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Messages - Vindicate

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hashtables +1

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Suggestions & Ideas / Re: Phoenix - Boss for New Players
« on: September 30, 2018, 09:12:20 am »
I like the idea of some lower level bosses with mostly skilling item drops, but the armour at 1% droprate doesnt make much sense imo. lets say you start doing the boss at 50 str/def/attk (which i doubt people will do with these xp rates), by the time you get the 3 armour pieces you probably are over 80 str/def/attk and they will be useless again :D.

Suggestion: maybe make them solo monster that just drop good skilling supplies (bowstring PLZ) and add like 3 off them at that place. Make it a higher lvl monster so that is will be more targeted for higher lvls. If you give it real good drops (like 100 bow strings, 100 essence etc) people might even fight you off to be able to kill one themselfs.

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General Discussion / Re: slayer items lost on death
« on: September 29, 2018, 10:38:24 am »
PKer actually benefits from that as he/she'll get the coins instead of nothing.

There's a possible change coming to untradeables where you could buy your lost untradeable items back for a fee but that's just a concept and definitely not a guaranteed change, just an idea.
That would make the situation better for both parties. Person who lost the untradeables could just buy them back for a fee and the person who killed you gets a coin drop from untradeables you lost.

then change it like it is in osrs T_T

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Events / Re: Scavenger Hunt
« on: September 20, 2018, 12:05:33 pm »
Depending on the items we have to collect it seems like being maxed (or high level) is a must to win? (or even compete :P) ?

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Suggestions & Ideas / Slayer tower specific slayer master
« on: September 20, 2018, 11:51:25 am »
Title says it all really.

Reason: Right now there is such a small chance to get a slayer tower monster as a task. Since the recent update they are really the monsters you would like to get on a task for the supplies. This is targeted at lower level people who want to train slayer and get some useful skilling drops but also for high level accounts who want skilling drops and also earn some slayer xp. Right now shenven is used for boss tasks only basically and duradel has too many monsters he can assign.

Problem: people would not go back to duradel after this one is introduced i am afraid - solution could be by giving duradel only monsters who drop unique items (metal drakes/frostdrakes/brutals/wildywirm/darkbeast) you get the idea.

If people think this idea doesn't work/is not balanced or have general feedback please do comment!

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General Discussion / Re: Resignation from the staff team
« on: September 08, 2018, 08:12:59 am »
Thanks for the work you put in the last years and even before that on scape! 

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Huge update and i recommend everyone reads it thoroughly. I dont know what to think of the 3 man drops for all multi area bosses (I agree with corp and prolly bandos?). 

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Videos / Re: loot from 99 to 250m xp hunter.
« on: August 29, 2018, 11:01:56 am »
Was indeed a lifesafer to realise early on, on my ironmeme, that you could make about 7 ish mil cash per hour with hunter :D. Nice vid again!

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General Discussion / Re: Who still plays?
« on: August 29, 2018, 10:53:50 am »
I do, playing an ironmeme and lvling a pure. The pure is just for pk-ing i want to get in to and the ironmeme because it feels like playing the game 'legit'. I like combining the different skills in order to level other skills etc. Play time depends on what life demands of me :>

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Goals & Achievements / Re: Collecting all pets
« on: August 20, 2018, 11:12:34 am »
good luck mitch! If you ever need a bot that helps you kill corp call me baby :>

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Suggestions & Ideas / Re: About that 'big' red thing we call JAD
« on: June 21, 2018, 04:04:35 pm »

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Suggestions & Ideas / Re: About that 'big' red thing we call JAD
« on: June 21, 2018, 03:52:12 pm »
Maybe tweak the spawns of the Yt-Mej-Kot(big fluffer) and the Tok-Xil (range). Yt-Mej-Kot is the guy with which you can play to block the Tok-xil and ket-zets. This guy has the same spawn every round so you just do 1 thing all the rounds (the last 7 i was talking about). (I know this is a suggestion page but i do not have enough experience to tell you the exact spawns you need to tweek to make it a bit more interesting.)

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Goals & Achievements / Re: Ironman progress.
« on: June 21, 2018, 03:25:02 pm »
Nice read, but i have to ask, did this evil villainry just GZ itself after achieving the despicable 50m thieving xp?

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Suggestions & Ideas / About that 'big' red thing we call JAD
« on: June 21, 2018, 03:10:07 pm »
Playing the JAD minigame with preset spawn positions is... uh... challenging?
The minigame is 30 rounds of boredom, and then 30 rounds of protect mage afking in italy. I decide to toggle the protect from mage to make sure i dont fall asleep halfway through. (yes i know that during those 7 rounds pre round 61 you need to lure the big fluffy monster). If you survived this challening task you get to JAD. Announcement is made and here he comes. first attack, stomps the ground, quick chance prayer to range.... oh wait let me first watch an episode of breaking bad before it actually connects, yeh nah that was a bummer.

suggestions:
Change JAD attackspeed (From 1 year to maybe just 3/4 sec?)
Change the pre-set spawns (If this is possible ofcourse, i did not build this game), make them atleast somewhat random so you have to figure out from the start of a round who you are going to lure so you dont tank both the mager and the ranger monster.

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Events / Re: PVP Tournament: Bronze Edition
« on: June 21, 2018, 02:21:14 pm »
Just to be clear, all weapons are allowed? mage? range?

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