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Messages - Game Wiki

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1
Feedback / Re: Emps-Wiki: feedback
« on: July 04, 2019, 07:08:46 am »
chronozon wiki page is incorrect: Chronozon has a few unique mechanics that set it apart from other monsters. It boasts the third highest hitpoints out of any other monster - surpassed by Nex and Kolodion -

Also, Demon Bosses.

2
General Discussion / Re: All or nothing @Thomy
« on: July 04, 2019, 07:06:25 am »
Wonder, how long will everything here keep up with other online games or servers. Agreed with Avenus, it's brilliantly clear that server needs either overhaul change as whole or strive till shutdown, kick in few notches with small updates every month or so. If only there were more developers of this server... not only Thomy.

3
General Discussion / Re: All or nothing @Thomy
« on: July 02, 2019, 12:04:59 pm »
I'll fix it later np
The only thing you fixing is type you take donations at G.E. whenever you're online nowadays. Which is surprisingly good grammar example for those who beg money in G.E. Other than that, I still yet to see you provide innovative ideas for economy fixing since you are talking non-sense and most likely people support you do the same way.
I said I'll fix it calm down
Then start fixing...

4
General Discussion / Re: All or nothing @Thomy
« on: June 28, 2019, 11:56:09 am »
Well according to what I've understood above, thats a big PLUS we give to Thomy, he managed to keep the game running, with ~50 players online with a lot of other personal stuff that I can't mention here.
I don't see any harm on having a larg staff team, it would be perfect to cover the whole day, We are not 10's anymore We can't be online the whole day compared to younger players around so having a full team could actually be a good thing.


The only thing we both might agree on is Eco, Imo it should be a priority to fix any problems related to it.
According to Thomy we have a stable Eco, which is true, prices aren't dropping crazily in a short period of time, therefore Yes eco is stable.
however Imo, we already have a lot of items ing that some of it should find a way to leave the game, I see everyday ~40 items enters the game without any leaving which is causing a serious problem for the majority.

The problem is, they're complaining about it ing which we as a staff team or Thomy can't see it.
More posts about a problem with an explanation of why and how to get it solved = the higher the chance it does gets changed.
^ This and https://emps-world.net/forum/suggestions-ideas/server-events/?~21638 Sorry for digging up the post.

5
Feedback / Re: Emps-Wiki: feedback
« on: June 28, 2019, 02:43:27 am »
Yeah, it suppose to work same way you did to Law Rune page, not sure if it was on purpose done but sorting of column should work like in Law Rune page.

6
General Discussion / Re: All or nothing @Thomy
« on: June 28, 2019, 02:41:48 am »
Well, in advance, by that I meant that I visited lately several other RSPS just to see what they have to offer, what they lacks and vice versa.

I can give you just a few examples:

With player base with around 40 - 60 players at best on peaks, server has 5 developers, at least 3 - 6 Staff members and that's it. No need for 10+ Staff which don't contribute in developing field when it's needed the most. Sharing same player base with usually same player count, they solve issues real fast real quick. Not even slightest trouble is required to be reported - it immediately gets notified by moderator or administrator or even developer themselves and instant fix, with slight shutdown of server just to re-roll things smoothly and see how everything is working out. No need to reproduce, no need to make specific videos/animated clips, to demonstrate where and what kind of bug/glitch lies within game. Sharing estimate specifications of majority of players, Thomy should get a hang of at least seeing how hardware and software interacts on different platform with various specs on PC/Laptop. Not everyone has 1k+ Euro PC to just manage to play on client of Emps-World.

Staff Team wanted to avoid any further discussion on events so they multiplied what is so called Event Bosses - Randomly generated NPC somewhere on safe or non-safe map part placed with hitpoint levels ranging from 1000 - 10000(knowing how much damage players can deal, 10k looks like taking a nap.) Even so, you get the loot if you manage to deal 200+ damage to any of the Bosses with 5k+ hitpoints. Just a small crack to earn players some easy money and make lively Wilderness perhaps. Straight up idea, solution.

Moving on, Emps-World is the only server perhaps which I encountered that doesn't have yet informing messages which could drastically help out newcomers indeed. If I'm not mistaken, Ameer suggested it(can be wrong on this one). I supported idea and still support it, as it surely eases up likely game play of new player who isn't much familiar with the content yet. Broadcasts should apply to extremely rare drops, not constant and out wide but in the area where players camp/kill monsters to avoid spam which would be caused by initial part of this paragraph. As for G.E., let's see what invention does to economy but I'm betting my cards on point that eventually, for economy, something needs to be done more than just one new skill.

The only thing Emps-World has for sure, without doubt, is stability of server itself. Stabilizing server can be troublesome thing to do sometimes, I believe. It is huge plus for it but downsides should not overshadow what it was in prime or what it will be in future. And yes, Cahit, you're correct on point that Thomy is still solo developer, everyone who still hangs here appreciate his work here, most likely has a lot of respect for keeping this server up, including myself. I'm not huge fan of seeing problems get inside and spread like virus, I like to seek solution to keep it clean, ya know?

Also, by now, some should've realized if anyone cares as much or more than some do, they wouldn't be silent and say something to it. Dead silence is solution to nothing else but end.

7
General Discussion / Re: All or nothing @Thomy
« on: June 27, 2019, 07:43:20 am »
Seemingly this discussion went from good/healthy to worse.

Let's throw few facts I noticed this month from my perspective:

- Selling/Buying has become less likely even after month of waiting. I don't recall is it Ironman Mode that was introduced or rather less and less people pushing items through G.E. Either way, -1 for Economy.
- Trying to sell items(demon ones, GWD and 3rd age armour/weapons) putting 5% bigger price makes players go bananas as it is too much and they can't afford it, yet after buying for less, they tend to sell it for more even though knowing no one will buy and they will most likely alch them or just drop in some DP. -1 for Economy.
- From skilling perspective, sorry for not doing alone skilling for whole server to be supplied with skilling material but trying to buy herbs/secondaries - you must do crazy price to buy them instantly, otherwise you are bound to wait for whole month and see that none of them are still bought. A lot of monsters drop herbs, we have herb sack with which you can collect them, why not make extra profit for member ticket and keep skilling supplies coming via G.E. rather than keep 2K+ of potions in bank and not using them all at once. -1 for Economy.
- Last one, Saif is right and I agree with it. It sure is melting. +1.

What I propose we can do:

Is we throw more cash ing to let players buy more items as right now killing Glacors - one of the top tier Slayer monster is as profitable as Green Dragons or perhaps, Spectrals. Even pures can do it with ease. Lately, I barely see anyone selling any item via G.E. as either players go and get themselves(usually Ironman) or they just alch it for some cash. Correct me if I'm wrong but I noticed that whole economy started crashing from the time Ironman were introduced. Instantly gave the idea of making items on your own and not buying anything. Now, reality is such that 80% or somewhere near it, is Ironman accounts and less and less likely, mains that could be buying/selling items or supplies. Not blaming Ironman as whole, it's player choice what to do in here but I like how there is 40 - 50 players online up to this date and barely 10-15 of them give feedback towards this or any other related topic. Maybe, some interraction with players are needed? Perhaps, more broadcasting sentences could be added to attract them to use Forums/Discord to give opinion? I solely wanna hear how that Eco solution will solve this problem I have noted in facts above.

8
Goals & Achievements / Wg's Adventurer's Log - PVM
« on: June 22, 2019, 01:27:28 pm »
I will start of with certain monsters and random number of killing them. Killcount column #2 is reset to keep track of which monster I killed how many times. Later on, in addition will add loot pictures(along with clue loots). Killcount varies from 500 - 5000, depends, if I see monster profitable and rather easy to kill or so on.

All styles will be utilized in logs.

- Reserved -

9
Suggestions & Ideas / Re: Change the current way of how farming works
« on: June 21, 2019, 10:21:30 am »
In addition to this, unless you're so lazy to do runs as normal players would do, I suggest to it, that there could be a payment with allotments fruits/vegetables depending on herb seed or allotment seed you're farming at that moment, requires amount of x fruit/vegetable to pay to nearby farmers to watch over your patches from dying/disease signs, same way it is on OSRS or RS3. Same could be done as option to trees which grow at slower rate than allotments/herbs.

The way farming works right is excellent, only issue I have with it is Fellstalk seeds take one seed per spot, while others take two seeds from herb farming perspective.

10
Feedback / Re: Emps-Wiki: feedback
« on: June 19, 2019, 01:51:20 am »
https://emps-world.net/wiki/Law_rune

Just putting one page as example.

Sorting column by rarity, shows "Rare" rates above "Uncommon" rates which is incorrect, I believe.



https://emps-world.net/wiki/Runecrafting

Multiplying runes are now updated, for example, at max level it is possible to make 4 soul runes without any enchantments per essence. In-game, runecrafting skill shows that, Wiki should show it too, in this case.

https://emps-world.net/wiki/Pest_control

- Decorative armor/weapons should be removed;
- Elite Void Parts are not same as void robes as stated in the rows of each parts, much less requires 65 Defence and is more powerful. Should be noted in front page of rewards;
- Chalkos Bar/Demon Necklace should be added to reward list;
- Strategies should be added as useful tip for new players;

https://emps-world.net/wiki/Castle_wars

- Magic papers should be added to reward list;
- "You will also recieve a ticket for every flag your team captured during the game." - Not quite fully right. For every flag capture, player who captures them - receives extra 4 tickets, considering he is not using double exp scrolls or double ticket event is not enabled.
- "The round is over when 10 minutes have passed" - False. Round lasts 15 minutes now, winning speculations hasn't changed - either kill Boss faster or Team got to capture 10 flags before timer runs out.

https://emps-world.net/wiki/Brimhaven_agility_arena
https://emps-world.net/wiki/Brimhaven_Agility_Ticket_Exchange

^ Those two pages could be combined into one to make it more convenient and less shortcuts to deal with.

https://emps-world.net/wiki/Minigames

God Wars Dungeon is no minigame, it is suppose to be removed.

https://emps-world.net/wiki/Staff_of_light

Low-value alchemy price is 252,759gp ea and High-value alchemy price is 297,363gp ea. Also, fix picture on the right of whole page as well as "You have a Elemental staff (fire)." from examine information. As, it states "You have a Staff of Light".

https://emps-world.net/wiki/Range

Zaryte Bow shoots without arrows as well as picture doesn't seem to represent Zaryte Bow at all. Noting enchanted bolts to all this would also make page beneficial.

https://emps-world.net/wiki/Smithing
https://emps-world.net/wiki/Rune_bar
https://emps-world.net/wiki/Adamant_bar
https://emps-world.net/wiki/Mithril_bar
https://emps-world.net/wiki/Steel_bar
https://emps-world.net/wiki/Iron_bar
https://emps-world.net/wiki/Bronze_bar

^ All these. Needs some adjustment, according to June latest Update Patch.

11
Off-Topic / Re: What song are you listening to now?
« on: June 14, 2019, 01:10:02 am »


12
Events / Re: Screenshot Hunt 3
« on: June 08, 2019, 08:52:22 am »
Not sure if it is allowed to do it in any order but here is screenshot nr. 2 location


13
Videos / Re: torva vs chrysos
« on: June 08, 2019, 07:15:45 am »
Still, you gotta take into account, that Bosses like Nex/Yk'Lagor/Har'lakk/Kal'Ger would most likely be not solo'd which leads to even faster kills/less damage to you.

Although, armor seems to have great leap over in terms of defence bonuses, as it was mentioned in discussion of feature, they won't be anywhere better in strength bonuses, otherwise they would be too OP. Carefully analyzing the time it took you take down Nex is also average (you can prolong or make it faster depending on your hits purely) and I would say, greatest test should be done over the time: like when joining parties to do 100kc for Completionist Cape or something like it where as you could actually see if time changes but even here, also plays factor of team performance. If solo, 100kc you could see if time still remains same or does it require any other boosts, for example: Warrior Ring(i) vs. Berserker Ring (i) which in offensive gives +12 vs. +8(one more max hit) and for last set I would've used chrysos shield instead of arcane as you can clearly tank with it more, plus gives you advantage in soaking damage.

Overall, in my opinion, if Chrysos wouldn't have charges it would be even better for those who actually camp bosses rather than bank every 4 kills or so.

Good clip, but be sure to variate gear a bit more. Choice is large in this game you can always change what you lack and compensate for it in future.

14
Screenshots / Re: A Year Into The Ironman
« on: March 30, 2019, 09:45:13 am »
Amazing accomplishment, well done!

15
General Discussion / Re: Double xp weekends!
« on: March 12, 2019, 08:50:38 pm »
I anticipated that having something like, if voting system gets good results, as additional reward we could have twice monthly or once a month in choosing, double exp or double mini game tokens for full weekend if we pass x amount of votes in all websites. This would benefit both ways, increase amount of players ing and those who will vote, don't forget the rewards you get from voting. Like once few friends from here told me, if you want something you gotta put some effort yourself. Written topic won't do just that, consider this as a tip.

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