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Messages - Blue Bird

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1
Off-Topic / Re: Oh my
« on: July 09, 2022, 04:09:14 pm »
Of course! :) Most of our community is on Discord now though: https://discordapp.com/invite/xUvVGkk
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2
Hey guys,

This update consists of many small additions to the game. There's a new teleport that leads to Yanille, more Cooking recipes, additional Hiscores, PvP changes and many other smaller improvements. There might also be some small spoilers of what one of the next updates might contain. ;)

Yanille
The city has received some life with new npc spawns and shops. The Wizard tower has opened its own shop and provides a teleport to the Rune essence mine. You might find some of the items in that shop quite useful. The Watchtower teleport has been renamed to Wizard tower teleport and puts you in front of the tower. You can visit Frenita to buy local products from her store for a (questionably) fair price. These ingredients can be used for new cooking recipes that have been added to the game. Guards among other spawns have been added inside the city and a pet shop is planning to open soon.


Cooking Recipes
It was a bit unclear how to create dough, pie or generally speaking anything that has multiple ingredients from the Cooking skill. I've created a separate tab in the skill interface that has a list of ingredients required for various dishes. Some level requirements and experience gains have also been reworked to better reflect their usefulness. The internal cooking system was also completely reworked to support more complicated recipes for higher level combination food. You can click on the "Recipes" tab to view dish creation:


Shop System Rework
The shop system was updated. It will show bought / sold item changes quicker and also more often. Shops also have individual buy and sell price modifiers. The restock timer for standard shop items was also reduced significantly. Most shops also restock their standard items a lot quicker now. It's rather difficult to buy out all items now.

Additional Hiscore Data
I've added more fields to the Hiscores. You can now see boss kill times (where available!) at activity scores. Some kills or data points from the past didn't include kill times and thus those cannot be displayed. However most entries have this data. The timers are rounded to 0.5 second intervals because of how the game operates - in 0.5s game ticks. There's also hiscores for Collections which is the progress of your in-game Collection Log.

PvP Protection Prayers
The amount of protected damage from protection prayers was increased from 40% to 60% for player damage. With stronger equipment over the years the damage dealt on players has become quite high. A flat damage reduction has already been introduced in previous patches but there are still scenarios that don't leave too much room for counters. The increase of protectable damage aims at creating counters for high incoming damage numbers from a single combat style. It also promotes having switches for more raw damage output.
With this change I have also updated the prayer interface descriptions. Most decriptions received distinct colors to immediately see what damage type is boosted. The names Chivalry and Piety have also been renamed for all combat styles.

Chart Overhaul & Player Statistics
The Grand Exchange Market tool has received an overhaul with a new chart library called apexcharts. It looks better and has more options to inspect item price data properly. Moreover, I've also created a tool to view player statistics. They are publicly available for the past month: https://emps-world.net/stat#statplot,30
You can view up to one year when being logged in on the homepage. The online player count doesn't go back further than March last year because that's when our server burnt down. Sadly the online player count wasn't included in the backup. The unique online players and usernames goes back to 2014 though. I cannot let you view everything because querying a ~10 year chart takes a lot of time and would put too much pressure on the database.


Special Attacks
Clicking a special attack now attacks the last target you were fighting. You no longer need another click on your enemy. This change was done in order to make combo special attacks smoother. The granite maul was also adjusted. You can now also use it in the beginning of a combo instead of only at the end of a combo. Any current attack timer is left untouched when using a granite maul special attack. Should it be your initial attack the game will give you a delay of 2 ticks (1 second) before attacking the next time. This 2 second window can be used to swap weapons and use another special attack for follow up damage. OSRS videos with gmaul spec have been taken as inspiration for this change.

CTRL and SHIFT Buttons
Holding down the CTRL button works the same way as before by prioritizing various right-click options in the game. The SHIFT button no longer does this but has a different prioritization mechanism. It takes actions containing an "X" for left-clicking in menus. You can use this in any interface that allows you to buy, sell, withdraw, store, etc. items.

Installable Game Client
It's now possible to install the windows client as application on your computer. This allows you run the game without having to install and maintain Java. The game client installer comes with Java 17 packaged for you. The game registers as native Windows application meaning you can pin it to taskbar, assign a specific graphics processor to it and find it as Emps-World.exe on your task manager. You can download the newest game launcher here: https://emps-world.net/play

Rendering Engine
I have reworked and improved several parts of our rendering engine. There are now fade-in effects for npcs and players. The rendering distance for ground decoration, players and npcs has also been adjusted and is now synchronized with the server. Loading regions including cached areas has slightly been improved. The game will make more use of systems with many cores for loading The maximum render distance is now capped 200. You won't really feel this change unless you max out rendering distance and graphic settings. The rendering technique for drawing opaque objects has been improved. Resulting in more fps especially on lower-end devices.

Game fixes / changes:
  • Dragon claws special attack damage was changed from 110% to 100%.
  • Fletching arrows and headless arrows no longer requires intensive clicking. You can use the make interface and define how many sets you'd like to make. The game creates 45 items per 3 ticks. Before this update the maximum creation amount possible was 15 per tick.
  • All wilderness teleports have received a warning. The group ice plateau teleport has also been re-enabled.
  • Further restrictions have been put on the ability to use player emotes. This fixes a problem where spamming emotes could get you stuck on agility obstacles.
  • The taunting animation has been sped up. There is now also a projectile targeting the npc that is being taunted to make it easier to see what monster was taunted.
  • A problem was fixed where players would stay invisible after a duel. The issue was being stuck on the death animation without it resetting properly after reviving.
  • Item shop value for Amulet of ranging has been added. You will now protect it over other items upon death. The shop values of all (t) amulets were also increased.
  • More items have been added to the larder in POHs.
  • Players get +10% maximum hitpoints in PvP zones. This value is rounded meaning that all hitpoints levels above 95 result in 10 additional max health.

Engine fixes / changes:
  • Objects out of your frustum (the part of the map you can see) are now also loaded in background. This solves a problem where roofs would not cast any shadows while spawning beneath them.
  • An issue was fixed where typing long messages would display them out of your chat area.

I hope you're enjoying this expansion on the Cooking skill and Yanille receiving some life. In the coming patches I'd like to work on further area expansions a potentially a new skill - Summoning.

All the best,
Thomy





Fixes of February 20th:
  • The minimum render distance for Vanstrom Klause dungeon has been increased.
  • Entity render distance has been increased by 5.
  • Using the share potion spell or healing other players is working again.
  • The rune essences in the Wizard tower store are no longer noted.
  • Group ice plateau teleport can only be used in the wilderness now.
  • An issue causing various problems to use the create item screen was fixed.
  • Removing a daily task no longer costs any Event Points and is free now. Due to how daily tasks are generated it is difficult to always have tasks that are balanced or completable in a reasonable amount of time.
  • Cooking tasks requiring you to create dishes from recipes require less dishes to be created.
  • A bug in the Collection Hiscores was fixed. It's now going to properly display your total completion status in-game and on the homepage. The progress percentage is calculated by the unique amount of items you've obtained.
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3
Showcase / Re: IRL pictures thread
« on: September 10, 2018, 08:32:54 am »
Uh, you got the right one, mm
L-let these-l-let these b-b-bitches know, nigga



Let's get this shit going again
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4
Off-Topic / Re: T A T T O O ' S
« on: June 27, 2018, 09:32:52 am »
I work on a ship, so my tattoo is pretty self explanatory :p
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5
Introductions & Farewells / Re: F A Q - Greetings
« on: June 24, 2018, 01:24:36 pm »
hello fag  :)
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6
Introductions & Farewells / Re: Why I no longer play
« on: June 15, 2018, 12:11:17 pm »
Remember to keep calm and be friendly; it just a game people.Unless you're second wg.
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7
Introductions & Farewells / Re: Why I no longer play
« on: June 15, 2018, 11:47:49 am »
I think the majority of people in this thread forget that this is a game :LUL: nobody cares what you did as an admin, if I made a similar list it would probably be ten times as long, and if martin made one it would be fifty times longer :kappa:
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8
Introductions & Farewells / Re: Why I no longer play
« on: June 14, 2018, 03:05:22 pm »
You always try to change everything around you, but just remember what got you and everyone else playing, it was the way everything is, not how you see it should be. Your personal hate against me is brought out very well here, as i'm the only person whose name you mentioned in the Entire topic. FYI i never wanted you to dislike me, quite the opposite actually, i enjoyed being around you and wanted to get along with you, i even agreed to fulfill some of your demands/suggestions which i hoped would satisfy you but your personality and radical solutions made it impossible to work with you.
I said this to For Freedom when he asked me for advice on becoming a mod and thought that becoming friends with Charr would help and now I'm saying it to you and anyone else who might ever want to befriend Charr. The way to Charr's heart is by telling him that he's wrong. Charr loves criticism, he'll never admit that he's wrong but he does want to know when he is and he'll appreciate it if you can prove to him why he's wrong.
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9
Introductions & Farewells / Re: Why I no longer play
« on: June 14, 2018, 09:59:30 am »
Honestly too many things are wrong to say anything without being hypocritical to something else.

When you don't have 400 players online like we used to be, you can't be very strict about everything, these things go in parallel. In fact, at any given moment, the punishments have never been as strict and enforced as you'd like them to be, the only strict person was George, who made a big deal out of everything which caused conflicts with everyone and everything. Even so, that doesn't mean everything is slipped past our minds and we don't deal with people to be punished in order to make the game as fair as possible.

You always try to change everything around you, but just remember what got you and everyone else playing, it was the way everything is, not how you see it should be. Your personal hate against me is brought out very well here, as i'm the only person whose name you mentioned in the Entire topic. FYI i never wanted you to dislike me, quite the opposite actually, i enjoyed being around you and wanted to get along with you, i even agreed to fulfill some of your demands/suggestions which i hoped would satisfy you but your personality and radical solutions made it impossible to work with you. Even if you believe and know that everything you suggested back then and now is right and best for everyone, that's not the way your going to get things changed.

Coming back to the rule enforcement, Emps was NEVER as strict as you want it to be, it may seem to you like everything was much stricter and more enforced, but just know that if you have 400 players online, it's much more likely that people will break more rules and do more RWT and get caught doing it. Due to high amount of rule breaks, a lot of cases stood out and it seemed like everything was under control, while in reality the same % of people get away with their against the rules activities that did throughout the whole game's existence.

You keep coming back to staff as one of the reasons why Emps has gone downhill, it's just not possible that someone would choose a game based on their staff team? You dare to say that Ameer, Ralphe, Zudikas and so on would play the game like they did 5 years ago if things were the way you want them to be? They're over this game, they will never play it like they did again. I mean i get it if mods and admins were rude and very unhelpful etc, then that would make someone leave, but that is not what we have.

Everyone has broken rules in this thread, i'm just shaking my head and wondering why is everyone so damn hypocritical? Who are you/we to judge whose mistakes have been bigger? Or should we judge each other at all and call out shit what everyone has done?


In the end it's opinion against opinion, you can't really prove that anything you suggest would bring a better change is correct or truthful, you're just assuming things based on where you see flaws.
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10
Introductions & Farewells / Re: Why I no longer play
« on: June 13, 2018, 08:25:40 pm »
in conclusion, either do something bold about the current situation or just shut down emps world overall and stop wasting everyone's time.
Do you think Thomy is obligated to keep the server up? He doesn't owe you or anyone else anything so stop acting as if you're doing the world a favor by playing a game.
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11
Introductions & Farewells / Re: Why I no longer play
« on: June 13, 2018, 01:14:58 pm »
Why?
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12
Introductions & Farewells / Re: Why I no longer play
« on: June 12, 2018, 08:28:29 pm »
i just wanna say i appreciate whatever thomer is doing and that i love this game
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13
Introductions & Farewells / Re: Why I no longer play
« on: June 12, 2018, 08:03:58 pm »
Started from a reason why Charr no longer play... now we here.

Let's go into General Discussions or something cause this escalated big big time and way off-topic. No disrespect whatsoever.



Charr started with giving criticism on the game, and that's what every post afterwards has been, and thus everything here in on-topic. There is no point in creating another topic for the same exact subject.
Fair enough. Let it be. You, my friend, are ex-Forum moderator and you know it better.
You don't need a superficial rank on some rsps forum to have a grasp of common sense :LUL:
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14
Introductions & Farewells / Re: Why I no longer play
« on: June 12, 2018, 10:33:51 am »
too much to read on this topic can some1 summarize it

Charr is playing RS3.
Thomy should fix the economy.
Martin died last year.
Charr wants to ban people.
Eddie rwted billions.
Otto making fun of Wg.
WG should've been banned.

Incoherent arabic gibberish
Man your English has gone down the drain since you left the staff team.

 I am sure that any person with more than 3 brain cells can still read and understand what I wrote above.

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15
Introductions & Farewells / Re: Why I no longer play
« on: June 11, 2018, 06:59:20 pm »
The economy is in shambles due to the low amount of new players, the lack of attempts to help it with updates and due to the effects of stakers on the market.

The economy was in a bad state at the time you joined the staff team. Thomy missed his chance to clean up a huge mess by using couple bills of spawned cash and my entire bank (30-40b) to buy many items and remove all of them (including my bank) from the game. At this time items were changing their owners left and right because stakers cared only about money or oldschools. Thomy made me clear that it was his server and that my method was unacceptable. As a result of that I quit the game and my bank was rs-es traded, which had the same effect to the economy as spawning items into the game. Kinda funny that Thomy refused to use spawned cash to clean up a mess, which was caused by him in the first place (raised drop rates and then vanished for couple months because of his irl problems) but agreed to use the same method to pay for a trailer.

The sheer amount of money and items that gets rwted by stakers not only takes away huge amounts of donations but also means those players don't participate in the market regularly. Ironman mode doesn't have this issue, but they don't exactly participate in group content the same way regular players do.

I agree that RWT and RS-ES trading was out of control all the time. The funny part is that Thomy knew about them for a long time and he straight up ignored the problem.
Basically any problem related to his server was answered with 'I don't care' back then and if you told him that he was doing a bad job as an owner, you were told that it was his server.
There is a reason why the entire banks of rich stakers do not change the owners as often as they used to. Emps currency is worth nothing anymore (ES-RS: ~100:1 now compared to 10:1 in Emps-Scape). However I also know that there are people waiting for emps money being worth more just to sell their banks again.

It's becoming more and more of an impossible task to fix these issues in a realistic manner with the current conditions. If there is no major change in game direction it will be what kills emps.

You know what I knew ages ago. This game is dead meat. There will be no major changes because as long as there are white knights (the staff team basically) who agree with whatever Thomy is saying and praising him for whatever he is doing, he has no reason to turn back. If one of them does not like Thomy's ideals, he gets ignored and taken care of sooner or later. I do not know how much he spent on advertising recently (or maybe I do), but it was a stupid move to spend any money into promoting a dead server in the first place.

The forums continue to drop in post and topic activity, not only that but the counting to 10k thread makes up for a significant fraction of the posts nowadays. To top that off, the important sections of the forum (guides, suggestions & feedback) are dying rapidly in activity. This makes it a lot more difficult for a developer to connect with his playerbase. I don't know why nobody is doing anything about it. There seems to be very little motivation from players to improve the state of the game.

Nothing is done about it because as long as Thomy has his supporting staff team (which is a reflection of himself), there is no need for other opinions. It is natural that players get demotivated when their efforts improving the server get ignored all the time. Even all the community topics regarding emps updates were rigged in the first place. Thomy presented some of his ideas beforehand and players discussed which of them would get added first. Yes, there were some ideas that got added that were not suggested by Thomy, but I doubt that more cosmetics, pets or untradable items would solve any of the thousand problems this server has. They make it only worse. The only good update this game had was ironman mode, which is also the only reason why this game has more than 50 players sometimes.


Rules continue to be enforced very little if at all, and you can see it's effects on the community. The topics for rules aren't kept up to date. The issue of the report abuse button not doing anything is still unresolved. Real world trading is more rampant than ever, people really seem to want to liquidate their banks, I wonder why? A botting issue was "solved" by just cutting everyone's supply, just making the bot a bit less profitable. I wonder how easy it would be to become the richest player in the game by creating a few scripts, it's not like staff members can do anything if you just get your bot to reply to them.

Rules are only being enforced on those who criticize the server. Wait no, you straight up get punished for critcizing the server because they feel offended even without any rules being broken. This is also the reason why I have to use this account to post this reply xD. Common rulebreakers who say whatever they want do not get punished as long as they do not target staff members. But banning them would also result in the game/shoutbox being even less active. So enduring them is the way to go.


For any of the staff members reading this, just tell Thomy to delete all of accounts please. It will be better for me (so I dont have to deal with this stupid community and owner anymore) and for you (so you can keep spreading your lies to innocent players about how great this server is without any idiot interfering).


Tl;dr:
Bye Charr.

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