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Messages - S Clegane

Pages: 1 2 3 4 5 6 7 8 9 ... 46
46
Screenshots / Re: Emps-World Meme Center
« on: February 24, 2019, 07:43:59 pm »

47
Suggestions & Ideas / Re: daily tasks and others
« on: February 24, 2019, 07:31:21 pm »
i suggest to add:
  • prayer - bury all kinds of bones
  • hunter - this skill aint even in daily tasks, would be great if add
  • fletching - add to make like sapphire bolts (mithril bolts + sapphire bolt tips)
  • crafting - add to cut uncuts, cut gems to bolt tips, make rings, necklaces and amulets
  • thieving - this skill aint even in daily tasks, would be great if add
  • herblore - add to clean herbs
  • smithing - add to smelt bars



and one more thing... opal bolts :D they are in game but cannot be used... so remove them or do useable.. easy

anger weapons - those mechanics... in past was better, when mace/axe smashes thats awfull...

Also, would be nice idea to be acknowledged what kind of ingredients you won't be needing at 99 of certain skills(Though, I think it's partly Wiki Editor job here) but never saw anyone of them being informed about it. Right now, you get raw sharks to cook at 99 or catch monkfishes at 99 respective skills. That would be cool addition to this as well to Wiki page of Daily tasks. As far as skills are concerned, Construction was not mentioned by you.

Now, for what was suggested:
Prayer - Burying is kinda obvious and easy task for huge exp rewards. I would suggest here lower exp rates as rewards OR rarely obtaining such tasks in daily task list. Gilded altars already gives you option to receive massive amount of exp. No need to make prayer easier skill.
Hunter - Yes, would be great to add. But what exactly? How you imagine hunter working as daily task? If it were me, I would go for catching certain amounts of prey, including butterflies, salamanders, kebbits and chinchompas as well as grenwalls.
Fletching - yes. Up to 200 amount is sufficient for such task.
Crafting - Adding all kinds of uncuts/jewellery, excluding onyx(or add onyx with up to 5 amount). Trust me, you will be bored to stiff, getting those out of mining star or Obsidian Dragons, by the end of task.
Thieving - yes but like I said in hunter skill, how it would work in your eyes? Pickpocketing up to 100 times certain NPCs or stalls?
Herblore - cleaning herbs, agreed. Amount could vary to 500.
Smithing - Smelting bars, agreed. And removal of items like claws. Not even worth wasting bars by the time you alch those rune claws.
Opal bolts are useless to begin with. Not sure why it is still ing the only purpose it does is bring more crafting gains from one chunk at the time... Sounds as useful as barbed bolttips.

I could be wrong but these daily tasks needs variety, yes, overall.

Anger weaponry mechanics aka animation you meant by that, it's option of your own, you feel it does look ugly - you use alternatives. Could be changed and could stay the same.

Just FYI, see trello, found on development board section in front of Emps-World page. Trello shows what is in progress and for daily tasks - Hunter and Construction is two of those skills.

48
Screenshots / Re: Emps-World Meme Center
« on: February 22, 2019, 12:25:14 am »
Trying to blend in like:


Invalid statement as well as meme since I have Ironman but play most of the time with Wg. Just was listed as Wg there. :P

49
Feedback / Re: PvP
« on: February 21, 2019, 05:31:29 pm »
In my opinion magic isn't very good at this current state. Using it puts you in a huge disadvantage in comparison to other combat styles. You can easily hit 60's+ with melee and ranged meanwhile with magic you struggle to even reach 50's. I think magic overall needs a buff, whether it's the spells, magic weapons or armour. Something has to be done so it can compete with other combat styles and be more used and useful both in PvP and Pvming scenarious.

Thoughts?
Magic has its own purposes, therefore its already dominating with ice crown and ahrim set effects. If you were to utilize items in proper way everything would turn into op items fast. It's good as it is. Saw players hitting 30s through protect multiple times. Not like it is bad enough without it 50s. Plus you get freezed or teleblock big time if you are not careful with prayers in this situation. It's way better to nerf ranged too then as it can hit 90s in slayer task or melee doing massive damage with PvP sets. Don't disregard anything, those are ING actually. PvP is good as it is slight nerf to certain items/things would do just right but not whole system.
I am speaking of magic as an overall combat style, not only the magic used in PvP situations. It's clear that it needs a buff as of now. Barely used or seen in Pvming/bossing. Melee and ranged shouldn't be the only way to go when magic is there. On the other hand, there is no need to make whole system changes but some buffs would do for magic.
Since its feedback for PvP topic I guess I'm saying right scenarios. Not just PVM. For whole combat triangle overall it can be discussed as other feedback topic. None the less, I use magic in plenty spots in both PvP or PVM as it is profit or break even in some places.

50
Feedback / Re: PvP
« on: February 21, 2019, 05:16:44 pm »
In my opinion magic isn't very good at this current state. Using it puts you in a huge disadvantage in comparison to other combat styles. You can easily hit 60's+ with melee and ranged meanwhile with magic you struggle to even reach 50's. I think magic overall needs a buff, whether it's the spells, magic weapons or armour. Something has to be done so it can compete with other combat styles and be more used and useful both in PvP and Pvming scenarious.

Thoughts?
Magic has its own purposes, therefore its already dominating with ice crown and ahrim set effects. If you were to utilize items in proper way everything would turn into op items fast. It's good as it is. Saw players hitting 30s through protect multiple times. Not like it is bad enough without it 50s. Plus you get freezed or teleblock big time if you are not careful with prayers in this situation. It's way better to nerf ranged too then as it can hit 70s or melee doing massive damage with PvP sets. Don't disregard anything, those are ING actually. PvP is good as it is slight nerf to certain items/things would do just right but not whole system.

Consider this, if changes needs to be made they need to nerf range tanking massive amounts of hits regardless of def bonuses. Take 3rd age for example.

51
Feedback / Re: PvP
« on: February 21, 2019, 03:31:28 pm »
For once, exclude word Lithuanians from context. Makes feedback worst. Other than that, feedback from few replies are good enough.

52
Screenshots / Re: First maxed skiller!
« on: February 21, 2019, 01:03:48 pm »
This guy is pretty good too https://emps-world.net/hiscores#player,mining_purez No idea who he is ::)
guess he is referring to the slayer level

Can’t take your skiller account seriously though because you didn’t accomplish anything as a cb 3 if you had to reset all your cb stats

Also minus points for not being cb3

For me, prayer is a part of a skiller stat, but I'm guessing that that's different for everyone.
And coz i don't have the main acc to help me with slayer, the only option was to train some cb stats in order to gain any slayer xp (50 att, 50 str, 60 hp, 82 def, 85 mage) and then resetting them back to 1.

So you aren't even a skiller, but a partially reseted main account.

Not really. I have been playing as a lvl 15 skiller (99 prayer) for past 3,5 years. On autumn 2018 I trained my stats as listed above just in order to get faster slayer xp (slayer helm & Max mage). When the slayer goal was finished I reseated them back to 1

You can always use partner based slayer method, duo slayer.

53
Suggestions & Ideas / Re: PvP
« on: February 06, 2019, 02:42:59 am »
For overall suggestion. Please do give some examples and more detailed information on whole PvP suggestion, as for feedback:

1. No comments here as I would like to see them being tested first by Pkers themselves then they would give the feedback about it. From what I saw in OSRS, that one could prove to be beneficial.
2. You can always reclaim your void after playing a fair amount of mini games in pest control. No.
3. Suggested long time ago. Eventually, it was never added and considering, we have overloads now which gets perfectly along with any higher tier cooked fish + brew combo to heal up I don't think we need additional food.
4. No. Drop rates are fairly good as they are now.
5. Thomy was always located there with no big reason to be moved away. Was it that he caused any problems being there? No, thanks, he's good where he is.
6. This could be small to zero beneficial to those who do a lot of 1 vs 1 fight in edge and are just too lazy to build accordingly teleport in their houses or make Edgeville teleports themselves. Either way, it's both yes and no on this one.
7. From my own perspective, I wouldn't be interested in such things but something new is always better than nothing. Why not?

To sum up: Yes, No, No, No, No, Yes/No, Yes.

54
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 03, 2019, 10:38:38 pm »
Not safe working environment.

55
Suggestions & Ideas / Re: Event Managers
« on: February 03, 2019, 02:04:10 pm »
Hey Loover.

Recently, we had an amazing Pk Event between our team mates which a lot of players attended to and was fun to have. I'm no specialist in these sort of things but one thing I know for sure, if you seem to have an idea for event you can always fulfill it, no need to completing any forms, forum topics or something. Contact players via clan chat when there is peak and anyyone without a doubt would love to have. I saw that we're on shrewd of events atm when it comes to HnS, Pk Events or Last Man Standing ones but moderators/admins can help you out with rewards, initiative work must be done by yourself if you see that there is a lack of events going on. It's still good that you point it out. I agree with it.

56
Feedback / Re: Emps-Wiki: feedback
« on: February 02, 2019, 02:17:09 am »
https://emps-world.net/wiki/Fishing

Big fishes aren't mentioned at all. Also, include Harry that he gives 100 noted fish per 1 any big fish in inventory.
Bumping since it was not updated for so long.

57
Suggestions & Ideas / Re: Put damage into weapon
« on: January 29, 2019, 07:11:59 pm »
Attack pure, I assume. Nowadays they aren't much of use in PK besides scouting various areas in wilderness. But I get you. Wouldn't mind seeing slightly accuracy buff for weapons like obsidian or rune/dragon in terms of just attack being trained.

58
Videos / Events on daily basis
« on: January 29, 2019, 03:10:09 am »


Us having some fun here and there with chill gear.

59
Goals & Achievements / Re: Completionist
« on: January 23, 2019, 11:03:06 am »
Congratulations man, that was long road coming but you climbed on top of the mountain. :)

60
General Discussion / Re: Favourite Activities In-game.
« on: January 22, 2019, 11:00:20 am »
PVMing or Skilling are my favs.

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