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Messages - Namnori

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1
Hey guys,

I hope you're having a great time. Christmas is just around the corner and our annual present delivery event is starting. You'll be able to get your hands on additional rares this year: Dagon'Hai robes. The Slayer skill has also received improvements including new item requirements and rewards.

Christmas Event - Present Deliveries

Santa is once again asking for your help to do present deliveries! You will receive a Christmas cracker for every successful delivery - no matter the outcome. Dagon'hai robes have been added rare Christmas cracker drop table (1 in 1000). The robes also received a requirement of level 70 Magic to wield.

Rot Damage & Promethium
I've changed the way promethium weapons and arrows apply rot damage. They now provide a stacking effect on every third hit instead of a flat application on special attacks. Meaning that continuous hits with promethium equipment will increase ticking rot damage. This goes up to a maximum value of 100. This means that you can stack rot effects with multiple people providing the enemy is not immune to rot.

Slayer Rework
The Slayer skill is receiving a few adjustments. Slayer boots, gloves and the Slayer helmet no longer grant additional Slayer xp when killing monsters. I understand this is frustrating but the mechanic is weird and outdated. To cope for that change overall Slayer xp rates and Slayer point gains have been adjusted. The experience per kill is now roughly the enemy's hitpoints multiplied by 8. Bosses or other special monsters gain additional modifiers, such as the Fight Caves or group dungeon challenges. The aim was to flatten the curve between low level and high level Slayer masters. And to also reduce the enormous Slayer point rewards from Shenven and boss tasks. On top of that the amount of monsters assigned per task has also been increased. There will also be additional Slayer points when completing task streaks:
  • Every 10th task: x2 Slayer points
  • Every 25th task: x3 Slayer points
  • Every 50th task: x4 Slayer points
  • Every 100th task: x5 Slayer points
  • Every 250th task: x10 Slayer points
Slayer shops now contain various items required to slay specific monsters. This will be mentioned when you are assigned a task. The level requirements for Slayer masters and Slayer helmet have also been changed. You can no longer buy a Slayer helmet but buy the secret behind its creation process. Once known you can create as many Slayer helmets as you like as long as you have level 55 Crafting and the required items.

The Slayer skilling interface has been updated to include such item requirements for Slayer tasks.


The wiki article contains all experience rates and Slayer point rewards: https://emps-world.net/wiki/Slayer

There will be a part 2 of the Slayer Rework including Superior Enemies during tasks. I couldn't quite finish this before Christmas - I have about 6 monsters done already though. So stay tuned to see it releasing sometime soon next year! ;)


Game fixes / changes:
  • Adjustments have been made to non-boss monster's combat power. Level scaling was changed to better reflect an npc's combat level. The change mainly increases defence and accuracy values. Max hits have been lowered slightly to cope with the change.
  • Clue scroll drops have been made rarer and their loot was increased.
  • Droptables for dagannoth mothers have been fixed.
  • Enter last option for POH has been fixed.
  • The price calculation for Grand Exchange has been improved. More recent transactions now have a greater impact on an item's average price. This value is now also updated on a fixed interval multiple times a day.
  • There's now a chat message for every 10 kills you have left when doing a slayer task.
  • A bug with protect item prayer was fixed where it would not activate during deaths.
  • Fishing spots no longer make a death sound.
  • Shukarhazh has its name fixed for all forms.
  • Edgeville bankers (and other npcs) are once again facing their proper direction.
  • Activity timers of 00:00 are no longer shown in chatbox. Such activity scores are invalid and also not eligible for Hiscores. An example for an invalid score would be a player death or more people entering when the dungeon already started.
  • Promethium can no longer be traded in its noted form. I understand that may be frustrating but Promethium items, once smithed, are not supposed to be traded.
  • Silk stalls among others once again yield proper loot.
  • Poison deflect aura no longer causes chatbox messages of you being poisoned albeit it not happening.
  • The attack speed of Kree'Arra (hm) was increased by 1 tick to be able to react to incoming projectiles with protection prayers. The melee attack's power was also cut in half since it's pretty much unprotectable damage.
  • Boss instances now notify you when a score is no longer eligible for Hiscores.
  • Talking to npcs has been improved. You should no longer follow them until they stop before starting the dialogue.
  • Ice Strymewyrm code has been improved. You can now also just attack them instead of having to initially select the "Investigate" option.

Engine fixes / changes:
  • Waterbirth island received a snowing effect.
  • Skilling interfaces now support searching for advancements.

This is the last content update for 2022. We may still get a few bugfix patches but other than that I hope you've enjoyed Emps-World this year. I wish you a Merry Christmas and Happy New Year in advance. See you next year with plenty of new things to come. Thanks for playing! :D

All the best,
Thomy
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2
Hey guys,

2020 is nearing its end and I have one last update in this year for you. I've re-enabled our classic present delivery Christmas event and added new rewards that are quite fitting for our current situation. There is also the introduction of a grouping system and on top of that a group ironman mode. I've also fixed a few annoying issues that caused problems in the Collection Logs and reworked the Slayer skill interface. You can also get wilderness-specific tasks from a new Slayer master in Edgeville now.

Christmas Event
You can once again talk to Santa south of the Grand Exchange for holiday quests and present deliveries. I've added some new items to the reward pool that are fitting the year 2020. I don't want to spoil what items exactly you can get, but there's a pool of new recolors of an existing item.


Double Experience Weeks
We'll be having almost 2 weeks of Double Experience starting on December 24th until January 4th. I know this announcement is a bit late but the patch notes just weren't ready yet. If you'd like to get news faster feel free to join our Discord group. Good luck on your level-ups and make sure to also waste some xp during Christmas time! ;)

Grouping System & Group Ironman
You can now form a group with other players that shows their online status and health value. You can send group requests by right-clicking a friend in your friends list and selecting the "Group" option. The aim of this system is to support activities that require keeping an eye on your group members. This can be group bosses, PvP or just any other combat activity you do together. You can leave a group at any time by right-clicking your name inside the group interface. Group leaders (the one initiating the very first group request) can remove other players from a group at any time.

On top of the grouping system you are now also able to create group ironman accounts. They are able to trade items between group members. Only group ironmen can trade items with other group ironmen if they are in the same group! You can leave and join a group at any time, but group ironman members can only join a group on Tutorial Island. Make sure everybody gets online and joins their group on Tutorial Island before heading out! Should a group ironman group become inactive there is the option to join another group by using a "Group change token". Changing your group shouldn't be something do you frequently because it basically offers a way to trade items between accounts. At the moment this token can be purchased for 5k Emps Credits. I will be monitoring this token and see if it makes sense to have it locked behind a paywall for emergencies or just remove it completely in the future.

Collection Logs
An issue with collection logs not saving properly has been fixed. This could only occur when the game was restarted and caused some people to lose certain entries. I'm sorry for the inconvenience but we are not able to bring back lost collection log entries. However, the bug has been fixed and won't cause issues anymore. I've also added a total completion percentage in the interface's title.

Data Storage Overhaul
I've analysed and rewritten parts of how specific data is stored in the database. The new way ensures that removing items from inventories won't cause artifacts inside of the database in the future. This change has also been applied to farming patches and degradable items. Please rest assured that this has been tested thoroughly and your items are safe! This change went live weeks ago already in a small bugfix patch.

Slayer QoL Improvements
The Slayer skill interface has been worked. It now contains level requirements for equippable items and Slayer masters. This introduces some level restrictions for players with lower Slayer levels to ensure that their tasks are not too difficult to complete. Some items from the Slayer point reward shop have also received level requirements. What you are probably most interested in is the ability to choose from multiple tasks now. Initially you can choose from two tasks. Being a member grants an additional task roll as well as having level 99 Slayer and reaching 200M Slayer exp. That means that you can get up to 5 Slayer tasks to choose from with 200M Slayer exp.


Game fixes / changes:
  • Music player also unlocks new song names now when you have music disabled completely.
  • Farming patches are now being loaded and stored correctly again.
  • It is now possible to store a few auras inside of the Invention energy box.
  • Dagannoth kings now offer an instance. Their spawn and walking zones have slightly been updated to support the instance creation.
  • Zaryte bow no longer gives Ancient energy. I know this might not be a popular change but the bow was never intended to completely bypass the deconstruction process of Nex drops for Invention. The Zaryte bow now gives one Abyssal, Void and Third-age energy each as well as some Woodworking energy.
  • The Dharok set effect has been updated. Previously to the update it would scale your strength bonus based on your missing health. It now works the exact same way as it does in OSRS by increasing your max hit by 1% for every HP missing. You cannot empower the Dharok set effect with HP boosts because it starts triggering once your HP goes below your base level. You can reach the maximum hit bonus of 98% with 1 HP and level 99 Hitpoints.
  • An issue with displaying the beard model for Veracs has been fixed.
  • A bug was fixed where you could create Invention items you didn't have the level requirement for.

Engine fixes / changes:
  • The camera movement code has been optimized. A few instances where it would shake when zoomed in were removed.
  • Skill and combat timers now show in minute instead of comma format: 4.5 will now show as 4:30.

I'm sorry but I was unable to list all fixes in the game that happened over the past weeks. I've been quite busy with life recently and kind of forgot to update this topic. Rest assured though that bugs you've reported and some things we discussed on Discord and on the Forums have been implemented into the game!

I hope you're all going to have a Merry Christmas and a Happy New Year's Eve. Looking forward to 2021 and also all the new cool things we can put into Emps-World. Keep the ideas you have for the game coming. Take care everyone! :D

Thank you all for your continuous support and all the best,
Thomy
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3
Goals & Achievements / first iron ?
« on: November 24, 2020, 02:19:07 am »
iron-man-in-emps-world-with-max-cash" border="0
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4
Suggestions & Ideas / Reduce pking hits by 20%
« on: November 16, 2020, 03:56:02 pm »
There's noway to be pking anymore. You can be standing at 86hp and be killed by a single hit. We eat at 70 we get called safer, you eat at 65 you're insta dead. Pking is actually so dead and with those maxhits there's noway someone new will give it a try. Glad Maul can hit up to 69 and dragon maul goes for 48. 68+48+48= 165hp within a second. How can someone be surviving that with mantas or fury sharks eating of 25 + a brews of 16 (41 max) while you got 2x 48 within 0.5 secs.

We need a way to make pking safer or idk. I'm suggesting that the moment your in wild you maxhits is getting reduced by 20% or so. At this moment agb will goes from around 95 to 77 which is good. Maul from around 45 to 38 which is perfect too. I know you dont give a single F**k about wildy but for some people wildy is actually the only reason they still play that game.

We need to change something it's not even pking anymore it's about rushing n telling until your RNG make a good combo.

Please some change at wildy maxhits.

Denks.
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5
Hey guys,

Today's update is a collection of many small patches. The Halloween skull collection event returns with new collectible rings that transform you into monsters. There's also been changes to PvP damage calculations and Hunter received new equipment through Crafting. There have also been several changes to the homepage and we now have Daily Login Rewards. You can read the rest of the patch notes below.

Happy Halloween - Grim Reaper Returns
The annual Halloween event returns! After the completion of the Draynor Manor quest you can use the Muncher pet to get Skull drops. Every monster has a 25% drop chance to drop Skulls - the currency for Grim Reaper's shop. Alternatively you can also use a Skeletal Raven or Mini Kolodion as a replacement for Muncher. You must have one of the pets following you in order to be eligible for Skull drops. The Grim Reaper has also decided to sell you 4 new rings that turn you into different monsters. With the Halloween event these transformations have also been reworked. They should mostly work in low level combat and also allow you to Poke enemy players. Similar to how snowballs or snowmen work.


Damage Soaking --> Damage Blocking
With recent concerns regarding max hits in PvP zones I've taken a look at a mechanic that has been in the game for a while but wasn't used properly: Blocking damage. There is now a new bonus that reduces incoming hits from players: PvP Block. You can see your Block values on equipment screen:
  • Block: Reduces hits by a flat amount. A block value of 10 means that your enemy will hit 10 less: 10 --> 0, 50 --> 40
  • PvP Block: Reduces hits by a percentage. A PvP block value of 10 means your enemy will hit 10% less: 10--> 9, 50 --> 45

Certain items have received the new PvP Block value. Meaning that these items only offer their blocking bonus against other players! Every player also gets 5% extra damage blocking inside a PvP zone. This change isn't going to affect PvM in any way and tries to fix the extremely high hits you can receive in PvP scenarios. The wiki has also been updated with all the new block values. Please let me know what you think of this change.

Hunter Additions
Kebbit furs can now be crafted into fashionable clothing. Dark kebbit fur allows you to create gloves of silence that decrease the chance of getting caught when pickpocketing. They come with 500 charges and degrade once fully used. Prickly kebbits no longer only drop kebbit spikes but spotted fur that can be crafted into spotted capes. The smaller versions of kebbit spikes, which are obtained randomly when catching prickly kebbits, can be crafted into spiked vambraces. Those offer slightly higher bonuses than their previous versions. All the new equipment mentioned above can be crafted by using a needle on furs or kebbit spikes obtained from hunting.


Attack Priorities for Single Combat Zones
I've rewritten the way attack priorities work. Generally speaking it was simplified in order to avoid scenarios where you could not attack NPCs or were spammed with "already under attack" messages. You can now always attack any NPC. Who ever is currently attacking you will stop doing so when you select a new target. That simplifies the attack checks and makes it easier for you to pick new targets. The scenario is different in PvP zones though. You can only attack other players that are not attacked by either an NPC or another player. However, a player attacking an NPC is free to choose a new target: either another NPC or a player!

Shoutbox Removal
These features were outdated and also no longer maintained. The shoutbox is not actively used and also mainly contained spam or troll comments. I've decided to no longer support it and remove the feature from the page. You probably already noticed this. I've also placed more Discord links on the forum and main page to ensure people will find our community.

Voting Removal and Daily Rewards
The voting page has been removed. It was not working and also was no longer actively maintained. We've run voting experiments in the past and they yielded no results. You now get a random (voting) box as daily reward for logging into the game. These boxes have also been updated to give you multiple runes on their drop tables for better and also updated reward distributions. Beginner, Adventurer and Veteran boxes gives you with 2-4 items whereas the rare box gives you 4-8 items. Members get an additional 1-2 items per box.

This is an example of a Rare box. You are eligible for receiving a daily reward box when having a total level over 500 and having played at least 30 minutes. This restriction is per user, so you can get them for multiple accounts.

Homepage Adjustments
I've fixed and improved a few elements on the homepage for smaller screen sizes. The look and feel of popup windows (play button, login, payment, etc.) has been improved. They will now try to align properly in the center of your screen. With this change I have also updated scrollbars: made them smaller and gave them a darker color to match the homepage design. The next and previous buttons of the screenshot/video viewbox on the index page are also no longer above popups on mobile phones.

Game fixes / changes:
  • Attack ranges of spears / halberds has received a few adjustments when fighting NPCs and are now also working correctly again in multi combat zones.
  • Loading issues with doors and the shooting star have been fixed.
  • The attack distance of bosses was increased to avoid scenarios where you could safespot them.
  • AFK kicker has been reduced from 15 to 9 minutes. When reaching 9 minutes of being afk the game now force a logout instead of suggesting one. When starting to rest (afk for 3 minutes) the game will also reset all skilling actions to avoid your account being locked to any actions.
  • Items lost to deaths inside of the Giant mole and King black dragon instances will now be dropped outside their respective entrances.
  • An issue with ranged attacks of the Giant mole has been fixed. It will now correctly deal damage in hard mode.
  • Elemental staves and bows now passively apply their elemental effect with a proc chance of 15%.
  • The demon orb special attack can now be activated again once the timer goes below 15 seconds. That makes refreshing the buff and constantly using it easier. You now also gain additional 2 base spell damage when using it with a Demon wand.
  • The out of combat delay timer messages are now correctly shown in the wilderness. You need to be 15 seconds (instead of 5) out of being in combat for most actions inside the wilderness. The message modification has also been applied to the logout timer, 20 seconds instead of 10.
  • The Demon wand now has a special attack that restores 150% of the damage you dealt in prayer points. There's also a unique animation that plays when using the special attack. It's also impossible to use (or waste) special attack energy when using a staff's special attack in melee combat - special attack will just disable itself automatically.
  • An issue with using items on furnaces with specific rotations has been fixed.
  • Crossbow limbs can now be noted.
  • The melee attacks of K'ril Tsutsaroth no longer hit the entire room. They now have their correct attack range of 2 tiles.
  • More poisonous spiders have been added to the Barbarian dungeon. There's now also red spider eggs spawns that can be picked up from the floor.

Engine fixes / changes:
  • There is now a window option for vertical sync.
  • Fullscreen mode is now applied to the monitor where the game is currently running on.
  • An issue with flickering item options on the floor has been fixed. This could occur when moving the camera while hovering over ground items.
  • The textures of guthan's chainskirt have been updated.
  • Text color highlighting code has been improved.
  • An animation issue that resulted in fps drops has been fixed. The reason was rendering a too high animation quality for wheat in Draynor village.
  • The water configurations for 2 oases inside the desert have been improved.

In the next update I'll try to work on further improvements on combat, more specifically the attack speed and power of magic weapons. I'm also planning upgraded Barrow versions with better set effects and the ability to dye them. You can have a look at our current ideas here: https://trello.com/b/QGPVa5en/emps-world

All the best,
Thomy



Fixes for 30th of October:
  • XP lamps can be used again on skills with levels 99 and above.
  • Daily reward boxes are no longer added to every account. You now need a total level of at least 500 and play for 30 minutes in order to receive a box.
  • Multiple people had issues with the game launcher. The problem was caused by starting multiple game instances that would try to update the game. In that scenario they would keep writing to the same file(s) and corrupt them. The newest launcher now locks local files properly and will validate the game client before every launch. If it finds any file corruption or is unable to launch the game it will re-download the game client.

Fixes for 1st of November:
  • Collection log colors have been fixed.
  • Damage blocking has been reverted to its old state for PvE - flat damage reduction for incoming hits. The PvP-only blocking value is still percentage based though and only counts when fighting players.
  • An issue was fixed where NPCs were not attackable. They were stuck in their "returning to original position" state and wouldn't move quickly enough to reset properly.
  • Water in a cellar of Port Phasmatys was fixed.
  • Ice shield and crown received PvP blocking values.
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6
Screenshots / Re: Emps-World Meme Center
« on: September 26, 2020, 10:47:45 am »


high effort meme
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7
Screenshots / Re: Emps-World Meme Center
« on: August 20, 2020, 03:03:52 am »
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8
Screenshots / Re: Emps-World Meme Center
« on: July 23, 2020, 08:13:16 am »
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9
Events / Re: Emps-Competitive: Season 2
« on: July 16, 2020, 07:52:25 pm »
500 Demon bosses and Nex.
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10
Events / Re: Emps-Competitive: Season 2
« on: July 01, 2020, 07:07:57 pm »
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11
Suggestions & Ideas / clue scrolls highscores
« on: April 29, 2020, 12:06:31 am »
maybe it was mentioned maybe im sugesting this in wrong place, i dont care.
my suggestion is to make clue scrolls highscores.
and by the amount not by the somekind scores like pvm higscores.

and would be nice if pvm higscores was based by killcount not how fast you killed it.
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12
Events / Emps-Competitive: Season 2
« on: April 25, 2020, 02:04:14 pm »



Description:
Hello everyone and welcome to the second season of Emps-Competitive! Players will work day and night to overcome the obstacles that lie ahead of them and fight to claim the crown. Will you be able to prove to everyone that you're no pushover? We shall find out in the next couple months!

Categories:
We will have 3 winners each season, there will be only 1 winner for each of the following categories:

Untouchable - The player with the highest total experience.
The rich only get richer - The player with the highest bank value.
Special Come Back - Rewarded to the first player that obtains the completionist cape ( or the person with the closest % to it if no one gets it ) **

Bonus Categories:
(Multiple players can win the rewards for these categories)

Over achiever – Rewarded to players who max-out at least one skill. (Any combat skills excluded, except prayer)
Sleep is exp waste – Rewarded to players that max their account.
-Rewarded to players that have at least 500 Nex / Yk'lagor / Har'lakk / Kal/ger kills each!!
- Rewarded to players who completed the highest amount of clue scrolls! *see the system below*


Rules:
- Players must create a new Ironman account to participate in this season (see picture at the bottom of the page for details!).
- Account must be created at the kick off of the event, anything before that will be disqualified.
- Items from the EC shop will not count towards the total value for the Bank value category.
- Players that are part of the event Won't be able to use scrolls of double xp!
- Please follow the in-game rules while participating in this event... if you break our rules you will be punished accordingly and can cost you the season.
- To CLAIM your reward in any category, make sure to reply to this topic with a FULLSCREEN SCREENSHOT of your client in where you show the achievement you made! The one who first posts the picture, will win the specific category.
NOTE: * Participants in the Clue Scroll competition can reply their screenshots till July 31st 23:59:59. Any screenshots submitted later, are not valid for the competition!

Kick-Off/End Date
This season will kick off on May 1st, 2020 and will conclude on August 1st, 2020. Please check the countdown timer below for exact time.

Season Start
Season End

Rewards:

This year we will be working with a completely different and new Rewarding System:
The winners of the main categories "Untouchable" & "The Rich only Get Richer" have the ability to pick one of the swords they like, and the color they like out of 5 different kind of swords & 7 colors each !
The swords that are picked by the winners of the 2 main categories will be unique, therefore it can't be picked by any other category!
Regarding the third category ** (Special Comeback) : We decided to give you guys an opportunity to win a Golden Hammer !!

Highest total experience – Winner of this category has the ability to pick the sword he likes, and the color he likes !
Highest bank value –  Winner of this category has the ability to pick the sword he likes, and the color he likes !


When it comes to the rest of the categories we have this year, we will have a similar Rewarding system.
Top 2 of each category has the ability to pick the colors they like of a pre-defined sword!

Rewarding sytem for bonus categories:
First winner - has the ability to pick 1 color out of 7
Second winner - has the ability to pick 1 color out 6
Third winner - gets 100mil cash!
4th - 10th winners - get 100 EP!

    Clue Scroll counting system
    • Easy scroll = 1 point
    • Medium scroll = 2 points
    • Hard scroll = 3 points
    • Elite scroll = 5 points


    (Reward can be given to any account of your choosing!)

    Good Luck!


    You must register a new account* before participating in the event!
    * You do NOT have to put "EC2" in front of your name. Your account will automatically be registered as EC2 account in our database by talking to Quest Guide at the last house of Tutorial Island as shown below.
    You can only participate if you register your account as Competitive Season account!!!






    [/list]
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    13
    Screenshots / Re: Emps-World Meme Center
    « on: April 12, 2020, 08:54:17 am »
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    14
    Goals & Achievements / HCIM Maxing Progress [currently unactive]
    « on: April 09, 2020, 02:16:34 pm »
    Hello Wanderers,

    This is where I'm going to share my maxing progress with you. I will set different base stat goals starting with base 50's that I try to achieve and every goal will have a percentage indicator showing how much left till the goal has been accomplished. Red indicator means I'm too far from the goal, orange means I'm halfway and green indicates I'm almost there or have finished the goal. This topic will be updated every now and then.

    A sword's poor company for a long road

    ✔️
    Base 50's
    Status: 100%
    Accomplished: 2020-04-09

    ✔️
    Base 60's
    Status: 100%
    Accomplished: 2020-04-12

    Base 70's
    Status: 30%

    Base 80's
    Status: 0%

    Base 90's
    Status: 0%

    Base 95's
    Status: 0%

    MAXING
    Status: 0%
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    15
    Introductions & Farewells / Hmph. One step ahead of the past.
    « on: April 08, 2020, 06:14:32 pm »
    Hello wanderers,

    After I managed to recover what's rightfully mine, I decided to give this hardcore Ironman mode a chance to see how long this road will last. At the end, a wanderer isn't always lost and this blade never gets any lighter. I think this mode alone ain't enough and therefore I'm challenging all others who call themselves "hardcore ironmen" to stand up and take the challenge seriously. I only have 1 message for you, dying's the easy part.

    I will be posting progress on the account later on once I achieve some base stats. Until then, follow the wind, but watch your back.
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