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Messages - Vader

Pages: 1
1
Update Notes / Updates - February 21st 2016
« on: February 12, 2016, 10:10:08 pm »
Hey guys,

Following things have been updated:
  • A bug was fixed where the Ahrim's set effect didn't work with freezes.
  • Ban details are now shown at the login screen.
  • Barrow repair costs increased. Repairing an entire barrow set now costs 990.000gp. The total hits on a barrow item until it degrades has been increased to 1250. It now needs 5000 hits in total until a barrow item completely breaks. All in all, the items now last longer and the repair costs have thus been adjusted as well.
  • Barrow brother's hitpoints reduced to 140 from 180. The last update that increased their hitpoints was just too much.
  • Improvements have been made to object and item clicking. Small items on the floor are no longer difficult to click on. There's now a minimum clicking radius for small items such as seeds, vials, etc.
  • Some agility course animations have been reworked and will look smoother now.
  • Projectile animations have been fixed. Some projectiles (arrows, spells) were bugged because of looping their animation twice. Good example for these bugs were the dark bow special attack or distant dragon fire breaths.
  • Distant dragonfire attacks now deal damage again. There was a bug that completely nullified their damage when wearing any item that blocks any amount of dragonfire.
  • A bug was fixed where anti-poison timers lasted forever.
  • Several Grand Exchange tweaks including a fixed duping problem. Don't worry, this one was found in secrecy and fixed at the same day. No damage was done to the economy! Still, I'm thankful to the users who cooperated so nicely. :)
  • Runecrafting rework was planned but due to an urgent update, I have to put a half-released Runecrafting into the game. We're planning an abyss expansion and adding talismans, a quicker way to enter the rune altar instead of going through the abyss! Though, talismans and the abyss expansion (ability to get rune pouches) has to be delayed. Please bear in mind that the Rune and experience gains aren't final, I had to rush this update because of complications with the Grand Exchange.
  • Crashed client instances now generate a log file that I can use for further investigations.
  • Loading the map in-game is a tiny bit faster now. The game will now load more models at once and the lag spike after the entire loading process will now be gone.

This update may be quite a surprise to you, because we usually don't update the game on Sundays. I'm forced to update Emps-World today, because we fixed a duping bug in the system. This has to be as fast as possible to keep the damage of the dupes small. We've gone through the game, read plenty of logs and found out that only some people (< 5) knew of the problem and we could easily delete the duped items. Thus, a rollback is not necessary! :)

You may wonder why I'm reworking Runecrafting? The reason behind this is the daily task system, which is already pretty far. The exact details of the daily task system are yet to be thought of, but I can already say some things that I know. You'll be assigned 1-2 (members 2, non-members 1) tasks every day. Completing these tasks will reward you with EP and resources. Completing your daily task basically costs no money! You'll be covered with the resources in form of other resources having the same value. Thanks to the Grand Exchange's price system these kind of calculations are now accurately possible. The Runecrafting code was... ancient and it had to be mapped into the new skill system so that you can also get daily Runecrafting tasks! I also wanted Runecrafting not to be only trainable in the wilderness or via an Ancient magic's spell.

All the best,
Thomy
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2
General Discussion / Re: Emps Credit
« on: February 11, 2016, 11:57:10 am »
If you really would need some cash, its just to contact me.
What is the problem? :kappa: :kappa: :kappa: :kappa: :kappa: :kappa:
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3
General Discussion / Aaron tests Korasi
« on: January 29, 2016, 12:12:15 am »
That is probably because it counts as magic damage and thus takes your magic accuracy in account, which is obviously very low in melee gear


I went out and tested the above quote using magic gear and melee gear on my good friend Tgod Bro. I used thirty special attacks on him while he was wearing the following gear:



I tested magic armor wearing this gear:

I highlighted the magic accuracy of this setup, it's severely low in comparison to melee even though korasi deals "Magic damage". The accuracy should also be severely heightened by Leo's lower magic defense in his melee armor, but this is not the case.

These are the results of thirty special attacks used with a magic potion, a super strength potion, and magic piety:
1: 0
2: 0
3: 0
4: 32
5: 0
6: 44
7: 0
8: 0
9: 0
10:0
11:5
12:0
13:0
14:37
15:0
16:0
17:0
18:36
19:0
20:0
21:0
22:30
23:0
24:19
25:20
26:0
27:0
28:0
29:42
30:0

Pretty pathetic, it hardly hit at all despite my magic accuracy and Leo's magic defense.

I tested melee armor wearing this gear:

I highlighted the melee accuracy with this setup, it's WAY higher than the magic setup, and trumps it by a whopping 106 accuracy.

Here are the results of thirty special attacks using a super strength potion, super attack potion, and melee piety:
1: 32
2: 19
3: 62
4: 54
5: 0
6: 58
7: 62
8: 19
9: 0
10:0
11:0
12:17
13:0
14:0
15:1
16:42
17:0
18:0
19:31
20:0
21:42
22:44
23:0
24:12
25:41
26:0
27:58
28:65
29:26
30:16

Far better results than the magic armor. It appears melee is far superior to magic armor while using a korasi, even though it's special attack deals supposed magic damage.

TLDR;
DON'T USE MAGIC GEAR WITH A KORASI, NO MATTER WHAT MARY TELLS YOU!!!





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4
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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5
Showcase / Stat signature requests!
« on: October 05, 2014, 04:20:31 pm »
Hey everyone!

You can request a signature with your highscores and and your in-game character on it here.

So what do you have to do to get one?

Reply to this topic with your:
Code: [Select]
In-game name:
Combat level:
Character image link(*):
Preferred background(*):
*optional

If you're looking for a character image, please post a screenshot of your character at the equipment screen. Other images will usually be denied!
I have backgrounds of Barbarian village, the castle in Barb dungeon, some willow trees, the viking ship at Al Kharid, Al Kharid itself and the Mining camp (old staff island). If you've got your own background, feel free to link so I can use it!

If you'd like to do it yourself (requires photoshop) you can download the source file here. Alot of the backgrounds and characters of previous assignments are also in here. The file is documented, you should be able to find the elements yourself pretty easily. Download the font Luna bar if you don't have it, the usernames are written in this font!


Standard format:



Examples:



















See more at: http://imgur.com/a/1MEso
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