The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Iron 69

Pages: 1 2 3 4 5 6 7 8 9 10 11 12
76
Off-Topic / Re: Abyssal Staff
« on: February 14, 2018, 09:21:34 pm »
Any more details? is it only visual bug? does it happen when casting specific spells?

77
Off-Topic / Re: Nex
« on: February 14, 2018, 09:19:28 pm »
well, this bug happens very rarely, and as randomly as bosses dissapearing in the instances, so no possible way of reproducing it nor fixing it..

As for the sara katana, yeah agreed. something could be changed about it when it runs out of charges

78
Suggestions & Ideas / Re: Wieldable tools
« on: February 13, 2018, 10:14:13 am »
Sounds interesting. Id change being able to add the blast fusion hammer to regular hammer. I think if u want more smithing xp it should be worth to sacrifice that 1 inv slot for it. On top of that, could also add a tinder box, rake and a saw.

Tbh i think it would be a huge thing to implement tho, probably alot alot of coding, so definitely not a top priority for Thomy

Actually it wouldn't take more half an hour to write from scratch, atleast I think I would be able to.
Would also have to code crafting without chisel or needle in inv/fming without tinderbox in inv and etc. Making the item itself is not the problem

79
Introductions & Farewells / Re: Back again
« on: February 12, 2018, 05:00:21 pm »
Hey there, glad to see you decide to join playing emps again. You've got alot to catch up on the update notes and new stuff/features :D

Also didnt know that you like beatboxing :p Beatboxing is an amazing thing

80
Screenshots / Re: Stakers took...
« on: February 11, 2018, 04:25:27 pm »
truly real stakers never rest! u all are fake stakers

81
Off-Topic / Re: Smithing?
« on: February 10, 2018, 11:07:07 am »
Do u get gp by smithing anything else? Or is it only some specific items

82
Suggestions & Ideas / Re: Wieldable tools
« on: February 10, 2018, 11:02:02 am »
Sounds interesting. Id change being able to add the blast fusion hammer to regular hammer. I think if u want more smithing xp it should be worth to sacrifice that 1 inv slot for it. On top of that, could also add a tinder box, rake and a saw.

Tbh i think it would be a huge thing to implement tho, probably alot alot of coding, so definitely not a top priority for Thomy

83
Screenshots / Re: lul
« on: February 08, 2018, 05:50:06 pm »
thnx thnx :kappa: feel like ppl gonna have struggle getting drops from that boss, as its genuinely more cancerous than har lakk, and thats pretty much my first ever lucky rare drop on low kc :LUL:

84
Screenshots / lul
« on: February 08, 2018, 03:03:48 pm »
got the best magic weapon on 2 kc :LUL:



85
General Discussion / Re: Quest-stories!
« on: January 28, 2018, 06:20:45 pm »
Player1: Hello
*started quest*
Npc1: Hello there
*quest finished*
Player1: See you around.

The end. (quest reward: 2147m gp)





:kappa:

86
Screenshots / Re: Double torva drop
« on: January 27, 2018, 04:11:08 pm »
First double drop, i believe

87
Suggestions & Ideas / Re: Ancient caves abyssal demons
« on: January 27, 2018, 04:05:16 pm »
Men wut, i think price checker is broken, shows 1,6m price on whip. But homepage GE statistics show its currently worth 8,5m ish.

88
Goals & Achievements / Re: Maxed
« on: January 23, 2018, 07:08:21 pm »
nice and congratz. it took you quite some long time to get there. and finally, you've achieved a max cape!

89
Suggestions & Ideas / Re: Shield rework and changes
« on: January 19, 2018, 01:03:46 pm »
I like the overall tank idea.
Also, i agree on the part to adding a new ranged shield item, as ranged is the only one combat that has no offensive shield wearables except for the divine itself. whilst melee and magic got bunch of variety for off-hand items.

Also, about 3a melee shield suggestion, healing effect would be op imo. smart people could use its potential to the maximum, for example as you could turn off ur prayers at a boss and use the operate to heal for a high ammount of dmg if youre lucky to get hit that much. So to balance it out, add a max cap heal effect. or  put %( 50% maybe? ) to heal effect.

Overall, i support the topics idea.
That's exactly why it's good. (High risk - high reward) Lets take an example at Nex and you're trying to heal off her ice prison in ice phase. You'll have to turn off your prayer to get the maxium amount of health back as possible but you can also get fucked by her auto attack if she's on you which can end up hitting 0 and as a result you'll heal 0 while taking a massive hit from the ice attack which can kill you.

Well, if we are going to example it with nex, speaking of her ice  prison attack, it ignores prayers, so it doesnt matter what you protect in that stage. It would be high risk high reward for some players that are plebs. Really experienced players would still know how to " abuse " it and succ out the best and maximum of that feature.

90
Suggestions & Ideas / Re: dragon bolts/bolttips Armadyl crossbow
« on: January 19, 2018, 02:10:15 am »
Hello staff.

Hello, what do you think about adding dragon bolts and bolttips in game as a drop from stronger monsters or bosses. aswell as dragon crossbow wich should be just slightly better than blurite.  Also i have an idea for Armadyl crossbow wich should be rare drop from kree arra. and would require 90 ranging? this would be big step for pkers and pvmers :)

Demon longbow, demon crossbow. The end.

Pages: 1 2 3 4 5 6 7 8 9 10 11 12