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Messages - Cahit

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1
As always, well done Thomy!

A few features for the server broadcasts bot:

- Make it include what killcount a player has when receiving a rare drop from a boss.
For example "A player has just received a Torva Platebody drop with a killcount of: 2,650!"

- Make it announce when a player reaches a new boss kc milestone.
For example "A player has just achieved a new kal'ger milestone of: 500 kills, 1,000 kills, 1,500 kills etc".

- To add more diversity to the bot, have it announce distraction and diversion events, such as when a Shooting star has landed. Or when Kolodion Spider is about to spawn in the wilderness.

Additonal bosses to the game would be nice to see!
The following users liked this post: Mad Irishman

2
Goals & Achievements / Re: 5,000 Nex kills
« on: March 28, 2020, 07:04:53 pm »
Almost 5.4b :O goodluck with torva platelegs :P
Thank you my dear
The following users liked this post: Mellen Gi

3
Goals & Achievements / 5,000 Nex kills
« on: March 26, 2020, 09:36:03 pm »
Loot from 5,000 Nex Kills


Chrysos bars didn't make it into the loot picture since I started the grind prior to its release. And yes.. still missing these god-damn Torva Platelegs .
The following users liked this post: Thomy, Bluestorm, Earl, Hi Im Ethan, Tulrak, Rotanas, Darker Manz, Ravioli, The Return, Mellen Gi

4
Update Notes / Re: Updates November 28th - Fight Caves Hard Mode
« on: November 28, 2019, 10:35:55 am »
Great update Thomy, well done!

The 3 demon bosses (Yk, Har & Kal) without a hardmode is a challenge itself for almost every casual pvmer but a hardmode would make them even more challenging. To make that possible, we need to have them deliver a nice reward and for that I'd suggest making them drop demon defender parts from each one of the 3 bosses. This would give their hardmode a meaning and would be the only way of obtaining the best in slot defender.

I believe Nex should definitely have a hardmode since it's the most unique boss in the game and would be fun to try out as well.

Also looking forward to see new bosses in the wilderness with some slayer wildy involvement.

Thank you for all the hard work.
The following users liked this post: Mikeelvis, Namnori, Mellen Gi

5
Bug Reports / Re: xp lamps
« on: September 10, 2019, 12:27:58 pm »
Hello Reinout
Thomy is aware of this issue and should be fixed soon ;)
The following users liked this post: Reinout123

6
Screenshots / Re: Emps-World Meme Center
« on: August 23, 2019, 01:32:35 pm »

The following users liked this post: Namnori

7
News & Announcements / Donator discord tags
« on: August 18, 2019, 01:39:06 pm »




Yeah that's right!
You can now have your donator rank on discord that comes with a unique tag and an exclusive role 8)

You might wonder "how can I get my discord donator rank?"

First of all, you need to have a donator rank in-game. It could be any of the following:


How to donate? This can be done by typing ::donate while you are in-game or simply here: https://emps-world.net/account#purchase

Last, but not least. Head over to the Emps-world official discord server and post an in-game screenshot that contains your name and the donator icon.
Post the screenshot in the #Rank-request channel and wait for a staff member to approve your request. Once approved you will be given your new discord donator role.
 

Below are 2 ways you can take your screenshot:



Enjoy! :)








The following users liked this post: Thomy, Ddstaker34, Jhonson, Namnori, Darker Manz, The Return

8
Introductions & Farewells / Re: I’m back full time
« on: August 10, 2019, 09:25:25 am »
Welcome back to the community ;D
If you have any questions, don't hesitate to ask. See you around!
The following users liked this post: Theoneofall

9
Introductions & Farewells / Re: Hi
« on: July 15, 2019, 09:53:58 pm »
Hello R3bornblad3!
We are glad to see you back to Emps-World. Enjoy your stay and if you have any questions don't heistate to ask ;)
See you around!

The following users liked this post: R3bornblad3

10
Feedback / Re: Emps-Wiki: feedback
« on: June 02, 2019, 07:28:23 pm »
Using high alchemy spell seems to give ‭736‬ magic xp instead of 184 xp.
High alching Infinty bottoms seems to give 167,713 gp instead of 48,766 gp.

Thank you a lot in advance.
Has been updated.
The following users liked this post: Mirrors Edge

11
Introductions & Farewells / Re: ''Won't back down''
« on: May 23, 2019, 07:37:28 pm »
And the question: may the real slim shady please stand up? has been answered. Welcome back!  ;)
The following users liked this post: Slimshadyy

12
Videos / Re: ECS1 progress series / Episode 1
« on: May 20, 2019, 10:00:53 pm »
We all start somewhere and improve as time passes by and if we are willing to ;)
Looking forward to see the next progress video, keep it up.
The following users liked this post: Namnori

13
Videos / Re: loot from 10 hours of banshees
« on: May 16, 2019, 08:02:11 pm »
It was interesting to see the amount of fellstalk seeds you could get in 10h
261 fellstalk seeds not bad  :o

Would be useful to compare that with 10h of Mutant tarns since they have different drop rates for those seeds.
Keep it up!
The following users liked this post: Rotanas

14
Suggestions & Ideas / Re: New Defence Reduction Hitsplats
« on: April 29, 2019, 01:57:23 pm »
is it really needed tho  ???
the special effect is already described by hovering over the item.
That appears to be not quite sufficient as some people can't read properly and that's not a surprise. Perhaps this could be a more dynamic way to make the player realize what the special attack does during the action. Sometimes players doesn't understand how things work and they most likely will ignore it and never take the time to discover what it really serves.

Trust me, I have seen so many players chosing to take an ags as a spec weapon against the stronger bosses that could be more fitting in Pvp.
When I asked them why not a BGS instead, most of them replied with "what bgs does". That clearly shows they don't even know what a bgs spec can do to the target and that it could be really helpful for group bossing. We need to show them the way, even if the description might be enough, it wouldn't be for everyone. Thats what the suggestion is about, when the player will see these hitsplats they will understand better and despite that, it's a nice addition to have for future updates as well.
The following users liked this post: Rotanas, Lick Dicken

15
Suggestions & Ideas / New Defence Reduction Hitsplats
« on: April 28, 2019, 03:12:21 pm »
Hello guys!  :)

I have noticed that a vast majority of the players are not so familiar with the effects of some special attacks such as the Bandos godsword (BGS) and the statius warhammer (SWH). The BGS special attack reduces the targets defence level by half of the amount hit. Meanwhile the SWH reduces the targets defence level by 10% whether you deal damage or not. This seems to make some confusion amongst some of the unexperienced players in the game. Therefore, I thought of an idea that could make it both easier and more noticeable to understand what the special attacks of these weapons actually do. Let me demonstrate for you how this could be improved.

This is how the SWH special attack hitsplat currently looks like:

From an unexperienced player view, it could be hard to understand what just happened.


However, with this suggestion I'd like to introduce new hitsplats for special attacks:
This shows the targets defence level being decreased by 10%

This is how the BGS special attack hitsplat currently looks like:


This is how it could be improved:

Here we see the player hitting 9 which means half of that amount is reduced from the targets defence level, that is to say:

I think with a change like this, players will have a better understanding of what special attacks actually do.
Furthermore, this will deliver a new level of detail to the game which I think is cool.

Feel free to share your thoughts and whether you agree or disagree.



The following users liked this post: Thomy, Ddstaker34, Rotanas, Darker Manz, Standard, Kurd

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