(Small intro...)
Likely another "useless" suggestion with a minor refocus on a previous suggestion in the end. Bring on the FLAME!
To truly master slayer would it not make sense to slay the masters themselves? With their own arenas!
Obviously they will respawn and serve you as usual, but with a few perks. AND maybe their own Arenas! Also all npc’s in this set of trials are aggressive and will drop loot!
(Now for the actual suggestion...)
Defeating Chaeldar - The Entry level Slayer Master... Lvl 42.
(The highest level npc that is offered as a task by him)
Will use that level magic (Air Blast and below) and will enable people to use the slayer staff as currently it is not required to have anything to use it and magic is easy enough right? (So is all the other skills… It all just takes time. Finding the time to do it is the hard part.)Each master would give a good amount of exp for each “master skill” they use (obviously this npc would be magic only). And a plentiful amount of basic runes 1k air, fire, earth, water. Furthermore will enable the use of a plausibly new set of healers in every bank (a first aid station maybe?) Also this guy teleports you away so melee would not be as effective. His arena would be the duel arena with obstacles.
Defeating Mazchna - Second Slayer Master Lvl 106
Uses melee and relatively weak ancients. Reward: Ability to use entry level ancients along with some magic and melee exp; this would mean people needing to kill this master to use ancients. Which should be easy for anyone with the likewise already, high level magic. And he will give his sword, a sword that provides a magic bonus and is strong as a dragon scimitar (or rune either way it’d better than having a wand when you run out of runes…) and it’s used a secondary weapon! He would reward you with a few more runes for entry level ancients. His arena would be the Lummy graveyard (closed). This would have a low level slayer cap of 45. (FOR THE PURES: I Know that this will be conflicting, but with the right combination of spells, prayer, and foodstuffs a level 106 is easy! Besides the max hit he could probably make is an 11.)
Defeating Jossik - Third Slayer Master Lvl 158
Idk what this guy is meant to portray (skill wise) but he has a sailor hat! So… maybe he can enable the teleport to bounty feature in the quest tab? Also he will give the first “grant” – a nice sum of moneys of about 1-5m. And if there is to be a Bank to Bank teleporting feature then this would be the npc to use. Also this guy would use range and will teleport to and fro a higher elevation from which he may shoot from. (Causing you to use range.) Also he would be using the Dorgeshuun crossbow, which he may reward after! May “help” as “An Effective bow to kill dragons with”. That being the description, it would hint that there shall be dragons! Thereafter it would have the ability one shot kill any pesky dragon (level > Lava Dragons! . . . maybe?) by using its special “Snipe”. (Limited to 3 shots/requires 3000 charges granted by Jossik for 100k) This would bring use the Waterbirth Island! (One of the many unused isles north of rellekka). He also is the first to use a defensive prayer: Melee.
Defeating Vannaka – The 2nd strongest slayer Lvl 210
This has been part of a previous idea of including wielding a two hand sword as awesome as he does with a dragon shield. Therefore I have no other plausible arrangement for granting the ability to wield a two hand sword with a shield (only up to barrow weapons in exclusion of torag’s hammers). That is aside a reward that would be about 15m (in coins obviously). This would likewise this would be another first of the masters to require a high slayer level cap. A master reserved for anyone with a slayer level higher than 87 due to the fact that he uses melee with Anti-Magic prayer on, and is Lvl 210.(Same as an Ice Wyrm). His arena would be in the Lava Dragon Isle with multi target on (a few Lava Dragons wouldn’t hurt). Sidenote… The dragons would drop a Lava scale shard for anti-fire potions to combine with spirit shields
Defeating Duradel! – Good luck. CB Lvl: 368. Will use all skills (similar to killing Thomy, copy/paste code! Wooo!) Anyway having Duradel be the strongest out of all the masters will likewise grant access to a safe teleport to Any Boss in the game. (Restricting access to lower CB’s increasing the price of some of the “new” armours? Could help… in that there would a more significant balance of the amount of current armour there is since there is already so much *cough*ZGS*cough*BGS*cough*cough* But oh well...) Another notable reward would be the ability to choose a pet of any kind (or just the Wild dog… link below) to be a portable bank and may assist only when the player is below 10% of his health and may only hit a max of half the player’s current maxhit (banking while in combat rules still apply/10 second wait). Furthermore who wouldn’t like to have something like this kind of pet included? It also can die/be lost. As it will have the same hitpoints as the player but half its combat ability.
http://2007.runescape.wikia.com/wiki/Wild_dog (Unless you’re a cat person… but we already have cats, Please, philosoraptor pet! :3) Loot time! He will give a max pay out of x<100M! Among the many rewards would be the “float” option, on any kind of wing (an alternative to walking). Meanwhile the last and most praised to have reward would be the ability to cause Flame Damage anything and or a single hand wield with any of the selected chaos weapon imbued with a “Light Orb” and a “Fire” (Same “Fire that was used for the elemental bow) [Another sidenote – the elemental bow should have some outside requirements to obtain either of its abilities, keeps it from being too cheap, just like it would require to obtain “Fire” and a “Light Orb” on a separate time, maybe add the “Light Orb” to the Chaos Elemental and the “Fire” to the plausible Lava Dragons?] Therefore it would have to be only one weapon per person and the new special would replace the original special, and may not be reverted. His arena lies in the Mage Arena which is likewise in deep wild, which would also spawn one random boss from the wild and it will be multi/inescapable.
TL;DR sigh… so… What ever happened to this awesome idea?
https://empsworld.net/forum/index.php?topic=6043.msg46807#msg46807