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Messages - Ironman Tim

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1
Update Notes / Re: Updates July 4th - Ironman Mode
« on: July 04, 2016, 11:14:29 pm »
U FOKIN WOT

2
Introductions & Farewells / Re: The Finale
« on: March 05, 2016, 11:18:30 am »
That's some news I like to hear. Goodluck recovering back to the old Fahad :P.

3
Introductions & Farewells / Re: Peace out
« on: February 22, 2016, 11:22:30 pm »
U wot :'(. Add me on OSRS: Swaziaat :D

4
Showcase / Re: IRL pictures thread
« on: February 18, 2016, 11:14:09 pm »

Not much, but still that.
Cute doge :doge:

5
Introductions & Farewells / Re: Oilboy wanted a different direction too!
« on: February 18, 2016, 03:40:53 pm »
Goodluck Ash Ketchum!

6
Suggestions & Ideas / Re: Tool Leprechauns - Farming
« on: February 17, 2016, 04:18:54 pm »
I totally disagree, people get lazy as ching-a-ling these days, you already got 8 or 10x the exp rates as much as RS, isn't that enough?
Beside that, herbs will decrease very much in price as more people get interested in farming, since it's 2 times easier.
Took me pretty much alot of time to get myself maxed, seems like it will take 2 weeks soon, if updates like this will come.
neh, nah, noty.
Welcome to a private server. Higher XP rates are normal here. It will not be 2x easier because of this feature. This is just a quality of life thing. The Falador herb patch will be used more often aswell perhaps.
Well, if you read correct, i dont complain about the exp-rates, these are okay. I care about how easy things get in this game, it was much more difficult earlier. Get your things straight before quoting.
Well, when I was reading that sentence it sounded like you were complaining about the XP rates. But allright, what you want.

7
Suggestions & Ideas / Re: Tool Leprechauns - Farming
« on: February 17, 2016, 11:49:43 am »
I totally disagree, people get lazy as ching-a-ling these days, you already got 8 or 10x the exp rates as much as RS, isn't that enough?
Beside that, herbs will decrease very much in price as more people get interested in farming, since it's 2 times easier.
Took me pretty much alot of time to get myself maxed, seems like it will take 2 weeks soon, if updates like this will come.
neh, nah, noty.
Welcome to a private server. Higher XP rates are normal here. It will not be 2x easier because of this feature. This is just a quality of life thing. The Falador herb patch will be used more often aswell perhaps.

8
Suggestions & Ideas / Re: spectrals and stairs
« on: February 14, 2016, 12:34:29 pm »
I  agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.
Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.
??????
what does that have to do with the fact there is a free escape in the wilderness?
Climbing things in combat. Those are located in areas with aggressive monsters. Maybe this will make it too hard to code.

I'm on your side with this thing. Just mentioning some possible reasons why it will be hard to get this to work.
mm you have a point there, but that's why I suggested atleast 3things.
If that is a problem you could make it unclimbable while tbed..
That sounds like a possible solution indeed :)

9
Suggestions & Ideas / Re: spectrals and stairs
« on: February 14, 2016, 12:23:20 pm »
I  agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.
Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.
??????
what does that have to do with the fact there is a free escape in the wilderness?
Climbing things in combat. Those are located in areas with aggressive monsters. Maybe this will make it too hard to code.

I'm on your side with this thing. Just mentioning some possible reasons why it will be hard to get this to work.

10
Screenshots / Re: Life of an ironman...
« on: February 13, 2016, 12:46:12 pm »
EPIC!

Congratulations :)
Congratulations on your +1 postcount Sam!

11
Suggestions & Ideas / Re: spectrals and stairs
« on: February 13, 2016, 12:41:59 pm »
I  agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.
Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.

12
Guides / Re: Emps World - Minigame Guide: Jad
« on: February 11, 2016, 09:23:48 pm »
I wanted to ask about Guardian Angel, Is it working in Jad minigame? I know it's not working in minigames, but maybe this is exception. :D

Good guide, 10 to 10 Thank you!
It does not work because it is a safe minigame. Which means that if you die, you will not lose any items.

13
Screenshots / Re: Slayer full of surprise.
« on: February 11, 2016, 12:43:33 pm »
There's a wyrm in level 14 wilderness o_O?
RIP Wildy Wyrm at level 14 wilderness. Discovered by another Rusher... :'(

14
Remove it.

As I've stated before we have 2 teleports that take you to godwars. NOBODY uses that "shortcut" to get there  - cause it's the longest possible way to use. Also considering it's a pretty much guaranteed escape from deep wilderness makes it ridiculously "overpowered", yes, an overpowered shortcut. You can't compare any other of the wilderness passages/shortcuts/teleports to this.

All the PvMers saying "it's been like this always" "it's fine" are only saying that because they want to use it to escape from PKers just because they know too that it's a guaranteed escape.
You can't call them PKers, call them Rushers.

15
Suggestions & Ideas / Re: Grapple
« on: February 10, 2016, 08:31:54 pm »
Suggested this a few weeks ago. Still support it :D

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