The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Emps Loover

Pages: 1 2 3 4 5 6 ... 73
1
Introductions & Farewells / Re: Hello Gamers
« on: January 06, 2020, 10:49:41 pm »
Best introduction I have ever read. Welcome!

2
Games / Fifa 20 (Ultimate team)
« on: January 05, 2020, 02:29:02 pm »
Anyone else playing FIFA 20 and willing to show their ultimate team? This is mine


3
Off-Topic / Re: Christmas delivery bug
« on: December 12, 2019, 09:26:01 am »
Did you complete both Christmas quests? Maybe that is the problem?

4
Screenshots / Re: Would giveaway this tab to a nice person!
« on: October 26, 2019, 10:44:30 pm »
Ignore all these rude people here. You can only consider Bluestorm and I as nice people. I am even that nice that I said bluestorm and I instead of I and bluestorm!

5
Suggestions & Ideas / Re: Monthly bossing event
« on: October 18, 2019, 03:36:25 pm »
This will fuck up the whole economy of Emps-World. Every player of every level would be able to get a drop this way. Even a level 3 would be able to receive a drop from this boss. Let's take for example that 20-30 players are killing the boss, one hour long. Let's say an average kill time of 1 minute. This means that this boss will die 1000-1500 times for the total participants. This won't do any good to the prices of these special items dropped by the boss. So I have to disagree with your suggestion. This would be too unfair for higher levels since even low levels would have as much chance as them in receiving a rare drop.

6
Goals & Achievements / Re: demon bosses grind is ower
« on: October 13, 2019, 07:01:27 pm »
Congratulations on this amazing achievement!

7
Events / Re: Screenshot Hunt 6
« on: October 03, 2019, 06:34:06 pm »
2nd:


This is correct, pm me ingame!
Event closed

8
Events / Emps World Quiz
« on: September 29, 2019, 06:27:44 pm »

Dear Emps-World players

On Thursday, the 3rd of October, the Event Team will host a Quiz with different prizes. This event will start at 6 PM (UTC time) and will take place at wedding. Twenty questions will be asked, the first one to say the correct answer wins a prize. There are 20 prizes, each linked to a specific number. The winner of a specific question will have the possibility to tell us a number, which will be linked to his/her prize.

Prizes:




Sincerly
The Emps-World Event Team

9
Events / Re: Screenshot Hunt 6
« on: September 28, 2019, 06:28:44 pm »
Seems like our second screenshot hasn't been found yet.
The Event Team decided to grant an extra double exp scroll to the finder of the location.
Good luck everyone!

HINT: Seems like I can spot a ship in the distance.

10
Suggestions & Ideas / Re: 'Invincible' when teleporting
« on: September 16, 2019, 06:08:45 am »
And what's the point in getting hit while you're teleporting away? You click on teleport and while you do animation others can hit you but you can't eat? So if he gets lucky and hit high enough you're as good as dead.

The point is that this mechanisme is being abused. Players try to take a final knock-out hit and just teleport away without being the risk to be killed by the counter hit or a vengeance hit. This just doesn’t make sense. At least add a timer before you can teleport away after dealing a hit

11
Suggestions & Ideas / 'Invincible' when teleporting
« on: September 15, 2019, 08:28:34 pm »
I don't know who ever made this suggestion, but it was a very bad idea. What is the point in this? I was fighting a guy who had 10 hp left when he dh axed me on my vengeance with a 74 while teleporting. Result, he didn't get hit by my vengeance and I died. Could someone explain me why this was ever added to the game. What is the point of this? What makes this a good and fair update? Players can just hit with their last special attack/on low hp (with dharock) and teleport and can't get hit.

My suggestion: Remove this mechanism, it isn't fair and doesn't bring anything to the game.

Greetings
Thib

12
Introductions & Farewells / Re: I’m back full time
« on: August 15, 2019, 01:33:59 pm »
Welcome back!

13
Feedback / Re: group bossing
« on: July 31, 2019, 06:42:27 pm »
I understand your frustrations, but you have to understand there is a difference in the player peak between winter and summer. That's why finding teammates during winter was not a problem at all. Now, during summer time, it is harder to find some players. But I don't think group bosses should be changed.

14
Suggestions & Ideas / Re: Scale back the mining requirments for ores
« on: June 16, 2019, 03:56:29 pm »
I don't see a real problem because smithing is harder to train. But it does make sense what you suggest.

15
Suggestions & Ideas / Re: A simple related forum suggestion
« on: June 16, 2019, 03:53:53 pm »
If we have a color for each veteran rank (currently maximum 4), won't the forum look too messy with all those colors? We will have a total of 8 colors then (moderator, admin, game admin and high admin)

Pages: 1 2 3 4 5 6 ... 73