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Messages - Jimmyb13

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1
General Discussion / Re: This needs to happen
« on: April 07, 2017, 06:47:29 pm »
Oke so I downloaded some of the ingame files and modeled them into potatoes.
this is what emps would look like:

I know right? much better
The following users liked this post: Skill0wzer, Drugs, Bluestorm, 66destroyer3, Someone12116, Charr, Str8att7, Wg

2
General Discussion / This needs to happen {UPDATED]
« on: April 07, 2017, 11:20:34 am »
Why can't Thomy just change all models to potatoes, I'm sure this would make emps crowded again
The following users liked this post: Skill0wzer, 66destroyer3, Someone12116, Str8att7, Wg

3
Guides / Re: [Monekymaking] Logs and Planks (updated)
« on: March 30, 2017, 10:02:36 am »
Quote
When it comes to making planks I would highly recommend using Varrock teleport, you can set it as home teleport in barbarian village by talking with fishmonger.

That means you teleport to Varrock, you pick up the logs make them into planks and teleport back to Varrock, as this route is actually bit shorter than running back from sawmill to the bank. I'm surprised that it wasn't mentioned here, as I saw Magecrune doing over 80k planks like this and also many other players have implemented it.

But I took the time to calculate the cost and profits from making all kinds of planks.
  • Logs = 100gp to make into plank.
  • Oak logs = 150gp to make into plank.
  • Teak logs = 250gp to make into plank.
  • Mahogany logs = 500gp to make into plank.

I've added the information and reworked the 'logs into planks' part too.
Thank you for the feedback
The following users liked this post: Skill0wzer

4
Guides / [Moneymaking] Logs and Planks
« on: March 29, 2017, 11:30:18 am »
    This is a moneymaking guide that doesn't necessarily need any requirements to do it, I recommend you watch youtube or a movie while doing this. The money from this guide is in logs and planks, you'll need to sell them.

Requirements: Skills you'll get exp in:



Inventory examples:
Setup/Inventory (lvl 1):                                                              Setup/Inventory (lvl 61+):

Quick side note: Camelot teleports are not necesarry, using the lvl 45 magic teleport to camelot is perfectly fine too (and if you are going to use this, I recommend you wear an air staff for less rune consumption)

Places/gear you should switch to when you've reached a certain level:
  • Lvl 1 Bronze Hatchet + logs
  • Lvl 15 Black Hatchet + Oak Logs
  • Lvl 35 Adamant Hatchet + Teak Logs
  • Lvl 61 Dragon Hatchet + Mahogany Logs
The higher lvl you reach the faster you can cut lower lvl trees, this means that sometimes it's more efficient to keep chopping for example: Teak logs with a rune hatchet at lvl 45.
The best hatchet to chop trees in the game currently is the Dragon Hatchet , its special attack which costs 25% special attack power will cut 2 logs instead of 1. While using the Dragon Hatchet I recommend you get the Ring of vigour , this ring reduces the special attack power you use by 10% each cast.
So lets say the special attack costs 25% it will then use 22.5%.


Location/process (lvl 1):
You're gonna chop the trees at Barbarian village.
Using the teleport in the quest tab,chopping trees, banking at the general store and then walking back to the trees is a fast and good way to go about your runs.
O = Tree spot
O = Bank spot

Location/process (lvl 15):
You're gonna chop the oak trees south of Barbarian village.
Using the teleport in the quest tab,chopping trees, banking at the general store and then walking back south to the trees is a fast and good way to go about your runs.
O = Tree spot
O = Bank spot

Location/process (lvl 35)
You're gonna chop the teak trees at Catherby.
Using the Camelot teleport   or lvl 45 magic teleport,chopping teak trees at the fishing spots, banking and then walking back to the trees is a fast and good way to go about your runs.
O = Tree spot
O = Bank spot

Location/process (lvl 61):
You're gonna chop Mahogany trees at Camelot
Using the Camelot teleport or the lvl 45 magic teleport spell, chopping Mahogany trees and banking is a fast and good way to go about your runs.
O = Tree spot
O = Bank spot


Turning into planks:
-->
Logs right now are in such high demand because of the upcoming release of the Construction skill, so making the logs into planks will ensure faster selling and higher prices. (Strongly recommended but takes time!)

To turn your logs into planks, you'll have to walk to the Sawnmill Operator with your planks and some coins (I recommend you take 100-250k coins with you so you dont have to refill every trip).
At the Sawnmill operator you press ''Buy-Plank'' and your logs have been turned into planks, after that I would highly recommend using Varrock teleport, you can set it as home teleport in barbarian village by talking with fishmonger.

That means you teleport to Varrock, you pick up the logs make them into planks and teleport back to Varrock, as this route is actually bit shorter than running back from sawmill to the bank.


O = Operator
O = Bank
--> = Route




Log prices credit to Skill0wzer
  • Logs  = 100gp to make into plank.
  • Oak logs  = 150gp to make into plank.
  • Teak logs  = 250gp to make into plank.
  • Mahogany logs  = 500gp to make into plank.


Notes:
Statistics below are done with lvl 80 woodcutting and Dragon hatchet(no special attack)

Amount of exp per hour:
  • Logs = 123.816 exp
  • Oak logs = 232.650 exp
  • Teak logs = 554.400 exp
  • Mahogany logs = 604.800 exp
Amount of runs and logs per hour:
  • Logs = 66 runs - 1848 logs
  • Oak logs = 55 runs - 1551 logs
  • Teak logs = 60 runs - 1680 logs
  • Mahogany logs = 51 runs - 1440 logs


This is the end of my first moneymaking guide. Feel free to give feedback, and feel free to give the post a thank too :3[/list]
The following users liked this post: Skill0wzer, Mikeelvis, Charr, Saif Nawaf, Wg

5
Introductions & Farewells / I'm baack
« on: March 22, 2017, 06:48:43 am »
This week I thought by myself, 1 year break is enough for me.
So I'm back to the game, can't wait to all the new stuff.
The following users liked this post: Tomtim1

6
Woaw man, gongratz you really deserved it. mustve been hard with so much competition ^-^
The following users liked this post: Fate

7
Showcase / Re: SOTW #27 - Aquatic
« on: July 11, 2015, 10:10:07 pm »
I often end up taking a lot of time and then getting a result of shit :3
Dem sexy layers: http://gyazo.com/c49609679803bf5c4462719a37546df0
The following users liked this post: Springyzz, E P I C

8
Introductions & Farewells / Re: The Beginning of The (possible) End
« on: June 07, 2015, 04:13:32 pm »
Cman nooooooo TT-TT I promise that whenever you get that I will get back aswell <3
The following users liked this post: Cman 8 23 93

9
Introductions & Farewells / Re: The time has come ^-^
« on: June 02, 2015, 07:36:42 pm »
Bye jimmy thx for construction leaks :kappa:

:kappa:
The following users liked this post: Dan7

10
Introductions & Farewells / Re: The time has come ^-^
« on: June 02, 2015, 07:17:21 pm »
Goodbye Jimmy, best of luck IRL! :(

O_O I love your signature :3
The following users liked this post: C4 Nerd

11
Introductions & Farewells / The time has come ^-^
« on: June 02, 2015, 06:01:08 pm »
I'm quitting, But ofcourse I will stay on le forums.
I will probably check it out though if there is something new.

Peace out :3
The following users liked this post: Dan7

12
Showcase / Re: SOTW #19: League of Legends!
« on: May 17, 2015, 10:43:15 pm »
sorry for the last minute entry!, havent been on the forums lately and only saw the theme of this week, I just had to make an entry. (I kinda rushed it >_<)

Layers: http://gyazo.com/5c03dde1e784f759a3407c22074e8952
The following users liked this post: Bubblebeam2

13
Introductions & Farewells / Re: Bai <3
« on: May 04, 2015, 11:03:58 pm »
T-T hate to see you go
The following users liked this post: Freestuffyay

14
Introductions & Farewells / Re: My time to go aswell :(
« on: April 30, 2015, 10:42:41 pm »
I was going to say that I will miss you, but uhmm im not on the list. so Cya ya nab :kappa:
The following users liked this post: Appelsientje

15
Suggestions & Ideas / Re: Dragon maul
« on: April 19, 2015, 11:53:38 pm »
Im guessing its a no? A lot of people seemed to like the idea.
I did make a new design:
The following users liked this post: Cman 8 23 93

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