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Messages - Rotanas

Pages: 1 2 3 4 5 6 7 8 9 ... 19
46
Screenshots / Re: Emps-World Meme Center
« on: December 27, 2019, 08:41:00 am »
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47
Suggestions & Ideas / Saradomin artefact
« on: December 24, 2019, 11:33:19 am »
I would suggest to add more items that can be combined with saradomin artefact. Because how it is now it just feels like saradomin artefact is less useful. If we compare it to the other artefacts we see that they can all be used to upgrade some armor parts, but for saradomin there is no armor you can upgrade. so in order to make saradomin artefact more useful I would propose to add the possibility to upgrade staff of light (sol). This would make the saradomin artefact more useful and would encourage more players to kill saradomin hardmode.

I would give the upgraded sol better stats but not better stats than demon wand. Because that would make the price of demon wand drop and it would no like be rewarding enough to kill Yk'lagor. But i wold make the stats good enough so that upgraded sol is a good alternative for the demon wand. the better stats of the demon wand will be compensated with rune saving ability that sol has.
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48
Screenshots / Re: Emps-World Meme Center
« on: December 20, 2019, 09:57:58 am »
When a new staker comes out of nowhere and cleans everyone
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49
Screenshots / Re: Emps-World Meme Center
« on: December 20, 2019, 03:35:25 am »
Everytime youre trying to do some skilling
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50
Hey guys,

The annual Christmas event has been enabled. Deliver presents to people across Emps-World for unique rewards. There have been improvements to the Map Loading code that reduces loading times on slower machines. I've also added the ability to show your gaming status on Discord.

Christmas Event
You are once again able to deliver presents to random people. I've increased the pool of people you need to deliver presents to. Every delivery rewards you with a Christmas cracker that can be opened by using it on another person. Both you and the person used on will receive a random Christmas item. You can view all the obtainable items here: https://emps-world.net/wiki/Christmas_cracker


Discord Rich Presence
Our game client is now able to display your location in the game as well what you are training currently on Discord. The game checks for new actions every 5 seconds. This feature can be enabled and disabled from within the game or on Discord.

Faster Map Loading
I've rewritten how the game loads map chunks when you load into a new region. The model combination code for GPU buffers has been multi-threaded. It's now putting less stress on actual game rendering resulting in stabler fps rates while also delivering significantly faster loading times. This change was made in order to improve loading times for slower machines and to properly be able to use high Rendering Distances on faster machines.

Game fixes / changes:
  • A bug was fixed that allowed you to duplicate Ancient armour and Vyrewatch necklace upgrades.
  • Upgraded void invention gear can no longer be traded.
  • Arrows are no longer infinite in the Duel Arena.
  • General Graardor no longer cancels an attack animation with his minion buff animation.
  • The Grand Exchange winter map along with the Christmas event have been added.

Engine fixes / changes:
  • Shadow camera position no longer moves outside of the map loader. This results in much calmer shadows while almost not affecting visual quality and performance.
  • Fog rendering code has been optimized.
  • Snow flake particles are now moving around randomly to give it a more natural snow fall feeling.
  • The brightness of non-textured parts has been reduced. This improves the look of skin tones as well as the brightness of models when textures are disabled.
  • The clip height (roof removal) for several tree crowns has been fixed. They will no longer be removed when roofs aren't seen.

I hope you'll have relaxing winter holidays. There won't be another double xp weekend but there will be double xp Christmas as well as double xp New Year! Meaning that double xp will be enabled December 24th through 26th as well as December 31st through January 2nd. :D

All the best,
Thomy
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51
Screenshots / Little bit of everything
« on: December 06, 2019, 11:52:52 pm »
Little hit to max melee. Not bad at all but was fast to take a screen at least:P
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52
Screenshots / Re: Emps-World Meme Center
« on: December 06, 2019, 10:49:47 pm »
Everyday life of emps moderator

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53
Screenshots / First one
« on: December 03, 2019, 11:48:45 am »
Ya Yeet. range cape completed at 3rd try. mage 2nd try and melee finished at 1st try.
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54
Screenshots / Re: Emps-World Meme Center
« on: November 30, 2019, 09:29:05 am »
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55
Update Notes / Updates November 28th - Fight Caves Hard Mode
« on: November 28, 2019, 09:21:31 am »
Hey guys,

This update is mainly aimed at a single player experience. I've added a hard mode version of the Fight Caves offering you new monsters to battle and new best-in-slot obtainable lava capes. There has also been an overhaul of in-game projectiles and their timers as well as some bugfixes.

Fight Caves Hard Mode
A more difficult version of the Fight Caves have been added. You can try the Fight Caves hard mode after having completed the normal Fight Caves version at least once. Don't worry, previous Fight Caves completions also count so you are likely to be able to immediately try out the hard mode. The foes follow a purple color scheme and are stronger versions of their Fight Caves variants. Upon successful completion of the minigame you are rewarded one of 3 new lava capes. The color is chosen by dealing most damage with a certain combat style:
  • Orange lava cape: melee version
  • Green lava cape: range version
  • Purple lava cape: magic version
  • Blue lava cape: Combine the 3 capes above
The final boss also has a pet variation. You may turn in any lava cape for a 1 in 50 chance to obtain the pet. With this update the dialogues of Tzhaar-Mej-Kah have been updated depending on your progression state through the Fight Caves. You can ask him about the Blue lava cape as well as for the new pet.


Projectile Timers
I've found a bug in the code that was calculating the timings of projectiles: flying arrows, magic spells, etc. Instead of coming up with some nasty fix I decided to rewrite the projectile timing calculation system. Firing arrows or casting spells in combination with finishing graphics and hit splats will now look smoother. Please bear in mind that it may not be 100% identical to the system before because this one focuses on correct animation timing. This change is purely visual and has no impact on your damage or accuracy. What has changed is the ability to time magic / range attacks with melee attacks better. It's a little bit easier (1-2 ticks depending on distance) to stack damage onto your enemy. I have also removed the fixed hit delay for barrage spells and Zuriel's staff. The delay now depends on the distance between you and your opponent.

Game fixes / changes:
  • Infernal mages now properly show in the Kill logs Slayer category and have a level requirement for them to be killed.
  • Jad now spawns 4 healers when at half hp. The magic and range attacks are now also alternating a fixed amount of time: 2 mage attacks, 2 range attacks, 2 mage attacks, etc.
  • Firecape equip requirements have been updated. You now need to have completed the Fight Caves at least once to equip the Fire cape. It can still be traded and previous completions also count.
  • The healer in obsidian caves is now a TzHaar.
  • Dragon claws can now be noted.
  • Kal'ger flight animation has been fixed - there will be no more teleporting back. His ranged attack has also received a sound.
  • Completionist cape now requires the completion of Fight Caves normal and hard mode.
  • The Halloween event has once been disabled again. You can still spend your skulls throughout the year though.

Engine fixes / changes:
  • Head icons now scale with the distance they are away from the screen in 3d space. You will find close head icons to be larger and distant ones smaller. Health bars / values and spoken texts are unaffected by this change.
  • The textures of Ancient Caves whirlpool near Rimmington are no longer invisible.

I feel like the hard mode system is a good way to revive old content and add another layer of difficulty for veterans. What are your thoughts on this? Would you like to see more hard mode variations for bosses and other minigames or monsters?

All the best,
Thomy
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56
Goals & Achievements / 1 L0v3 Sk1ll - Fishing
« on: November 24, 2019, 08:15:18 pm »
Hey I set a fishing goal for myself and I'm going for 250m XP.

Current stats & gains.




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57
Suggestions & Ideas / Member
« on: November 08, 2019, 07:31:26 pm »
My suggestion is to be 1-day and 1-week member scrolls in the game so players like who can only play on weekends can also play the game on weekends and not wasting member days on the rest of the week also other solutions for this problem would be nice because I really enjoy playing the game :)
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58
Screenshots / Re: Emps-World Meme Center
« on: November 07, 2019, 05:24:02 pm »
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59
Screenshots / Re: Emps-World Meme Center
« on: October 28, 2019, 06:13:23 pm »
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60
Screenshots / Would giveaway this tab to a nice person!
« on: October 23, 2019, 02:06:07 pm »
https://imgur.com/a/7opuRsw
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