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« on: September 29, 2018, 06:58:59 pm »
I wanted to suggest those but then quit. Thank you for doing that for me.
I have a few things to add to this suggestion.
the rewards
the rewards you mentioned are really bad considering how hard you made master clues sound. if you are gonna keep the rewards
as you stated in your post, the difficulty of the master clue scrolls would need to drop a lot, almost to the point of the elite clue scrolls, which makes implementing master clue scrolls not worth it.
That being said, i have a few master clue scroll reward ideas in mind.
A briefcase
this item would function as a cosmetic item and a very useful, although not overpowered item in pvm. Its function in pvm would be that you could add any 4 items of your choosing to the briefcase and withdraw them at any time.
A 1/200 chance to get it seems reasonable.
Custom clue pet
Self explanatory - a pet that you get upon completing master clue scrolls. Only the most dedicated or lucky players would have it in game, because the chance to get it would be 1/1000
dye bottle
A rare chance to get any dye bottle. 1/333 maybe?
3rd druidic armors
In your post, you said the chance to get them would increase just slightly, I have something different in mind. Double the chances to get an armor piece because there are just so few 3rd druidic armor pieces ing right now. Or don't add them to the drop table at all and implement other cosmetic armors, which you would get from the master clue scrolls.
The other drops that you mentioned seem fine. But i do have some feedback on the items you put up for debate
golden chaotic items
If you'd only get dyes to dye the chaotic weapons then it's fine.
Other gilded items
In my opinion, the items you mentioned would look pretty shit if they were to be dyed.
although a golden dye could be added as a 1/500 chance to get and could dye all the items that the regular dyes can dye.
Scan clues
In my opinion, really, just no. When i was preparing to do the suggestion i asked around what people didn't like about doing clue scrolls, and every single one of them said "scan clues" or specifically "wilderness clan clues". Scan clues are the sole reason that a lot of people don't do clue scrolls.
Keep the scan clues from elite clue scrolls and make the skill and item requirements harder. This would reward more experienced players instead of those who just get cleaned at the duel arena and want to rebuild(for instance).
EDIT: Or make the scan clues similar to runescape's, where it would show you a certain location and you'd have to find it and dig on a certain spot. This would reward experience over dedication.
Item requirements
Some item requirements seem impossible to meet for ironmen, such as
Spiked dragon armor;
Animal masks(this may not seem that rare, but you have no idea how many clues you'd have to complete to collect them all);
Barrow armors(i think it took Iron 69 3k chests to get all barrow armors).
Heraldic armor
Etc...
No one will go head over heels and spend weeks to complete one master clue scroll.
Skill requirements
None of the previous' tier clues have had any skill requirements, so master clues seems like a perfect chance to add them.
• Cook a raw manta ray and talk to an npc
• Kill king black dragon or any other boss, group boss could do even and talk to an npc wielding a certain weapon (this counts as a skill requirement because high combat skills are needed to defeat these bosses).
• Fletch an ancient arrow and talk to an npc wielding a certain range weapon.
• Etc…
I may have forgotten to add something, so feel free to add more to the suggestion.