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Topics - Danielshapz

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1
Suggestions & Ideas / Farming aura
« on: March 21, 2018, 01:54:11 am »
It's a simple suggestion, adding a Farming aura to the EP shop that gives a 10% chance to harvest double herbs on an herb patch. Thoughts?

2
Videos / Maxing an ironman
« on: February 22, 2018, 11:32:22 pm »




 ;D

3
Suggestions & Ideas / Unfinished pots
« on: December 10, 2017, 11:49:35 pm »
Lets face it, we all hate it. Have Sanfew in Taverly or bob in the Grand Exchange make them for you(in noted form) for a handsome fee. Also a cash sink opportunity.

4
Suggestions & Ideas / Pickpocketing limpwurt seeds
« on: October 02, 2017, 11:26:30 pm »
Make them pick pocketable from regular farmers since they only have a 44 farming requirement. That's it.

5
Suggestions & Ideas / Some 'Good' ideas
« on: September 24, 2017, 11:25:03 pm »
  • Give the regen bracelet an extra invisible 4x hitpoints regeneration, which can stack with Rapid Heal.
  • Ability to poison corrupt dragon weapons?(Spear, dagger)
  • Give the Pest-token Exchange shop an option to upgrade your existing elite void top and bottom(black, grey, white) and give it +4 prayer bonus(all other stats untouched), this can cost upwards to 750 - 1000 tokens. This can be done on regular void depending on feedback.
  • Add Soft clay and Flax to some drop tables, as well as rune essence.
  • Fury Shark fishing? 95 fishing reqirement.
  • Add the dye bottle(third-age, blood, barrow, etc) and it's entirety to the hard/elite clue scroll drop table? Or just increase the amount of shards per clue completed.
  • Bonfires!(Been suggested, I know ;D)
  • Skill cape perks?(Big update potential, would req. A lot of time to make)
  • An Agility shortcut to the Kalphite Queens lair, which will cut the long walk. 80 Agility req.
  • Add Herb/Ore/Seed boxes to the karmja agility course rewards shop, costs 10-15 each and offers a variety of resources scaled on skill level. (random idea lol)

I'd like to see at least one of these ideas added to the game, wouldn't hurt anyone :gnomechild:

6
Suggestions & Ideas / Weekly Exp competition
« on: July 07, 2017, 04:45:14 am »
Basically for the big boys in our community(And for the little league iron men plebs as well), any player who gains the most Exp from the start until the end of the week gets a reward. As well as 2nd and 3rd. This can be automated or done manually, could also be tracked via the high scores which would be convenient.

Plz constructive feedback ty.

7
Screenshots / Bruh
« on: June 01, 2017, 12:32:04 am »


Colorful goodies :D

8
Off-Topic / Evil chicken
« on: May 08, 2017, 11:07:33 pm »


Getting a task from duradel spawned an evil chicken, not sure if intended so I reported it.

Your new task is to kill 1 Evil Chicken. :kappa:

9
Goals & Achievements / Combat XP
« on: May 05, 2017, 06:28:11 am »


Took me a while to realize that i was maxed in all combat stats, It only cost me both time and a fortune, luckily i had both ;D

10
Suggestions & Ideas / Book of law (Armadyl)
« on: May 04, 2017, 11:26:22 pm »
My suggestion is to add in the Book of law it is simply an off-hand for range, much like the divine.

Obtaining the book would be simple, via the Crystal chest. Just like the other god books, it can be upgraded with Torn pages Which can be obtained by completing clue scrolls.

Now the stats :D
  • Book of law (Armadyl)
  • +6 Ranged offense +3 Prayer +6 Ranged strength
  • Book of law (upgraded)
  • +12 Ranged offense +6 Prayer + 12 Ranged strength
The upgraded book has doubled stats to the non-upgraded book simply cause it follows the same mechanic as the other upgraded god books. It also outclasses the divine only by the ranged strength bonus, being that the divine has +10 and the upgraded book will have +12.

Any thoughts or ideas? Let me know thx.

11
Suggestions & Ideas / Healers in houses
« on: April 04, 2017, 02:53:11 am »
I suggest bringing in healers to houses, or adding some type of rejuvenation pool of some sort, which works like a healer. This would make for a very good QoL update with construction.

A few restrictions - A high construction level would be required, and each house is limited to one healer. Thoughts?

12
Screenshots / Ooo Shiny
« on: December 09, 2016, 11:22:49 pm »

Damn Daniel


13
Introductions & Farewells / G'bye
« on: November 02, 2016, 05:24:33 am »
It's about time for me to go, later guys.

14
Goals & Achievements / Meow!
« on: October 17, 2016, 02:15:55 am »





Call me Cat Master Danielshapz.

15
Suggestions & Ideas / 250 Million experience cape
« on: October 07, 2016, 03:05:11 am »
My idea suggests that we put in a cape for all the 250 Million experience Completionists out there to show off their dedication and long hard work.

Similar to the 120 skill capes in Rune scape, the 250m exp capes will 'just' have a particle effect at the bottom, like so:


To get these capes(once added) you'll have to use your existing master cape of said skill on either Thomy or King Percival, Like so:



If a Player uses a master cape on either Thomy or King Percival, and does not have the 250m exp, it will display a message in the game chat saying 1 of 2 things, "Nothing interesting happens" or "You do not have the required skill level to do this".

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