions & Ideas / Re: Overload
« on: October 20, 2018, 05:42:03 pm »
It shouldn't be as easy as getting crushed nests from Armadyl boss, but rather like a 0.5% drop of maximum 5 overloads from Nex/Yk'lagor/Kal'ger/Har'lakk. You couldn't farm them too much and this would not drastically impact the demand for herblore ingredients. Currently you need at least 4 skills at level 90+ just to start thinking about Overload. Regulars can jump the requirements then why not let ironmen have some sorta jump too? It's not like a level 50 combat ironman will be drinking overload and maxing up in no time.

P.S. When Overload came out I made myself 1K of them on main, that took a while. They weren't tradeable and that was perfect. Suggesting this only because it was made tradeable and that's not fair for ironmen. We should also have a different way to obtain them (not an easy one though).

88
Suggestions & Ideas / Re: Overload
« on: October 20, 2018, 01:29:23 pm »
Killing high level bosses still means getting it yourself

89
Suggestions & Ideas / Overload
« on: October 20, 2018, 01:00:55 pm »
Since Overload was made tradeable and anyone can enjoy it when bought, Ironmen were left out.
Would be fair if Overloads been added to some bosses drop tables.

90
Feedback / Re: Emps-Wiki: feedback
« on: October 20, 2018, 12:04:32 pm »
Har'lakks lvl 1k+ but both demon long and c'bow pages say he's 582

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