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Topics - Nocturnal

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1
Off-Topic / Barrows bug
« on: January 25, 2019, 10:47:26 am »
After heading into the underground tunnel you're unable to open any door, it forces mobs to spawn, but nothing else happens. I've tried relogging, ::reloadmap ::flushmodels and restarting my client. Nothing worked.


2
Off-Topic / Duel arena bug
« on: December 18, 2018, 12:49:41 pm »
A player came across a bug in disabling the armourslots. This issue doesn't happen with all players though.


3
Feedback / Bosses
« on: September 22, 2018, 03:09:09 pm »
I've been bossing quite a lot recently, and I think some could use some tweaking.

God wars dungeon

After the recent 3 man group update, it has become too easy to kill these bosses. Some bosses weren't even hard to kill in the first place, but now with 3 people killing them they're dead within notime.

What can be done to level this out?
  • Adjustive stats, growing along with the amount of people within the bossing chamber till a maximum of 3 players. This way it is easier to kill the boss with a big team, but the only way to make that happen is when not everyone gets a drop.
  • Making all attacks-multi target. At the moment the bosses focus on one player, making it easy for the other attackers to save food. This could be done like Kal'Ger, hitting everyone within a 90 degree angle.
  • Buff the minions. This is mainly meant for the minions at K'ril Tsurath and Kree'Arra. At both bosses the minions hit with the same attack style as the boss, that way you can easily protect incoming damage with the protect prayers. Giving the minions different attack styles, or the ability to hit through prayer (only small percentages) should make it more difficult. (maybe this could also be adjusted to the amount of people within the boss chamber)

Kal'Ger

The boss itself is great the way it is. Doing decent damage through prayer, while not being too overpowered. The only think that is overpowered with this boss in my opinion, are the meteor attacks. They happen really often, are pretty hard to dodge and deal up to 50 (25-25) damage. This should not be a problem, if they wouldn't neglect all defensive prayers, but they do. Making it impossible to tank them.

What can be done about this?
  • Make the metheor attacks less frequent.
  • Make the meteor attacks (partly) blockable by prayer.
Like I said, overall is the boss great, but I think it's slightly too hard with the current economy. Comparing it with other bosses, and what the items are worth (Demon Saber 65-80m, Demon Halberd 140-160m), I think It does too much damage on some grounds.


Yk'Lagor

Yk'Lagor is a really easy boss, attacks with only two attackstyles, of which one can be protected by prayer, and the other one can easily be dodged. What makes it up for this boss are it's minions. Dealing decent damage, and healing the boss pretty significanlty. Although the boss is decent, I think that it could be buffed a little bit more.

What could be improved?
  • The base damage of the boss could be buffed slightly, making it harder to dodge all its incoming damage.
  • Make it impossible to outrun melee damage. At the moment, if you see Yk'Lagor lifting his arm, you could run out of range, canceling all incoming melee damage from him. If that's no longer possible it would make it harder to stand in the right spot to deal damage without receiving any.
  • Make the minions's defence slightly stronger, or spawn 1 or 2 of each more each life. When making the defence stronger this should only be for the not protected damage. (The Necrolords have a protection from magic an ranged. If that defensive bonus gets even stronger it would make it almost impossible to kill them with those attack styles).
The items it drops are worth way more (Demon Orb 200-250m, Demon Wand 250-300m) than e.g. Kal'Ger, but it's equally difficult, maybe even easier.


Har'Lakk

In my opinion the boss is perfectly balanced. Good offensive damage, strong minions with good valuable drops. There is one comment though, which isn't about the boss itself, but about an update done some time ago. The run energy rework kind of messed the whole thing up.

Why is that

Before this update you could easily outrun Har'Lakk in the final stage. Killing this boss requires lots of running to get away from the melee hits, the magic hits, the minions, and the jumps. At the end of the kill (~ last 800 HP) Har'Lakk starts to jump more frequently, from which you have to run away from, or else you get dealt a lot of damage. But once you get to that stage, especially after a few kills, you will have ran out of energy, and will get killed. The only way to counter this is to bring 3-4 super energy pots for 1 trip, giving up 1 or 2 kills per trip. I only have one idea how to fix this, but I don't know how it'll fit in the new running system.
  • At the moment (as far as I know) the restore of the running energy will stop once you start moving. If it would regenerate while running, it could be changed just right, that you can keep on running to finish the kill, and then rest when the kill is over.


Although all these ideas are just suggestions, I don't think they should all be added. This would make some bosses way too overpowered.

4
Screenshots / Best preparation...
« on: August 27, 2018, 09:52:49 pm »
...to go bossing is taking a dump first. It really pays out! :D


5
Goals & Achievements / Collecting all pets
« on: August 04, 2018, 02:09:07 pm »
To keep myself busy I decided to give myself a new goal after maxing. I'm going to collect all pets. This idea started when I got Nex baby drop. In this topic I'll share the progress, and might add some other goals as well.

Collected so far:

Baby Jad
Black dragon hatchling, which I already had.
Baby Nex, 151 kc
Minitrice, 1219 kc
Abyssal minion, 686 kc
Baby Kurask, 506 kc
Baby Corp, 28-29 kc

Up next:

Black dragon baby..



Somehow this happened..



6
Suggestions & Ideas / Preset withdrawal
« on: June 09, 2018, 05:38:46 pm »
So.. I was thinking, wouldn't it be nice if we could have somekind of preset button within our bank, with which we can withdraw an entire inventory with one click.

This would be useful for pvm, pvp and skilling.

When pking, you usually use the same setup over and over again.
When grinding a boss, where you use the same inventory over and over again, you can just click on one button and have your inventory refilled, as long as you have enough of the required items in your bank ofcourse.
When skilling, e.g. smithing, it'd be way quicker if you don't have to 'withdraw x' all the time. Which makes it easier to melt many bars.

Thoughts?

7
Introductions & Farewells / Well yeah...
« on: April 28, 2018, 07:37:08 am »
I guess I could say I'm back.. Again..  :-X

8
Help me! / Client won't start
« on: January 28, 2017, 09:38:24 am »
This problem started since this morning. I can open the first screen of the client, but once I click "Play" it crashes, I get an error pop-up, and it forces me to shut it down.

I've tried to redownload the client, reinstalled the cache. Wouldn't work.

Nothing changed since yesterday, no new updates on java or any drivers.

Quote from: crashlog
Emps-World crash on: 2017-01-28_10:33:07

Execution Environment Details:
OS name: Windows 10
OS version: 10.0
Java version: 1.8.0_121
Vendor: ATI Technologies Inc.
OpenGL version: 4.5.14008 Compatibility Profile Context 21.19.137.514
   detailed: 3.0: true, 2.0: true, ARB_FBO: true
Display: null
Max Texture: 16384
Max RenderBuffer: 16384
Buffers: glBufs: 0 [3.0]
Atlasses: 2
TexBuffers: [1, 0, 0, 0, 0]
glTextures: [1, 0, 0, 0, 0]
glBuffers: 0 [3.0]
empsVBOs: 0 [m: 0, f: 0]
modelc: 0
glAtlasses: 2
cache: not yet loaded
ver: 0.131


Stack trace (2 items):
[GLBufferManager]: genTextureBuffers(1)
TextureAtlas.bindLetterBuffer(true, 8192, 128) [error: 1285]
END

9
Off-Topic / Withdraw All but one
« on: January 26, 2017, 04:14:37 pm »
Eversince the recent placeholder update, it's impossible to withdraw all but one anymore. When you click the option it'll say the certain item is set as a placeholder.

10
Off-Topic / I knew Adam was up to something...
« on: January 22, 2017, 11:07:54 pm »


Once an Arab, always an Arab..

11
Introductions & Farewells / Hi there
« on: January 18, 2017, 04:10:57 pm »
My name is*: Mitch

My in-game name is: Boejuh2

What languages do you speak? Dutch, English

What are your hobbies? Cooking, videogames, playing and listening to music.

What sports do you practice?* None

What brought you in Emps-World? A friend of mine, back in 2009

What do you think of the game and its community?* Good enough to spend some time with.

Im back bitchez

12
Introductions & Farewells / Baaaabai
« on: April 04, 2016, 09:50:25 pm »
Got bored, got cleaned (which is not the main reason).

Nothing is the same anymore, community isn't as fun as it used to be, game isn't that appealing anymore. Might be myself, but it's not my thing anymore.

Byebye, thanks for something I guess.

13
Introductions & Farewells / Guess who's back..
« on: January 27, 2016, 06:16:45 pm »
(...)

Been back for a couple of days, I seem to be enjoying it for now, so I'm giving it another try :)

For those who don't know me.. I'm Mitch, been here since.. 2008. I've been gone for 1-2 years.

14
Off-Topic / Account info
« on: January 25, 2016, 09:50:22 pm »
Right on point if you ask me


15
Introductions & Farewells / Thanks.
« on: December 19, 2014, 12:39:42 pm »
Well guys, it hasn't been long since I came back, and now I'm leaving already. I'm not feeling like writing a long farewell, so I wont.

It just didn't feel the same like it did years ago. Lots of great changes were made by Thomy and Arc, but at the same time I couldn't find my groove. Also I couldn't find the mindset to sit down and have fun at skilling, or PvM.

To everyone who still is having fun; enjoy your time, as long as you can.

Byebye <3

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