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Topics - Reporter007

Pages: 1
1
Suggestions & Ideas / Ultimate ironman mode
« on: February 12, 2017, 12:29:43 pm »
Drugs [12|Feb 12:25 pm]:    just ask for thomy to code ultimate ironman, cant be hard disabling a bank 4Head
As drugs said, it shouldn't be too hard, and it seems there are quite a few people who'd like to try it.
A short and simple suggestion.

2
Off-Topic / DXP scrolls can't be traded on the Grand Exchange
« on: January 26, 2017, 03:11:59 pm »
as the tiltle says...

3
Off-Topic / Multiple aggressive monsters not attacking in multi area
« on: January 22, 2017, 04:22:20 pm »
This possibly isn't even a bug and is planned (in which case, feel free to delete the topic) but after the latest update, which changed the aggressive monster mechanics, they don't attack you together even in multi area (unless 2 monsters start attacking you at the same time) . I thought the change only meant multiple monsters attacking in single area....and them not attacking together kind of ruins the whole multi combat feature.

4
Off-Topic / item despawn indicator
« on: January 15, 2017, 03:45:54 pm »
It still says the items despawn after 2 minutes.

5
Suggestions & Ideas / Making Double xp scrolls tradeable.
« on: January 07, 2017, 02:14:47 pm »
As you all propably know 90% of the people (not accurate, don't start telling me about that) stopped using double xp scrolls after they were moved from the EP shop to the EC shop. Most of the people using them nowadays are ones that luckily happened to have tons of them banked before the update and even they are propably slowly starting to run out of them. Those who are willing to pay real money for them have a huge advantage xp efficiencywise, but can't change their scrolls to in-game wealth.
Currently the EC shop has 2 tradeable items that aren't related to clothes or armour (mystery box usually contains a clothing so it isn't included), so xp scrolls being tradeable would increase the variety nicely. As i already stated, there are those who have tons of them banked and would profit from this in the beginning in addition to keeping its price down, but after a while the price would beome stable. More people would have access to the scrolls and people who invest real money would get wealthy. With more demand for EC items their prices would rise which again would make investing real money to buy EC more profitable and compelling. I see this as a win-win, but i'd be happy to hear if you have good reasons why this shouldn't be added.

6
General Discussion / clues are here?
« on: October 05, 2016, 12:29:09 pm »
I randomly tried writing ::clue, thinking that nothing would happen, but it said i were too far from varrock, in varrock it says i should search elsewhere? Clues are here?
Also, great typo there.

7
Off-Topic / death timer
« on: August 27, 2016, 02:31:00 pm »
So, i died in the dagannoth cave and tried to come back to get my items. when i saw my items the death timer had 25 sec left in it, but right as i reached them, they dissapeared. first i thought the items were dissapearing too quickly, but then i checked the death timer.I died again, and checked the time of the death timer, and it took 2 minutes and 38 seconds for it to reach 0. Pretty sure this should be fixed.
i also got a screencap of the place where i died, the items have dissapeared even though the timer has 4 seconds left.
Btw: it took exactly 2 minutes for the items to dissapear

8
Off-Topic / bug when operating Full slayer helm
« on: August 09, 2016, 06:55:12 pm »
when operating the full slayer helm to check slayer quests, the message shows the face of the npc you last talked to instead of the slayer master that gave it.
not anything big, but propably should be fixed :)

9
Off-Topic / wrong popup
« on: July 28, 2016, 03:42:57 am »
when clicking magic skill in stats, you get a milestone popup instead of the actual magic popup. Just a small thing, but hopefully taken a look at.

10
Suggestions & Ideas / ability to choose saved items
« on: July 21, 2016, 08:40:55 am »
We should be able to choose what items we don't lose upon death. I know that usually the system automatically picks the most prescious items, but sometimes, you see it saving rune gloves instead of something a lot more prescious. Getting the system to know perfectly what items are most important to save would be almost impossible, so i suggest adding ability to choose the items. The system would choose default items to be saved, but you could drag items to change the saved ones. This could improve the item saving system, and be a great new feature :)
I'd be happy to see your opinions and comments about the suggestion!

11
Off-Topic / removing a guardian
« on: July 13, 2016, 04:33:39 pm »
when walking from barbarian village to varrock, after bridge the northern guard can be removed by lighting a fire on top of it. This only work on that 1 guard.

12
Suggestions & Ideas / New member dungeon
« on: June 22, 2016, 05:56:24 am »
Here in forums i've seen 2 topics that could make something great if combined. Thomy was asking people what they'd want to be added in future updates, and Charr was talking about improving membership. My idea was to combine them and make a new member-only dungeon with new loot and mobs. It would be really interesting to explore but would also make membership worth more. I personally think the dungeon should also be really high-level one, so it would draw the strongest players, as otherwise it wouldn't really stand out and be that interesting.
What do you think? I'd like to see your opinions :)

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