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Messages - Iron Corne

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136
Showcase / Re: IRL pictures thread
« on: August 25, 2017, 08:38:56 pm »
emo kid
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137
Videos / Say hello to AWESOMENESS. Emps-World Free & Fun!
« on: August 23, 2017, 01:44:38 am »
Oh god.... say hello to the worst video of the community lmao.
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138
Screenshots / Re: Emps-World Meme Center
« on: August 22, 2017, 03:39:17 pm »

139
Screenshots / Mean bird teaser
« on: August 21, 2017, 07:51:04 pm »
Prepare. You will not survive.

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140
Screenshots / Re: Emps-World Meme Center
« on: August 21, 2017, 09:33:51 am »
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141
Screenshots / Re: 100 btw haHAA
« on: August 20, 2017, 06:54:27 pm »
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142
Screenshots / Re: 100 btw haHAA
« on: August 20, 2017, 06:47:23 pm »
102 OR NTY

Nice hit,buddy
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143
Off-Topic / Re: Quote Wall
« on: August 20, 2017, 06:28:27 pm »
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144
Suggestions & Ideas / Idea for Oldschool Emps-World
« on: August 20, 2017, 01:27:54 pm »
Skilling pets! Since it'll be using oldschool runescape engine I think these would be a possibility then. I realize that the alpha release is still very far off but could be an idea for later updates.

Instead of catching chinchompas for the chinchompa pet it could be obtained from catching anything. I think it would be sweet if these were rather rare, like 1 in 10k chance? You'd roll a chance to get a pet each action you make. Making them a bit more common once you hit 99 might be great a great idea as well. Like 33% increase? Would be 1 in 6666 then?

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145
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 19, 2017, 07:29:54 pm »
Is it possible to have a client looks like this

Sorry but i've never seen a client being this ugly. Thomt i beg you not to do this kind of client

Not in a 100 years would I do that. ;) The engine / client won't be changed. This has proven to work on many computers. It's performant, lag-free and loads faster than others. It's been developed over 3 years and 'nostalgia' can go too far.
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146
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 19, 2017, 01:31:00 pm »
It is no secret that OSRS has more players than RS3 by now even though OSRS was launched a couple years later.

Just straight up no. With only 2 clicks you can confirm this by yourself.


I have the same feeling with Emps-World. It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.

The point of graphical improvements is to compete against other games. Make everything look better and also make it run faster. The resonance we've received on graphical improvements so far is good. However a part of the community seems to enjoy an oldschool game, which I've started to develop now.
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147
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 18, 2017, 02:33:31 pm »
Can you make a list of the changes you have in mind ?

Keeping / Removing some items from the game, I think a poll might help a bit on this.

Waaaay too early for that still. :) We'll start discussing content when the early alpha is playable.
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148
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 18, 2017, 12:32:16 pm »
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
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149
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 18, 2017, 08:24:56 am »
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.
Also make sure that after you reach 200m XP somewhere the XP drops wont be scuffed like they are on Emps-world

That sounds more like a bug rather than something to change. I'll have a look at it.
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150
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 17, 2017, 01:50:23 pm »
You do understand magic is op as it currently is, hitting close to a 60 maxhit with 6 speed spells, that also can be used for stacking? You want to add vengeance to the mix? It was enough to have people running around in 3A (which  at least used to have HIGHEST melee defence in game  ???) and spamming vengeance along with Rod of Invadis. Magic should be a combat style of ''utility'', having abilities such as Ice barrage to freeze and blood barrage to heal up, i'd also like to see a buff to shadow barrage though (prayer drain). The state of magic and it's gear in OsRs is FAR better than here, I really don't know what you meant by that. I think it's maxhit is 40 or 41 with Ice barrage and I feel as if it shouldn't be higher in OSES either, (and in EW aswell lol) the gear would rather improve your accuracy, which you would know, is so useful, if you've ever done hybriding or even used blood barrage on some bosses, etc... The lunar spellbook definitely has to stay, it should also have more working useful spells in it.
I see the same problem with range. In my opinion, range at least used to be the most unbalanced combat style (I'm unaware of the new defence updates). Yet again, range is something that hits like a truck, while also being very luck reliant with Javelins being Extremely inaccurate, yet high maxhit, dragon bolts being able to hit 70+ and such. The main problem I see, is that everything offers range strength bonus - I'd see it being balanced if ONLY items such as the whole armadyl set offering 5-8 range strength bonus. This wouldn't make range underpowered since bolts are actually really strong, though not overpowere, also, a dark bow buff in necessary, if Specs were to be removed in OsEs.

Armor and their bonuses - I still haven't gotten the point of
1) No negative bonuses - would balance out magic taking my previous suggestion about magic into consideration, having negative mage defence on certain melee armors (barrow melee armors, excluding veracs, bandos, rune and dragon, etc...) Having melee armors offer respectively small or huge negative offensive bonuses to magic and ranged (plate armors offering a huge offensive bonus to magic accuracy)
2) All of the gears having overall really good defences against all styles, along with magic having highest melee defence bonuses (Again, i'm unaware of the new update specifically that defence gear had) Yet as it seemed to me, it's still the case.
I hope it's obvious why i'm stating these two things, i'm trying to make the post as short as possible though I'll try to be active and reply again if required. This would also balance out range, if you think my previous suggestion about range was too big of a hit for it.

Untradeables - Ok, I am taking this straight from OSRS but I see this as the best solution. Having to fix your untradeables after death, costing cash. I personally don't see anything wrong with it, only that Minigames might be a bit dead. Opinions?
I personally wouldn't wanna see Elite void, if it was better than regular, and because of it's looks.

Changes with items that i'd like to see:
A staff dropped by the zamorak boss, being best in slot for magic.
Master wand being the second best one, maybe being a misc drop from another boss.
Zamorakian spear being dropped by the zamorak boss, still being 2H and basically without changing it's current form. Exept that I want the old ''swiping'' animation back, that was tight.  ::)
Dragonfire shield and Crystal shield should be two of SOME of the best shields in game, with dfs actually being a  rare item, maybe visage being dropped by KBD at a rate of over 1/5000 and mithril dragons of about 1/7500 or so.
I actually liked the ice crown, I think it should stay.

Zul'rah in my opinion is a definite no-no.

Didn't read the whole topic so prob missed some things but ye

Please don't tell me that you are able to hit 50s with magic on other players. This is way too overpowered.
Magic was not that strong in Emps-Scape (the bug where you hit 50s does not count) and it should not be that strong in OSES either.
I was looking for a max hit of 40-43 with rod of ivandis (strongest magic weapon) and the best magic gear. Since you cannot use any others spells with rod of ivandis, barrage will be weaker as well, because you need to use a different magic weapon with less magic strength bonus.
Ultimately, you should hit in high 30s using barrage spells. To give mages a way to kill their opponent, vengeance should be moved to ancient and even normal spellbook.

The combat triangle we have in Emps-World will not exist in OSES. Thomy mentioned that he would copy the item stats from OSRS.

I like the idea of having bonuses stats for complete sets.
This would work very well on armadyl with range, bandos with strength (bandos boots and bcp would finally outclass fighter torso and dragon boots), and other sets maybe. Good point.
The magic maxhits I spoke of were from world. In a way it was stating the obvious that it shouldn't be the case in Oses.
You can still cast barrage with rod,  it's got +100 accuracy and I think is the best accuracy wise. If Thomy's going to get stats from osrs this has to be balanced however to about +25 or +30.
I'm glad you mentioned this because there are two things that you reminded me of:
Prayers - I hate the fact that you can have different combat style prayers on at the same time (The ones that offer you 15% respectively).  It takes a lot of skill out of the game when it comes to pking. I prefer it how it is in osrs, that you can only have either melee prayers, the range prayer or the magic prayer on at once. (With the defence prayer being an exeption)
Autocasting - switching staves will nullify it. It also makes pvp way too easy, manually clicking a spell is something I personally prefer, as there will be a lot more skill involved.

About dfs, I just don't want them to be a common item, I'd like it to be quite rare.

I didn't mean set bonuses, quite frankly the opposite of it. I hate how in world, if for example you needed to use range you just took best in slots and rolled with it. Say in osrs, often at times people use melee platelegs for defence, even if it's a small trade for a couple bonuses of range accuracy. Or when meleeing, using a ranging body like karils or dhide, when fighting someone who uses magic. I think this was even irrelevant in scape, though correct me if i'm wrong.
In a nutshell i'm trying to say that defence should matter way more. Not only in pvp, where catching someone in robes with melee or range can be deadly, but in Pvm aswell.
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