The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Skill0wzer

Pages: 1 2 3 4 5 6 ... 31
1
Hello everybody!

Today's update contains various new things, reworks and fixes. The biggest change being the rework of death mechanics and attack ranges of various ranged weapons. It is also a preparation for our next huge content release: Rot Cave. You can explore West Ardougne already if you find its hidden entrance.

West Ardougne & Rot Cave
West Ardougne can now be accessed. You can't come in through the main gates (yet) though. The Rot Cave hasn't opened, because there is still a lot to be tested to make sure it works the way it should. I would like to test all the new code in the game first and see how it works before opening all new areas. It'll be released as soon as I've finished testing everything.


Death Rework
The death mechanic has been worked. By default all degradeable items are kept and their charges are reduced by 12.5% (10% for members) of their maximum charges. If an item breaks during the process you will receive its broken version. Items that have a degraded state, such as the rune bag, will no longer degrade when dropped. You can just walk to the spot where you've died and pick up the item without any additional repair costs. Inventories also won't be destroyed. Your runes will magically be kept safe should you lose your rune bag. ;)

The Items Kept on Death interface has also been reworked. It shows exactly what items will be kept and dropped on death. That makes it a lot easier to determine which items you risk losing. Item lists in the interface are a 1:1 copy of the items that are dropped upon death.

The left part of the image shows a death outside of the wilderness. You see that you keep most of your items. The right part is a death inside the wilderness to another player. You see that all untradeable items are transformed to either their broken state, currency, contents or coins. You can toggle the view at any time by clicking the "PvP" button in the bottom right corner.

Construction System
I've rewritten major parts of the construction skill that loads your house. It will be faster and without the need to reload the entire map when you place or remove rooms. You will still see some objects loading in and out but without a dedicated loading screen going blue. There have also been fixes to the clipping system which would sometimes get you stuck in corners of rooms.

Weakness & Resistance System
I have expanded the weakness system to also support resistances. Weaknesses and resistances apply damage modifiers to certain types of damage. For example you cast a fire spell dealing 10 damage:
  • 10% fire weakness: 11 damage
  • 10% fire resistance: 9 damage
Weaknesses and immunities can be examined by casting the monster examine spell from the Lunar spell book. All rot monsters have 100% rot resistance meaning they cannot be damaged by any kind of rot.

Tank gear and PvP
There have been recent concerns that tank equipment is too strong for PvP - specifically chrysos items. Not that it kills other players but that it creates almost invincible targets. Since tank armour is healthy for the game by offering equipment variety I don't want to introduce special PvP bonuses or nerf the items into the ground. All tank armours can now ONLY be repaired with their respective bars. Meaning repairing a chrysos cuirass requires one chrysos bar to add back all charges. The total amount of charges have also been increased from 20,000 to 30,000 for armours and from 30,000 to 45,000 for weapons. Flat damage reduction was also slightly reduced. A full chrysos set now blocks 14 damage instead of 15. Moreover, chrysos equipment can now be colored using dyes from the EC store.

Vanstrom necklaces
All vanstrom necklaces have received more raw stats. These items are supposed to be bis and should not be out performed by other items. Accuracy bonus has been increased to 32 from 25 and strength bonus from 20 to 28. That gives them 2 additional max hits making it stronger than Vyrewatch necklace (b).

Emps Credits & Inflation
Due to global inflation I've adjusted the EC prices of following items:
  • Member ticket: 500EC --> 700EC
  • Scroll of double exp: 150EC --> 200EC
I understand that this is a very unpopular change but inflation happens world-wide and we haven't had any price adjustments in roughly 10 years. I haven't changed the price of any other EC item because I think only consumables such as membership or xp boosts should be adjusted to inflation. Newly released items purchasable with credits will just get a fixed price at their time of release. I also don't think changing the amount of EC you get by buying packages on the homepage is a fair change. I would like to keep these adjustments to a minimum to remain fair.

Ranged Weapons - Attack Range
The attack ranges for various ranged weapons have been adjusted. There were various issues with bosses or other monsters when attacking them from large ranges. Especially the hand cannon or longbows on ranged style were causing troubles. Below's a list of weapon types with their new attack range:
  • Shortbows: 7
  • Longbows: 9
  • Crossbows: 8
  • Hand cannon: 10
  • Darts: 3
  • Knives: 4
  • Thrown axes: 5
  • Javelins: 6
  • Staves: 9
  • Wands: 7
The longrange option can no longer exceed a maximum attack range of 10. Meaning that it doesn't give any additional attack range for the hand cannon and +1 for longbows. The attack range of weapons is now also shown in the attack interface next to attack speed.

Game fixes / changes:
  • The minimum render distance for Vanstrom Klause dungeon has been increased.
  • Entity render distance has been increased by 5.
  • An issue with pot share spell and heal / cure others has been fixed.
  • Using the share potion spell or healing other players is working again.
  • The rune essences in the Wizard tower store are no longer noted.
  • Group ice plateau teleport can only be used in the wilderness now.
  • An issue causing various problems to use the create item screen was fixed.
  • Removing a daily task no longer costs any Event Points and is free now. Due to how daily tasks are generated it is difficult to always have tasks that are balanced or completable in a reasonable amount of time.
  • Cooking tasks requiring you to create dishes from recipes require less dishes to be created.
  • A bug was fixed that would disband groups upon login when the database connection failed.
  • Ghasts in the swap have been made aggressive. Being attacked while holding a shadow sword will make them attackable once again.
  • Emps-Wars flags can be dropped on top castle floors again. There was a bug that identified them as unspawnable objects. With this update you can also no longer target your team's npcs in fights - their attack options are hidden. The minimum amount of players needed to start the minigame has also been reduced to 2.
  • Lunar spells can be used once again on other players accepting aid.
  • Magic notepaper now notes all identical items in your entire inventory. If you have 10 manta rays in your inventory they will all be noted when using a single magic notepaper.
  • Telegrab spell has been added.
  • Dagannoth kings boss instance no longer has all 3 boss spawns synchronized. The kings now have individual respawn timers.
  • GWD boss doors can no longer get you stuck when being used by two or more players at the same time. They no longer function as global doors but as local doors that only show state changes to the player operating them. Meaning multiple players can use the doors at the same time without interfering with eachother.
  • Ardougne teleport can be right-clicked to select the western city as destination.
  • Burnt pie dishes can now be emptied.
  • Glory (t) amulets are now charge- and usable.
  • The dragon claws special attack has been fixed. It was ignoring protection prayers due to how it was being calculated.
  • A bug has been fixed where noted statuettes from Revenants would not prevent you from teleporting.
  • Supportive lunar spells can no longer be used on two other players fighting in the wilderness in single combat zone.
  • New idle animations have been added to human npcs.
  • Npcs now face you during and after dialogue until you move away a few tiles.
  • More life has been brought into Ardougne. Various npcs have been added to the city and doors, stairs, stiles, gates, etc. have been made usable.
  • Npc dialogue code has been updated. It's no longer possible to talk through walls and npcs will face you until you move at least 2 tiles away.
  • All GE booths now have clerks.
  • Varrock west-bank cellar has received static gold drops for you to test the telegrab spell on.
  • Clicking npcs when they are using a static movement animation was changed. You will now walk to the interpolated coordinates instead of the start coordinates. This fixes a problem where clicking Kal'Ger during his flight animation would let you walk to his start and not current position.
  • The item you smith is now displayed on the anvil for a few game ticks. This item cannot be picked up and is only seen by the player smithing it.

Engine fixes / changes:
  • The dynamic roof removal code has been optimized. It's now linked to your camera zoom and clears more appropriate roof area for you to view.
  • Clipping configurations for closing and opening doors are now properly removed again. There was a bug that would leave one direction not walkable when opening and closing doors.
  • The floor blending code has been worked. I've also changed a few textures to have smoother transitions between tiles.
  • Water shaders have received wave movements that affect the water's transparency slightly.
  • A bug in the water terrain generator has been fixed. There was a problem where the western parts of water areas would not properly calculate their underwater depth. Especially rivers or narrow water areas were suffering from this issue. You can see the change when taking a look at the river in Barbarian Village.
  • The minimap marker code has been overhauled. A flashing marker arrow now rotates properly to a target that it outside of visible minimap area.
  • Animations no longer pause completely when the worldmap viewer is open. They will, however, render in lowest quality possible to save resources for rendering the map.
  • Dyed items no longer affect your eye color.
  • Terrain rotations for entities have been fixed. Dragons no longer "fly" on steep terrain but are properly aligned towards it.

Let me know what you think of the changes! Is the death rework a good idea? I was thinking of giving you the option to protect all items on death in exchange for paying a fee to return them? I hope to finish the Rot Cave in the coming weeks, it's become quite a large project with lots of different enemies. ;)

All the best,
Thomy



July 15th changes:
  • Player health bars have been fixed. There was a bug where damage onto players wouldn't display correct health values. This issue was only within the display code, damage calculations were and are correct.
  • Magic is hitting properly again. There was a bug that enabled magic protection prayer for almost every npc.
  • Chrysos can now be dyed with barrow, blood, third-age and shadow colors.
  • Mud patches no longer appear invisible.
  • Loading issues with assets (models, textures, etc.) have been fixed. Our update server went down without me noticing.
  • A bug was fixed where following npcs that were very far away would not work.
  • Pickpocketing farmers now yields seeds again instead of coins.
  • Max cape (fire) color has been fixed.
  • Karamja agility course saws can now be clipped again.
  • Respawn timer for dagannoth kings have been adjusted. They are now 15 seconds just like in any other instance. The spawn locations have also been moved together towards the center. The dagannoth areas also no longer render terrain that doesn't belong to the cave itself.


July 22th changes:Game fixes / changes:
  • Thieving aura now works the same way as other auras. When it triggers the loot is doubled and one charge is consumed.
  • Descriptions of skilling auras have been updated. They now better reflect how auras internally trigger and work. You have a chance to get twice the resource and xp when a skilling aura is active.
  • Runecrafting aura no longer consumes 1 charge per rune essence in your inventory. It now consumes a charge for every rune essence that was doubled in the calculation. Runecrafting III aura increases runes gained by 25%. Meaning that 4 rune essences would be transformed into 5 rune essences for determining the amount of runes gained. This will now cost you 1 charge instead of 4.
  • Faulty items can no longer be received as rewards from clue scrolls. Feel free to hand them in for their working versions. The faulty items will be deleted in the coming week(s).
  • Herblore aura has been changed. It now has a chance to create two finished potions instead of one. This also works on overloads.
  • Various other issues were fixed that got mentioned on Discord. Thanks everyone for the hard work to report bugs!
The following users liked this post: Skill0wzer

2
Events / Emps-Competitive: Season 2
« on: April 25, 2020, 02:04:14 pm »



Description:
Hello everyone and welcome to the second season of Emps-Competitive! Players will work day and night to overcome the obstacles that lie ahead of them and fight to claim the crown. Will you be able to prove to everyone that you're no pushover? We shall find out in the next couple months!

Categories:
We will have 3 winners each season, there will be only 1 winner for each of the following categories:

Untouchable - The player with the highest total experience.
The rich only get richer - The player with the highest bank value.
Special Come Back - Rewarded to the first player that obtains the completionist cape ( or the person with the closest % to it if no one gets it ) **

Bonus Categories:
(Multiple players can win the rewards for these categories)

Over achiever – Rewarded to players who max-out at least one skill. (Any combat skills excluded, except prayer)
Sleep is exp waste – Rewarded to players that max their account.
-Rewarded to players that have at least 500 Nex / Yk'lagor / Har'lakk / Kal/ger kills each!!
- Rewarded to players who completed the highest amount of clue scrolls! *see the system below*


Rules:
- Players must create a new Ironman account to participate in this season (see picture at the bottom of the page for details!).
- Account must be created at the kick off of the event, anything before that will be disqualified.
- Items from the EC shop will not count towards the total value for the Bank value category.
- Players that are part of the event Won't be able to use scrolls of double xp!
- Please follow the in-game rules while participating in this event... if you break our rules you will be punished accordingly and can cost you the season.
- To CLAIM your reward in any category, make sure to reply to this topic with a FULLSCREEN SCREENSHOT of your client in where you show the achievement you made! The one who first posts the picture, will win the specific category.
NOTE: * Participants in the Clue Scroll competition can reply their screenshots till July 31st 23:59:59. Any screenshots submitted later, are not valid for the competition!

Kick-Off/End Date
This season will kick off on May 1st, 2020 and will conclude on August 1st, 2020. Please check the countdown timer below for exact time.

Season Start
Season End

Rewards:

This year we will be working with a completely different and new Rewarding System:
The winners of the main categories "Untouchable" & "The Rich only Get Richer" have the ability to pick one of the swords they like, and the color they like out of 5 different kind of swords & 7 colors each !
The swords that are picked by the winners of the 2 main categories will be unique, therefore it can't be picked by any other category!
Regarding the third category ** (Special Comeback) : We decided to give you guys an opportunity to win a Golden Hammer !!

Highest total experience – Winner of this category has the ability to pick the sword he likes, and the color he likes !
Highest bank value –  Winner of this category has the ability to pick the sword he likes, and the color he likes !


When it comes to the rest of the categories we have this year, we will have a similar Rewarding system.
Top 2 of each category has the ability to pick the colors they like of a pre-defined sword!

Rewarding sytem for bonus categories:
First winner - has the ability to pick 1 color out of 7
Second winner - has the ability to pick 1 color out 6
Third winner - gets 100mil cash!
4th - 10th winners - get 100 EP!

    Clue Scroll counting system
    • Easy scroll = 1 point
    • Medium scroll = 2 points
    • Hard scroll = 3 points
    • Elite scroll = 5 points


    (Reward can be given to any account of your choosing!)

    Good Luck!


    You must register a new account* before participating in the event!
    * You do NOT have to put "EC2" in front of your name. Your account will automatically be registered as EC2 account in our database by talking to Quest Guide at the last house of Tutorial Island as shown below.
    You can only participate if you register your account as Competitive Season account!!!






    [/list]
    The following users liked this post: Skill0wzer

    3
    Suggestions & Ideas / Farming
    « on: September 25, 2019, 11:14:49 am »
    I suggest that the ghostspeak ammy tp's u to the frankensteins castle, near the morytania patch.
    The following users liked this post: Skill0wzer

    4
    Screenshots / Re: Emps-World Meme Center
    « on: September 25, 2019, 02:33:53 am »
    The following users liked this post: Skill0wzer

    5
    General Discussion / Re: Truth - mainly for thomy to read.
    « on: September 23, 2019, 11:40:05 am »
    If you misunderstood my response feel free to read your helpdesk ticket again. There will be no unban.
    The following users liked this post: Skill0wzer

    6
    General Discussion / Re: Truth - mainly for thomy to read.
    « on: September 23, 2019, 08:22:54 am »
    What a horrible read, feels like reading Charr's Nex guide. You should try to split it into paragraphs and space it out a bit. Right now it's just one long and boring ramble. One thing you could do is try to list the important points briefly and then expand on those points in longer paragraphs.
    The following users liked this post: Skill0wzer

    7
    Showcase / Re: IRL pictures thread
    « on: September 20, 2019, 07:12:46 pm »
    no car so i ride bus ok
    The following users liked this post: Skill0wzer

    8
    Screenshots / Re: Emps-World Meme Center
    « on: June 04, 2019, 05:40:33 pm »
    Edgy people in clan chat after staff warns them for whatever reason:
    The following users liked this post: Skill0wzer

    9
    Hey guys,

    This update contains Tank armours & Smithing Adjustments, Minigame Improvements and a Name Change Feature! There are also new in-game ranks and Event Managers are now able to enable double minigame rewards. There have also been several adjustments and fixes to improve overall game balancing. Many thanks for your reports and feedback.

    Tank Armours & Smithing Adjustments
    Tank armours don't really exist in the game. There's equipment that gives you high defensive bonuses but nothing really that decreases your damage taken or increases your hitpoints. I'd like to introduce 4 new armour sets with their corresponding Defence level requirements:
    • Chalkos - level 55
    • Sidero - level 65
    • Atsali - level 75
    • Chrysos - level 85

    Each of the sets above cannot be obtained as a drop but has to be smithed, which leads us to Smithing Adjustments. The overall level requirements for smithing items has been reduced by roughly 20%. That means that a rune platebody that required level 99 Smithing prior to the update now requires level 80 Smithing. Experience rates have been left untouched! Training Smithing hasn't become faster but you are able to smith items on earlier levels now. All changes are reflected in the skilling interface as well.

    The new tank armours don't give any offensive bonuses but instead give you a hitpoints and soaking bonus. Each set comes with a unique sword that also focuses more on the defense rather than offense. You can obtain the appropriate bars to smith those items from monsters in the game:
    • Chalkos bar: Pest Control minigame
    • Sidero bar: monsters that also drop dragon items
    • Atsali bar: Slayer: Mutant tarn, Gulega, Skeletal wyvern, Abyssal demon, Ice strykewyrm, Vyrewatch, Kalphite Queen and rare chance from PvP crates.
    • Chrysos bar: Nex, Demon bosses (increased rates for Har'lakk and Yk'lagor) and rare chance from PvP crates.
    Idle Kick Timer
    I've increased the idle kick timer from 10 to 15 minutes. Your character will now also start resting after being away for 3 minutes and start sleeping after being away for 6 minutes. The game will log you out after 15 minutes of being completely idle. Clicking anything in the game resets this timer.

    Minigame Improvements
    I'd like to introduce new and consumable rewards to minigames. I want to make the minigames overall more rewarding for increasing amounts of participation as well as winning:
    • Emps-Wars: killing players now grants 0.5 tickets instead of 0.2. Capturing a flag grants the entire team 2 additional tickets as well as +8 for the player who scored. Killing bosses now also grants +8 tickets.
    • Pest Control: the maximum amount of tickets you can get has been increased from 200 to 1000. This value is doubled when any double experience bonus or minigame ticket bonus is active. Member grants an additional 10% to your ticket gain ignoring the limit. The maximum duration for a Pest Control minigame now is 6 minutes instead of 10. Portals lose their shields in intervals of 30 seconds instead of 40. You can now also start Pest Control as single player.
    You can also buy new rewards now:
    • Bonecrusher: Automatically buries bone drops.
    • Demon horn necklace: Restores 5-15 prayer points for burying bones. Larger bones restore more points.
    • Magic notepaper: Turns an inventory item into its noted form.
    Name change
    We are now testing the name change feature in the live game before releasing it publicly. Once everything works you'll be able to buy name change tokens from Bolkoy for 1,000EC. I expect this to be soon after this update! When changing your name the following applies:
    • Your login details stay the same. We call this your user name.
    • Changing your name registers a display name, which is shown in-game and on friends/ignore lists.
    • You can change your display name without having to relog.
    • User and display names are both unique. Nobody will ever be able to pick your user name as display name.
    • Once a display name is no longer used it can be re-picked by anyone.
    • Friends list now shows last login and your actual user name in case you are using a display name.
    Friend and Ignore List Rework
    With the release of name changes I've also completely rewritten your friend and ignore list. You are no longer able to add non-existing accounts to either of the lists. The internal database system for friend and ignore lists also is no longer text-based. This change was needed in order to be able to support the name change feature. There have also been several client-sided performance improvements for rendering friends and ignore list.

    Event Managers & Commands
    Event Managers now have a dedicated icon next to their name and also received new commands to make it easier to host events. We have great trust in our Event Managers but in case of abuses we have the ability to track the use of every command used at every location. Following commands are now available to Event Managers:
    • ::doubleminigame - Enables double rewards for all minigames.
    • ::yell - Send a message to everyone.
    • ::xteleto player - Teleports to a player
    • ::xteletome player - Teleports a player to you AFTER accepting a confirmation box.
    • ::tele x y - Teleport to locations across the map to explore areas for events.
    The teleport commands cannot be used during combat and will ask the player for permission if teleported. All commands are logged and randomly checked for integrity and valid uses.

    Burthorpe Dialogues
    The city has received some dialogues to make it feel more alive. Special thanks to JP for coming up with the dialogues and putting them into emps script.

    Runecrafting Adjustments
    The current state of the Runecrafting skill is a little bit questionable, because crafting runes doesn't feel very good. I've started by sorting out the mess of the skill interface by dividing the level requirements into 2 categories: Runes & All Runes. The first part shows at which level you can start crafting runes and the second shows at which levels you gain what amount of runes. I have also reduced the level requirements for crafting Death, Blood and Soul runes. The level requirements for crafting multiple runes have been reduced. This means you will get more low level runes at earlier Runecrafting levels. There is now also a cap for the maximum amount of runes you can craft. All changes can be viewed in the "All Runes" section of the Runecrafting skilling interface. The aim of this change is to give you more runes for actually training the skill instead of having to rely on good drops or buying from shops.

    Game fixes / changes:
    • Teleport spells and teletabs can now be used during the eating animation.
    • Lunar dream spell now restores special attack energy when used.
    • Teleblock timers have been overhauled. A bug was fixed where magic protection prayer wouldn't halve the duration.
    • The alch values for abyssal whip, bow and staff have been increased to 713k. Abyssal bow and staff can now also be noted and the item picture for the abyssal staff models has slightly been reduced to properly fight into inventory squares.
    • The synchronization of door states in houses with multiple attendees has been fixed.
    • K'ril Tsutsaroth drop table has been updated. Chaos rune drop was removed and the additional drop chances (5%) were add to Wines of Zamorak. They now drop with a 9% chance instead of 4%. Zamorak brews are now also dropped as 4 doses.
    • Emerald bolts (e) now correctly inflict increasing poison onto your enemy.
    • Admins and event managers can now use some commands to assist them in navigating through the game during events.
    • Adamant crossbows can now be bought in several Range shops.
    • Icons you can no longer use are now automatically removed.
    • New icons were added: event manager, wiki contributor, wiki admin and youtuber.
    • Daily tasks can now be skipped by right-clicking it in the Daily tasks interface. Skipping a task costs 1 EP.
    • Dragon claw special attack has been updated. Some of its code has been reworked to better represent its 4 hit special attack. The maximum special attack damage was also reduced by 5%. The max hit is now slightly lower than the Armadyl Godsword. I've also reduced the special attack accuracy from 200% to 150%. This sounds like a lot but dragon claws special attack is designed to get you extra hits if one of the 4 hit rolls is 0. I want to put the weapon more in line with other special attack weapons and not have one very overpowered one.
    • Dark kebbits can no longer be assigned as Hunter daily task.
    • The Varrock palace garden has had its plants grown and the Master Gardener is also no longer able to noclip through them.
    • A clipping issue with Dusk devils was fixed. There was a general error within the npc walking code that caused the issue. It occurred when npc combat reset with them being outside their walking zone. This allowed them to noclip back to their original position and sometimes got them stuck in other objects.
    • Items affecting your maximum hitpoints bonus now increase / decrease your hitpoint stat immediately. This effect is only applied while being out of combat.
    • A gem bag can now be bought for 100k from the Tokkul shop in the Obsidian caves. It can hold up to 50 gems total and 8 different types.
    • A herb sack can now be bought for 10k from the Slayer Point Exchange. It can hold up to 50 herbs total and 8 different types.
    • The prayer bonuses from the Initiate set (Emps-Wars reward) have been drastically increased.
    • The Constructor outfit now increases Construction experience gain by 1% per item worn and can be traded.
    • Items lost caused by death inside the Corporeal beast boss fight area are now dropped outside. Not in the wilderness, but directly before entering the boss fight area.
    • Negative weight bonuses now only count when worn. Having the agile set / boots of lightness in your inventory no longer decreases total weight value.
    • Runes can no longer be preserved by half the Magic level requirement of staves. This mechanic is rather confusing than useful. I want to introduce better ways of obtaining and preserving runes instead of having to rely on rolls of random numbers.
    • Runecrafter outfit can now be bought from the Slayer Point Exchange. Each piece of the set allows you to craft 2.5% more runes.
    Engine fixes / changes:
    • NPCs will no longer be stuck in animations.
    • Shadow quality settings have been updated for modern GPUs. The settings will no longer request gigantic shadow maps putting enormous computational power onto your GPU. This reduces quality by a little (I couldn't tell a difference unless totally zoomed in on a floor tile) but improves performance by a lot.
    • New symbols have been added to the game. I was unable to type / copy-paste those, so please let me know if it works! The following were newly added and need to be confirmed: ąčęėįšųūžå
    • A graphical issue on the Neitiznot bridges has been fixed.

    I wasn't yet able to start the next big project (invention skill) due to an injury of my left arm. I've had issues with a nerve going from my underarm to my hand. It's nothing painful but it caused permanent tingling in my left hand. Which is... well... annoying. Biggest problem was that it started to hurt when typing... so I was forced to take a bit of a break. Doctor said it's nothing serious but if I'm not forced to do computer work I shouldn't. It's still not fully healed but already much much better. :D

    All the best,
    Thomy




    Fixes of June 4th:
    • Chalkos, Sider, Atsali and Chrysos daily tasks have been fixed. They now required 1-3 items to be crafted instead of ridiculous amounts. Their smithing process was also overhauled and should no longer delete too many bars.
    • Demon horn necklace has had its stats removed except for a +5 prayer bonus. The prayer amount restored was also reduced by roughly 30%. The item was just being too strong in combination with the bonecrusher resulting in you never ever having to touch a prayer potion during Slayer task while keeping 2 prayers up. This wasn't the intention of the item and thus the quick rebalancing. I will continue looking at it and see if we over-nerfed it or if it's still being too strong.
    • Fletching requirements for bronze up to rune arrows, bolts and darts have been reduced to reflect recent Smithing changes.
    • Clan chat messages are now properly ignored when the user is on your ignore list.
    • Rune bag can now be used again.
    I continued to fix our tools and homepage for the upcoming name change feature. It still isn't quite ready but it'll be finished soon! Once I got all the tools and forum name change done as well I'll immediately release it.




    Fixes of June 10th:
    • Teleblock is now functioning properly again.
    • All shields now have a ranged taunt of up to 12 paces. This should make it easier for melee to taunt enemies. This distance is calculated from the npc's closest outer point to your character.
    • Entering another person's house no longer requires you to replace spaces in their name with _'s.
    • Necromancer bonuses & names fixed.
    • Bonecrusher Destroy option changed to Drop.
    • Friends list issues displaying wrong names fixed.
    • Removing multiple herb sack items no longer deletes them when there's not enough space in your inventory.
    • Many parts of the smithing interface have completely been rewritten. It now uses the level requirements from the skilling interface to correctly display the ability to smith items.
    • Smelting now automatically uses coal from the coal bag. This also applies when using the superheat spell.
    • Using items on the gem bag and herb sack now automatically adds them.
    • Using coal on the coal bag now automatically adds them.
    • Auto-retaliate no longer triggers when an interface is opened. This will no longer reset puzzles in the Barrow crypts.
    • The level requirements for smelting bars have been reduced. The changes can be viewed in the smithing skilling interface. The mining skill keeps its level requirements because adjusting it for smithing would create a huge level gap between levels 70 and 90.
    Name change still needs a bit of tweaking until it's fully working! :)
    The following users liked this post: Skill0wzer

    10
    Screenshots / A Year Into The Ironman
    « on: March 29, 2019, 04:25:34 pm »
    OVERALL XP


    BANK

    TAB 1

    TAB 2

    TAB 3

    TAB 4

    TAB 5

    TAB 6

    TAB 7

    TAB 8

    TAB 9

    TAB 10

    TAB 11
    The following users liked this post: Skill0wzer

    11
    Screenshots / Re: Emps-World Meme Center
    « on: March 04, 2019, 04:01:11 pm »
    The following users liked this post: Skill0wzer

    12
    Screenshots / Re: Emps-World Meme Center
    « on: March 04, 2019, 09:03:14 am »
    The following users liked this post: Skill0wzer

    13
    Screenshots / Re: Emps-World Meme Center
    « on: February 24, 2019, 09:38:06 pm »

    2019 and your memes are still as good as your pking
    The following users liked this post: Skill0wzer

    14
    Screenshots / Re: Emps-World Meme Center
    « on: February 21, 2019, 04:47:46 am »
    Trying to blend in like:

    The following users liked this post: Skill0wzer

    15
    Goals & Achievements / The grind is over.
    « on: February 14, 2019, 11:09:34 am »
    The grind is over.



    ree
    ree
    ree

    It took way too long but it was worth it.



    ree
    ree
    ree
    The following users liked this post: Skill0wzer

    Pages: 1 2 3 4 5 6 ... 31