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Messages - Therapist

Pages: 1
1
Feedback / Re: Emps-Wiki: feedback
« on: April 16, 2020, 10:50:05 pm »
'Revenant dungeon' page - link to 'Artefacts' page written -Artifacts-


'Artefacts' page - amounts of gold incorrect for:

Bandos statuette - says 600k, actual worth 1.4m.
Saradomin statuette - says 800k, actual worth 1.6m.
Zamorak statuette - says 1m, actual worth 2m.

Didn't receive others statuettes so not sure, might be wrong aswell.
The following users liked this post: Mad Irishman

2
Suggestions & Ideas / Facilitate access to donator items for ironmen.
« on: April 12, 2020, 05:57:49 pm »
Hi all,

I want share a thought on how the game could improve.

Ironmen already have some stuff available from EC shop in Grand Exchange. So, why not allow them to buy all donator items via GE to make the gaming experience more colorful and enable easier access to wings? Most ironmen have plenty of gold stacked in their banks and don't know what to do with it.

These items are not received by gameplay activities therefore this would not crack the essence of being an ironman. Unfortunately ironmen must donate separately. Not everyone has access to paypal or can afford it in real life. Also, it is extremely risky to ask other players to donate for us.

Obviously, the problem is that most rares can be alched for over 3m and people could accumulate unreasonably high amounts of coins on their ironman accounts by using the free-trade like we have on DXP and member. If restrictions would apply or the alch price got reduced this might work out pretty well.

Thank you for reading.
The following users liked this post: Darker Manz

3
Screenshots / How to kill nex in 10 sec
« on: January 11, 2019, 10:35:01 pm »
the matrix
The following users liked this post: Kaksex50, Apoc

4
General Discussion / Dear Thomy
« on: December 24, 2018, 11:59:41 pm »
Our Lord, Our Savior, The One and The Only, Thomy!
It has been quite a while (YEARS!) since we have seen you participate in any in-game activities.
It's OK, we know you care about us, but it seems we are missing something important in our lives, we are feeling a bit lost.

The Demand: Thomy, come to the light and spend time with us, the People!

You should lead events, talk with us, spend a day with us!
Don't be shy. You're not a hated boss. You are a beloved Leader!
You must remind everyone that you are The Greatest!

Please... Refresh the warmness of the server. Spend time with us and lead us to victory!

PEACE
The following users liked this post: Ameer, Namnori

5
Suggestions & Ideas / GWD pets
« on: October 28, 2018, 11:55:45 am »
Received a Saradomin Owl that wasn't even a SHINY drop. Maybe you'd want to changed that, because currently the best possible drop has no value and is not broadcasted. Same happens with other GWD pets except Nex as it has GE value.

P.S. What's the reason for GWD pets not being trade-able through GE?
The following users liked this post: Nocturnal, S Clegane, Darker Manz

6
Suggestions & Ideas / Agility
« on: October 21, 2018, 03:22:34 pm »
So agility is now only used to get through some obstacles and we run out of energy very fast. Wouldn't it make sense to at least make 2 agility levels add 1 extra energy? Getting 99 agility would grant 150 energy and that would be something great.
At the moment for example at Har'lakk after 1 kill we have to rest or use extra inventor space for energy potions which is not efficient at all.
The following users liked this post: Skill0wzer, Skillz Purez, Someone12116, Darker Manz

7
Suggestions & Ideas / Re: Xp table
« on: October 20, 2018, 09:43:07 pm »
You can't find it by typing XP table nor experience table, but yeah nvm. also you could add the virtual levels too
The following users liked this post: Tulrak

8
Suggestions & Ideas / Re: Overload
« on: October 20, 2018, 05:42:03 pm »
It shouldn't be as easy as getting crushed nests from Armadyl boss, but rather like a 0.5% drop of maximum 5 overloads from Nex/Yk'lagor/Kal'ger/Har'lakk. You couldn't farm them too much and this would not drastically impact the demand for herblore ingredients. Currently you need at least 4 skills at level 90+ just to start thinking about Overload. Regulars can jump the requirements then why not let ironmen have some sorta jump too? It's not like a level 50 combat ironman will be drinking overload and maxing up in no time.

P.S. When Overload came out I made myself 1K of them on main, that took a while. They weren't tradeable and that was perfect. Suggesting this only because it was made tradeable and that's not fair for ironmen. We should also have a different way to obtain them (not an easy one though).
The following users liked this post: S Clegane

9
Suggestions & Ideas / Overload
« on: October 20, 2018, 01:00:55 pm »
Since Overload was made tradeable and anyone can enjoy it when bought, Ironmen were left out.
Would be fair if Overloads been added to some bosses drop tables.
The following users liked this post: Darker Manz

10
Feedback / Re: Emps-Wiki: feedback
« on: October 20, 2018, 12:04:32 pm »
Har'lakks lvl 1k+ but both demon long and c'bow pages say he's 582
The following users liked this post: Tulrak

11
General Discussion / Corporeal Beast 2nd Form
« on: October 16, 2018, 12:39:26 pm »
Let's settle this once and for all.
Half of the game believes that Corporeal Beast's 2nd form is an 'Undead', because that's what #examine says. This suggests that you can use salve amulet against it.

Is this true or not?
The following users liked this post: Darker Manz, Muka

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