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Messages - Str Pvp14

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1
Events / Re: NPC Hunt 2
« on: May 24, 2019, 12:36:22 pm »
NPC: Oh boy... Only if you knew

Horacio at Ardougne



2
Computers and Technology / Re: C++ Game Tutorial Help
« on: May 23, 2019, 09:19:30 pm »
This post is brought to you by Skillshare! Skillshare is an online learning community with thousands of classes in design, business, technology and so much more...

Checked it out and couldn't find a good one for C++, not really interested in paying for skillshare either. Pretty sure they limit their courses if you don't pay.

3
Computers and Technology / C++ Game Tutorial Help
« on: May 23, 2019, 12:16:42 am »
Hi, first post I'm making here in a long time, thought some Emps-players might have some experience on the topic.

I'm looking for good resources for learning the basics of game development, preferably something like the basics for how game engines work and how you build them in C++. inb4 http://lmgtfy.com/?q=C%2B%2B+Game+Development+tutorial, yeah I know. Just wondering if anyone has any good sites/online courses to recommend before I click the first Google link.

Looking to do it as a hobby, nothing too serious like a full game, but could be somewhat fun way to get additional experience to my CS courses. I could also do with similar courses like Java, but I'm more familiar with C++. Note that I'm not good with C++ or even ok to some of your standards, I'm pretty fresh to computer science.

Thanks  :)

4
Off-Topic / Re: Emps Items giveaway #2
« on: May 11, 2019, 12:20:25 am »
300

5
Events / Re: Hunt of the Strangers!
« on: January 21, 2017, 04:01:48 pm »

Genie

6
Events / Re: Hunt of the Strangers!
« on: January 21, 2017, 12:15:15 pm »
Sounds like fun, I'll join, have some questions

1. Do you want us to ::devon and show coordinates?
2. Has Martin chosen the places or did you use something like an RNG to randomize their locations?
3. Can one person win several prizes?

  • Full client must be shown in the pictures.
4. Do you want us to show our entire screen (i.e our toolbar) or just the client?

7
General Discussion / Re: Item designs/ideas by the Community
« on: November 10, 2016, 10:24:09 pm »
yeah, it takes more work than drawing one in paint :_: And Thomy probably isn't going to bother himself with modelling players shitty ideas >_> e.g barrows godswords or sword that can be used to cut down trees, farm herb patches and pick your nose.
that example though.
anyways the player base is tad a bit low to have a really good graphic designer, I mean it had one until a month or two ago I guess.
It's not only the need for graphic designing abilities, you need to have reliable programming skills to define the functions of said items/objects.
I guess Thomy would be rather skeptic to random people submitting software to the game due to earlier events; https://emps-world.net/forum/index.php?topic=18078.0

Hate to break it to you, but having a community development system is probably not going to happen. You can still make Suggestions & Ideas though, but that's as far as it goes.

8
Events / Re: Halloween Duel Tournament
« on: October 14, 2016, 12:54:38 pm »
Str pvp14

9
Update Notes / Re: Updates 04/01/2016
« on: January 07, 2016, 05:25:30 pm »
  • You can now find Emps-Scape's old dragon girl healer at GE.

Old healer girl had const. cape (t) with a heart, CMON MAN. Don't give me this


:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

10
Screenshots / Re: Bank progress topic (wannabe poms) All pvm'd
« on: December 26, 2015, 08:19:50 pm »
Nice drops d00d. Did it take long to collect all those coins? I see you used a day on each bank tab, good job.

11
General Discussion / Re: can't login the client
« on: December 24, 2015, 02:26:37 pm »
Check if the client is allowed internet access through your firewall, it's obviously not connected to the internet.

12
Suggestions & Ideas / Re: Magic aggression
« on: November 28, 2015, 04:16:32 pm »
I don't even Pvp and I support this. Why don't you agree though? Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?
K, to begin with I don't think that running around with mage takes away the opportunity for players that would like to say, kill spectrals, but can't because they won't risk the little armour pieces they have. If an auto-retaliate was to be given to splashed spells, it would give the less chance to run away with the one window of opportunity they have to escape (we're talking about the splash).

'But Str, they can turn auto-r off', of course they can, but the people that I'm talking about is mostly children with insufficient English skills and they don't know what that button does. ->They lose their items -> they'll think this games is unfair -> they'll quit -> lower player base

'But Str, that keeps the item prices up for ancient armours', I don't care about the item prices when they'll get stacked up with the hoarders anyways, I'd rather have items flow more among the people with less money rather than the hoarders having 60 sets of them to keep their value up.

That's why I don't support it.

As for the attack style itself:
Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?
A splash isn't a completed attack style, thus it shouldn't activate auto-retaliate. To give an example, this also works on NPCs. If it splashes, you will have done literally nothing that effects them. This means that there is no reason to activate auto-r. Whereas in say archery and melee, attack styles are always completed, they made direct contact with the NPC and it should fight back.

This suggestion is meant to help people who are being attacked by magic pkers. The magic pkers themselves won't get any benefits from this, it will only result in them getting attacked. Why don't you support it?
There's probably very little you can do versus a mage in wildy, why wouldn't you consider running freely from a splash rather than have you turn around and run straight into the mage to hit once/twice and then be frozen/bound, having to stand there and take it, and finally die. You're probably able to click on the mage that is attacking as well, so it wouldn't be necessary to add an auto-r on top of it as well, it would only hinder your intended player movement.

13
Suggestions & Ideas / Re: Magic aggression
« on: November 28, 2015, 03:09:28 pm »
In what situations would that be useful? Obviously in PvP, but anywhere else?
The exception makes sense to me, it's not a completed attack style thus it shouldn't activate the auto-retaliate.

Sorry, but I have to disagree on this one
I think that is the main reason.....
I agree with you, Aaron.
Durr... I was completely aware it was the main reason.
I don't support that type of PvP and was trying to get another reason to get along with it...

14
Suggestions & Ideas / Re: Magic aggression
« on: November 27, 2015, 09:53:53 pm »
In what situations would that be useful? Obviously in PvP, but anywhere else?
The exception makes sense to me, it's not a completed attack style thus it shouldn't activate the auto-retaliate.

Sorry, but I have to disagree on this one

15
Introductions & Farewells / Re: I'm done.
« on: November 27, 2015, 03:48:45 pm »
No you're not, see you next week

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