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Messages - Loop

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1
Suggestions & Ideas / Re: Pk
« on: November 05, 2019, 08:49:20 am »
how the pk isn't expensive if the normal set to fight to get a chance to win is : full dragon/f cape/whip/d boots/ags or zs/and many things like gloves and ring/amulet that's worth like 8-10m for one fight , how the new and normal players will enter the wild with all this risk!
The truth is fighting in the game is dead.
Back when I started out and the wild was popping in scape, I had to fish like 4-5h hours of mantas to get max pure set. (Cooking time not even included).

I don't remember the time it took to get void, but when you killed a hybrid zerker wearing one you could guarantee the next week you would see him in pest control instead of wild.

Wild was as live as it ever was back then, so not sure where the correlation that "risk = amount of people in wild" comes from.

Edit: People also seem to forget countless attempts to revive wild, 0 buy-in pvp events with massive rewards that nobody joined.
The correlation being that Emps - scape had 10+ times more players than Emps - world :thinking:
Cool - way To - Type
They're the official names?

2
Suggestions & Ideas / Re: Pk
« on: November 04, 2019, 02:36:48 pm »
how the pk isn't expensive if the normal set to fight to get a chance to win is : full dragon/f cape/whip/d boots/ags or zs/and many things like gloves and ring/amulet that's worth like 8-10m for one fight , how the new and normal players will enter the wild with all this risk!
The truth is fighting in the game is dead.
Back when I started out and the wild was popping in scape, I had to fish like 4-5h hours of mantas to get max pure set. (Cooking time not even included).

I don't remember the time it took to get void, but when you killed a hybrid zerker wearing one you could guarantee the next week you would see him in pest control instead of wild.

Wild was as live as it ever was back then, so not sure where the correlation that "risk = amount of people in wild" comes from.

Edit: People also seem to forget countless attempts to revive wild, 0 buy-in pvp events with massive rewards that nobody joined.
The correlation being that Emps - scape had 10+ times more players than Emps - world :thinking:

3
original...

4
Screenshots / Re: Would giveaway this tab to a nice person!
« on: October 26, 2019, 05:59:51 pm »
Apparently being nice does not pay off afterall...

5
Suggestions & Ideas / Re: PvP
« on: February 05, 2019, 03:01:10 pm »
Agree with everything except the last part.

gj.

6
Suggestions & Ideas / Re: Blocker!
« on: February 03, 2019, 08:28:12 pm »
With the slayer points you get from completing boss tasks, you can easily block any task you want, always having some points left to spare.


unnecessary.

7
Introductions & Farewells / Re: 2018 resolution
« on: January 11, 2019, 03:48:32 pm »
I will miss the memes we shared together.
Good bye, meme lord

8
Suggestions & Ideas / Re: Suggie
« on: November 25, 2018, 11:29:12 am »
why are we not funding this?!

9
Feedback / Re: Clue Scrolls
« on: November 21, 2018, 05:36:19 pm »
Easy clue scrolls are now so underrated unless you're Iron-man and in need of those dragon items quickly but, then again, since dragons drop table also received some buff, not so long ago, so dragons overall give you more profit then looking for something valuable. I suppose this needs to be buffed or at least made one/two unique loots from those easy tier clues, hell, I wouldn't mind giving at 0.5% of chance of receiving random shard piece (1 - 3). Still better profit for new players than dragons. Supplies for teleport tablets, potions, anything that can be utilized for those who seem fit.

They were put into "easy" category for a reason. If shards were to be added to the table at this difficulty, the result we would end up with is every hillbilly dumping their shards into ge and making the dyes just another generic cosmetic. No thanks.




10
Screenshots / Re: 1,000 Nex Kills
« on: November 20, 2018, 02:21:15 pm »
how you collected all those big bones :D ?
this is world 3 right?
That is correct, everything in the screenshot was dropped by Nex.

btw this is very good exaple what i should expect from nex basic drops, thnx.
Main purpose of this is to give the players a general idea of what kind of drops to expect at 1,000 kills and might do this for most bosses.

I'd say it just waste of your time, don't give them false hope they might have nothing of this at 1000 kills ( talking about rare drops ), however its fun to see the pricecheck without any of the rare items there.

Forgot to mention, Noice job



I still think doing Nex is pure rng(just like any other monster) - some may do 1k kc and get plenty of loot to repay all potions/food/charges on SWH and etc., others could 1k kc and get 0 rares at all. I suppose, on average, loot is accurate but those two pets though... I wouldn't count on it too much. Good Job, Jhonson.

Yeah...discourage even more players from pvming/nexing - real bright idea (no). As if it's not hard enough to find someone to nex with as it is.
Common drops from nex compensate you well enough as it is and you WILL get a rare drop eventually.

11
Events / Re: nex event.
« on: November 15, 2018, 01:56:31 pm »
lol noobs gon' die.

12
Suggestions & Ideas / Re: Revenants
« on: November 12, 2018, 02:22:24 pm »
As if the economy doesn't have enough items in it as it is.

No.

13
General Discussion / Re: Economy is fucked up.
« on: November 04, 2018, 07:11:44 pm »
Lets make more items worth around 2-4mill, and we can call this game 3millscape
what.
If by that you mean the update where all bosses were made into group bosses, then it's because so that a lot more items would be accessible to lower levels.

Another thing to consider would be to always have the most powerful items for every combat style be something that has charges, can't be repaired for coins and disappears when charges run out, otherwise we'll just continue to run into the situation where every pvmer has the top tier equipment and has no need for any more money or items.
Could be done to Nex armour and make them a bit more common as a drop + add more charges in return I suppose. Once equipped the item becomes untradeable. If dyed and the item reaches 0% charges you'd get the dye back.
For weapons that concept is pretty bad imho as you still wanna use those weapons to get the armour that degreade into nothing. Repairing with gp works fine for them.

Edit. Also why it works for armour is because you'd probably ask yourself "Do I want to use this/waste charges to complete a slayer task?" You'd probably want to stick with lower level armour on regular slayer and use the better degrade-into-nothing armour at bosses only.
The main problem with the economy at the moment is the crisis of basic things and low level gear, not the end game equipment, so you completely missed the point. And there is not enough nex gear as it is at the moment.

However, there are too many demon weapons in game, especially the melee ones, which could be solved by a simple drop rate nerf.






another point
While i do agree that the group bossing update was good for the community overall, i'm not so sure about its influence to the economy, because if any one of the players now needs an item, they can just go pvm it themselves instead of buying it. Which leaves the economy at a point where it's impossible to sell anything.


There is too much supply and too little demand at the moment.


EDIT: Mind the language in your title next time and people might take you a little more seriously.




EDIT #2:
Skilling supplies
Add a boss something along the lines of raids and such, so that the skills that are mostly useless would have some uses in the end game stages.

Perhaps where you enter a raid without any supplies or armor with a team and have to gather everything yourselves in order to kill the final boss. That could be interesting.

14
Suggestions & Ideas / Re: Master clue scrolls - new tier of clues
« on: September 30, 2018, 01:06:43 pm »
How much time was spent thinking about drop table is completely irrelevant. I could've left the whole 'I spent 2 minutes' part out and you wouldn't have said anything about it.
What's relevant is that it can be improved by increasing the quantity of items you receive. Items itself apart from the rare part are good imho.
"The other drops that you mentioned seem fine".
Literally what i said in the feedback. You put the rare item drop table up for debate and i debated...\


EDIT: Yes you're right, i wouldn't have said anything about the time that you spent writing the drop table if you wouldn't have mentioned it, so what was your point mentioning the time writing the drop table in the first place ???

15
Suggestions & Ideas / Re: Master clue scrolls - new tier of clues
« on: September 30, 2018, 09:38:10 am »


How the hell could've know that you spent 2 minutes writing the drop table part?

The majority of players who kill group bosses are not maxed, so the skilling requirements would still be relevant and encourage more players to get maxed.

The pet part sounds about right.

The boss killing part sounds about right.

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