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Messages - Iron Corne

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106
Off-Topic / Re: Just bought myself a Brand New Car! Take a look!
« on: March 03, 2018, 03:56:02 pm »
You bought a 40k+ car at the age of 20? Either that's super impressive or your parents got buttloads of money they don't care about.
I also can't imagine a dealer letting you basically put another 100 break horsepower on a car and not lose the warranty, it would have to be a licensed tuning company with some off the shelf tuning kits..
Is the picture you posted the exact car you bought or is the picture just showing us what the Golf R looks like because to my eye it already seems lowered.

Congrats on your new car, I'm totally jealous.

Thanks dude!!  My parents arent rich at all but we’re not broke. I’m working my ass off since im 14. From 14 to 17 while going to school I was making about 28hours which is kinda alot while going to school. Since I’m 17 years old I’ve been building house 50hours/week with a bigboy salary! I couldn’t pay myself this car if I had to pay myself an appartment or something like but I still live at my parents house for free (Yes I’m lucky).

And yes the reason I bought this car is because they let me modify it to Stage2+ changing Downpipe, Intake, Uppipe, catback, Blowoff Valve, Intercooler and a fresh tune. They told me it was totally fine but everytime I was going to the dealer I need to give them the information that im tuned so they wont scan my ECU for no reason or without my permission.

If I «  Blow It » ... I just need ask the towing to get my car home... put it stock remove the tune and all the parts. They’re only gonna scan my ECU once stock.

And yeah on the picture the car is lowered (aint my car). Mine is now on the shipping from Europe to Canada and I should be able to grab it on +\- march 15-25.   But it’s the same same same car for the color and accessories so Ive decided to put this picture since mine will be lowered on the day I get it lol.

 I can only use the company UNITRONIC for my tune which is perfect since it’s the most reputated compagny for euro’s.

Thanks :)
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107
Hey guys,

I've prepared a few changes and QoL improvements with this update. I've also dedicated some time into rewriting old systems to make sure certain skills in the game are enjoyable and convenient to interact with.

Slayer Partners
You are now able to share and complete Slayer tasks with one friend. You can setup your Slayer partner by right-clicking an enchanted gem. Once a partner is chosen it will be remembered until you pick a new one. When being close to each other kills count towards both of your kill count. Moreover, your partner gains 25% of Slayer experience from your kills. Happy Slaying! :D

Rune Emporium - Buying Runes
We've identified that the Rune store is quite a big target for macroing. Creating an auto-clicker to buy runes can easily be done and is also quite rewarding because of the restock rate. Therefore I am halving the amount of runes available in the shop and it now takes 10 seconds for the shop to restock 1 rune (previously 3s). I do understand that this is going to complicate the process of quickly getting runes, but I think that it's a solution that makes Runecrafting more attractive and solves an auto-clicker problem.

Fletching - Crossbows
You can now fletch crossbows. It is done by fletching different log types into crossbow stocks. These are combined with limbs (bronze - rune and blurite) to an unstrung crossbow. The unstrung crossbow needs to be combined with a crossbow string to create the final crossbow. Crossbow strings can be created by using flax on a spinning wheel, identical to how bow strings are created. The Fletching interface contains the level requirements for crossbows. Daily Fletching tasks now consider strung bows and longbows instead of unstrung ones. Crossbows have been excluded from the daily task list, because limbs can only be received as monster drops.

Interface Updates and Overhauls
Some interfaces have been overhauled and reworked to increase their usability. With this update I've also rewritten the entire fletching and hide crafting interfaces. You're now able to select options 1, 5, 10 and X properly throughout the entire item creation process.

I've updated the jewellery interface to ease the creation process of rings, necklaces and amulets. With this update the Crafting experience gained for jewellery has been increased by 20%.


When clicking on a furnace you'll now get an interface allowing you to pick the bar you wish to smelt. You can also still use the ore directly on the furnace.


Some Fletching and Crafting interfaces have also been overhauled:



Game changes:
  • Attack range of granite maul increased. It's now the same as spears and halberds. This makes comboing its special attack with other longer ranged weapons easier.
  • Instances for Kalphite Queen and Corporeal Beast have been fixed. They are now properly respawning. Moreover, recycled instance names (bandos instance named "test" and zamy instance named "test" for example) no longer interfere with each other and cause one of the instances to not work.
  • A bug was fixed where you could still gain combat experience when dealing 0 damage on a Slayer monster.
  • A bug was fixed where you had to click your enemy twice when swapping from a magic to melee weapon.
  • Clicking the Glacor is now working properly.
  • The run animations for santa and skeleton ring have been updated.
  • The smite prayer now drains 25% of your hit in prayer points instead of 20%.
  • Ancient staff now requires level 71 Magic and increases the cast range of all ancient spells by 2. Its bonuses have also been updated to be a tier 70 weapon.
  • A bug was fixed that didn't load POHs properly when eating while teleporting.

Engine changes:
  • Fixed an issue where the images of items wouldn't update when crafting green, blue, red or black dragon leather.
  • The quality of interfaces and sprites when using the framescale option has been increased. This change is visible the most at UHD or 4k screens.
  • Ground adjustment formulas for npcs have been overhauled. Larger monsters (dragons or larger) will now align better to the terrain.
  • A turn animation for players and npcs has been added when there is no movement and they are facing another entity.
  • The animation for climbing up stairs no longer blocks walking.

E-Mail Delivery Issues
I've received a few complaints that e-mails aren't being delivered properly. Checked the our mail server and gone through the configuration again. Should be working properly again, some configurations were outdated or missing. I'm receiving all mails on my google account and assume it's thus also working for others. Please let me know if you aren't receiving any mails from the Emps-World server and I'll have an individual look at why your mail provider blocks it.

I hope you're enjoying this update. It's mainly aimed at improving the game and fixes a few bugs. I'll now be starting to work on the next group challenge boss named Kal'Ger. This demon is going to drop new tier 85 melee weapons. :D

All the best,
Thomy


Updates of the 15th:
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.

The following users liked this post: Iron Corne

108
Love the instance fix and the balanced daily tasks!
np for finding the issue about instances bugging out. :kappa:

Nonetheless, beast update. As for the future content, i'd much like to see diaries, and probably a new fire cape( that could possibly be attached to a max cape as well? )
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109
Screenshots / Re: Emps-World Meme Center
« on: February 27, 2018, 10:34:13 pm »
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110
Suggestions & Ideas / Opened clue caskets count tracking
« on: February 24, 2018, 01:37:32 am »
To see a count message for clue casket that players open would be a great addition to the game. Right now it's a very big mystery and if someone gets a lucky reward they would like know the number of opened casket that they got the reward on.
of course, if you have a lot of caskets to open it will spam your chat but other than that it would be nice thing to have.
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111
Screenshots / nex train
« on: February 23, 2018, 11:38:07 pm »
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112
Videos / Maxing an ironman
« on: February 22, 2018, 11:32:22 pm »




 ;D
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113
Suggestions & Ideas / Re: More skin colors
« on: February 22, 2018, 02:55:03 pm »
I'm blue da ba dee da ba daa
Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
The following users liked this post: Iron Corne

114
Debates / Re: Depression
« on: February 22, 2018, 05:27:36 am »
Depression is not a laughing matter, I've dealt with many people with depression and I can say it's a very serious issue. Depression usually makes people think that they're not wanted or nobody loves them, but they're are many other ways depression can enter an individuals life. My best advice to anyone that feels this way would be just try to be positive every day no matter what is going on with your life and remember there's always someone their that really loves you and wouldn't want to see you go through this alone. Trust me, there are many people out their that would absolutely love to help you. With that being said, I'm going to agree with Ravioli's point here. People usually play games to take their minds off real world problems and just want to sit back and enjoy their time with their online buddies. This does not mean in anyway that we're ignoring this thread, and we all hope that for anyone that feels this way that you find the help you deserve and there is absolutely nothing more that we want other than a smile on your face.

I will be locking this thread due to the fact that most replies on here were meant to bash on certain community members, we absolutely don't tolerate this type of behavior. This may be jokes between friends, but keep in mind sometimes others simply don't take it the same way you do.

I hope you have a blessed day :)
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115
Suggestions & Ideas / More skin colors
« on: February 21, 2018, 07:36:53 pm »
Could we be able to use the dyes in EC shop to unlock more skin colors? Once unlocked you'll have it permanently.
Or just simply add more skin colors to make-over mage such as cyan, red, green etc...

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116
Screenshots / Re: Emps-World Meme Center
« on: February 19, 2018, 12:23:35 am »


Your memes have taken a rapid decline in quality. Shame.

https://i.imgflip.com/24rlla.jpg

Gotcha fam, here, take some high quality & fresh memes.

The following users liked this post: Iron Corne

117
Hey guys,

Get your gaming PCs ready, I've added a HD water simulation! Just kidding, the water code runs fast on slow GPUs as well.

HD Water #2
I've overhauled the way water planes are calculated. This block will be a little technical, if you're not interested in it... just have a look at the screenshot below! I've created a water shader that combines the water texture with a ripple and reflection texture. This results in a dithered reflection of the game world in water planes. Moreover, there's also always only 1 water reflection. Meaning that if you're standing next to a pond and the sea, only 1 of the water areas is used for the reflection calculation. You shouldn't really feel that, because I'm smartly switching between water reflection planes depending on where you're closest to. In my next graphical improvements I plan to implement a sun along with a proper skybox and different light sources. This will allow me to give water reflections even more beauty by reflecting the skybox and sun.

I've developped the entire code on my laptop and tested it on an Intel HD chip (weak GPU) as well as on an NVIDIA GT 940M. Low quality reflections were no problem for the Intel HD chip and the NVIDIA ran both, low and high quality reflections without any issues. Nonetheless, reflections are disabled by default on slower GPUs, which are in laptops mostly. You can increase the water quality (and the quality of reflections) by increasing the Water Quality setting. It works the same way as the Shadow Quality setting.

Here's what the new water looks like:

Camera Usability
I've updated the way the in-game camera works. Moving towards a direction (x/y) now cancels out the opposite direction: You don't need to pause when rotating the camera from left to right or vice versa. You're now also able to move the camera's y angle further down. There is now a check for the camera to clip the terrain, so you can no longer view anything that is below the surface. Prior to the update it was impossible to stand on a hill or mountain and look up to your character.


Game changes:
  • Some issues with the following code have been fixed. There was a problem when using auto retaliate that would give you additional attacking distance when using ranged or magic. Another issue was fixed when attacking players with melee weapons having a greater attacking distance than 1.
  • The attack sound for spears has been fixed. Some attack styles had an incorrect one.
  • A bug was fixed where the death of bosses was carrying on their current actions. This was happening when Nex died during her flight animation, carrying the damage calculations to her respawn.
  • Operating items (games necklace, ferocious ring, amulet of glory, etc.) is now no longer possible while another action is done: agility, alching, etc.
  • A bug with instances was fixed where bosses would no longer respawn. This was related to the boss healing during death animation and the game not properly detecting the npc as dead since its hitpoints wasn't 0.
  • Auras now correctly cost 20EP.
  • The level requirements for Agility's daily tasks have been increased:
    • Wildy: level 80+
    • Brimhaven: 45+
    • Advanced barbarian: 75+
  • Weapon configurations for meat tenderizer have been fixed.
  • Slayer task messages including plural monster names have been corrected.
  • Glacors no longer randomly spawn their minions. There was a bug that they were respawned when Glacors were dead.
  • Having a spear equipped no longer bugs following NPCs and players.

Engine changes:
  • Disabling ground decoration no longer removes walls at the Karamja agility course.
  • Water and lava calculations overhauled.
  • The dart attack animation is no longer blocking movement.
  • A few performance issues with rendering the minimap have been identified and fixed. You should find your game running smoother now.

I'll now start working on our 3rd demon boss dropping new tier 85 melee weapons. It will again be a 4-man group boss challenge. After this boss I'm open for suggestions. I have the Summoning skill in mind, a more difficult firecape minigame (new cape!), a long quest or achievement diaries. I'll probably put a poll online to see which update gains most interest! You can already let me know in a comment below what you'd prefer though. :D

All the best,
Thomy
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118
Screenshots / its all pked
« on: February 15, 2018, 07:17:07 pm »
EZ
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119
Screenshots / Re: Stakers took...
« on: February 12, 2018, 01:20:35 pm »
This is the result of broken grammar and pointless screenshots.
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120
Screenshots / ~800 Abyssal Demons
« on: February 11, 2018, 01:16:58 pm »
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