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Messages - Attacker35

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1
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 17, 2017, 01:50:23 pm »
You do understand magic is op as it currently is, hitting close to a 60 maxhit with 6 speed spells, that also can be used for stacking? You want to add vengeance to the mix? It was enough to have people running around in 3A (which  at least used to have HIGHEST melee defence in game  ???) and spamming vengeance along with Rod of Invadis. Magic should be a combat style of ''utility'', having abilities such as Ice barrage to freeze and blood barrage to heal up, i'd also like to see a buff to shadow barrage though (prayer drain). The state of magic and it's gear in OsRs is FAR better than here, I really don't know what you meant by that. I think it's maxhit is 40 or 41 with Ice barrage and I feel as if it shouldn't be higher in OSES either, (and in EW aswell lol) the gear would rather improve your accuracy, which you would know, is so useful, if you've ever done hybriding or even used blood barrage on some bosses, etc... The lunar spellbook definitely has to stay, it should also have more working useful spells in it.
I see the same problem with range. In my opinion, range at least used to be the most unbalanced combat style (I'm unaware of the new defence updates). Yet again, range is something that hits like a truck, while also being very luck reliant with Javelins being Extremely inaccurate, yet high maxhit, dragon bolts being able to hit 70+ and such. The main problem I see, is that everything offers range strength bonus - I'd see it being balanced if ONLY items such as the whole armadyl set offering 5-8 range strength bonus. This wouldn't make range underpowered since bolts are actually really strong, though not overpowere, also, a dark bow buff in necessary, if Specs were to be removed in OsEs.

Armor and their bonuses - I still haven't gotten the point of
1) No negative bonuses - would balance out magic taking my previous suggestion about magic into consideration, having negative mage defence on certain melee armors (barrow melee armors, excluding veracs, bandos, rune and dragon, etc...) Having melee armors offer respectively small or huge negative offensive bonuses to magic and ranged (plate armors offering a huge offensive bonus to magic accuracy)
2) All of the gears having overall really good defences against all styles, along with magic having highest melee defence bonuses (Again, i'm unaware of the new update specifically that defence gear had) Yet as it seemed to me, it's still the case.
I hope it's obvious why i'm stating these two things, i'm trying to make the post as short as possible though I'll try to be active and reply again if required. This would also balance out range, if you think my previous suggestion about range was too big of a hit for it.

Untradeables - Ok, I am taking this straight from OSRS but I see this as the best solution. Having to fix your untradeables after death, costing cash. I personally don't see anything wrong with it, only that Minigames might be a bit dead. Opinions?
I personally wouldn't wanna see Elite void, if it was better than regular, and because of it's looks.

Changes with items that i'd like to see:
A staff dropped by the zamorak boss, being best in slot for magic.
Master wand being the second best one, maybe being a misc drop from another boss.
Zamorakian spear being dropped by the zamorak boss, still being 2H and basically without changing it's current form. Exept that I want the old ''swiping'' animation back, that was tight.  ::)
Dragonfire shield and Crystal shield should be two of SOME of the best shields in game, with dfs actually being a  rare item, maybe visage being dropped by KBD at a rate of over 1/5000 and mithril dragons of about 1/7500 or so.
I actually liked the ice crown, I think it should stay.

Zul'rah in my opinion is a definite no-no.

Didn't read the whole topic so prob missed some things but ye

Please don't tell me that you are able to hit 50s with magic on other players. This is way too overpowered.
Magic was not that strong in Emps-Scape (the bug where you hit 50s does not count) and it should not be that strong in OSES either.
I was looking for a max hit of 40-43 with rod of ivandis (strongest magic weapon) and the best magic gear. Since you cannot use any others spells with rod of ivandis, barrage will be weaker as well, because you need to use a different magic weapon with less magic strength bonus.
Ultimately, you should hit in high 30s using barrage spells. To give mages a way to kill their opponent, vengeance should be moved to ancient and even normal spellbook.

The combat triangle we have in Emps-World will not exist in OSES. Thomy mentioned that he would copy the item stats from OSRS.

I like the idea of having bonuses stats for complete sets.
This would work very well on armadyl with range, bandos with strength (bandos boots and bcp would finally outclass fighter torso and dragon boots), and other sets maybe. Good point.
The magic maxhits I spoke of were from world. In a way it was stating the obvious that it shouldn't be the case in Oses.
You can still cast barrage with rod,  it's got +100 accuracy and I think is the best accuracy wise. If Thomy's going to get stats from osrs this has to be balanced however to about +25 or +30.
I'm glad you mentioned this because there are two things that you reminded me of:
Prayers - I hate the fact that you can have different combat style prayers on at the same time (The ones that offer you 15% respectively).  It takes a lot of skill out of the game when it comes to pking. I prefer it how it is in osrs, that you can only have either melee prayers, the range prayer or the magic prayer on at once. (With the defence prayer being an exeption)
Autocasting - switching staves will nullify it. It also makes pvp way too easy, manually clicking a spell is something I personally prefer, as there will be a lot more skill involved.

About dfs, I just don't want them to be a common item, I'd like it to be quite rare.

I didn't mean set bonuses, quite frankly the opposite of it. I hate how in world, if for example you needed to use range you just took best in slots and rolled with it. Say in osrs, often at times people use melee platelegs for defence, even if it's a small trade for a couple bonuses of range accuracy. Or when meleeing, using a ranging body like karils or dhide, when fighting someone who uses magic. I think this was even irrelevant in scape, though correct me if i'm wrong.
In a nutshell i'm trying to say that defence should matter way more. Not only in pvp, where catching someone in robes with melee or range can be deadly, but in Pvm aswell.
The following users liked this post: Kaarel 123, Junkz, Iron Corne

2
Suggestions & Ideas / trading certain items via GE
« on: January 03, 2017, 04:19:23 pm »
Could we have Edgeville teleports in ge? Would be great  ::)

There are only 2 Types of colored void in GE, their names are very wierd
The lighter bottoms and top are called
Elite void knight torso
Elite void knight legs
The Darker bottoms and top are called
Elite void knight robe
Elite void knight Top
And i can't even find the third variation of elite void from GE.
Wouldn't it be easier if it was named Dark/light or something like that? Having it between torso, legs, robe and top is kind of random, at least in my opinion

Dark bows, Staves of light also have same names in GE, though it's not that big of a deal since you can see the the color of the bow from the small icon, though still would be easier if they had colors in their names.
The following users liked this post: Wg Iron

3
Suggestions & Ideas / Things
« on: August 05, 2016, 04:28:26 pm »
It's kind of annoying that when i write a command with a capital letter on accident, the command wont function. Could we make it viable to use commands with capital letters?

Why can't ironmen drop items in the wilderness? why does it matter anyway, if the item appears for other players? As long as items aren't being transfered from regular to ironmen accounts, it's okay, right? I find it very annoying when i pick up an unwanted item and i cannot drop it.

I'm suggesting this yet again, because of how annoying it is and because how people do not realize how bad this is. Vengeance and it's delay - why couldn't it be how eating currently is? if the same thing would apply to vengeance, you'd be able to acutally 1 tick hits with vengeance, which would bring SO MUCH more skill requirement into pking, as vengeance would be more difficult to predict and expect. Afaik veng activates with a game tick delay right now, which is extremely annoying.
Note: The same would go for operating spirit shields.

Opinions please  ::)

The following users liked this post: Kaarel 123

4
Screenshots / VERI LUCKI AT KAMEL ARENA THIS DAY
« on: June 24, 2016, 11:20:24 pm »
This is what a fulltime pker's bank looks like  ;)
I added in the cosmetic tab along with the supplies tab just cuz they looked the best out of all the other skilling tabs
A total of 274 batrow items. Can somebody best me? (Other than f4z3r ._.)
The following users liked this post: Sir Rambo

5
General Discussion / Re: request: official statement on charr's case
« on: June 22, 2016, 12:37:04 am »
he got into a fight with martin and martin demoted him
what the fight was about ask martin or charr
I mean holy shit i can't imagine what that woulda been. World war II? Alien versus predator?
God damn i hope they haven't permamuted eachother
The following users liked this post: Beershake

6
Screenshots / Re: lovely bet ;)
« on: June 22, 2016, 12:26:31 am »
Congratulations for whacking somebody for 10 seconds in the game! I can see you're quite the adventurer - skilled, needless to say, experianced!
The following users liked this post: Zudikas95187

7
Feedback / Re: Thomy
« on: June 17, 2016, 07:09:23 pm »
Also, I'm thinking of the overall combat / item balance in the game, which definitely is no easy task.
ugh not again please
Yes please and with minus bonuses this time. :doge:
HELL TO THE YES to this, negative item bonuses is what we're lacking of, needless to say specially in pvp situations. A rune platebody having the same magic defence stats as a black d'hide body is pathetic in my mind.
The following users liked this post: Kaarel 123

8
Suggestions & Ideas / Repairing Barrow items
« on: June 17, 2016, 06:49:43 pm »
Not sure whether it has been suggested or not, but being able to bring noted barrow items (or unnoted) and having an option to 'repair all' in your inventory will save a lot of time, having to reapir like 2-3 invies is a lot of struggle
Thanks ;)
The following users liked this post: 123456789xd, Kaarel 123, Blue Bird, Emps Diary

9
Suggestions & Ideas / Ruby bolts (E)
« on: March 23, 2016, 11:20:09 pm »
For everybody that doesn't know, ruby bolts deal damage equal to 10% of the opponents current health and damage you back slightly.
Currently they're barely used, mainly because their damage output is capped at +30 additional damage to the inital hit. I think if the bonus was uncapped it would see some action. I honestly think this would be a great addition, it could be quite OP but when i tried the bolts, they seemed quite inaccurate, so that might balance it out. For example, Chronozon's health (850) is among the highest of the bosses. 10% out of his health is 85, however ruby bolts have a total maxhit of about 46-47. (idk fo'sho) tipped rune bolts have a maxhit just over 54.
Another way to make them more useful would be to increase the damage cap. A lot of bosses have less than 400 health, so it wouldn't be that big of a difference (for example - gwd bosses 380hp, SDChamp 400hp) THOUGH they could be useful for certain bosses that have greater max health.
PVP wise, no, there's no way for them to be op. current player's max hp is 126 with SSS and 10 from that is ~12. so with a total maxhit of about 60, dragon bolts top it hard with 80+.
The following users liked this post: Ironmandommy

10
Suggestions & Ideas / Re: Phoenix boss
« on: March 04, 2016, 06:15:20 pm »
Want me to draw the Phoenix wing battleaxe?

:D

The rebirth after death would be pretty cool. Let me suggest some other boss mechanics I have in mind for it:

After being reborn:

- Throws a fireball at everyone currently attacking it, dealing very high damage to anyone who gets hit by it and applying a burning effect that damages you continually for half the damage of the initial fireball, could easily kill you if you don't dodge it. This attack can he avoided by stepping out of the way, like the corporeal beast.

- You can prevent the rebirth by using a water spell on it when it's hitpoints hit zero,  but it will become enraged instead.

When enraged, the Phoenix will use dragon fire much more often and attack speed will increase until it is slain. It's accuracy will also be increased while enraged.


All effects could be capped.
I agree with everything :)
heres my illustration of the bAxes i drew, go ahead, i'll be waiting for yours :D
The following users liked this post: Try Again Fo

11
Videos / Re: Pk Video 1 - Leo Jr
« on: February 26, 2016, 01:59:21 pm »
Keep it up
Ya slug
The following users liked this post: Leo Jr

12
Screenshots / Absolute BONK was made.
« on: February 17, 2016, 10:35:17 pm »
Ags & bcp are from a HNS, everything else is pee kay'd. First ever rod pk :D
The following users liked this post: Mr Dharoks

13
Suggestions & Ideas / Re: Red Dark bow and more
« on: January 27, 2016, 09:10:45 am »
What i meant, is that you can permanetly unlock the task for 25k sp.
The following users liked this post: Ironman Tim

14
Screenshots / Re: Loot from 600 Revenant dark beasts
« on: January 27, 2016, 08:50:39 am »
It was quite simple, i'll be honest. I did not need to pray either, karils has decent defence. I was using the following gear to do this:
Karil's set, ring of vigour, Sgs, barrow gloves, ranger boots ava's and salve amulet.
I sometimes managed to even kill them with less than 20 seconds, just because karil's can often even hit 50-55 with the special set effect and salve.
Pkers however, i escaped easily because of having a good shield in my inventory. I used a blessed spirit sheild, any shield is really strong against magic. Also, kept about 6-10 (4) brews in my inventory at all times.
I highly suggest using  Sgs if you were to try this.
The following users liked this post: Triangle Dot

15
Resolved Bug Reports / I need help, Can't play.
« on: July 24, 2015, 08:53:30 pm »
When i log in, this happens. i still log in, my friends can see me log in and i can hear sounds though i can't click or interact with anything myself.
http://tinypic.com/view.php?pic=29o64jd&s=8#.VbKjirX3owA
The following users liked this post: Omg Dead, Trevor, Im Ded

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