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4. Do you want us to show our entire screen (i.e our toolbar) or just the client?
- Full client must be shown in the pictures.
It's not only the need for graphic designing abilities, you need to have reliable programming skills to define the functions of said items/objects.yeah, it takes more work than drawing one in paint :_: And Thomy probably isn't going to bother himself with modelling players shitty ideas >_> e.g barrows godswords or sword that can be used to cut down trees, farm herb patches and pick your nose.that example though.
anyways the player base is tad a bit low to have a really good graphic designer, I mean it had one until a month or two ago I guess.
Old healer girl had const. cape (t) with a heart, CMON MAN. Don't give me this
- You can now find Emps-Scape's old dragon girl healer at GE.
I don't even Pvp and I support this. Why don't you agree though? Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?K, to begin with I don't think that running around with mage takes away the opportunity for players that would like to say, kill spectrals, but can't because they won't risk the little armour pieces they have. If an auto-retaliate was to be given to splashed spells, it would give the less chance to run away with the one window of opportunity they have to escape (we're talking about the splash).
Players auto retaliate to every attack, why shouldn't they retaliate if it splashes?A splash isn't a completed attack style, thus it shouldn't activate auto-retaliate. To give an example, this also works on NPCs. If it splashes, you will have done literally nothing that effects them. This means that there is no reason to activate auto-r. Whereas in say archery and melee, attack styles are always completed, they made direct contact with the NPC and it should fight back.
This suggestion is meant to help people who are being attacked by magic pkers. The magic pkers themselves won't get any benefits from this, it will only result in them getting attacked. Why don't you support it?There's probably very little you can do versus a mage in wildy, why wouldn't you consider running freely from a splash rather than have you turn around and run straight into the mage to hit once/twice and then be frozen/bound, having to stand there and take it, and finally die. You're probably able to click on the mage that is attacking as well, so it wouldn't be necessary to add an auto-r on top of it as well, it would only hinder your intended player movement.
Durr... I was completely aware it was the main reason.In what situations would that be useful? Obviously in PvP, but anywhere else?I think that is the main reason.....
The exception makes sense to me, it's not a completed attack style thus it shouldn't activate the auto-retaliate.
Sorry, but I have to disagree on this one
I agree with you, Aaron.