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Suggestions & Ideas / Karamja agility arena experience bonus.
« on: February 11, 2017, 05:49:17 am »
I, a member of the ethnic Kekistani minority group, have noticed that chasing after tickets in Karamja agility arena is a bigger waste of experience than chasing after human women. Especially considering that the rewards are just as lousy.
So I must've been praised by the Kek, as I was hit with an idea of adding an agility experience bonus to players who have triggered the previous ticket dispenser.
I was thinking of around 30% bonus experience on all obstacles so long as the ticket remains #triggered.
Which if being triggered is considered the norm, would result in non-triggered people earning around 77 experience for every 100 experience a triggered person earns for doing the exact same work, the 77% experience gap should be enough to encourage them to chase after tickets to ensure that they get the extra experience as opposed to mindlessly jumping back and forth on a single obstacle or doing the same agility course over and over again.
So I must've been praised by the Kek, as I was hit with an idea of adding an agility experience bonus to players who have triggered the previous ticket dispenser.
I was thinking of around 30% bonus experience on all obstacles so long as the ticket remains #triggered.
Which if being triggered is considered the norm, would result in non-triggered people earning around 77 experience for every 100 experience a triggered person earns for doing the exact same work, the 77% experience gap should be enough to encourage them to chase after tickets to ensure that they get the extra experience as opposed to mindlessly jumping back and forth on a single obstacle or doing the same agility course over and over again.
The following users liked this post: Cjkinsey6