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Topics - S Clegane

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46
Off-Topic / Gargoyles
« on: August 26, 2017, 08:49:58 pm »
Somehow when I tried kill Gargoyles for quite some time(1 hour or so), some of them don't die instantly after their hp turns to 0. They float for some time in air and then appear as drops only. Any ideas how this could happen?

47
Off-Topic / Having trouble
« on: August 22, 2017, 08:59:46 am »
So, I built my house and I can't make it LIT :salt:


48
Suggestions & Ideas / Woodcutting suggestion
« on: August 22, 2017, 08:33:02 am »
There is Eucalyptus trees south of Feldip Hills Hunter area. Why not adding them in game with requirement of 85 woodcutting and adjusted exp rates? with ratio 1:1.4 magic logs where magic logs is 1.

49
Suggestions & Ideas / Drop tables
« on: August 10, 2017, 03:52:12 pm »
Suggestions is simple as it sounds:

For Skeletal Wyverns remove Saradomin Armour and replace it with skilling supplies and alchables.
For Hellhound remove Zamorak Armour and replace it with skilling supplies and alchables.
For Gargoyle remove Guthix Armour and replace it with skilling supplies and alchables.
For Bloodveld to drop Blood Runes as it is original drop being famous for.
For Chaos Druid to drop all sort of herbs(higher than irit herbs less common) and be aggressive to any level.
For Chaos Dwarf to have any sort of drop table, cause they're one of NPCs not worth killing at all.
For Jellies/Trolls to remove Granite replace with Rune Items instead. Granite should be exclusive to Gargoyles only.
For Dagganoth Kings make Dagganoth bones one at a time or noted all three.
For Poison Spider to have a 50 red spider eggs noted drop 1/1000.
For Obsidian Dragon to drop noted both hides(trip takes up to 7 - 9 kills depending if you get stacks or items worth something)
^Otto mentioned this before, So I bring this up again.
For Chaos Elemental to drop Rune Essence more common than Yew/Magic Logs. Also, remove Comp bows as they are useless on drop table and should be move to(easy, medium, hard) clue rewards.

Not sure if its so difficult to change dropped items on certain npcs but it might turn useful tho.

50
Feedback / King Black Dragon
« on: July 10, 2017, 06:17:30 pm »
Let's talk about one of the easiest bosses in game today.

I propose we move him into his lair in Wilderness near Lava Maze(35 - 41 level wilderness) along with some poison spiders before lever to his room. Not going to explain why it should be there as it is already way too easy to camp it and counts as Boss task. He barely hits anything with Antifire + dfs/anti-dragon shield on, not to mention if you're using any attacks that heal you - you can do it for ages probably.
Not King Black Dragon I know.
In Rimmington dungeon part where KBD is now let it be only Black Dragons only. Around 10 or so of them. it's multi anyways and there is plenty of safe spots.
Drop table can be left unchanged unless of course anyone has improvements on how to make it slightly buffed in terms of offense - you're ideas are more than welcomed here.

Any thoughts?

51

Why is this not even in the game? Originally, it is good way to get to bank from Taverley Dungeon.
Also alongside the shortcut we should relocate this dungeon to its origin place - west of Falador.(Even if it means making Falador hometown)
While in barbarian add Stronghold of Safety dungeon(http://runescape.wikia.com/wiki/Stronghold_of_Player_Safety) with extra minotaurs in it and let them get rewards for chest - 25k Coins, Glory(4) and a bunch of beginner items that could help them train in early levels for registering e-mail, not just give stuff when they come off the tutorial island - this way they will keep their accounts safe and get rewards for it.

52
Suggestions & Ideas / Shield adjustment
« on: June 28, 2017, 05:46:50 am »
Here's the main article about what at least Spirit Shields should look like in terms of stats.
http://oldschoolrunescape.wikia.com/wiki/Spirit_shields

Now, for those who doesn't play much, Elysian(Magic) is around 30 M, Arcane(Melee) is around 40 M, Divine(Ranged) is somewhere between 15 - 20 M and Spectral(Hybrid) is between 10 - 15 M for price and has stats on par with the ones dragon fire shield has if not worse.

The main point is simple. Is there any way we could supposedly adjust their stats to the point where neither dragon defender would lose its use as offensive item in-shield slot and neither would third-age kite shield or dragon fire shield as defensive? Right now, I don't see why they should be even higher in price than 10 M... Even newly updated Crystal Shield seems to do better job at tanking than Blessed Spirit Shields with any sigil on it or without it, even if Crystal Shield has charges. That 2.5 second lock down for damage isn't the thing to make it worth its price. Also, if we were to take Elysian for example, Ice Shield almost outclasses it in any case, just the freeze reducing time ability only already gives Ice Shields advantage over Elysian. What Divine offers is very decent as it has offensive bonuses which in shield slot not much items can do it. Yet still, it's defensive bonuses aren't that great and worth the grind getting it. Spectral ability to increase Hitpoints is kinda unusual though I'm not saying it is not needed. If there were any hybrid style shield, Spectral works like a charm. Which leaves to Arcane and it being outclassed by less risky items let's say dragon defender. Even if it was tradeable it doesn't require that much of a grind like Arcane does and offensive stats are acceptable on both items. But Arcane as being most expensive should do the trick of having really good defensive stats for it. Now, to sum up - they need real good adjustment. And its not just special operate that is bad really. It's stats that require attention.

Just for more simplified example - Crystal Shield can be obtained more easier than Spirit Shields. Also prices: 100k - 1M against 10 - 40M(depending on sigil that was put on Blessed Spirit Shield.) Crystal indeed is good for tanking nowadays and is worth slayer grinding to get one for Ironman or getting cash for it on normal accounts.

53
Screenshots / Rich get richer smh - Episode 1
« on: May 24, 2017, 09:29:17 pm »
Hi, my name is Wg and I've killed 1000 Frost Dragons.

Here's Main Loot:

Clue Loot:

Crystal Key Loot:


Clue Loot:
Pages: Saradomin 1 + 4, Zamorak 1, Guthix 2.
14M - alched Dragon/Rune Items.
60 - Uncut Dragonstones(not in picture)
Oh, and Dragonfire Shield was made from visage that I got.

54
General Discussion / Chinchompa Exp. Rate
« on: May 22, 2017, 06:29:23 am »
Are chinning is worth it in Emps? Should it give more/less exp per chin? Knowing chinning from OSRS, they're good on two occasions - Kree'arra and Ape Atoll training. Best Exp in game there.

55
Suggestions & Ideas / Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 06:14:24 am »
Hi, so I noticed if there were any crowded between members while slaying, one of them is Frost Dragons. Both Worlds usually are occupied and players need to have and expansion of certain monsters. Also, I'm suggesting this as not priority thing because slayer already just recently got huge overhaul update with Chaotic weapons and Newest Slayer Master.
Monsters I want to see expanded(that could only be killed on task):

1 ) Frost Dragons:




2 ) Chaotic Tunnels(In spots of Waterfiends and Earth Warriors place Ice Demons and Ice Warriors respectively):


3 ) Tormented Demons:
To go in there players must complete Barbarians Assistance and Dungeon would be crevice near Barbarian Village and near Edgeville.


4 ) Chaos Elemental(As well as making Deserted Keep lever go to Edgeville as originally it should):


5 ) Troll Spectators And Thrower trolls:
As it is good task for higher gear and higher levels for resources it is barely acceptable from Vannaka for lower levels. New players won't even stand a chance where there is two types of troll attacks - Ranged and Melee. Removing Thrower trolls and leaving only melee trolls might make place more convenient for anybody.

6 ) Dust/Smoke Devils:
Having them in a separated place is best idea because of them mostly being stuck in a wall in Smoke Dungeon and configuring them back into the room where they can be killed would equal to same work as to add additional room for them so this might just do the trick. Mixing Dust/Smoke devils in a room near lava. And other room there would be multi-zoned part where you could face superior version(Thurmonuclear Devil) of those monsters(Ranged/Magic attacks only works against them) and giving the tip that they attack with only melee you can easily barrage them and safe spot them for less usage of prayer restoration potions. Max hit - 30. Also, careful: Multi-zone means you can get more than one on you. Drop table mostly is same as usual ones just gives more slayer experience and maybe more variety of herb seeds and other resources. As Charr mentioned before, we need monsters for multi-targeting for magic and ranged(chinning).



7) As for Varrock Slayer Dungeon:
For it to be not dead spawn more Basilisks, Jellies around the area since they are good monsters for both alchs and profits(Basilisk also has a pet drop).

8 ) Mutant Tarn:
Needs to have also a separate place with more spawns. Right now, aggro four at once and to kill them easily then they spawns again slowly.

9 ) Corporeal Beast:
Having a instance place with pay fee of 5K gp would be neat(payment would work same as rope in KQ crevice, once paid until logged off it stays). Even though it's not always occupied as Tormented Demons at World 1 but it's only one and prices of spirit shields combined with sigil is not worth it to fight over the kill. Though, for it to be risky place, instance means everything lost on death can be brought just by running there and getting stuff back. So, it may rise GA buying before going there.

P.S. I'm in no intention to make slayer/combat exp rates better or make profit easier. It's just some ideas I thought while slaying some of those monsters.

Feel free to leave any feedback regarding this topic and also, I'm looking forward to see opinions on Chinchompas exp rates though it might need to be whole different topic from this one.  ;)

56
Suggestions & Ideas / QoL suggestion #2
« on: May 20, 2017, 01:33:30 pm »
I think picture will say it all. Why not implement teleports on right-click when wearing enchanted jewellery?

57
General Discussion / Skillcape Perks
« on: May 16, 2017, 01:02:38 pm »
Let's hear it out. Should Skill Capes offer much more than just additional bonuses to strength and defence? Like perk of having skillcape or something.

58


I don't see a problem why it shouldn't be introduced into game from Slayer Shop(10000 Slayer Points) or Monster Drop with feature of only being able to be destroy instead of dropping. And should you die with it in PvP - it's value would be turned to 200K alongside with herbs which would take noted form being dropped. Herbs can be stored only not-noted form being up to 420 of any kind(works if only grimy). Degradable item. Costs 150K to repair after 15000 charges. Useful while slaying NPCs that drop a lot of herbs.



Bonecrusher buries bones instead of you. Exp rates 80 - 90% that of normal burying. Costs 100 - 50(depends on what kind of bones) noted any kind of bones per full repair. Full charged has 15000 charges. Where to obtain? Slayer Shop - 7500 Slayer Points. If lost on death in PvP destroyed and Pker receives 250K.

Both items - untradeable.

Ring of Wealth, Skills Necklace or Combat Bracelet should have some teleports at least. Right now, they're useless and making them is utterly irritating thing would be to do.

59
Suggestions & Ideas / Ancient Teletabs
« on: April 29, 2017, 10:37:43 am »


Seeing as how Edgeville teleport tabs can be made and they are from Ancient Spellbook, how about making Ancient Teleportation tablets  for transporting better? I put here one example model for teletab it should look like the one from OSRS

60
General Discussion / Bug Reports
« on: April 15, 2017, 01:55:23 pm »
My friends from friendslist and I have noticed the thing about bug reports the way they are taken care of these days. Not that I think it's easy to fix them all but for example, let's take Barrows Gloves bug, which was pointed out two times(One of the problems that happened to me as well but when I saw that there was already made identical topic to it I figured I'd remain silent). And after all was done there was reply: "Thanks, it will be fixed." by Thomy himself. I wonder if bug section is actually really needed that though if bugs are still around and what people suggest is only something new, something that completely destroys what's already in game. So, what you people make of this? Should we make like a seperate Bug section the one like Wiki Contribution where people could fix those bugs by testing them in world 3. Any ideas on how we could properly fix them more efficiently?

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