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Topics - Cahit

Pages: 1 2
1
Goals & Achievements / 5,000 Nex kills
« on: March 26, 2020, 09:36:03 pm »
Loot from 5,000 Nex Kills


Chrysos bars didn't make it into the loot picture since I started the grind prior to its release. And yes.. still missing these god-damn Torva Platelegs .

2
Suggestions & Ideas / New Defence Reduction Hitsplats
« on: April 28, 2019, 03:12:21 pm »
Hello guys!  :)

I have noticed that a vast majority of the players are not so familiar with the effects of some special attacks such as the Bandos godsword (BGS) and the statius warhammer (SWH). The BGS special attack reduces the targets defence level by half of the amount hit. Meanwhile the SWH reduces the targets defence level by 10% whether you deal damage or not. This seems to make some confusion amongst some of the unexperienced players in the game. Therefore, I thought of an idea that could make it both easier and more noticeable to understand what the special attacks of these weapons actually do. Let me demonstrate for you how this could be improved.

This is how the SWH special attack hitsplat currently looks like:

From an unexperienced player view, it could be hard to understand what just happened.


However, with this suggestion I'd like to introduce new hitsplats for special attacks:
This shows the targets defence level being decreased by 10%

This is how the BGS special attack hitsplat currently looks like:


This is how it could be improved:

Here we see the player hitting 9 which means half of that amount is reduced from the targets defence level, that is to say:

I think with a change like this, players will have a better understanding of what special attacks actually do.
Furthermore, this will deliver a new level of detail to the game which I think is cool.

Feel free to share your thoughts and whether you agree or disagree.




3
Videos / Juggernaut Event Video
« on: April 13, 2019, 08:10:29 pm »
Hope you guys enjoyed todays Juggernaut event. In case some of you might have missed it, here is a clip of how it went!


Psst: Watch it on youtube for better quality.

4
Events / Nex Mass Event!
« on: April 10, 2019, 04:54:12 pm »
On Friday the 12th of April there will be a PvM event hosted that involves killing NEX
Here is how it is going to work. Basically, there will be 5 groups which means a total of 20 players can participate.
Each group/instance has to be ready with the players inside before the event can be initiated.
Keep in mind that you need a level of 70 agility to be able to enter the Frozen door that leads to the Nex encampment.
All of the groups will start at the same time. You will be notified in the "EVENT" clan chat when to begin!
The verified groups with the participants names will be listed in the topic itself below.
Therefore, make sure to fill in the format down below in order to participate.
To be eligible to win the prize you must receive an armour piece drop! (Nex Pet is excluded)
We hope to see you there!
-->Live Countdown <--

Rewards:
Each participant is eligible to win 15.000.000GP stack along with a Mystery Box if you receive an armour piece drop!
Ironman? no worries, we have something for you as well!
There can be multiple winners & May the luck be on your side ;)

Code: [Select]
My squad:
1.
2.
3.
4.

Verified squads

Squad 1
1. Lil Peep
2. Darker Manz
3. Cahit
4. Boejuh2

Squad 2
1. Nature Iron
2. Perfection
3. Est  Mauler
4. Iron 69

Squad 3
1. Lavonas123
2. Nante
3. (available spot)
4. (available spot)

Squad 4
1. Saiakas66
2. Fizzzu
3. Sass12345
4. Justobby

Squad 5
1. Namnori
2. (available spot)
3. (available spot)
4. (available spot)

Thanks for everyone who participated! It's been fun and we will make sure to improve the events in the future based on your feedback  ;)
Congratulations to our winners for the Nex Mass Event:
- Perfection -  Rare drop: (Torva Full Helm) Reward: 15.000.000 + Mystery Box
- Est  Mauler - Rare drop: (Torva Platebody) Reward: 15.000.000 + Mystery Box

The rest that didn't receive any rare drops will be rewared with 2 Event tickets for partaking in the event!


5
Suggestions & Ideas / Full slayer helmet - New tier upgrades & Perks
« on: April 02, 2019, 07:02:27 pm »
Heya lads!
Recently I have been thinking and thinking until I realized why not get some inspiration and suggest something that could be unique for us.
With this idea I'd like to highlight the full slayer helmet. It's been a long time since it got any touches and I think it's about time for this beautiful thing to get some attention. Hopefully, when the new upcoming skill "Invention" make its way to the game there will be a lot of positive changes. With this idea I thought we could utilize this new skill by giving the full slayer helmet different upgradeable tiers with some unique perks and perhaps new looks (if possible).

Players would be able to upgrade their full slayer helmets through this skill and different tiers would require a cetrain "Invention" and a crafting level in order to make the upgrades. In addition, we could add item requirements for these upgrades such as the hydrix/zenyte gem that was suggested by JP a couple of days ago. This new gem could be used as one of the requirements to upgrade the helmet from tier 4 to tier 5 which is the last available tier in this suggestion. There will be a description with more details about each tier below.

Currently existing slayer helmets that we have in-game

- Basic slayer helmet
The basic slayer helmet you get when purchasing from the slayer shop for 7,500 SP. Grants the wearer 10% bonus damage and accuracy during slayer tasks as well as 10% more slayer xp.
- Full slayer helmet
The full slayer helmet you make with 55 crafting - black mask, hexcrest & focus sight. Grants the wearer 15% bonus damage and accuracy during slayer tasks as well as 15% more slayer xp.

Suggested upgrades / tiers

  • - Tier 3
Tier 3: The first tier upgrade. Giving very slightly improved accuracy and damage and a higher requirement to wear.
            You need to have a full slayer helmet before upgrading.
            To upgrade you need level 70 crafting and level "x" Invention. Could also require a specific amount of slayer points to upgrade.
            This helmet requires 65 Attack, 65 Strength, 65 Defence to equip.

 
  • - Tier 4
Tier 4: The second best tier upgrade. Giving slightly improved accuracy and damage and a higher requirement to wear.
            To upgrade you need level 80 crafting and level "x" Invention. You need to have tier 3 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 75 Attack, 75 Strength, 75 Defence to equip.
            With this upgrade you can learn how to fuse rings into the helmet that way you don't need to carry a ferocious ring in your invetnory if you
            want to teleport to various slayer locations.

            Another perk could be the ability to extend tasks even more?
            Additional features/perks can be added as well. Feel free to discuss.

  • - Tier 5
Tier 5: The last and the best available tier upgrade. Requires a hydrix gem, level 90 crafting and level "x" Invention to upgrade. You need to have tier 4 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 85 Attack, 85 Strength, 85 Defence to equip.
            One of the useful perks this tier could grant are improved damage bonuses and accuracy while doing wilderness slayer tasks.
            Secondly, it could make obtaining wilderness emblems more common while using during a slayer task. (if emblems are considered)
            This could be really handy if new wilderness bosses ever get released with a wilderness slayer master.
            Should it Include tier 4 perks?


Would love to hear what you say :)

6
Suggestions & Ideas / Wilderness Slayer Master & New Bosses
« on: March 27, 2019, 06:20:19 pm »
Hello everyone!
As the title suggests, I would like to share with you this idea of introducing a new slayer master that assigns wilderness tasks only together with a bunch of new bosses.
You might think that we don't have that many monsters/bosses in the wilderness aside from revenants, spectrals, gulegas, wildywyrm, chaos elemental and some other monsters such as dragons, zombies and skeletons.
However, with this new slayer master there will be newly added wilderness bosses and monsters to cope up with the slayer tasks the player will get. I feel like the wilderness map is so huge and almost feels empty that we could take advantage of that by adding new bosses and monsters in different locations around the wilderness.

Back to the main core of the topic. Why would the player choose to take tasks from this slayer master called The Reaper
Well, completing tasks in the wilderness should be rewarding and for that the player will gain extra slayer points. Secondly, we could add new slayer items to the shop that could benefit the player while slaying in the wilderness.
*Feel free to discuss what items* Maybe even introduce a new slayer tab with unlockables such as extending a task more than the limit. For example, some tasks can only be extended to 8 kills as maximum. With this new unlockable method you could learn to extend your tasks even more. Many more unlockables could be added of course, this is just an example.

- The Reaper (Wilderness slayer master)
Assigns wilderness tasks only


As for wilderness bosses and monsters. There are plenty of ideas and suggestions. Here are some that were suggested by the community in-game 

Zulrah
Can be harmed with Range and magic attacks. It is also reachable with a halberd/spear. Has 3 different phases/mechanics and inflicts poison damage that can stack up to 10+.
Drops could be scales (similar to vyrewatch blood) that can be used to recharge the new blowpipe/bow/staff/dagger or a new helmet. Drops can be further discussed/altered.
This is just a layout for this idea.
Could be introduced through a new quest or by having a specific required slayer level in order to be killed.


Callisto
A fierce bear found in the wilderness able to knock players out for 3 seconds and can deal high amount of damage. Barrows armour such as veracs and torags can be effective against him. Together with a group of friends or strangers you can take him down and get the chance to receive new rings/scrolls, maybe an amulet that boosts the barrow armour set effect? or a new pet. *Drops can be discussed*


Xallisto
(Emps version of Callisto)
I found a model that currently exists in-game which could be replaced instead of that old version.

Feel free to share your own opinions and thoughts.
Keep the discussion friendly  ;)

7
Screenshots / 1,966 kills later ...
« on: February 13, 2019, 02:18:00 pm »
1,966th kill :'( -




It was nice knowing you Kal'ger, Farewell.




8
Goals & Achievements / Completionist Cape
« on: February 12, 2019, 08:45:15 pm »
Completionist Cape

9
Suggestions & Ideas / Farming Compost
« on: January 25, 2019, 06:13:58 pm »
Farming Compost

Hey! :)

Now that compost bins have appeared at different farming patches I thought why not make them useful for farming instead of them just standing there? Basically, the core of this idea is that whenever you rake your herbs/trees in a farming patch you would obtain X amount of weeds. Everytime you get weeds you can store them inside a compost bin close to every farming patch. Once the bin is filled with weeds it will automatically transform them to finished compost which can be later useful for farming. Composts can be divided into Normal & Super which you can withdraw by using an empty bucket on the finished bin. When a normal compost is used on a herb/tree patch it would increase the speed of the growing stages? A super compost would increase the total amount of herbs you get when harvesting and perhaps securing your herbs from being diseased?
                 
--> -->   -->

- Normal Compost - increase the speed of the growing stages?
- Super Compost - increase the total amount of herbs you get when harvesting?                                                                                         

What are your thougts?

10
Suggestions & Ideas / A new quest idea
« on: January 17, 2019, 07:49:21 pm »
Hello ladies and gentlemen!

I would like to hear what you guys say about this quest story line idea and see whether or not it's worth making a script for. Without any further ado, let's jump right into it!

Quest name: Mystery of a wandering threat

A quest that involves the player to search and track down hints to solve a mystery that could potentially save their home from a serious threat. Throughout the quest, the player has to visit different parts of the world to look for evidence that could help lead to the main threat. To give some background about this threat. There is an evil necromancer called “Vrazhar” who is seeking to destroy the world of Emps by summoning 3 dark demons named: Na’ash, Av’ar and Urga’l. Each of the demons are hidden in 3 different regions of the world, planning to invade our lovely home.

                     
       Vrazhar - The necromancer                   Av'ar / Na'sh / Urga'l - The 3 demons
___________________________________________________________________________________________________________________________________________________________________________________________

To start the quest the player has to speak to the doomsayer that can be found in the sight of the Grand Exchange main entrance. The doomsayer starts the dialogue by warning the player of the existing demonic threat. Make the doomsayer do animations that shows fear maybe?

Could be placed here? ->     

So some background about the main protagonist of the quest. Apparently, the doomsayer and Vrazhar has known each other since a long time until …. the doomsayer realized that Vrazhar was using him to gain evil knowledge. Evil enough to summon destructive demons to do things for his own bidding. Where the only way to stop him is by killing his 3 summoned demons. After killing each demon, they will drop a torn paper containing a ritual spell. However, the player needs to collect all 3 torn papers to combine them and solve the mystery to know the full ritual spell. This is later required to process during the quest to summon Vrazhar in a specific ritual place which the player will be informed about later.

The ritual could take place maybe in one of the black knight’s fortress rooms? Where the player has to use the paper of the ritual spell on the green cauldron to trigger the “X” Board and make Vrazhar summon on top of it? Like shown:


Another place could be this which is close to falador: Here the player has to use the torn pages on each pillar that has a sign in order for the ritual to work.



At the end of the quest, the player has to defeat Vrazhar in combat after summoning him. After defeating the necromancer the player has to return back to the doomsayer to finish the quest and to receive the rewards! The ability to wield the demon defender? maybe this could be released together with the demon defender? As part of the reward, could possibly introduce titles to the game that would work like in-game icons? for instance, after completing the quest the player unlocks the title “Peacekeeper” or “The hero” which can be shown next/behind the player name as a suffix. Titles will appear with a player's name in public chat, when the player is right-clicked.

In fact, more titles can be added to the game in future quests that gives the player a title based on the quest? Also what do you think of applying this to other achievements such as getting 250M in all skills would unlock“ [Name] The "Completionist” title?


Credits: Thanks to Boejuh2 for assisting me with the story  ;)

11
Screenshots / Lord commander and his kingsguard
« on: January 13, 2019, 07:29:50 pm »
Commander Sam of the kingsguard and the night's watch oathkeepers gathered around, ready to take down a big threat lurking around the world of Emps.

The commander of the force checking up on every soldier for preperations ...

Army is ready for battle

12
Suggestions & Ideas / The new defender tier - Demon Defender
« on: January 12, 2019, 03:43:36 pm »
As the title suggests ...

Introducing the demon defender which requires a combined attack and strength level of 165-170. Since we have demon bosses with a unique tier of demon weapons of all combat styles, this defender would be a cool addition to add. Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist, maybe boost the wielders damage against demon bosses? This effect would of course last for a limited time before being able to activate it again. To give the player a more challenging feeling before having his/her hands on the defender. You would have to collect 3 different parts that are dropped from each demon boss to then later combine and merge into the actual defender.
This process could require a certain crafting level maybe? Or maybe the player has to learn how to make it through the slayer shop? This would introduce a new tab to the slayer shop where the player can exchange his/her slayer points to learn new methods of combining items or other features?

The parts could for example be something like: Demon vine from kal'ger. Demon ____ from Har'lakk. Demon ____ from yk'lagor?

Feel free to discuss your own opinions and share your thoughts  :)

13
Screenshots / 1,000 Kal'ger Kills
« on: January 08, 2019, 07:41:23 pm »
Loot from 1,000 Kal'ger Kills


Obviously he dropped zamorak brews but I was using them therefore they didn't make it here.
Hope no-one else gets unlucky like me to not get a single demon halberd  ;)

14
Off-Topic / Demon crossbow - Charges bug
« on: December 24, 2018, 12:53:11 am »
The demon crossbow doesn't lose any charges when you die with it.

Video to clarify:
https://streamable.com/ew23j

15
Off-Topic / Steadfast gloves on bandos chestplate
« on: December 22, 2018, 02:29:05 pm »
Look at the steadfast gloves on the male chestplate, the upper part of the gloves are sticking out.



Compare it with the female version, it looks perfectly nice.


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