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Messages - Hi Im Ethan

Pages: 1 2 3 4 5 6 ... 14
1
Off-Topic / Re: Buying second vampyrism glitches out the charges
« on: June 05, 2019, 08:10:22 pm »
Thx for the fast answer!
So am I getting this straight? Both of them have the same value until one of them depletes and after that the other one resets to 20k?
At the moment whichever I use, both of them lose charges, when one being in bank even.
Yep. As soon as one of the aura's charges is completely used up, the aura you were using is lost and the other one is set back to 20,000 charges.
The following users liked this post: Thomy, Aadusitt3000

2
  • Atsali bar: Slayer: Mutant tarn, Gulega, Skeletal wyvern, Abyssal demon, Ice strykewyrm, Vyrewatch, Kalphite Queen and rare chance from PvP crates.
Was this changed? The bar is neither on abyssal demons' droptable on the wiki nor listed as a drop source on the bar's page.
The following users liked this post: Thomy

3
Showcase / Re: Ethan's Gallery/Request Thread
« on: May 29, 2019, 08:46:08 pm »
This is just great to see it open again ;)
really wanted one for years lol.

I'll just copy what Skill0wzer did tbh lol

Front : https://imgur.com/a/c3I5mWw
Left side : https://imgur.com/a/c3I5mWw
Right side : https://imgur.com/a/nIYMRrR
Behind : https://imgur.com/a/BKD26wQ
Equipment : https://imgur.com/a/c3I5mWw

Thanks in advance ;) hopefully its enough.
The following users liked this post: Skillz Purez, Ameer, Tulrak

4
Showcase / Re: Ethan's Gallery/Request Thread
« on: May 27, 2019, 06:34:01 pm »
Hi guys,

Sorry I died for an ungodly amount of time without much warning. Last semester hit me way harder than I imagined with work, and I had some really bad burnout from really doing any other art as a result (art student struggles, also I just get lazy as hell). Now that summer has rolled around though I’m feeling pretty good again and want to get back into working on these.

If you’re currently waiting on one and want to change up the look at all before I start wrapping up the ones I owe, reach out to me on here or any other way listed, else I’ll work with what I got. Apologies for making you all wait this long.
The following users liked this post: Emps Loover, Ameer

5
Feedback / Re: Strung Rabbit Foot, Agile Set & Others
« on: May 17, 2019, 04:26:35 pm »
NOTE: about unlimited run for members, they told me it got removed because of the wildy system, I suggest to enable it for none-wildy area only, same as hits and other wildy system that only works in wildy..
With unlimited sprint no longer being a standard for quite some time now, I don't really think readjusting it at this point is really needed IMO. Stamina drain still really isn't all too bad right now from what I've noticed, and giving super energy potions actual use now is a bit refreshing since they were always useless. Re-enabling unlimited sprint will basically kill agile set again since there would be no point in using it again.

If you really want it to be re-enabled though, giving it as another membership bonus could work. Maybe not completely unlimited sprint, but perhaps increased stamina recharge/reduced stamina drain.
The following users liked this post: Bluestorm

6
Feedback / Strung Rabbit Foot, Agile Set & Others
« on: May 17, 2019, 07:43:09 am »
More random feedback that I posted in Discord. Most of these were buried as well so I made another thread.

Strung Rabbit Foot:
Currently the only item in-game that provides any sort of bonus to thieving, the strung rabbit foot has a really ridiculous crafting requirement making it quite a pain to get. Considering how easy it is already to get a rabbit foot, it makes this thing have an unnecessary grind IMO. While the amulet does have other uses in other skills giving it more value, I could see bumping down the steep crafting level requirement a bit to make it more feasible for most players to get. 80-85 crafting seems more fair compared to the current 95.

If some of the other changes I bring up occur, then this requirement change could be ignored. But as of now, being the only useful item for thieving and agility(?) with such a steep crafting requirement is just tedious.

Agile Set:
This set is rather upsetting in its current state. The -10kg weight it provides isn't even distributed properly (possible bug?), making the legs the only useful part of the set. And it doesn't really have much more use aside from that. Now that we no longer have unlimited run energy as members, it has definitely gotten some more use, but the set is still lacking IMO, as it pretty much is the only good item you can get from actually doing the Brimhaven agility course.

Some tweaks that we've brainstormed/discussed:
-Split the weight reduction evenly between both pieces or give the top -10kg as well
-Give the set a bonus for agility and, preferably, thieving as well; increased success chances on completing an obstacle or successfully pickpocketing would be really beneficial
-Slight xp boost from agility could be useful as well; giving the set an additional +5% xp split between both pieces would be a nice bonus
-No damage from failing obstacles: this would be nice for lower levels
-Extra tickets from the dispensers?

Brimhaven Rewards:
Speaking of Brimhaven, the rewards at the moment aren't really that exciting either. There are, at most, 2 useful items in the shop you'd want to grab currently: the agile legs and the black cavalier for clue scrolls, totaling up to only 444 tickets. Everything else is a useless cosmetic, and while cosmetics are nice, there isn't much purpose going past the 444 tickets to get more rewards currently. Other reward exchanges have been getting some nice updates, so I think this shop could use one as well.

Some possible additions:
-Agility xp lamps
-Something that increases agility/thieving success rates (should agile set NOT be updated with those changes)
-Something that booses agility/thieving xp (should agile set NOT be updated with those changes)
-??? Something else, I'm not sure what though

Adding in more ways to be rewarded with xp would be nice, as the mid-level grind of agility is atrocious as you're pretty limited in your choices. The addition of xp lamps, or possibly, a way to turn your tickets in for xp could help with this grind, as JP put it in discord:
Quote from: JP
levels 40 - 75/80 or so
you only do 1 obstacle for xp during those lvls right now
would give u a reason to do full arena

Thieving Additions?
Thieving has been in sort of a content drought for awhile it feels like... We really haven't gotten much for it recently. Since most herblore changes would be tied in with thieving due to Master Farmers, it was a shame that it wasn't the case with Fellstalk seeds/Morchella Mushroom spores, correct me if I'm wrong. Major thieving additions have been discussed before that I recall - Pyramid Plunder was brought up a couple times - but I don't even think we need something that major to be added to just give thieving some fresh air. New NPCs/Stalls to steal from could be nice, alongside some new items related to the skill that improve the xp/success rates as I mentioned earlier. Just to make the skill a bit more exciting.

If I'm missing a specific updating for it let me know, because I can't really recall any recent updates for the skill in a long time.
The following users liked this post: Bluestorm, Str8att7, S Clegane, Rotanas

7
Feedback / Re: Emps-Wiki: feedback
« on: April 15, 2019, 03:43:11 pm »
Nice restoration pool icon.


That’s an outdated atlas I believe, something only Thomy can update. If you see random seercull pictures in the wiki somewhere then it’s probably just a placeholder icon.
The following users liked this post: Bluestorm

8
Feedback / Re: K'ril Tsutsaroth & Zammy Wines
« on: April 09, 2019, 05:49:16 pm »
Now keep in mind that he's currently the easiest GWD boss to eliminate. Meaning that if you want to buff his droptable you would need to make him slightly stronger to cope up.
I mean, not necessarily? I think he's in a fine spot at the moment. If you're basing your observations off of running full max gear with overloads and brews then of course he's going to be a cake walk. Even if you buff him to cope, he's most likely still going to be the easiest boss available in GWD which I don't think is a bad thing anyway. Not all of the GWD bosses have to be bogged down with unnecessary difficulty and annoying mechanics.

However, I don't think his super attack potion drops should be replaced with super restores. I think that's what General graardor is for.
Of all the supers, attacks are probably the easiest to make in terms of resources. Most players also use restores more than they use attacks. I understand where you're coming from though by keeping it niche.

I feel like there should be another way around of obtaining s str pots other than just farming limpwurt roots, no?
Graardor's seed drops are pretty filler as well, I could see swapping out one of them for limpwurt roots or seeds being a nice change.
The following users liked this post: Cahit, S Clegane

9
Feedback / K'ril Tsutsaroth & Zammy Wines
« on: April 08, 2019, 07:45:55 pm »
I brought this up in the discord channel awhile ago but the conversation got buried so I guess I'll make a thread about it.

K'ril:
His droptable is kind of ass compared to the other GWD bosses (Nex excluded). 5 different types of runes, an unreliable zammy wine drop, and 3-dose zammy brew drops paired with some other generic filler make his dt feel generally unrewarding outside of good alchs and gold drops between him and his minions. Most of the other GWD bosses have good resource drops that give them variety, but K'ril basically has none of that.

Some possible tweaks:
-Scrap like all of the rune drops, keep blood/death runes at most even though they already have so many different drop sources. The other GWD bosses drop at most one type of rune and while it makes sense for him - as he drops the magic set - it feels a bit excessive.
-Buff the wine drop, it's a decent quantity but doesn't drop often enough to make him a viable source of wines. Increase the quantity or rarity and possibly give him a rarer bulk drop of them.
-Make his zammy brew drop 4-dose like it probably should be, as this is the only instance in GWD of a 3-dose potion drop. Zil drops her brews in 4-dose but he doesn't, seems more like a bug to me.
-Swap out the super attacks for restores possibly? Graardor's restore drop is incredibly nice, and with the prayer changes it could be a much better alternative.
-Move Zil's jangerberry drop to K'ril and possibly have K'ril drop torstols as well. Gives K'ril another fairly useful herblore drop.
-If he needs any other filler drops, adamantite/runite bars could round out the droptable or some other small bulk supply drops for skills that might be lacking in them. I can't think of any alternatives at the moment.

Wines:
Collecting wines feels like a bit of a slog, especially being such a key ingredient going into late-game herblore. Most current drop sources are either very slow or not worth bothering with due to quantities or risk. It would be nice to see some more drop sources for wines or simply improving some of the drop sources slightly.

Some possible tweaks:
-Buff monks' wine drop slightly, either by increasing the chance from 30% to 50-100% or make it drop in small quantities, like 1-3 or so. Alternatively you can give them rarer bulk drops like what spiders received for red spider's eggs, although not nearly as much.
-Improve and add wine drops to some more bosses as currently only 2 bosses drop wines. Nex's wine drop feels fine but as mentioned before, K'ril's drop is fairly unreliable. Some other bosses that could use a few new drops include Corp and SDC, and possibly a few others.
The following users liked this post: Thomy, Est Mauler, Tomtim1

10
Suggestions & Ideas / Re: Few suggestions
« on: March 28, 2019, 04:03:12 pm »
Diamond necklace - Necklace of Balance (e) - Gives luck during agility. (Same amount as Strung rabbit foot or lower amount.)
I had also brought up the idea of buffing the agile set in discord awhile ago but the messages got buried. Currently Brimhaven is lacking in significant rewards due to most of them being cosmetic or simply not working as intended, one of those being the agile set. Only one piece gives the weight reduction of -10 kg and that’s about it.

Would be nice to see this set get a rework and an additional ability along these lines. Splitting the reduced weight or adding another -10 to the other piece that’s missing it would help it out. I also discussed the possibility of it giving you increased success chances with agility and also thieving as thieving doesn’t have any significant boosts aside from the rabbit foot which has a quite annoying crafting requirement. Would give more reason to actually collect some tickets from the arena.
The following users liked this post: S Clegane

11
Suggestions & Ideas / Re: The new defender tier - Demon Defender
« on: March 12, 2019, 06:49:13 pm »
"Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist"

No thanks, why give spirit shield effect to something that's suppose to have more str bonus than the shield?

It doesn't need to have a special effect but could have a passive effect when used in Pvming. For example a small damage reduction or vice versa, a slightly increased damage when used against demon bosses. That's just one example, I am sure there are other unique twists you can give it.
Defenders sacrifice defense bonuses for pure offensive bonuses, they shouldn’t really give any sort of defense IMO as that’s the point of using one over something like an Arcane.

You could base a special ability for it off of the orb perhaps. Something that boosts your strength bonus but maybe decreases your accuracy for a short time, or along those lines if you feel it really needs an ability.
The following users liked this post: Drugs, Game Wiki

12
Suggestions & Ideas / Re: List of suggestions
« on: March 11, 2019, 07:43:52 pm »
  • Buff ring of vigour, add +2 to both all accuracy and strength bonuses, back when stone was the best ring they were made equal but this ring is dead content currently due to imbued rings, imbued rings will still be superior in their respective class after the buff.
First time I think I've ever heard anyone complain about vigour tbh.

IMO I think it's fine as it is still, there's enough reason to take it over the imbued rings in certain PvM scenarios where constantly having specs is much more helpful. PvP might be a different story but I wouldn't know. Dunno where you got this thing being dead content from?
The following users liked this post: Martin

13
Goals & Achievements / Re: Completionist
« on: January 16, 2019, 08:06:25 pm »
Very impressive, congrats. :D
The following users liked this post: Skillz Purez

14
Games / Re: Pokemon GO
« on: January 10, 2019, 11:36:36 pm »
Bite/Outrage Gyarados, yikes. All of mine I've evolved have gotten horrid movesets.

This is probably the only impressive thing I got.
The following users liked this post: Emps Loover, S Clegane

15
Showcase / Re: Ethan's Gallery/Request Thread
« on: October 28, 2018, 12:55:58 am »

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